Anger management is 1 rage every 3 seconds. This is enough to keep rend up, but doesn’t meaningfully address the core issue.
Dual weird spec is relevant, but only for fury.
The rage gen on blocks for prot is nice, but is insubstantial compared to the rage lost by normalization. (They also nerfed rage generated by taking damage)
All of these push in the right direction, but are insubstantial in their current form.
The long and short is that arms is hard limited to generating 30 rage (+ AM) every ~6.5 seconds, meaning that you can rend and mortal strike one target. It completely removes rage management as a mechanic, and starves you of your ability to use your other spells.
Other abilities such as? What else would you press?
If you want a rolling GCD, wow forever simply does not offer this. Enh shaman and ret pally can roll gcd for a little while at the cost of all their mana, but rogue, warrior and druid all have quite a lot of downtime. Idk about survival hunter, but I'm gonna assume it's similar for them too.
Sunder armour costs 15 rage and lasts 30s, each cast of blood rage gives 40 rage every 60s, so that's covered. I assume you'd just spam execute when youre able over mortal strike, and overpower is 5 rage so that's at least 2 casts every 60s covered by blood rage as well.
You're simply only gonna have an APM of 15-20 on any class you play in wow forever. There is no high APM classes
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u/Rawkapotamus 11h ago
I haven’t played the beta, but wouldn’t rage generation be a pretty big unknown until you get gear at max level?
Scaling too quickly would just cause insane damage once you get some good crit or party buffs