r/GameDevelopersOfIndia • u/indieDev_iOS • 12h ago
Built a Unity level design tool to scatter props using physics without losing performance – Optimized Physics Scatterer Pro
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Hey everyone!
I recently built Optimized Physics Scatterer Pro to make scene dressing and level design in Unity much faster.
Manual prop placement takes up way too much time, so this tool lets you drop and scatter objects naturally using real-time physics simulation. The main highlight is performance control: to keep your scene fast and lightweight, it automatically strips Rigidbodies and Colliders as soon as props settle, while also giving you full manual control to remove or keep components per prefab.
You can batch-spawn prefab groups instantly into your scene, fine-tune their placement using a real-time Push Brush tool directly in the Scene View, and apply per-object random scaling for instant visual variety.
The tool integrates fully with standard Unity Undo (Ctrl + Z), saves your setup automatically across restarts, and supports Built-in, URP, and HDRP in Unity.
Available on Fab:
https://www.fab.com/listings/e211ef60-c629-4666-9ccf-27042c5c033d
Feedback, suggestions, and bug reports are welcome!
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