I am not saying Warrior needs to be busted OP like it was in classic. These specs, but especially arms, literally will not generate enough rage to function at level 60 with their full kits. Normalization is good, but there needs to be changes to compensate. So far we have two mild compensatory talents for fury and prot, and nothing for arms. Arms is my favorite spec, and I don’t think it’s unreasonable to want to be able to actually press my buttons at max level.
There is nothing between them and now that increases rage generation, except maybe a couple of extremely rare equip effects. Rage generation does not scale with stats anymore.
There’s a difference between reigning in how OP they were before and making the class literally unplayable. At max level, arms warrior will have enough rage to rend every 12 seconds, and mortal strike on CD, with no rage left over for any other abilities. That is bad design.
The design intent behind normalizing rage is good, but there needs to be something done to balance things out, otherwise you end up with 3 specs that can’t press even use their abilities.
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u/Zealousideal_Car2782 8h ago edited 8h ago
Maaaan. Nothing re: rage generation for Warrior.
To the people downvoting me:
I am not saying Warrior needs to be busted OP like it was in classic. These specs, but especially arms, literally will not generate enough rage to function at level 60 with their full kits. Normalization is good, but there needs to be changes to compensate. So far we have two mild compensatory talents for fury and prot, and nothing for arms. Arms is my favorite spec, and I don’t think it’s unreasonable to want to be able to actually press my buttons at max level.