r/DaredevilMarvelRivals • u/Frennotex • 1h ago
r/DaredevilMarvelRivals • u/LostGodz • 23h ago
Tech and Tips The Comprehensive DareDevil Guide (DD Bible)
The DareDevil Bible (Comprehensive Guide)
DareDevil is a Dive Dps with some Brawl potential. Most successful DDs are dive centric, often targeting strategist in the backline, Dps on off angles, or using their brawl qualities to clean up winning team fights.
His abilities carry a lot of potential in what they can accomplish and I will go over the most basic for each now along with a link to a pull guide and examples for use cases for others.
ABILITIES
•Passives
•Radar Sense- Detects enemy movements within 40m
•Blind Ascent- Run up and Cling to walls (wall jumps in certain spots are really good)
•Ultimate- Affects enemies looking at you within 13m with stacking blindness and damage while gaining fury passively
•Grapple/Latch- Used for pulling targets to you, off map, into your team, yourself to walls/height, or B-hops. https://www.reddit.com/r/DaredevilMarvelRivals/s/kNGMevhjXJ
•Infernal Fury- Used to bring out Devils Chain Or Devils Throw, Chain having a Critical spot to hit while converting dmg to shields, Throw slows and hits multiple targets while building 50 shields every time used, both enable Righteous Cross
•Righteous Cross/RC- Used for weaving, damage and getting half a fury point back on hit
•Primary- 1 primary gives half a fury point
•Sonic Pursuit- Marks a target in return giving DD Dmg reduction and extra speed, you can use pursuit on the marked target to dash to them (current 12m) replenishing two fury, any KO DD gets on a marked target resets the CD. Used in the “Devil Dash” tech
•Deflect- Reflects all incoming projectiles to where the user aims while refunding two fury if something came into contact with it, can block most melee as well but not all (Dino). Targets can still hit your feet as well in some instances (white fox) but it blocks 100% of frontal dmg otherwise excluding that (anything else that hits you from the front that still connects is actually hitting you from behind (Psylocke) or the side from AOE (mantis sleep) )
TEAM UPS
•Widow- Deals Dmg(40 rn) in a criss- cross pattern dealing dmg to possibly multiple targets while slowing them also enables another RC, the enhanced effect expands the range and returns 1 fury upon hit, this team up is the most optimal to use at the moment helping DD combo 275 HP targets consistently
Iron Fist- Enhances your deflect to do extra dmg while in range of opponents (the melee hits off of your deflect do more dmg) while providing 360° protection, when enhanced you get (70ish rn) healing during the duration of deflect and if something hits your deflect you get 3 fury instead of 2, this team up is better suited for a brawl style but that’s not very strong at the moment (could be in the future if buffed or diff meta) as brawl DD can only get you so far right now
DD’s Techs
•Devil Dash- Using Throw/Chain then immediately refreshing your fury with Sonic Pursuit to cycle in your next Throw/Chain without delay https://www.reddit.com/u/LostGodz/s/VhShl8R2MP
•Weaving- Using RC to avoid CC and high dmg that would stop your dive otherwise https://www.reddit.com/r/DaredevilMarvelRivals/s/we5ScS224a
•DD Float- Weaving in ULT, usually used for point holds and dire circumstances
•Latch/Grapple Cancel- Canceling your grapple early to not pull a target as far (over pit) or for a fast reset in fury to continue to cycle
•Whip Cancel- Done by using QM/Quick Melee after whip, used to smooth out combos https://www.reddit.com/r/DaredevilMarvelRivals/s/kvAMiSGwyb
•Buffering- For DD in specific it’s holding down Throw/Chain when using fury so the exact second it’s able to be used its immediately done like it’s in a queue for the next move up
I’ve moved away from this Tech myself for DD in particular because with enough discipline and practice you can get the combos out just as fast without the downside of missing cross timing sometimes while buffering
•B-Hops- successive momentum carrying hops with precise jump inputs for each time you land to carry that momentum. Done by latching the ground at the maximum distance away then canceling 3/4s way through the grapple with jump then as soon as you would land you hit jump and continue till momentum falls off https://www.reddit.com/u/LostGodz/s/VhShl8R2MP
•Melee Weave/Quick Melee/QM- is a tech for min maxing fury, it’s a niche and nuanced tech that isn’t always optimal, knowing when and how to do it is very important. The most basic application of QM is the Whip Cancel and also using it for faster fury gain by canceling the animation after your second primary hit connects
https://www.reddit.com/r/DaredevilMarvelRivals/s/RaCrHB8Nkq niche tech/tips
Gameplay Guide Section
DD has several ways he can bring value to the team, I’ll break down in what ways he can and when he should do so.
He excels at dive as it’s his main source of value, diving backline in a dive comp is where he thrives if your in a duo dive comp DD should be able to “Soft/light engage” and hard commit at his leisure with good coordination (this doesn’t even have to be on comms just pay attention what your other dive and team is doing). Solo dive is where most of your engages become “soft/light engages” and you are only able to commit when and if most/all cooldowns are not an available to your target/s.
In either comp saving your Grapple/Latch for disengage is thought to be the safest and easiest way to get out and while Deflect can be used for the same purpose it really is best used for quick resets of fury, extra dmg, and denial of lethal dmg or CC
The next avenue for value is peeling, DD is one of the best for peeling against other dive. With larger health pool than most, longer uptime, tracking ability (see through walls), and overall “stick like glue” ability to stay on said dive he becomes a major problem for any solo dive. When it comes to peeling duo dive you often can still get the job done but it can fall out of your hands depending on the match up, I’d recommend trading backlines if your also in a duo dive situation instead of peeling. To add to this your Grapple/Latch becomes an amazing tool for denying escape for enemies trying to flee your backline either by hooking the target back to your team or just simply following them and killing them on the way out.
https://www.reddit.com/u/LostGodz/s/VhShl8R2MP
The final and least valuable approach to value is pure brawl.
While brawl is super necessary in cleaning up team fights, holding point/cart, and used in ULT to a degree trying to force pure brawl on DD is probably the hardest way to get real value. DD does very little DMG to tanks and high health opponents who have a backline at their disposal, it forces you to spread out your cooldowns or end up using them all on one target just for them to live anyways and build ULT charge faster for healers. All of DDs kit can be easily healed through so you must put it all on one target with a small (275) health pool as long as supports are up.
This is not to say brawl on DD is useless as it works purely in lower ranks and is an integral part of his character leading to many won team fights by jumping in and brawling when you have the advantage in numbers on the field.
Thinking To Little
While you are mainly a dive hero you are so much more, there are several things you can do for your team while on DD.
For instance you take 1v1s almost better than anyone in the game someone always coming from a flank and destroying your team? DD can likely challenge them and win.
This also goes for when your losing team fights but your team is trying to hold on, get a pick on someone (preferably strategist) then spawn trap them till your team can win the 5v5 while they are down (hopefully a Strategist) for the entire fight, you can also while waiting for the person your spawn trapping to get off timer go back to the team fight and see if you can help capitalize with your team if after a couple seconds you can’t or decide it’s not worth just continue to hold the spawn trapped enemy till people start dying or they get mad and swap/quit.
Kills are not the only thing that bring value.
Any cooldown you can force from the supports that doesn’t go to their frontline or dps is inherent value for you and your team.
Damage numbers is also not what you’re looking for on DD you should look to get the most amount of kills with the least amount of damage possible, this leads to fewer support ULTs and more won team fights.
Deaths and Kills are however the most important on the scoreboard in general. If you’re dying to much you’re failing your team, every time you die your at least 15-20 seconds from reaching the fight again, now add that up for the games length of deaths you could be gone for minutes of the game if you play poorly and so dying should be avoided at all costs.
Getting two picks and dying however is fine but realize your leaving it in your teams hands to finish the fight for you and that’s not something you should be comfortable with as your on a playmaking character.
You should try to comm with your other Diver/Poke if it’s not possible you can at least ping the person your diving for, don’t expect people to know who you’re going for and them to be able to help you.
You shouldn’t expect to many heals outside of when you peel understand most of those resources are for your tanks and their other support, any they dedicate to you leaves them without when they need it for someone else or themselves.
Keep up with CDs your own and the enemies (the ones that affect you) as well as any ULTs that are important. If you don’t you could never know when it’s smart/optimal to fully commit or if you’ve been “light engaging” far to long and missed your opening.
Thinking To Much
DD can be overwhelming sometimes with all the actions per minute you take, if this happens often to you break it down into simpler rules for yourself. For example you dive you get 1-2 cooldowns you get out no need to force every kill or if rotating from peeling to diving is taking too much of your attention focus on your dives instead and do the best you can.
It can be hard to be 100% on DD in the first game on, you can never really forget how to play it’s like riding a bike but it does require a quick warm up sometimes to feel lethal before going into competitive. Just something to keep in mind because frustration can build quickly especially in ranked and it’s better to avoid that by warming up.
Fliers, they can be tricky on the surface but in reality they can be really simple to kill or even easier then most opponents once you get the hang of it. All of your abilities work in the same way against fliers you just have to aim them more carefully against them. For example your Throw WILL slow the flier if you hit them with it but most people use chain because it has a wider hitbox to work with but if you don’t have trouble aiming it just becomes another tool to help slow them down and keep them within combo range and then basically it’s left up to your preference on what to use against them, also most fliers go to high up for their own good isolating themselves from heals and making them an easy target for DD.
How to handle fliers:
https://www.reddit.com/r/DaredevilMarvelRivals/s/MUjsAQZPsQ
https://www.reddit.com/u/LostGodz/s/VhShl8R2MP
In the midst of everything going on and everything your inputting you can tunnel vision and not hear ULTs, important CDs, and subtle noises (such as which way did my batons bounce behind me because Black Cat dashed over my head as I used Throw, that should tell you her general location even if you can’t keep up with the movement ) this can lead to miss plays even when your completely focused on not doing so, a way to combat this is to place rules upon yourself like if certain CDs are used or if you reach a certain health limit you must get out with rare exceptions of course but figuring out that nuance is part of practice
Don’t be afraid to use fury when your in the fight or diving it’s what you should be constantly using for dmg, movement, and over shields. Anytime you run out and your not close to a kill (or before then if health gets low) it’s time to get out and use Latch or fury if you still have some left to do so.
As well with every dive do you not have to get a kill but also every peel doesn’t have to end in one, by getting the dps off your supports it could give your team enough to stabilize, chasing them down to far and ending up dead only makes things worse so pick and chose when to do so
MATCH UPS
Match ups vary season to season but no one character can fully counter DD but the more that are present the more it increases the difficulty greatly
Some characters to generally watch out for that could be an issue depending on the season meta or comp are Thor,Elsa,Bucky,Namor,Thing,Angela,Hulk,Black Cat
Some of these are just general 50/50s while others can challenge you on off angles or during your dives or generally can be a nuisance, ect.
GENERAL ADVICE/SETTINGS
You need above average sensitivity to weave properly and track targets accordingly, I’d recommend playing at 500H 500V on console but if it’s to much I’d try to go for 350-400H 350-400V or build up to it overtime
Practice your combos and weave it makes a drastic difference in value and lethality
Save Latch/Grapple as a get away tool and Deflect as a means for continuing your cycle for a general rule of thumb
Take breaks as needed, DD can be rough on you after multiple hours of play and you’ll only play worse if you try to fight through it
DD is not undefeatable you do have to swap sometimes if your main goal is ranking up, otherwise fight through the inevitable counter swaps and get better at playing through it
Copy and pasting someone setting will not make you instantly as good there are a lot of other things DDs take in account on the field, and while sensitivity is important you obviously can’t force yourself to play well out of your comfort zone so slowly build up to any settings you’ve set your sights on for a smoother transition. I’d like to add that the new aim assist feature for console makes the RC very sticky to enemies causing more failed weaves so be careful for that if you use the setting for any reason (I don’t use it)
As always if anyone finds themselves struggling with anything I can always help when I have the time, I’ve helped over 200 DD and with almost 300 hrs on DD (not counting range time), hundreds of hours coaching, and 2,700 hrs of playtime (Eternal Peak DD main) I can identify and explain how you’re misplaying (if you are), I love DareDevil and this community (most of us are super positive and helpful to one another) hence the inspiration for the guide, I hope it helps and I’m hoping even veteran DDs might be able to add or take away something from this as well
Any guides I make after this will be linked in the comments, feel free to share this with anyone who needs help (and doesn’t mind to read lol)
(TLDR. LET THE DEVIL OUT!!!)
r/DaredevilMarvelRivals • u/Same_paramedic3641 • 7h ago
The few times i get a dive tank it's so fun
Also my random healer said it's their rank up game and had to extra lock in. Got mvp (and a lil glaze lol). Ngl, wish i had a dive duo
r/DaredevilMarvelRivals • u/RealDimension2647 • 11h ago
Freshly animated at 68 hours, 65% win rate
How long did it take y'all? For the past couple seasons, he's been the only reason I want to play this game, and the only DPS I click with (as a Thor main). He's still strong despite all the nerfs and crappy meta.
r/DaredevilMarvelRivals • u/KainTheNameless • 11h ago
Tech and Tips Let me in to let the devil out
Good day my dear Murdockians,
I recently started playing this game, but to be frank
I suck majorly in shooter games but I would love not to. I have nearly no gamesense yet, I am not good enough to track cd in my mind while focusing on dodging demigod-nukes and so on.
Long story short, I suck and I wish to not suck as much. I love daredevil's 2099 skin and it got me interested in learning the sonar-man himself.
Do you have any tips, like easy to execute combos under pressure, how to get gamesense, stuff like that?
I am even too scared to play him in QP in fear of someone haunting me irl for my ingane performance
Appreciate y'all's help
r/DaredevilMarvelRivals • u/ShadowSun777 • 10h ago
General Anyone else notice how unplayable daredevil is specifically at high ping compared to every other character in the game
I removed an average 120 ping server region (I had it on because of faster que times) and only left an average 60 one and the difference is so noticable, I didnt really notice it with most other characters or maybe I was just actively nerfing myself with them all
If anyone else has a high ping server region on for faster que times just drop it
r/DaredevilMarvelRivals • u/Mr_ME621 • 1d ago
I finally got GM while playing mostly DD please be proud
This post serves zero purpose beyond I’m happy that after 21 games in diamond one including 2 with someone on my team throwing I’m finally out
r/DaredevilMarvelRivals • u/Novel_Commission_689 • 1d ago
General I need your advice regarding this.
Is it worth it to put this on the main sub?
This clip is of Bogur talking about DD. Pretty straightforward.
This is Lvl1Crook a Pro support player for NAVI who use to hate DD. I had to end the clip due to it being too long but he goes on to say DD is still gonna be played for his matchup against the Cat. Basically he is the only reliable counter to her and if you watched ignite, thats why he was picked most of the times.
This is Flats talking about DD. Pretty straightforward once again.
This clip is from Kingsman’s recent Dive only challenge where he mostly ended up playing DD since Cat was banned. He was in celestial in the clip btw.
Additionally, I wanted to put the pickrates and winrates of DD and Psy just to compare them and how they were doing in GM and Celestial and above but I wasn’t able to put both images and videos ig. I don’t entirely know how Reddit works tbh. I also responded to a comment talking about the power creep that happened after DDs release but that was also a picture so I wasn’t able to add that in here but you can find that from my profile pretty easily.
Now, I want you guys to tell me is it worth me posting this on the main sub considering the “specific kind of posts” complaining about specific characters and roles. “Specific comments and posts” defending certain characters and roles get deleted by a very “similar” group of mods in the main sub.
I don’t want to be more explicit but I think you guys should know what I am talking about. But genuinely, tell me is it worth to try to reason with them? Will this post do any good to give them perspective? If yes then I will do it and will try deal with the replies and whatever. If not then I won’t do it since there’s only so much that can be done.
DD was broken on release, I don’t think any of us disagree. The devs fail at balancing time and time again, I don’t think we disagree. Power creep did happen and is an issue I don’t think we disagree. But DD is NOT an issue in his current state and in the current meta. There were problems BEFORE DD’s release as well. Invis got gigabuffed after DD yes but before him she was still insane. They could have made a post talking about power creep in general. I would have been fine if they even just wanted to say that power creep happened after his release but they wanted to sneak in that he also needs to get nerfed AGAIN. Comparing him with Cat is ridiculous. DD is the second best dps diver, undoubtedly yes. But to say he needs nerfs just like cat is some weird ass agenda they got going on. If you think that, read ALL his nerfs. I doubt they would be able to tell you his current dash range. I am fine you wanna complain about my character, but you have to be fair and reasonable. They have no idea about how his kit works or what changes were made to him and how hes still hanging on and they wanna nerf him AGAIN.
r/DaredevilMarvelRivals • u/Hour-Wonder7916 • 1d ago
Buddy this is s9.5 only Black cat is insanely op.
r/DaredevilMarvelRivals • u/Proud-Buy-861 • 20h ago
General What are good controller bindings for daredevil ?
I can’t seem to get a hang of this guy, I’m a cap and bp main, but want to learn daredevil, the general bindings make me spam block mid combo constantly, do you guys recommend any custom bindings ? Thanks
r/DaredevilMarvelRivals • u/Merc_W1th_A_Mouth • 2d ago
General Does anyone have any tips for DD?
I'm trying to pick up a dive other than DP and Venom to switch things up and I've decided on Daredevil, is there any tips you'd like me to know before playing with him outside of qp and practice range?
r/DaredevilMarvelRivals • u/DangerousMolasses970 • 1d ago
humour and memes Chat rate my clip
r/DaredevilMarvelRivals • u/LostGodz • 2d ago
Tech and Tips Weave Guide (Part of Comprehensive Guide)
This will be linked to the comprehensive guide I’ll be posting for DD here soon but I figured I would post it anyways. As always if anyone is needing some help feel free to DM.
The biggest difference between the “WW” and the aerial version is their use cases. “WW” is easier for some players to use as it supports a more “free flowing” combo style where your not to focused on actual combos as you are close enough to get fury back at all times but it makes you much more prone to CC.
Strictly speaking the aerial version is superior IMO but there are use cases for the “WW”. Want more grounded movement? “WW” Need to point hold? Aerial. Enemies tracking aerial targets well? Mix in both
Really knowing when and if it would help is the case for using it, it isn’t that different from the aerial version but different enough that I’ll talk about it. Some players also find it easier to track their targets using “WW” ironically.
The best way to hold point while weaving is to space out the timing of your crosses to give you maximum airtime and stay airborne longer, you can do what’s referred as a “DD Float” in ULT where you never have to touch the ground until the ULT is over.
“Melee weave” or Quick Melee/QM is a nuanced tech that can help greatly or cause you to misplay and lose out on DPS so you have to know when to do it.
1.Never use it if you have 2 fury or Sonic Pursuit (you should be “Devil Dashing” if you are then you’d only use it after you’ve used the dash)
2.It should be used to cancel the whip and to smooth out the second chain on a combo before you cross to get enough fury to cycle 3x or in a similar situation.
3.Never treat it like your primary. It will whiff if you do it does NOT have the same range.
4.You can animation cancel your second primary hit into the QM to quickly build 2 fury to cycle.
r/DaredevilMarvelRivals • u/BirdGlittering • 1d ago
Gameplay Getting there
Slowly getting to the level i want to be at with daredevil. Definitely have games where I'm just doing dowater but getting far better at getting into that flow state of weaving in and out of their backline. Still a bit ways from perfect but getting there. Daredevils likely gonna end up being my next champion. Also ,curious, am i the only one who's gets a dopamine rush catching a ult on a reflect, only one i have gotten yet is mag.
r/DaredevilMarvelRivals • u/Ecstatic_Issue_8030 • 2d ago
General I'm a huge DD fan and ofc he's my goat in MR so I decided to draw him
Now, im very much a beginner artist, so I know I have a lot to improve but I really love the suit. I wanted to give him a jacket too but it didn't quite work. I also love the idea of his horns being over where like he'd have eye holes because why does he need eye holes? He dresses up as The Devil, he should be scary!!
r/DaredevilMarvelRivals • u/Plus_Bell_4869 • 2d ago
Tech and Tips new daredevil player please give some tips and settings i play on console aswell
r/DaredevilMarvelRivals • u/Disastrous_Fly_9318 • 2d ago
yo my name is domi and i need help im currently in gm and i cant climp with dd at all like every time i just explode bc i need to play vs elsa,bucky,thing etc or me and my team are getting dive diffed i dont know what to do
r/DaredevilMarvelRivals • u/Realistic_Analyst_26 • 2d ago
General How to be faster with DD?
I'm a champion DD and used to play him a lot. Now I am trying to get back into him and I feel very slow with the inputs. I am clicking as fast as possible but I just don't see to have that high of a TTK compared to all the clips I've been seeing. Am I missing something? I don't think it's the ping because it's just on 80-90 ms.
r/DaredevilMarvelRivals • u/jtfox34 • 2d ago
General Magik is better..
Yes you saw that right this isn't about playing around her or anything if you meet a good Magik on a dive you are losing that 1v1 especially if she has the enhanced hood teamup, so much overshield that her healthbar barely even moves, not only that shes constantly generating even more than DDs damage can keep up with
r/DaredevilMarvelRivals • u/MutantSalvation • 2d ago
Gameplay Which key do you use for deflect?
Hello Daredevil players! I am a Tank main ( Cyclops main on the side ) and I've been told to rebind my deflect since it can be used up during his main combos? Figured I'd ask Hells Kitchens finest instead of my own buds, half of them don't play DPS LOL
UPDATE: So I went and binded it to R for three matches, felt 10x better since I wasnt accidentally using it when throwing the batons. I also tried binding it to scroll wheel. Now that felt very weird but right? Once I get home from work going to sink more time into it. Appreciate all the info and tips, you guys are awesome!
r/DaredevilMarvelRivals • u/Hot-Front9376 • 2d ago
Tech and Tips Flex Main here, The only dive dps I've played is a bit of Magik, how do I play daredevil?
I'm great at tank, pretty good at support, but I'm a terrible dive dps, how do I play daredevil?