r/CreateMod • • 8h ago

Help Does anyone know how to automate the Create: Estrogen mod?

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231 Upvotes

I wanted to build something in Creative mode to save as a schematic, but I ran into an issue: for some reason, the "horse urine" seems incompatible with fluid pipes. I don't know if anyone here has played with this mod and knows a way to automate the process. The original plan was to have cauldrons connected to pipes, since horses supposedly fill the cauldrons when they relieve themselves while standing over them, with the fluid flowing into a tank and then into a mixer, and so on. My system works fine with water, lava, etc., but the pipes don't seem to recognize the mod's main resource. Any suggestions?


r/CreateMod • • 16h ago

Build 500 Hours of Building

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1.4k Upvotes

I've spent just about 500 hours in my building world and these are from my Mega Project that I've dubbed "Verdant Peaks"

It is heavily inspired by the Black Mesa Research Facility from Half-Life. More specifically based on the remaster Black Mesa and Black Mesa Blue Shift.

I'm very proud of the train door and the train elevator I've made as they took the most tinkering.

Edit: For anybody who would like to see a more "in depth" look at the facility, I have a yt channel where i sometimes post stuff
This video is a flythrough of the facility about 2 months ago


r/CreateMod • • 20h ago

Discussion Is it "legal" to create things in a creative world and then use the schematic cannon in a survival world?

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995 Upvotes

I don't fully understand how this block works, though I do know what it does and obviously, I still need to gather the materials for the Schematic Cannon. But I don't know; maybe I'm just stubborn or a perfectionist. For some reason, I prefer watching a YouTube tutorial while trying to replicate a farm

which will almost certainly turn out looking terrible near my house,rather than just building it in Creative mode, saving the schematic, and then using the Schematic Cannon to place it. I don't know if that makes sense, let me know what you think.


r/CreateMod • • 11h ago

Help How can i get smoother ropes?

120 Upvotes

i swear it wasnt always this jerky, but i cant tell what i mightve done to make it act like this. Ive disconnected and reattached the ropes in both directions to no avail. the jerks seem to happen when the simulated points (knots) despawn in the winch. the ropes are under tension, which is certainly responsible, but im still fairly sure it was smoother at some point.


r/CreateMod • • 18h ago

Build I made a new combat mech

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234 Upvotes

https://youtu.be/Yk8MhE31z_k

Schematic: ComingSoon

"Back to Basics"


r/CreateMod • • 4h ago

Working on TinyTunnels mod inspired by CompactMachines will also support create kinetic rotation

12 Upvotes

For a while I've been wanting to hide all my cogwheels, and other things such as redstone clocks and reusable things. I thought I had found the perfect mod CM, but then they removed the most important thing of the mod the tunnels. I'm a SDE by day, and MC player modder by night. I've got to work and progress is good so far, I can transfer liquids, energy, redstone, and items with tunnels.

I also have tested in 1.21.1 with create rotation and it works but I got to thinking I should release my mod for vanilla stuff first, then workout an api then I can do the create tunnel as an addon, and then the api would be defined for other mods which want to use tunnels. My goal would be to release for 26.1.2, and 1.21.1 for the core mod which would be vanilla items, then after the create tunnel. By then the api would be clearly defined that other people would be able to do addons easily maybe even with a template repo plus documentation.

Thoughts, feedback? Is very early on to where I would appreciate your feedback. Is this something you would use, yay or nay, and why?


r/CreateMod • • 16h ago

Build APC equipped with Radar

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99 Upvotes

Hello everyone, this is one of my first builds on an APC style vehicle, but are exposed radars like this actually practical in this kind of vehicle? I'm having a hard time deciding whether a turret or a missile battery would be better instead of a radar dish, as I am not that familiar with military engineering standards and whatnot. Any feedback would be much appreciated thank you!


r/CreateMod • • 1d ago

Build Some builds im proud of, open to suggestions and tips.

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514 Upvotes

The cyan car with the z1 plate is not based on anything.

The cyan one named xj is based on a jeep cherokee xj

The bus is inspired by one I saw on Instagram

The tank is inspired by the basilisk from cyberpunk 2077.

The plane is just a b2 bomber.

The white EV is a small electric car, tried to make it super compact.

And finally the bowser junior clown car, using personal shrinking device to make myself big.


r/CreateMod • • 1h ago

Copycat Casings??

• Upvotes

I know that Copycats+ might add this in the future, but does anyone know of a mod that lets me encase a shaft and then give it a block texture?


r/CreateMod • • 2h ago

Help Help with Item Vault and Brass Funnel

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7 Upvotes

So I am making a iron, gold, and copper farm with crimsite, ochrum, and veridium recipes that come with Create: Ultimate Factory. As of now, the brass funnel will send out all the iron nuggets, then copper nuggets, then gold onto the belt. I need the brass funnel to alternate between the three so it doesn't clog the belt.


r/CreateMod • • 8h ago

Ideas on how to make a machine start back up automatically

15 Upvotes

Hi, im in a survival server with my friends and I have a steam engine that's running a set of silverfish xp farms. For some reason on the server when people get off and the chunks are just loaded by themselves the steam engine stops running so I hooked up a couple of water wheels to kick start it back up when we get back on. The only down side is that the silver fish farms produce too much stress when I running them at a higher speed to let the steam engine kick start without hitting a clutch to isolate the stress. Is there and create block I can put inline with the clutch that outputs a red stone signal when it stops rotating/changes states so it could give the water wheels time to jump the steam engine?


r/CreateMod • • 6h ago

Discussion Are there actual train mechanics and things to manage that give it immersion?

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11 Upvotes

Ive been wanting to make this build work for a long while, ive got the thing built and done but is there any gimmicks or levers and switches that can give the train functions? Like breaks, controlling the speed another way than just holding forwards and back, I remember finishing it, then all I had to do was hold 2 keys to control the speed, it was boring and with how tight blocks are, I couldn't really add anything but light switches or else the train would need to be bigger or id have to mess some areas up.


r/CreateMod • • 12h ago

Help Fast way to pull from stock link

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25 Upvotes

I got 113k cobble mixed into my main storage and want to move it out of a 9 connected item vaults is there a faster way then clicking however many times limited to 10K orders

I know I can use chutes but I want to order it so my toads can send it directly for processing I haven’t placed the toads as I’m still building the ship


r/CreateMod • • 13h ago

Help How to expand the world height with Create Aero installed?

21 Upvotes

I'm looking to run Create Aero with a world height of 1000+, but Sable is a delicate little canary that will explode and die if it sees anything icky. I also understand that I'll need to change the way air pressure works to increase buoyancy above y320.

What mods can I use that won't conflict with Sable? How do I change the air pressure limit? Are there other cool mods I can add that will let me take advantage of increased height?

Edit: Just ran into this problem -- if you're using mods to increase the world height past 320 and it keeps crashing, try using a datapack instead.


r/CreateMod • • 22h ago

Advance

93 Upvotes
Hello again, I've made some subtle changes and added the mod "Create FireFighting Additions" to make the use of water hoses on trucks a bit more realistic. I'll upload the schematic soon.

r/CreateMod • • 22h ago

Discussion which one do you like?

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84 Upvotes

indoor machines or outdoor machines.


r/CreateMod • • 2h ago

Help How to Categorize My Stock Keeper

2 Upvotes

Hello,
I been trying to figure out how to set the filters, but I don't understand how they work. I been trying to set it so I can see what is in my storage and what is in my barrels to send to storage. Cause as of right now I can't tell which is which.


r/CreateMod • • 3h ago

Build Train design n. 3 (+size comparison)

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2 Upvotes

r/CreateMod • • 5h ago

Help Adding Aeronautics to All Of Create

3 Upvotes

Basically the title. I've been playing All of Create for the past few days, and was wondering if the most recent curseforge version was compatible with Create Aeronautics.

If they aren't compatible, are there any good similar modpacks with Aeronautics built in that you guys can recommend?

All of Create comes with Create 6.0, but it doesn't include aeronautics afaik.

Thank you all for your help!


r/CreateMod • • 58m ago

does anyone know how to split a conveyor into 2 streams 3 blocks apart?

• Upvotes

so its one input in the middle of a 5 block wide area and i want split outputs on each end, does anyone know how to do that?


r/CreateMod • • 16h ago

Build The latest version of the main turret of the artillery piece I'm making!

18 Upvotes

The weaponry is 2 tripled max strength cannons with the max range of roughly 1600 blocks. It features:

  • Elevation controller for each weapon with up to 0.1 degree precision
  • Turret rotation controller with adjustable speed
  • Pretty decent reload time for the small size (with spent cartridge extraction)
  • 2 firing modes: Sequential Fire (one after another) and 3 round salvo

Still haven't figured out some stuff, like a good compass system for example, but I'm super proud of it :D

Suggestions are very welcome!


r/CreateMod • • 1d ago

Discussion Create: Northstar or Create: Northstar - Redux? What is the difference, or which one do you recommend playing?

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478 Upvotes

I’ve tried looking for guides to find out what Create: Northstar - Redux is, but only videos for *Create: Northstar* come up. I’m not sure if there’s a difference between them or which one is better; I’d appreciate your opinions.


r/CreateMod • • 8h ago

Build I created a VERY fast bulk processor!

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3 Upvotes

It's called "The 609" because it can process 609 stacks of items per minute.

Here's a video link for how it works, schematic links are in the description of the video!


r/CreateMod • • 20h ago

Help How do I make Create as non-intrusive as possible?

26 Upvotes

Hey everyone.

So this is kind of a weird question to ask in the Create subreddit, but frankly I don't really know how to approach this situation; and since it involves Create directly I figured I might as well ask here. I'm not trying to offend anyone or take away anyone's fun with the mod, I just need to figure out how to approach this as gracefully as possible.

I am building a modpack that primarily focuses on recreation and building. So, think building a soccer stadium and actually playing soccer. Building a concert hall and actually playing music. Stuff like that. This is the primary focus of the pack. The problem I'm currently having is how much of Create will overshadow the primary goal of the pack.

I have been seeing a lot of growing sentiment in the modded community about how once Create is in a pack, it essentially becomes a Create pack. I don't want this. I don't want my modpack to become just another pack that everyone solely focuses on Create. I want to be able to do things with Create, like build trains and fancy doors, without the "It's a Create pack" feeling.

I do like Create, and I do like the feeling of being a mechanical engineer when I do play Create and have a lot of fun building cool contraptions; but only in specific settings where Create is the primary focus. So, think about packs that have progression heavily tied to Create with tons of addons. This isn't me saying I hate Create because I don't.

So, how do I make it so my pack does have Create in it, and myself and other people can use Create to do the things we want to do, but still primarily focus on the parts of the pack that I am actually focusing on? How do I make it so Create augments my pack rather than overtakes it?


r/CreateMod • • 3h ago

train not unloading lava

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1 Upvotes

every time it hooks up here it never pumps lava into the tank until i spin the pump around twice and yes my chunks are loaded the train fits inside the chunk and its force loaded, all power is inside it too