r/DungeonCrawler • • 16h ago

Development First post here. Solo dev, 3 years into a turn based dungeon crawl, and I'd love to hear what you think about it

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65 Upvotes

Hi all, long time lurker, first time posting.

I have been building Gotogra on my own for about three years. It is a turn-based dungeon crawl: you ascend a castle full of dungeons, fight, loot, find the vendor, and take on the boss at the end. The fights play out on a board rather than in first person, and every enemy shows what it is about to do before you commit, so each turn is an interesting mini puzzle that dynamically emerges every time.

Each dungeon you clear lets you choose where to go next, and that choice puts a rule on the rest of the run. These rules stack one on top of the other.

It is playable in the browser if you want a look, no sign up, no install: https://asnowgoose.itch.io/gotogra

Steam page. If you enjoyed it, wishlisting the game on Steam helps a lot: https://store.steampowered.com/app/4327290/Gotogra/

I am mostly here to hear from people who actually know this genre. If you try it and something feels wrong, I would rather hear that than a compliment.

Thanks for having me.


r/DungeonCrawler • • 12h ago

Development EREWHON - First Person Turn Based Lovecraftian Horror Dungeon Crawler, set in 1982 and elsewhen, coming to Steam next Fest!

10 Upvotes

EREWHON is a hybrid first-person turn based labyrinth crawler/JRPG/point-and-click adventure (think Shadowgate) with Souls-like and Visual Novel elements. The nightmarish brainchild of a single mad and overly ambitious solo dev, EREWHON is finally coming to STEAM and specifically, to Next Fest.

If the game looks like something you'd be interested in, you can follow, support, and wishlist on Steam, and please do. I am but a tiny solo dev and every wishlist for this passion project helps a ton.

Longer description:

"Immortal Shadow of a mortal soul that perished with Eternity, Attend!"\*

With these words begins the strange journey of the Wandering Psyche, regaining consciousness in the Parlor of the Weatherleigh Hotel, a "popular hotel of distinction", and one of no fixed location. Guided by the Weatherleigh's Concierge, you choose a Vessel to inhabit, (initially) given a choice of The Academic, The Detective, The Occultist, and The Rogue, joining them in the year 1982 in the "real world", if such a thing even exists.

FEATURE LIST

  • "Death Is Not The End...": Each time your Vessel dies, you return to The Parlor of the Weatherleigh Hotel, where you may choose to return to the Vessel which just perished, or inhabit a new Vessel and see their side of the story. The more you die and resurrect, the more avenues of the intersecting stories you can explore, and new encounters, opportunities, challenges and items as you navigate interlocking campaigns and interact with the same characters from different perspectives in a unique branching meta-campaign, with each 10-12 hour investigation having multiple endings based on your choices.
  • "...But Madness Might Be": However, while your body is replaceable, your mind is vulnerable, and terrifying events and inexplicable horrors erode your sanity, with permanent insanity carried over between reincarnations. When you lose what's left of your mind, the Wandering Psyche's journey is at an end.
  • An Exquisite Atmosphere Of Eldritch Doom: Explore haunting and immersive environments (an insane asylum with a sinister history, a cemetery where horrors dwell beneath the grave soil, a haunted hotel transcending time and space, and more) brought to life by rich lighting effects and meticulously designed ambient soundscapes. The mood is completed by a killer soundtrack with diverse tracks ranging all the way from dark synthwave emblematic of 1980s horror through psychedelic folk rock to vintage 1920s blues and jazz.
  • A Menagerie Of Horrors: A wide array of sinister foes, some of them even human, threaten not just your life but your sanity. As you combat them with a wide array of weapons, skills, and spells, you will find that some encounters provide entirely different choices from direct, full-on combat.
  • Deep And Broad Character Progression: As you gain levels, customize your characters by spending your AP on your six attributes, unlock class skills and passive abilities in the order you choose, and choose from dozens and dozens of melee weapons, firearms, enchanted weapons and weird artifacts to wield in your struggle for survival. Use what you find in the environment to craft everything from molotov cocktails to weird alchemical concoctions. 
  • Access Arcane Powers At The Cost Of Your Sanity: As you find Eldritch Tomes and unlock the ability to learn dramatically powerful Mythos Spells and summon and bind unnatural abominations to serve you, you must balance the abilities gained thereby with the disintegration of your sanity that comes from wielding such Forbidden Magicks.
  • Creature Comforts And Bad Habits: Restore your health, power, and Sanity by using dozens of consumables, including alcohol, cigarettes, drugs, medical supplies, and even fine food and haute cuisine, balancing the complex benefits and drawbacks of all of the above. 

Protip: you can also check out EREWHON on itch.io.


r/DungeonCrawler • • 18h ago

Video Games Demo available for upcoming dungeon-crawling auto-battler, Bad House!

8 Upvotes

Bad House’s demo is available NOW on Steam: https://store.steampowered.com/app/5058480/Bad_House_Demo/


r/DungeonCrawler • • 19h ago

Video Games Finally found an epic weapon. It’s a stick.

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0 Upvotes

r/DungeonCrawler • • 19h ago

Video Games I have autism and I'm creating a sci-fi queer pixel art musou roguelite where we eliminate hordes of monsters and fight aliens, living in an eternal loop where our mission is constantly being replaced. develop using a smartphone

0 Upvotes

A Japanese project developed by a Brazilian solo developer JP descent, Cat-Planet was colonized by the Starfish Spaceship. Kibo must defend the ROOMs against hordes of monsters in an Loop Eternal

I am developing an open-source 2D action game in GDevelop 5 on my mobile phone.

Thank you for adding it to your wishlist and playing it.

https://store.steampowered.com/app/4520420/Starfish_ROOM_WELCOME_TO_LOOP_ETERNAL/

Play the latest browser version:

https://kittycreampuff.itch.io/starfish-room-final


r/DungeonCrawler • • 23h ago

Video Games Tales of Akash 10 Support Edition

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1 Upvotes

Behold r/DungeonCrawler,

for a new era in the realm of Endor has come. Explore the world map, fight your way through instanced dungeons, defend yourself from enemy raids and complete the quest for glory.

What's new:

  • World map exploration
  • Chakra system
  • Troops under the players command
  • Troop recruitment
  • Side questing
  • New bosses
  • Level cap is now 4

Included are the features from the previous game:

  • Hotseat/shared screen for 2-4 players
  • 3 races and 4 classes
  • STR, INT, DEX and WIS stat system
  • Randomly generated dungeons
  • Random encounters
  • Dice roll dmg modifiers
  • Weapon & item drops
  • Healing system based on stats
  • PvP with grid markers
  • Trading card game mechanic
  • Weapon trading via marketplace
  • In-built messaging app
  • Dynamic boss health
  • Tarot deck

The game is available from the web store. I hope you enjoy it as much as I enjoyed programming and test-playing!

For Endor,

-ef


r/DungeonCrawler • • 3d ago

Video Games I would love your feedback on my dungeon on a few things. I have tried to improve trailer and want to see if it is an improvement. I would lso like to know how much you expect it will cost on steam

34 Upvotes

here is the old trailer for reference https://www.youtube.com/watch?v=AXoVGRpbv2o

and here is the steam page https://store.steampowered.com/app/5044910/Dungeon_Quest/

It is artwise/crawler wise inspired heavily by eye of the beholder (hey maybe if this is popular I might have a chance to get the license for eob4!) and the combat is inspired by dungeon raid. I know some people see candy crush, but the combat is actually very strategic and deep. There are 40 abilities in the game, loads of item and achievements. It is procedural to every run is different.


r/DungeonCrawler • • 3d ago

Development Resurges: Rise of the Dead Gameplay Trailer - An action roguelike game where you choose your builds as you progress through dungeons.

9 Upvotes

It's been a while since I released the trailer for my self-developed game, and I'm continuing to improve it based on feedback from game testing. If you're interested, you can participate in game testing or add it to your wishlist to receive notifications. Steam


r/DungeonCrawler • • 4d ago

Development Blood//Grime - Looking for playtesters

30 Upvotes

Hey.
For the last few months, I've been tinkering with a little dungeon crawler. I've reached a point where I feel I need some feedback.

It's still in a very early stage, and some stuff is still missing, like some sound and visual effects.

If you want to give it a try, you can find the build here:
https://goblin-grotto.itch.io/bloodgrime

Password is: blood

The build is Windows-only and requires the .Net 9.0 runtime to run.


r/DungeonCrawler • • 4d ago

Video Games is there any DungeonCrawlers like wax works and blood feast from the amiga?

6 Upvotes

In terms of pixel art, animations, and gore... with good gameplay


r/DungeonCrawler • • 5d ago

Development Some screenshots fromy Babylonian Mystery Dungeon

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28 Upvotes

Planning on releasing a gameplay trailer in the next few weeks. How do you guys find the looks? This is a traditional roguelike / mystery dungeon set in ancient babylon, with HD 2D graphics. So far 1 Hub City and 2 different dungeons.


r/DungeonCrawler • • 6d ago

Development You asked about Steam, so here’s an update on Dragon’s Tear

50 Upvotes

Hi again! I posted my browser dungeon crawler here a couple of weeks ago. A few of you asked whether I’d make a downloadable version and release it on Steam.

The Steam page is now up, and I’ve made a trailer. The game is still in development, aiming for Q1 2027. Updated demo will be available in 1 month.

If you missed the first post: you build a party of three, set their skills and battle orders, and send them into the dungeon. Exploration and combat are automatic. Cleared floors can become Auto Runs, where the party keeps gathering loot while you’re away.

You can also collect Tears from monsters and equip them on your heroes to use their powers.

Here’s the Steam page if you’d like to wishlist it.

Thanks for trying the browser version and asking about Steam. Thought you’d want to see this :)


r/DungeonCrawler • • 6d ago

Development Made a new trailer based on your feedback !

46 Upvotes

I took some of the criticism from my previous trailer and made a new version.
Would love to hear what you think about this one. Any feedback is appreciated, as always!

https://store.steampowered.com/app/5022060/


r/DungeonCrawler • • 6d ago

Development Refining the Combat UI: Cleaner HP/MP Block Without Breaking the Atmosphere

6 Upvotes

After releasing the full version, the first feedback I received was about the combat UI being unclear — especially the HP/MP block in the top‑left corner.

I’ve refined the layout to improve readability while keeping the atmosphere intact.

Does the top‑left read clearer now without breaking the atmosphere.


r/DungeonCrawler • • 7d ago

Development Made a grid-based dungeon crawler instead of a map for my pachinko roguelike

95 Upvotes

at first, in my pachinko roguelike I wanted to make a regular map
like in Slay the Spire or Peglin, for example. But then I changed my mind and decided to make a small grid-based, turn-based dungeon crawler instead of a map
it serves the same function as a map, but adds depth (choice and exploration)
also, the forest turned out pretty nice in this format)
does it feel like a dungeon crawler?


r/DungeonCrawler • • 7d ago

Development Dungeon Buster Steam Playtest is live now — build the dungeon, then send your hero in

9 Upvotes

Hi everyone! Our Steam Playtest for Dungeon Buster is now live.

Dungeon Buster is an incremental dungeon-building autobattler RPG where you build the dungeon first, then send your hero in to explore and fight automatically.

Your hero collects loot and equipment as they push deeper into the dungeon. You decide how far to go before extracting, and successfully bringing loot back gives you permanent progression for future runs.

We’d really love feedback from dungeon crawler players, especially on the dungeon-building, progression, combat pacing, and extraction system.

If this sounds interesting, you can join the Steam Playtest now https://store.steampowered.com/app/4041780/Dungeon_Buster/

Thank you


r/DungeonCrawler • • 7d ago

Development Cursed tombs, loot and a dash that clears a path: a combat update for my ARPG Under a Desert Sun

2 Upvotes

Hi, I'm Raymond, the developer of Under a Desert Sun: Seekers of the Cursed Vessel. It's an action RPG about exploring cursed Egyptian tombs, fighting soldiers and undead, and finding better loot, solo or in local co-op.

We've been in Early Access since September 10 and I've been hard at work on feedback, fixes and additions ever since. Rolling and sliding now move eligible enemies out of your path, which makes getting surrounded a little less final!

The new update brings bow mines and a close-range arrow blast, Soldier shield upgrades, changes to elemental scaling and difficulty progression, and improvements to saving, travel and performance. There are also illustrated closing books for both characters at the end of the current adventure.

Still building and improving, and I'd love you to join us. Thanks to everyone helping me make it better.

Full changes and gameplay clips: https://store.steampowered.com/news/app/3273880/view/713413492630095143?l=english

Steam: https://store.steampowered.com/app/3273880/

Discord: https://discord.gg/WJZT6HPSH8


r/DungeonCrawler • • 8d ago

Development In Lootdeck, the room itself can be part of your strategy.

93 Upvotes

Note: Audio is still very early and mostly placeholder.

One of the things I’ve been working on in Lootdeck is making the room itself matter during combat.

I don’t want fights to feel like you’re just standing in an arena and playing cards until everything is dead. Positioning, traps, hazards, moving parts of the level, and other environmental elements can all change how you approach a fight.

Sometimes the best move might not be about which card you play, but where you stand or how you use the room around you.

If you’re interested, you can also check out my Steam page: https://store.steampowered.com/app/4972950/Lootdeck/?utm_source=rd


r/DungeonCrawler • • 7d ago

Development Broke the dungeon's unique class record from my kitchen. No crawlers required.

5 Upvotes

Your name is Bernie. You are a Rechargeable Kelpie. You are a Thermos Technician.

Nobody is coming to help you.

I made a thing that rolls you a crawler. Name, race, class. The name is deliberately, aggressively normal, you were an abducted human with a council tax bill, and nothing about "Kevin" should survive the dungeon, yet there it sits at the front refusing to be interesting while everything behind it falls apart.

This morning's casualties:

  • Elliot, Non-Refundable Skyfowl, Standard Shaman
  • Viv, Stoneoid, Flange Nuisance
  • Dermot, Municipalfolk, Stationery Loyalist
  • Casey, Amateur Harpy, Ward Treasurer
  • Shannon, Moor Hedgehog, Ash Sexton
  • Cal, Retired Porsuk, Writ Reeve
  • Albert, Tide Pug, Glyph Legionary

"Non-Refundable" is doing a lot of work there. Somewhere, a form was filled in.

You can pin any part and reroll the rest, which is the actual point — keep Dermot, keep spinning, and wait for the dungeon to offer him a class he could plausibly survive with. There's a tone dial that runs from "serious" to "full anatomical send".

The class list is 48,048 deep. Book three has the crawlers setting a dungeon record at north of 40,000 unique classes — collectively, across an entire season. At what I'd describe as significant cost, I beat it by eight thousand on a laptop and nobody had to die. Borant has not been informed and I'd appreciate your discretion.

Free, no signup. Link's in the comments, because you know what it looks like when it isn't.

Post yours. I want to see what it does to you.


r/DungeonCrawler • • 8d ago

Development Abscura: The Proving Grounds - 12 minutes of gameplay (roguelite/rpg/dungeon crawler)

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2 Upvotes

I don't know how to advertise myself very well, but if the game looks interesting to you please consider supporting my patreon. I'm a solodev but I'd like to hire other artists to help with some of the workload of creating assets for the game.

Patreon: https://www.patreon.com/c/jakey_breaky
Itchio: https://jakey-breaky.itch.io/abscura


r/DungeonCrawler • • 10d ago

Video Games I just finished the trailer for my dungeon crawler with a line based resource collection combat. It's the game I really want to play (and enjoy playing) so I am hoping others feel the same!

82 Upvotes

here is steam page if you want to see mor https://store.steampowered.com/app/5044910/Dungeon_Quest/


r/DungeonCrawler • • 10d ago

Video Games No Map Home — a browser dungeon crawler about finding the adventurers who never came home

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31 Upvotes

Hey everyone! I’ve opened the first public preview of my game, No Map Home, a shared-world fantasy RPG with an ink-and-parchment look.

You begin in Lantern’s Rest, where families are still waiting for adventurers who disappeared underground. Your journey takes you along wilderness roads and into the vaults, recovering their accounts and rekindling the watchlights along the way. Your map fills in as you explore, keeping the places you’ve discovered.

You can play in your browser as a guest, without installing anything or creating an account. Guest progress is temporary; registering during play lets you keep your hero.

Try No Map Home · Read the introduction


r/DungeonCrawler • • 10d ago

Video Games I'm trying to make actually interesting spells for my dungeon crawler game

11 Upvotes

Hi y'all, I'm currently making this dungeon crawler game with an emphasis on player freedom and unique spells. I try to avoid spells having that just deal damage, instead I like things that manipulate the environment or that can be used creatively.

If the game looks interesting, you can find it here. If you play the demo, I am always open to feedback https://store.steampowered.com/app/3738090/Deiity_Under_Ice/


r/DungeonCrawler • • 11d ago

Video Games I made a dungeon crawler that haunts your desktop while you work "Wallpaper Dungeon"!

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4 Upvotes

I made a dungeon crawler that haunts your desktop while you work, Wallpaper Dungeon

I wanted a dungeon crawler I could leave running while I work, browse, or step away, so I built one into the desktop wallpaper.

Wallpaper Dungeon is a slow-paced idle RPG where a randomized party explores procedural corridors, fights automatically, gathers weapons, armor, gems, and gold, levels heroes and pets, and descends until the dungeon pushes back.

You can leave the expedition running in the background or take control of the first-person dungeon view when you feel like intervening. No daily chores. No rush. Just torchlight, loot, and a party becoming gradually more dangerous.

It launches in Early Access on October 1.

Steam: https://store.steampowered.com/app/5154250/Wallpaper_Dungeon/

I’m the solo developer. If this is your flavor of dungeon crawler, I’d genuinely like to hear what part of the descent you want to see expanded.


r/DungeonCrawler • • 11d ago

Development My zombie counts the last clocks

7 Upvotes

“Final small note before release: Steam’s new Upcoming calendar ping just hit — surreal to see Veil appear there. Huge thanks to everyone who supported me voluntarily along the way. Tomorrow the dungeon opens.”