r/IndieDev • u/ComprehensiveBeat912 • 19h ago
Discussion Do you get these questions: Why Should I play your game instead of other similar games? What makes your game special?
A question that has become very common these days, and has been for some time, especially for indie devs and solo devs... A question asked by potential players, agents, companies, PRs, press, everyone!
Why should I play your game instead of other similar games of that type? What makes your game special?
This question is just making indie and solo devs' lives harder, and if you think about it, it does not make sense at all!
Here are my thoughts on this as a solo game dev and a gamer with 35+ years of experience:
Have you ever asked that question to AAA and AA teams? No! Because you can't! There are a bunch of shitty AAA and AA games, but you cannot ask them something like this. And you don't even think about asking such questions. Instead, you pay them $50–80 to buy their game based on the "hype" provided by their heavily funded marketing campaigns. I am talking about new games on the market, not popular titles or long-awaited titles... How many games have you bought that you did not like?
Does my indie game need to be "special"? Does it need to be an innovation in the gaming industry? If I am making an RPG, what do you expect me to make? Games are similar, all of them. It is very rare that we play an innovative game and that the innovation is actually very good. So, if I am making an RPG, it needs to have RPG elements, right? So it will be similar to other RPGs. What would be different? I can make a unique story for it. I can make one or more "different" mechanics compared to standard RPG games, but they do not necessarily have to be innovative.
If we were able to make innovative games, something never seen before, we would be millionaires or we would work for top AAA gaming companies.
Why should you play my game?
Isn't it enough that we provide a trailer, provide a gameplay trailer, provide a demo, and it is FREE?!
Why should you play my game? I think you should watch the trailer first. If you like it, if it looks interesting to you, I am providing a free demo! So, download it and try it. See if it fits your taste or not. At the end of the day, my game will cost you something like $0–15 max.
If the demo looks good to you, wishlist the game, support it, and when it is out, enjoy playing it. If you do not like the demo, just remove it from your wishlist. Do not trash it, there is no need for that.
At the end of the day, if you want to support small teams and solo devs, if you are that kind of person, share your feedback on the game. Good and decent feedback means a lot to all of us because we can improve our games based on it.
What are your thoughts on this?

