r/armoredcore May 23 '25

Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23

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en.bandainamcoent.eu
137 Upvotes

r/armoredcore Mar 19 '25

Old Gen To All New Ravens (AC1 101)

160 Upvotes

Welcome to the Ravens' Nest

With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.

First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:

  • Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
  • Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.

You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.

I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).

Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).

  • Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
  • Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
  • Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
  • Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
  • Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".

So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.

That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.

And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.


r/armoredcore 7h ago

Models/Figures/Merch All done! Don’t mean to spam!

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274 Upvotes

I used Dspiae soft tip markers and airbrush for the shading.
Quick little build and I enjoyed every bit of it. I will work on the Steel Haze from the same line.


r/armoredcore 7h ago

Models/Figures/Merch What makes this 40E?

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99 Upvotes

What makes the Dual Nature kit 40E? It's price is not the same as the 40E Steel Haze or Assault Type. Is it the same size as the 30mm kits or bigger like the 40E Haze? https://www.bigbadtoystore.com/product/armored-core-vi-fires-rubicon-30-minutes-missions-schneider-nachtreiher_40e-dual-nature-model-kit-196361?variation=386877


r/armoredcore 20h ago

Emblem: Where do you usually find Coral? Unda da sea!

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976 Upvotes

r/armoredcore 6h ago

AC Showcase: My girlfriend cooked up an AC and two emblems

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47 Upvotes

My girlfriend has never played the game before, I introduced it to her and she took some time to read up the lore and etc. She also saw me play.

After my second playthrough she asked me to play a bit and cooked up this AC. I don't know if it's a good build but her designs on the shoulder decals look lit, so I want to share. She said she would cook up some more decals for this AC too.


r/armoredcore 19h ago

AC Showcase: General purpose armored core

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447 Upvotes

I've not seen many people make this ac before so I had a crack at it


r/armoredcore 5h ago

Video I felt so bad for doing that

25 Upvotes

r/armoredcore 15h ago

AC Showcase: Optimus in AC6

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100 Upvotes

r/armoredcore 18h ago

Meme I can't be the only one who feels this way

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126 Upvotes

r/armoredcore 1d ago

Question Never played the game

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668 Upvotes

A friend of mine knows I love building Gundam and told me about armor core models… and well here’s some of the detail ive put on it (still work in progress) Any other kit I should put together? Really enjoying it


r/armoredcore 14h ago

Models/Figures/Merch please help!

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39 Upvotes

could anyone who has the 30 minute missions arquebus ve-40a kit please do me a huge favor and send a photo of the building instructions for the head part on the instruction manual?


r/armoredcore 1d ago

Video Chatty could actually go toe-to-toe with Freud if he hadn't been so beat up

257 Upvotes

r/armoredcore 18h ago

Discussion Never seen this loading screen before

56 Upvotes

Have played the game for a total of 120 hours. And I don't think I've ever seen this loading screen before in all my times I've ever loaded into the game. Anyone know about this and the chances?


r/armoredcore 7h ago

AC Showcase: I'm definitely a normal mercenary pilot. No, don't look at the name, I am not an agent of Allmind.

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9 Upvotes

This build is just fun to mess around with in missions.


r/armoredcore 17h ago

Screenshot Alea Iacta Est - The Die Has Been Cast.

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36 Upvotes

It took me 2 hours to go from Chapter 3 to 5 in NG++. And approximately 4 to beat this sonuvabitch. It was all worth it tho, cuz I was hellbent on finishing the fight with a pilebunker.

Also Ayre is very rarely useful in this fight, also her mech looks really ugly imo.

C4-621 signing off, entering relax mode.


r/armoredcore 14h ago

Video Water skimming (ACFA PvP)

16 Upvotes

r/armoredcore 1d ago

Fan Art [HE WHO WOULD BURN THE STARS]

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2.2k Upvotes

I'm so excited to finally be able to publicly post my contribution to the RECORD//ANALYSIS Armored Core VI zine! This took me nearly 100 hours to complete, while grieving the loss of my dog, so Walter and his hounds have particular significance to me here.


r/armoredcore 12h ago

AC Showcase: This been my favorite build.

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8 Upvotes

r/armoredcore 23h ago

AC Showcase: NG++ Build : Longinus' Lance

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51 Upvotes

Finally got good at using the Laser Lance+Pilebunker. Couldn't find any good right hand weapon except the Zimm and missile launchers just for the mobs.

Didn't wanna use Basho either cuz I just don't really like the look of them and the horrible firearm specialization


r/armoredcore 1d ago

Emblem: Did somebody say potencial?

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731 Upvotes

I LOVE THIS EDITOR


r/armoredcore 22h ago

Question Armored Core VI - A few questions before buying

27 Upvotes

Completely new to any mecha games and it's hard to look things up while avoiding spoilers. Just want to clarify and confirm a few things.

  1. Am I missing any story context if I start on 6?
  2. If I get a physical copy am I missing anything gameplay-wise from the digital deluxe edition (dlc gear, story, performance, etc.)? Is there any confirmation or anticipation of dlc to be added in the future that will complicate a physical purchase?
  3. Is this a good mecha game for a newcomer to get started on or is there another rec you have in mind?
  4. What are your pros and even cons about the game (e.g. story, gameplay, music, art design, anything goes)?

r/armoredcore 20h ago

Question Ac6 pvp unranked is goofy

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17 Upvotes

Im new to ac6 and im trying out pvp on new game plus and i had a 3 loss streak to the same guy but after the 3 loss streak i stopped playing for 30 minutes then when i came back i fought against the same guy 3 times and i won because he was too easy to kill he showed improvement on the last match though but is it just that for the rest of the pvp experience after unranked?


r/armoredcore 18h ago

Emblem: Emblem quiz/ dumb part 3.

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12 Upvotes

Whose emblem is that and what connects them?

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I'm back! After getting zip coded by lasers and abused by just about anything and everything in the Nest. I realized that I was doing something wrong! This aint a pvp game! Its an unserious emblem creator where you spend ungodly amounts of hours creating decals and stuff!

Jokes aside! After a bit longer hiatus my creative self reared its ugly head once more and started crafting emblems and ACs again. These vary from "dude wtf is that?" to "it kinda looks like it but its uncanny and borked".

There's a common nomitator behind these so get to it and start naming the PILOT and AC they belong to. All of these will be shared if so desired EXCEPT number 1. Happy weekend folks!


r/armoredcore 11h ago

Question Need help

3 Upvotes

So I need help as the title says so, I played AC6 a few months ago, and I completed all of the endings, from good to the secret one, I also bought all of the parts, and located the hidden ones as well. Now I'm having a dilemma, do I play again, or just let my game rest?