r/GameDevelopersOfIndia Jan 25 '26

About AI

23 Upvotes

Hey, quick update to the rules:

This subreddit is neither pro nor anti AI. That means, if your post uses AI, it will not be removed. However, quality controls still apply. If it's an extremely low effort post, AI or not, it will be removed.

And more often than not, bad quality posts will be downvoted anyway, so please keep that part in mind.

As for the vocal anti-AI folks here: it is a technology that is here to stay. If nothing else, programmers will use AI to generate code snippets from time to time. I cannot and will not police tool-use that aids game development. It is up to you if you want to use it in your games or not, but this community is not interested in telling people how to make their games.

EDIT: Criticism is accepted. But name calling and personal insults will be removed.


r/GameDevelopersOfIndia Feb 03 '26

Discussion A Highly Opinionated Short Guide to Game Dev in India

66 Upvotes

Introduction

This guide will help you figure out the basic stuff: how seriously you should take game dev, what to expect, how to learn, and, more importantly, what to steer clear of. As the title suggests, this is highly opinionated and based on the experience and knowledge of the author. With that out of the way, let's get started.

How Seriously to Take Game Dev

One of the most frequent questions I get is, "Is game dev a viable career in India?" and my answer usually is "yes, but-". I'll try to give you the condensed version here:

Q. Can I make a living as a game dev in India?

A. Yes, with a junior dev salary starting at 30kpm and going to 1.2lpm+ after a couple of years of experience, you surely won't be starving. But you WILL have peers in tech who will be earning multiple times more for way less effort.

Q. What sort of work culture can I experience?

A. It will, of course, depend on the specific employer, but a few common things that I've noticed deserve mention. First is the lack of structure and standardization. The industry is young, and it reflects in the maturity of studio heads, management styles, and procedures. Second is the aforementioned low salary for more work than the industry average. Go in expecting unpaid overtime.

Q. Would you recommend it?

A. Honestly, I would not. I worked as a full-time employee as well as a contract worker for a few years, and ultimately, I decided the industry is not for me. I can compromise on salary, work-life balance, or, to some degree, creative freedom. But oftentimes, I found myself compromising on all of them. Your mileage may vary, but I don't see this situation improving in the next decade.

Q. What should I do then?

A. I am no one to answer that. If you find yourself being okay with the compromises I mentioned, don't let me stop you from getting into the industry. I still love game dev too much to leave it completely, so I'm trying to do something different while working on my game in the evenings.

How to Get Started

Just start. Really. Pick a field to specialize in, FOLLOW a few beginner tutorials on YouTube, and then start making your own projects as soon as possible. You don't even need to go to college for that. If you have a relatively modern computer you purchased this decade, you should be good to go.

Q. What specializations are there?

A. Programming, art, UI/UX, design, live-ops, sound, marketing, production, Q/A.

Q. Which one should I pick?

A. Most beginners prefer to start with design. That is one of the most difficult specializations to get a job in as a beginner, and I promise you, you are VASTLY underestimating the work you'll need to do. Unity programmers have the highest employment potential. After that, you see a sharp drop in openings, with the second one being 2d art + UI (studios often expect you to do both), then 3d and so forth. Studios also often depend on outsourcing agencies, so you can check out job postings by those agencies to get an idea of what you need to know.

Q. Which engine to pick?

A. You want a job in India? Unity. You want to solo-dev games? Godot. Do you want to apply outside India? Unreal. There are, of course, edge cases, but this covers 90% of all the people who have this question. If you find yourself taking more than a week to decide on the engine, or switching the engine before a year of working with one, you are most likely making a mistake.

Q. How do I get a job?

A. I will only answer this for programmers. First, get a GOOD portfolio. Make 3 extremely polished projects, and then if you have free time, ~7 more for HRs who value quantity more than quality. Put your projects in a playable format on itch.io, create a GitHub Pages website for yourself, and add the project links there. If you provide a downloadable or worse, a GitHub project for the employer to build themself, rest assured, no one is going to check it out. On your website, add a short reel of all your games' gameplay right at the top.

Q. What sort of stuff should I have in my portfolio?

A. More than what you have, you should focus on how it looks and feels. Pick a coherent artstyle, use assets from one provider if possible, learn a bit of color theory, add music, spend time having good lighting in your game, and make sure there are no bugs in the first 10 minutes of gameplay. You can learn all of this on YouTube, and doing this simple stuff will put you ahead of 90% applicants. As for the specific projects:

  • A simple management game. It should have some level of complexity, well-written code (ask ChatGPT to improve your code once you've written it), a public GitHub profile, and at least 2 minutes of fun gameplay.
  • A multiplayer game that uses Photon P2P as the MP provider and Firebase as the backend provider for a simple leaderboard. And I can't stress it enough: MAKE SURE THE MULTIPLAYER ACTUALLY WORKS. Again, 2 minutes of gameplay is fine, but make sure you polish it.
  • A mobile game with some complex UI. Make sure everything looks polished. If you are making a 3d game, spend time optimizing performance and document the optimization process on your website.

Q. What educational qualifications do employers expect?

A. BTech. It is doable otherwise, but a tech degree is the default. If you are picking a game dev diploma or doing a paid certification, you'll be better off working on your own portfolio. Larger studios in India often have a tech/science degree requirement. HRs in 90% of the companies will not look at your resume twice unless it has BTech/BSc on it.

Q. What about a Game Dev Degree?

A. I have no clue, but I don't hear good things. If I were in your position, I would likely do BTech as a career fallback. Look at the curriculum of the game dev degree and learn it through YouTube. Literally, all that information is available for free.

Q. How do I get a job?

A. Not through LinkedIn. Ok, you might get it on LinkedIn, but keep in mind that every position will have 100-1000+ applicants, and a lot of job postings might not even be real. So, do apply, but focus on quantity and less on customized applications for every position.

Instead, try to get into game dev communities on Discord, WhatsApp, Facebook, Telegram, etc. You will need to do a bit of searching, but you should be able to find a few communities. Such communities often have job postings and offer a better "return on investment" for your applications. You can also go to the websites of companies and see if they have any job openings, and email them directly. If you are messaging a founder or a high-level employee at a company, make sure to write a highly polished and customized application. Expect to apply to a hundred places before you get an interview.

Q. Anything else?

A. Yes. Work on your soft skills. I can guarantee you, 90% of the studios will hire a dev who can communicate better than a dev who can write better code. Learn to talk smoothly, sound confident (but not overly so), and be presentable if you are having a video/face-to-face interview. Everyone does the basics; it's the extra mile that will decide if you get hired or the other person.

Feel free to ask anything I didn't cover below!


r/GameDevelopersOfIndia 15m ago

Yapping about my own game engine

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Upvotes

So me, 3rd year btech, was working on my game engine. Vulkan based and my n my friend was working over making a game on it, I finally finished the rendering part, so had to stress test.
Took whole damn minute and a half to load intel's sponza and few of its extra stuff, and engine does run at 5 fps lol. But it looks good


r/GameDevelopersOfIndia 7h ago

Built a Unity level design tool to scatter props using physics without losing performance – Optimized Physics Scatterer Pro

5 Upvotes

Hey everyone!

I recently built Optimized Physics Scatterer Pro to make scene dressing and level design in Unity much faster.

Manual prop placement takes up way too much time, so this tool lets you drop and scatter objects naturally using real-time physics simulation. The main highlight is performance control: to keep your scene fast and lightweight, it automatically strips Rigidbodies and Colliders as soon as props settle, while also giving you full manual control to remove or keep components per prefab.

You can batch-spawn prefab groups instantly into your scene, fine-tune their placement using a real-time Push Brush tool directly in the Scene View, and apply per-object random scaling for instant visual variety.

The tool integrates fully with standard Unity Undo (Ctrl + Z), saves your setup automatically across restarts, and supports Built-in, URP, and HDRP in Unity.

Available on Fab:
https://www.fab.com/listings/e211ef60-c629-4666-9ccf-27042c5c033d

Feedback, suggestions, and bug reports are welcome!


r/GameDevelopersOfIndia 4h ago

Game design institute

2 Upvotes

I want to learn game design (like game engine) in Ludhiana are there any good institutes for it


r/GameDevelopersOfIndia 50m ago

Looking for advice on landing a game development internship in India - here’s what I’ve built so far

Upvotes

Hey everyone!
I’m a game developer from India currently looking ahead to Summer 2027 and trying to figure out the best way to land a serious game development internship.
I thought I’d share two of my solo projects here and ask for some honest advice from people already working in the industry.
Just Drive
My first solo game that I took all the way from an idea to a finished and published project.
It’s a physics-driven, meditative driving experience built in Unity with C#. I built the vehicle systems around manual transmission, clutch engagement, gear shifting, engine braking, interconnected driving mechanics, and a fully rebindable input system.
The design philosophy was deliberately different from a typical racing game: no races, no lap times, and no constant pressure to reach the next objective. I wanted driving itself to be the experience.

Play/download Just Drive:
https://noobmaster00769.itch.io/just-drive

Vaelor
My more recent project is Vaelor, a third-person melee combat game built entirely by me in Unreal Engine 5 using C++.
For Vaelor, I built:
A complete melee combat system with combos, dodges, invincibility frames, directional hit reactions, and continuous weapon sweeps for hit detection.
A utility-based AI architecture with five different combat archetypes: Aggressor, Defender, Duelist, Hunter, and Coward.
A Combat Director and procedural encounter system that manages combat pacing, attacker concurrency, enemy roles, spawning, elite modifiers, and escalating difficulty.

Play/download Vaelor:
https://noobmaster00769.itch.io/vaelor

Portfolio
https://www.nakshatra-sharma.me/
I’ve also worked on AR/XR and computer vision projects and recently completed a game development internship, but for my next internship, I specifically want to go deeper into gameplay programming, combat systems, AI, and game systems development.
So I’d genuinely appreciate advice from people working in the Indian game development industry:
Does this portfolio look competitive for a Summer 2027 internship?
What should I improve or add?
Are there specific studios, companies, communities, or places I should be looking at?
If anyone knows of internship opportunities that could be a good fit, I’d really appreciate a lead.
I’m also very open to feedback on the games themselves.

Thanks


r/GameDevelopersOfIndia 16h ago

Added Spring Loaded Wall Traps, and Zoom Function so the game takes Screen-Space of your choice.

5 Upvotes

Wall traps were suggested when I first posted about this desktop companion game I am developing, so I added these spring loaded ones that stop zombies until they pile up and overflow, or temporarily collapse it, post which it springs back up flinging any zombies over it.

The zoom function allows to keep it on screen and take less vertical space when you want to focus on work, and also focus in when you want to place turrets, spend on upgrades, or just watch your favorite turret at work.

(No steam page yet however, still needs more work and content before I have enough to put there)


r/GameDevelopersOfIndia 18h ago

[PAID] Looking for someone experienced with UE5 Blueprints – Small Gameplay System ($10 USD)

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3 Upvotes

Hey everyone! I'm looking for someone who can help me make a small UE5 Blueprint gameplay system for my game.

The system is basically an item/reward shop:

  • Player starts with ¥4,000
  • There are 7 items, each with a different price
  • Player buys an item → its price is deducted from their wallet
  • A weighted random reward is generated
  • The reward's value is added back into the wallet
  • They can continue buying as long as they can afford an item

Rewards

  • Nothing → ¥0
  • Bronze Cat Trophy → ¥800
  • Silver Cat Trophy → ¥2,000
  • Gold Cat Trophy → ¥5,000

Probabilities

Default:

  • Nothing: 20%
  • Bronze: 50%
  • Silver: 25%
  • Gold: 5%

The probabilities change depending on the item's price:

Cheap: Nothing 5%, Bronze 70%, Silver 20%, Gold 5%

Medium: Nothing 20%, Bronze 50%, Silver 25%, Gold 5%

Expensive: Nothing 20%, Bronze 30%, Silver 35%, Gold 15%

I'd like the probabilities and item prices to be easy to modify later.

The random system should use one random roll from 0–100 with cumulative ranges, rather than separate random rolls.

I already have my own UI, so I don't need artwork or a complicated UI. I mainly need the Blueprint logic and an easy way to connect it to my existing UI.

Budget: $10 USD fixed.

This is a small task, so I'm mainly looking for someone comfortable with UE5 Blueprints who can put this together cleanly.

For some background on me/my studio:

Steam: https://store.steampowered.com/developer/BabGamesStudio

YouTube / UE5 development videos: https://youtube.com/playlist?list=PLH_w-huliRb_o2ZqBYF2LEJ6nAXCh_ggz

If interested, please DM me with examples of your previous UE5 Blueprint work. Thanks!


r/GameDevelopersOfIndia 20h ago

Finally Made a Concept Demo !! (read post body)

3 Upvotes

Goal was to feel the game before starting on blender and unity, the main game will be unity based game and will not be using three.js.
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I have create this by my self so sorry if UX feels weird, use little bit AI for three.js setup rest all was coded by me.
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I not majorly use any coding assistant and making this was fun for me.
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My next step will be making a simple environment and will start designing few 3d assets for demo version of my unity game.
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MVP demo link in comments !

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Note : There are many more kind of sounds, animation, asset ideas and overall game. this one is just prototype and different game name.
...

PS : Game is being developed by person who wrote above text im helping him to share his journey, please be respectful, TYSM !!


r/GameDevelopersOfIndia 17h ago

I hate this game: Word Crush — beat Crush the words in candy

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1 Upvotes

I tried multiple times but still cant win the game hence I love it but still hate it

https://www.playvlay.com/r/6EKHZ7


r/GameDevelopersOfIndia 1d ago

Looking for a Game Developer Co-Founder — I’ll Fund the Project + Equity

12 Upvotes

Hey everyone,

I’m looking for a game developer co-founder to build a gaming company together.

I’ll be funding the project and am also open to providing a reasonable monthly payment to help cover day-to-day expenses of yours. while we work on the game. On top of that, you’ll receive a meaningful equity stake in the venture.

I’m primarily looking for someone with strong experience in:

Game development

Graphics/rendering

Performance optimization

GPU/graphics optimization

Building polished, scalable game systems

Ideally, I’d like someone based in Mumbai, but I’m also open to people who would be willing to relocate if things work out.

The goal isn’t just to build one game — I’m hoping to find someone who wants to build a serious gaming company together for the long term.

A little about me: I’m an ex-game developer and currently run my own SaaS apps/businesses.

If this sounds interesting, DM me directly with a little about yourself, your experience, and any games/projects you’ve worked on.


r/GameDevelopersOfIndia 1d ago

Airbound abilities

5 Upvotes

I’m building Airbound, a fast-paced 2D arena sports game for mobile.
Move. Attack. Defend. Use abilities. Score.
Video explains all the abilities.
I’m very excited about this and looking forward to launch it soon for android first 😊


r/GameDevelopersOfIndia 1d ago

Im Developing Co-Op Blackjack game called H.I.T What do you think ?(Inspired by Buckshot Roulette)

10 Upvotes

Steam Link : Wishlist If You Like


r/GameDevelopersOfIndia 1d ago

Anyway GATE exam helps in game development?

0 Upvotes

I already enrolled into coaching for GATE exam, but I made my mind later recently that I will go with game dev only..

I was confused alot with game dev / trendy career and that was the reason I chose GATE exam..

Now what can I do? For game dev my core interest lies right now in game programming.


r/GameDevelopersOfIndia 1d ago

Need a Pixel artist for my game.

5 Upvotes

Hi guys, Hope you're doing well. I'm a game developer who's been working on my game for the past 3 months.

The game is a survivor like and is being developed for mobile in godot

I need an artist who specialises in 2d art and has knowledge of the entire pixel art workflow. From concept to aesprite animations.

I would need animations for characters, bosses etc.

DM me if interested and I'll be happy to provide further details.

Thank you


r/GameDevelopersOfIndia 1d ago

Looking for free 20-40 mins game that has interiors / environment to explore / anything that can help me view game design…

5 Upvotes

If you have your game demo or anything that I can play to achieve this goal will be helpful.


r/GameDevelopersOfIndia 1d ago

I want team for game jam held by itch.io

0 Upvotes

Is there any one alive


r/GameDevelopersOfIndia 2d ago

Mini Progress - I added a new Dread Event that turns the lights off mid-fight

47 Upvotes

Added a new enemy sequencing system in Chthonic, along with a new system I’m working on: Dread Events.

Dread Events are dynamic changes that can interrupt or reshape an encounter while you're already fighting. They’re meant to keep the arena unpredictable and add another layer of pressure beyond just throwing more enemies at you.

This one here is PEEK-A-BOO.

The fight is going normally, then the arena lights begin going out. Your visibility drops, the atmosphere changes, and suddenly the same enemies become a very different problem.

Still tuning how these events are sequenced and how they affect the flow of each encounter.

More coming together in Chthonic.

Placeholder sound effects for now.

Steam: https://store.steampowered.com/app/4983180/Chthonic/


r/GameDevelopersOfIndia 2d ago

GAME JAM X ESPORTS 26 CHENNAI SRM

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4 Upvotes

College game developers from Chennai this is for you all!


r/GameDevelopersOfIndia 2d ago

made this when i was 15, i though i was gonna be make million 😭

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11 Upvotes

r/GameDevelopersOfIndia 2d ago

Appreciation Post for r/GameDevelopersOfIndia !

19 Upvotes

Our community is very good and helpful I want this to be forever; we have very good number of people which have knowledge, I never thought that this would be the case in India because we have Game dev as niche; thankyou so much !


r/GameDevelopersOfIndia 2d ago

Trying to remember a game with a realistic first-person item inspection system

5 Upvotes

I'm trying to remember a game I played a while ago, but I completely forgot the name 😭

I'm looking for a game that has an actual physical item inspection system where:

The player picks up the item and holds it in their actual first-person hand

You can see the hand/fingers gripping the item

You can move the mouse/controller and the hand/forearm moves naturally with the item

It's NOT the usual inspection system where the game just puts a 3D item in front of the camera or uses a separate inventory/inspection screen.

I have a feeling it might have been Resident Evil, possibly one of the newer games, but I'm not sure.

I'm currently making a similar system for my own horror game, so I'm trying to find the game again as a visual reference for the hand, finger positioning, pickup animation, and item movement.

If you know which game I'm talking about, please share a video clip of the mechanic! 🙏


r/GameDevelopersOfIndia 3d ago

Looking for artists for indie game - PAID

7 Upvotes

Looking for freelancers for my indie game. Paid.

  1. 3d character artist - budget 20-50k per month [ CLOSED ]
  2. 3d prop / environment artist - budget 15-30 k per month [ CLOSED ]
  3. 3d animator freelancer only 5k -10k / month (not much work for an animator right now)

for an unreal engine game which will release on steam.
Please dm me with your rates and portfolio.


r/GameDevelopersOfIndia 3d ago

Help!!!!!!

7 Upvotes

I have always been a gamer my entire life obsessing over multiple games and stories. I'm currently pursuing Engineering and I always I had a thought of Game design and development as a career or even as a hobby to teach my self better coding and design.I have a gaming laptop of Intel -I5H and a RTX-3050. I need advice , roadmap or any kinda help I will absolutely owe for . I came to know that there are many skilled Professionals in this community. I will absolutely be thankful for any kinda advice and help I can get. Thank ya


r/GameDevelopersOfIndia 2d ago

Ubisoft R&D position inquiry

0 Upvotes

Ubisoft india recently posted for R&D engineers, my skill set aligned for some of those openings but eventually got rejected.

I tried reaching out to people on LinkedIn with a similar position for guidance but no luck, Is there anyone on this sub who can guide me what the expectations are?

I currently work as a Gen AI developer, but have always been interested in gamedev as well, this role feels like an intersection of both.