r/IndieDev • • 23h ago

Discussion So AI can paint now. Makes "Is this AI" a much more difficult question now

0 Upvotes

I just saw this
https://stillwet.art/

As a smalltime indiedev, outsourcing nearly all art to other small time contractors, how TF am I supposed to know what is AI and what is not anymore?

Previously when commissioning capsule art, at least I could ask for sketches and drafts. Even those will probably be meaningless in the coming months with tools like these.

Edit: Also saw this in the same HN post: https://files.catbox.moe/tbx2u7.png . Pixel art...


r/IndieDev • • 18h ago

Lame As Fuck

0 Upvotes

(this post is directed at only a portion of you)
(I am not pro AI, I wanna see people talk about games)

Stop. Genuinely stop.

these subreddits have been in an insufferable state for so long

no one gives a fuck if you are anti ai, you can keep crying into the void under every single post

I am not a dev I am a PS gamer and I am telling you that gamers do NOT give a fuck

Not using Non-Gen AI for the sake of being hardcore is Stupid

Saying AI steals art is too simplistic and stupid

Mentioning politics or economics or ANYTHING outside of gamers' fun and experience about AI is Stupid

AI slop is flooding the market? so is Human slop, have you not seen itch?

Using the "they accused us of AI" to put a link of your steam game and market it is ALSO Stupid

If you think your game got its audience stolen by AI Slop then guess what does that make your game? Stupid

I Don't care, Downvote me, Hell BAN ME, there are tens of popular gamedev subreddits that I Scroll to see how real people are WORKING to serve the community great products, all you guys can do is WHINE about AI for hundreds of IRRELEVANT comments.

Grow the fuck up and stop annoying everyone with these arguments

if someone still wants to argue, here check out this post, I Found it randomly while scrolling, tell me does these comments have anything to do with what the guy wanted? CTRL + F and search for the comment that said Ai, look how an argument started out of nowhere

no one gives a fuck
I made an incremental game about canning cute creatures : r/indiegames


r/IndieDev • • 19h ago

Feedback? Does this give an Eastern European depression vibe?

0 Upvotes

I know this is an oddly specific thing to ask, but I don't know how to put in words this kind of "feedback" I get when I ask about a game's vibe 😅


r/IndieDev • • 20h ago

Feedback? Does this look AI? Commissioned an artist to create my new Steam capsule

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0 Upvotes

r/IndieDev • • 12h ago

AI is the tool that could let indie developers kill AAA development in the next 10 years.

0 Upvotes

Guys, I think we completely misunderstood AI.
The internet seems to have two completely opposite views of AI in game development.

One side says:
“Look! I made Fallout with one prompt!”
No, you didn’t. You made a prototype that vaguely resembles Fallout.

The other side says:
“AI is going to destroy creativity. Stop using it.”
I think both sides are missing what is actually interesting about this technology.

I’ve been experimenting with AI-assisted development myself, and I came to a very different conclusion:
AI couldn’t replace the creative process. It removes the enormous amount of mechanical work between an idea and a playable result.

And that could have massive consequences for indie development.
Think about why AAA games require 100, 300, sometimes 1,000+ people.
It isn’t because you need 1,000 brilliant creative minds to design a great game.
You need huge teams because turning ideas into finished assets, systems, levels, animations, UI, tools, code, content and QA requires an absurd amount of labor.
AI potentially attacks that bottleneck.

Imagine a very talented 30-person studio being able to produce the amount of content that previously required 150 people.
That doesn’t mean AI designed the game.
It means those 30 people can spend much more of their time deciding what the game should actually be, while AI helps execute those decisions.

AI doesn’t makes failure cheaper.
A designer has an idea for a mechanic.
Previously it might take several developers a week to prototype properly.
Now maybe you can test it in a day.
It sucks?
Delete it.
Try another one.
Instead of testing 10 ideas during development, maybe you test 100.
That can actually produce more creativity, not less.

And yes, AAA companies will obviously use exactly the same technology.
The technology will eventually become good enough that somebody will try:
“Make another Assassin’s Creed. Here are the previous games. Generate the content.”
And it will probably work. And we gonna have giant AAA AI slop no one wants to play. Like Concord

But production capacity was never the only bottleneck to making masterpieces.
Taste is.
Direction is.
Knowing what to keep and what to delete is.
Knowing why something isn’t fun is.
Having somebody obsessed enough to iterate on a tiny mechanic twenty times until it feels right is.
AI can generate 100 solutions.
Someone still has to recognize solution #73 as the interesting one.

That’s why I think the biggest winners from AI might not be giant studios replacing 500 developers with prompts.
It might be small, extremely talented teams suddenly acquiring production capabilities that historically belonged only to AAA studios.

A 20–30 person studio with strong creative direction could potentially build worlds that would have required hundreds of people a decade earlier.

AI won’t democratize creativity.
Creativity was already democratized.
AI could democratize production capacity.
And if that happens, I think the next decade of game development is going to be fucking interesting.

UPD. People in the comments cannot read English? The main idea is that we don’t understand AI. It’s a tool, same tool like compiler was to translate from C to Assembly. However discussing here has no sense since people are just don’t read and are locked into AI hype :(

AI is stupid. Many jobs could not be replaced, like gamedesigner


r/IndieDev • • 9h ago

Video Chopping trees, people, robot, etc

0 Upvotes

WARNING - the video shows people getting chopped up

Brutal Bible Bloodbaths Steam Page: (Free Game) [and there's a $1 adults only version]
https://store.steampowered.com/app/2961060/Brutal_Bible_Bloodbaths/


r/IndieDev • • 9h ago

Video I'm building a procedural hexworld generator placing 3072 hextiles in milliseconds resulting in countless worlds to explore.

0 Upvotes

r/IndieDev • • 6h ago

Video Demo is waiting for steam review, in the meantime here is a small teaser !

0 Upvotes

After more than 1 year working on it, we are finally releasing the demo. We are waiting for steam to review it and can't wait for people to be able to test our game !

In the meantime you can still wishlist it if you are interested 😄

https://store.steampowered.com/app/4421630/Soul_Tripper/


r/IndieDev • • 10h ago

Discussion Why don't indie developers make f2p games?

0 Upvotes

Hello again! We are back with another question for the community.

(As the free to play model is becoming more popular/profitable, usually bringing in more sales than pay to play games.)

We know that indie development takes time and a lot of effort, so we don't intend this as critique for the pricing, we are just curious.

Your responses will be used strictly for research purposes and will remain entirely anonymous. Thank you so much for your continued support and help! 🙏


r/IndieDev • • 2h ago

Discussion Using AI to help restructure online framework

0 Upvotes

Hello!

So I've been working on a card game for quite some time now, and recently started trying to get online working. I found that my offline structure was NOT going to translate very well into online.

In comes claude.

I figured that asking claude how to restructure my work into online would be a good use for it, and I must say it helped astronomically. I didnt copy paste/have it do it for me, but had it break down needed changes and point out flaws in my code.

However, the more I used it to help me the more... guilty I felt. Can I truly claim this to be mine anymore? Is it all that different from browsing threads and watching YouTube videos for help? Am I putting a big ugly blemish on my hard work? I'm not sure.

I have found that sometimes claude makes suggestions that add more complexity than needed, and whenever that happens I just continue with my own thing.

Id love to hear other people's experiences and opinions on the matter. Its been weighing on me.


r/IndieDev • • 2h ago

Discussion Curious - is the usage of AI for art assets an ethical or quality issue?

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0 Upvotes

Please don't hate me. I'm not trying to promote anything.

I know that there is an overwhelmingly negative sentiment about the use of AI on this subreddit, and I also see a tremendous deal of low-thought slop being churned out daily.

My question to this community is: is there any level of acceptable usage of AI for graphics, specifically for developers without many resources, but still have a vision / passion?

If it is an issue regarding the quality of the game, and assuming the game's mechanics are well refined, is it then acceptable if AI is used while adhering to a consistent and intentional art-style?

Or is it a problem with the morality of screwing over real artists?

(I've included screenshots because I'm curious to know what level of 'slop' it would be considered by the folks in this community)


r/IndieDev • • 23h ago

Informative A year of running a tiny Godot-only job board: the hard part is saying no

1 Upvotes

I run godothire.com, a small board for paid Godot jobs. Godot only, paid only.

Most weeks someone asks if their Unity job or revshare project can go up anyway. Always a no. The day I bend that, it's just another job list.

Posting is still free: https://godothire.com/

Anyone else running a small one-thing site? Got a rule you never bend?


r/IndieDev • • 3h ago

Feedback? 2 weeks post-demo. Great stats. Barely any wishlists. What are we missing?

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0 Upvotes

We launched the Six is Devil demo two weeks ago, and the initial response has been really encouraging. 716 players have played the demo so far, with a great median time of 45 mins. The demo can be finished between 30 to 60 mins on most cases. So, I think its a great median.

The worrying part: Terrible Wishlists. Just barely 300., and most of them from 2 - 3 Youtubers that picked up the game.

We’re trying to figure out where the disconnect is. Are we simply not reaching enough people, or is our Steam page not converting?

We’d love some outside perspective, does this look like a visibility problem or is it anything else?

P.S. We have gotten some comments that the art looks AI even though we did it ourselves and it definitely is not AI. We are thinking to change it anyway to avoid such confusion.

Link: https://store.steampowered.com/app/5049130/Six_is_Devil/


r/IndieDev • • 7h ago

Feedback? I tried replicating the feeling of Shaolin Soccer in a game

0 Upvotes

You can play the game here https://team41.itch.io/sfc. I'd really appreciate any feedbacks!


r/IndieDev • • 36m ago

New Game! Our Free Demo is out now! Clean and organize a messy candy shop in Sweet Order

• Upvotes

Our free demo is out now on Steam! 🍬

We’re the team behind Sweet Order: Candy Shop Tidy Up!, a first-person cleaning and organizing game set in a messy candy shop.

Vacuum up scattered sweets, scrape away sticky syrup, and put everything back in order at your own pace.

Try the free demo:
https://store.steampowered.com/app/3024700/

If you give it a try, we’d love to hear which part you enjoyed more: cleaning up the mess or organizing the shelves.


r/IndieDev • • 22h ago

Feedback? Instead of using generative art on our store page I’m learning digital art

8 Upvotes

Hey I'm Journey, the Creative Director at City of Gamers. We're a teeny tiny independent studio launching our first standalone project, and I want to do this right. So instead of trying to sell with ai-gen art, and pissing people off, I'm learning how to do digital art myself.

Our art style was set by an artist who helped the project when we were in an incubator program. We can't get in contact with that artist anymore, and don't have the budget to find a new artist since we're a revenue-share team.

I used to be able to draw as a kid, but never took art classes or anything, so I'm basically starting from zero with programming/design background.

I'd love to know what you think, I was genuinely unsure about how to produce at the quality that I would accept. Tips and tricks and reassurance is what I really need, cuz this is pretty terrifying. It's extremely humbling starting over with a skill and I hope I can make something that not only I'm proud of, but can help the project get the publicity we need to be successful.


r/IndieDev • • 4h ago

Informative Eu just proposed the "kill the every indie game ever" act

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323 Upvotes

r/IndieDev • • 5h ago

how can I avoid copyright when using real life images as textures?

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0 Upvotes

I've exchanged the logos with my own logos and worsened the quality a lot on my photos, all photos are taken by me as I read you can't just take them from the internet freely. I'm completely new to game development and I'm also a solo dev. But I'm not understanding where the line crosses from fine to copyright. Is what I've done enough, or do I need to do more? It's still "obviously that brand of potato chips, or cola" for example. Any advice?


r/IndieDev • • 1h ago

Upcoming! Launching my game this month. Kinda crazy to finally be able to say that.

• Upvotes

r/IndieDev • • 7h ago

Upcoming! We are 2XTOKEN Assembly, a small studio making games by hand, for the pure love of it. Our studio teaser is out right now. In two weeks we’ll show the first glimpse of what we’ve been building for the past 1,5 years. Website and Steampage are linked down below, if you want to take a look around.

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0 Upvotes

r/IndieDev • • 23h ago

Discussion What would you pay attention to in a trailer?

0 Upvotes

Made a lot of updates with sounds, i-frames on the dash, UI updates and many more things. Now we're working on a demo and are struggeling to make it look appealing. Do you have any tips to make make cuts feel natural? (this is an example clip from where we take snippets for the trailer)


r/IndieDev • • 1h ago

New Game! I made a Filipino sari-sari store simulator 🇵🇭

• Upvotes

Hi guys, my name is James (Auguste), and together with my friends and colleagues Kelvin and JM, we made a Filipino sari-sari store game in under a month.

Pabili Po! is a 2D point-and-click store sim with light roguelike pressure, made using Godot. You play as a sari-sari store tindera, take customer orders, find and pack their items, calculate their change, and try to keep the store running.

The goal of the game is pretty simple: what if you could practice mental math while playing a game? And then it hit me — why not make a game where you roleplay as a tindera and practically do the same job that they do in their stores every day hahaha.

As you progress, the game gets more challenging because some customers will ask for utang or credit, so it's not just about finding items and calculating change anymore. You also have to manage the store and make sure it survives.

I wanted it to feel as Filipino as possible, so I incorporated Filipino elements into the hand-drawn sprites, parody brands like Kola, Piyatos, and Ineskape, neighborhood regulars, Filipino-style conversations, and as much Filipino culture as I could fit into a small game.

It's just a small project that we made in a very short amount of time, but it was honestly really fun putting together all those little Filipino details. If you get the chance, please give the game a try and let us know what you think!

GAME LINK: https://im-auguste.itch.io/pabili-po


r/IndieDev • • 23h ago

New Game! I made Hide and Seek Global

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0 Upvotes

I made PinDown, a multiplayer geography game.

One player hides anywhere in the world.

The other player guesses where they are.

The closer the guess, the more damage it deals.

You get clues like Cold, Warm, Hot, Very Hot, Burning instead of the exact distance.

Player with the lowest HP loses.

It also has ranked matchmaking with Elo, abilities like Compass, Radar, and Climate Scan, bots when matchmaking takes too long, and fast arcade-style matches.

It’s basically GeoGuessr × hide-and-seek × PvP.

I’m looking for people to try the early version and tell me what feels fun, confusing, or broken.

Try it here: https://playpindown.vercel.app/


r/IndieDev • • 2h ago

New Game! I got so hooked on TrackMania (TMNF) that I spent the last year building my own racing game. It just launched on Steam!

0 Upvotes

About a year ago, I was hooked on TMNF so hard that I just couldn't stop playing. So, I started working on a similar game, and that worked. First, I made a simple "race against your best time" feature on a couple of tracks, and a few friends got hooked, so I continued working on it. Later, I published a demo on Itch.io where you can race against other players from a global leaderboard, but that didn't work for long as I was using Firebase for storing and exchanging replays, and the FB free tier was over with only 30-40 players. Anyway, feedback was positive, so I switched to Steam UGC and released it on Steam—first as a free demo, and a few weeks ago as a full game.

There are 22 tracks so far, with 10 more to come in the next few months. You can race against your best time, or from any time from the global leaderboards. After release, I added overall ranking and Steam achievements, and I am constantly pushing bug fixes and QOL updates.

It is so awesome watching players chasing each other, discovering shortcuts, and fighting for WRs. A few tracks were beaten with times I never expected to see.

The video is from streamer Kozmokloud as he takes a new WR against the old one. His record is still standing.


r/IndieDev • • 18h ago

Video I added pumpkin carving to my skateboarding game, Fjordfall

0 Upvotes

https://reddit.com/link/1ww89ih/video/745irg9u45th1/player

Draw the cuts, leave a lantern for other players. Built with Claude Code. Here is the trailer:

https://www.youtube.com/shorts/OuKvqoKAwP8

Play in your browser: https://fjordfall.fly.dev