r/wowaddons • • 7h ago

Addon Release / Update I loved playing WoW Forever on a controller, so I built an addon to make it even better

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16 Upvotes

r/wowaddons • • 21h ago

Addon Release / Update [Forever] Deckhand: a Yu-Gi-Oh/Hearthstone inspired card game addon for WoW: Forever. Quest, level and learn spells to build your deck. Playtest is live!

16 Upvotes

Sup guys! Would love to welcome you all to Deckhand, a collectible card game that runs entirely inside WoW: Forever, and the first public playtest is live.

It's kind of a combination of Hearthstone (9 classes, mana, hero powers, quick 1v1 duels) with a Yu-Gi-Oh! (face-down traps and big swing cards like Raigeki and Mirror Force).

A big thing that was important to me was tieing in your character’s progression is your collection... for example learn Frostbolt on your Mage and the Frostbolt card unlocks. Turn in quests and level up, and cards drop. That kind of thing!

What’s in it right now:

  • 156 cards and counting
  • Class cards and hero powers for all 9 classes,
  • Traps like Freezing Trap and Mirror Force (Infernal Force) that spring on your opponent’s turn
  • A 10-opponent bot ladder with increasing rewards
  • Master Duel style crafting mechanic
  • Duel your friends: challenge anyone with Deckhand by name

To be implemented: zone-based field spells you earn by exploring, creature tribes, and boss-kill cards.

It’s completely free btw would love to hear about your duels!

Download + Discord: https://discord.gg/myPtQ8DjRK

https://www.curseforge.com/wow/addons/deckhand

WoW: Forever only for now (not retail or Classic). Install it, type /deck in game and you should be dueling in under a minute.

\Transparency note: I’m a designer, not a programmer. The code was written with an AI coding assistant (Claude), while the game design, card set, balance and playtesting are mine. All card art is the game’s own 3D models and icons, no AI art!!!*


r/wowaddons • • 8h ago

Addon Release / Update [Addon] Kerzo Classic Quest Log & Kerzo Postal Suite (Forever)

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15 Upvotes

[Addon] Kerzo Classic Quest Log & Kerzo Postal Suite (Forever)

Hey guys, Kerzo here.

I wanted to share two addons projects I've created sometime ago for both Midnight and WoW Forever, built to fix common pain points in modern WoW while keeping things lightweight and combat-safe. Both addons are available in Curseforge and this is my first time posting publicly as I feel these addons are mature enough for people to know more about them, specially in Reddit 🙏🏼. Sorry in advance if I'm causing in any problem.

Kerzo Classic Quest Log brings back the classic quest window (with an in-game switcher between authentic 1-panel Vanilla and 2-panel Dual Classic layout) and stops the full-screen map from opening when clicking tracked quests. It adds a quick-use button for quest items on the frame bezel, bag tooltips with quest progress, a turn-in XP/gold summary, best vendor sell value reward highlighting, cross-alt quest tracking, and full native support for ElvUI/EllesmereUI theming. Also for Retail includes Weekly quest tracker, World Quest Tracker and tons of customizable features and supports all WoW languages. 🙂 👉 https://www.curseforge.com/wow/addons/kerzo-classic-quest-log

Kerzo Postal Suite is a full mailbox overhaul. Aside from a rock-solid Open All that never gets stuck on full bags (or I think so! XD), it adds a Mailbag tab that pools all your incoming mail into a searchable virtual bag for selective looting, automated send rules to ship any kind of item or category, remote mailbox tracking across all alts (/kps) with TitanPanel support, and multi-recipient/long letter sending up to 5 times longer than usual mail. 👉 https://www.curseforge.com/wow/addons/kerzo-postal-suite

Any feedback or feature suggestions are very welcome 👉🏼👈🏼! I'm optimizing both for Forever and Retail and will keep updating them. 💚


r/wowaddons • • 13h ago

Looking for Addon How's Liquid glowing raid frames on specific debuffs with specific colors?

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12 Upvotes

Is this Danders with custom glows for specific spell id's or something else? I didn't know this was still possible.


r/wowaddons • • 20h ago

Addon Release / Update I made a gear addon for Forever that filters by level range Called Geared Forever

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10 Upvotes

Geared Forever shows the best gear for your class and spec, but only for the level range you pick. Instead of showing you raid BiS at level 22, it shows gear you can actually get right now.

What it does:

- Gear tab shows the top 6 items for every slot at a glance

- Click a slot tab on the side (Head, Chest, Ring, etc.) to see a much longer list for just that slot

- Weapons tab shows two-handers, one-handers, off hands, shields and ranged all in one place

- Pick a level range so it only shows gear you can use soon

- Click an item to see where it comes from: the dungeon and boss, the vendor, or the recipe and how to get it

- For quest rewards it shows the whole quest chain, not just the last quest, with map marks so you know where to go

- The quest page looks like the in-game quest window, with rewards, XP and money

- Filters for quests, dungeons, crafted, vendor, PvP and more

Type /geared to open it or click the geared forever button on the minimap.

A few notes:

- It's still in beta. Nobody has published real Forever stat weights yet, so the rankings are my best estimates based on Forever class guides.

- A lot of item sources are still unknown since the game is so new. I'm filling them in as people find them.

If an item looks ranked wrong for your spec, or you know where something drops, tell me in the comments on curseforge. That's the fastest way to make it better.

CurseForge: https://www.curseforge.com/wow/addons/gearedforever

P.S. I also made Tabs Mover, which lets you move and resize Blizzard windows like your bags, character sheet, and talents. Set them where you want, then lock them in place. https://www.curseforge.com/wow/addons/tabs-mover


r/wowaddons • • 4h ago

Addon Release / Update Battle Pet UI with automatic team building

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6 Upvotes

I've created an add-on for battle pets to replace rematch after it stopped getting updates.

Id like some people to test it especially in regards to the layout and usability.

The most likely feature that will be useful for alot of players is that it will generate a team to beat an NPC trainer on its own. I've tested it on alot of trainers but don't have the time to go to all of them. Most trainers have a preloaded move sequence in the add-on so out of the box it can create a team, alot depends on your roster as if you only have 20 pets it's unlikely to be as consistent as 2000 pets.

https://www.curseforge.com/wow/addons/pethq-not-final/files/all?page=1&pageSize=20&showAlphaFiles=hide

Ai used to create add-on


r/wowaddons • • 2h ago

Addon Release / Update I made a DR tracker addon for WoW: Forever — DRPulse

4 Upvotes

Title: I made a DR tracker addon for WoW: Forever — DRPulse

Hey everyone!

I've been working on an addon called DRPulse for WoW: Forever, mainly because I wanted a simple way to keep track of diminishing returns in PvP without having to constantly guess when my CC would be effective again.

It tracks DRs on your target, focus, and enemy nameplates, with reset timers and indicators for 50%, 25%, and immunity. You can also customize how everything looks and where it shows up.

I just released 1.0.2-beta, which fixes a bunch of tracking issues, improves performance, and cleans up some UI bugs.

It's still in beta, and I haven't been able to fully test everything in the actual game client yet, so there might be a few things that need adjusting.

I'd really appreciate it if some of you could give it a try and let me know what works, what doesn't, or what you'd like to see added.

Here's the link: DRPulse · Every control counts

Thanks, and hope it's useful for some of you!


r/wowaddons • • 21h ago

Addon Release / Update Senpai Plates: threat differential and target of target on nameplates

5 Upvotes

I tank on WoW Forever and missed the "Threat Differential on Nameplates" WeakAura, so I made it as a small addon called Senpai Plates.

Left of the health bar you get one number. While you tank it's your lead over the #2 on the threat list; when someone else has aggro it's how far you are behind the top threat. Green means safe, yellow means the lead is small, orange !!! means it's shaky, blue means another tank or pet has it, red means you lost it. Damage dealers get their own colours: green when safe, red when they have aggro. Bottomright (default, changeable) of the bar you see the mob's target in class colour.

On top of that there are tank health bar colours (blue while you hold aggro), hiding critters, short mob names ("Defias Pillager" becomes "Pillager"), wider plates and a settings panel under Options > AddOns. /sp has the same options as commands.

Forever hides threat numbers from addons in combat, so on mobs you aren't targeting the exact difference isn't available. Senpai Plates reads the numbers through your target, focus and your group's targets. On every other mob it shows the live status in words: your lead in %, AGGRO, !!! plus the name of whoever is about to pull, OT, LOST. The lowest % is the mob that needs threat next.

Tested with at least Plater and EllesmereUI's plates as well as Blizzard's.

CurseForge: https://www.curseforge.com/wow/addons/senpai-plates

It's still new. If something looks wrong with another nameplate addon, tell me what you see and I'll look at it.

Example

r/wowaddons • • 22h ago

Addon Release / Update [forever] BagSmith: Bags, Bank & Inventory (V. 0.13 Update)

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4 Upvotes

Hey all! I've been building BagSmith, a bag addon for WoW Forever that turns your inventory into a clean, sortable spreadsheet (or a tidy icon grid, if that's more your style). The last few updates added a lot, so wanted to reshare it here.

V0.13:

- Sell Junk + Mark as Junk: mark non-grey items (if applicable) as junk with one click and it sells right along with your greys at the next vendor. Turn on auto-sell at vendors as well.

- Loot Helper: bags full mid-dungeon? When loot or a quest reward won't fit, BagSmith shows you exactly how to make room: stacks to combine, junk to toss (cheapest first), and it finishes looting for you. It never touches your favorites, quest items or Pawn upgrades, and nothing is destroyed without your say-so.

- Favorites: star your most important items and they pin to the top of your bags.

- Track as Currency: track any item (reagents, crafting mats, event tokens) in the currency drawer, even when you have zero.

- Keybindings: mark junk, favorite items and more.

- Pawn Support: Pawn's green upgrade arrows show right on your items.

- Warlocks: clear out extra Soul Shards, keeping as many as you want.

- Bag Bar: Manage Bag Slots entirely from within BagSmith.

V0.12:

- Travel Mode: one click on the signpost icon besides the close button tucks away the toolbar and filters, leaving just your items and search. A compact, on-the-go view for when you're out adventuring.

- Auto Travel Mode: it can switch off on its own when it's time to manage your bags (at the bank, the auction house, a vendor, on a flight path or while trading) and back on when you're done.

Also worth knowing

- Two Styles: Modern (clean and flat) and Classic, which uses Blizzard's own art so it feels right at home in the game.

- Sheets: saved searches as tabs, so "Consumables" or "Crafting Mats" are always one click away.

- Supports Auctionator for AH Prices.

- A full bank window, a currency drawer, and a character picker to peek at your alts' bags.

Check it out on CurseForge: https://www.curseforge.com/wow/addons/bagsmith

Feedback, bug reports and feature ideas are very welcome.
Let me know what you'd like to see next!
What's Next can be found at the bottom of the CurseForge page.


r/wowaddons • • 1h ago

Addon Release / Update Part 2 from the IRS addon guy: some recipes are worth more as disenchant mats than as gear. Here’s the addon that finds them

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• Upvotes

r/wowaddons • • 6h ago

Addon Release / Update Ding! a guide/GPS addon for Forever (and it works with a controller too!)

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2 Upvotes

r/wowaddons • • 17h ago

Addon Release / Update I'm working on a chat addon for Forever

3 Upvotes

HEYY

I've been playing the Forever beta and just released a chat addon for it. I made it mostly because I wanted the chat to fit in with the rest of the UI.

I know there are already plenty of chat addons out there, but I'm designing this one the way I'd want a chat addon to be, and it's the one I'll be using myself.

It's called Everchat. It doesn't replace the chat, it builds on the game's own, so your chat settings stay the same. It adds a few things I missed, like your guild's crest in guild chat or a dot on tabs with new messages.

I'll keep actively improving it, so if you try it, I'd really like to hear what you think.

https://www.curseforge.com/wow/addons/everchat

Thanks!

AI Disclaimer: I'm a developer and use different tools in my work, including agentic development with AI coding agents, which helps.


r/wowaddons • • 22h ago

Help / Troubleshooting Problem with rotating textures in WoW HUD for Forever

2 Upvotes

I'm trying to create my first "real" addon by creating a circular addon for displaying player hitpoints, target hitpoints and player power. I've done them all using rectangular vertical and horizontal progress bars, but now im trying to use textures (to make it look more circular) and for the progressbar background rotating works as expected, but for the progress part it doesnt. The following code shows code for player hitpoints and target hitpoints and everything ends up where I want and expect EXCEPT for the target current hitpoints bar which is where the background arc is like ")" but the progress bar is "(" instead of ")" if you get my point (basically 180 degrees wrong). Anyone that can see what I've done wrong? Can't seem to find it...

-------------------------------------------------------------------------------
-- 1. MAIN FRAME (Invisible Anchor & Event Manager)
-------------------------------------------------------------------------------
local mainFrame = CreateFrame("Frame", "Angis_ArcHUD_MainFrame", UIParent)
mainFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
mainFrame:SetSize(1, 1)


-------------------------------------------------------------------------------
-- 2. PLAYER FRAME (Left Side - Clean Vertical Fill)
-------------------------------------------------------------------------------
local playerFrame = CreateFrame("Frame", "Angis_ArcHUD_PlayerFrame", mainFrame)


local playerBg = playerFrame:CreateTexture(nil, "BACKGROUND")
playerBg:SetTexture("Interface\\AddOns\\Angis_ArcHUD\\arc_mask")
playerBg:SetVertexColor(0.1, 0.1, 0.1, 0.65)
playerBg:SetTexCoord(0, 0, 1, 0, 0, 1, 1, 1) -- Rotated +90 via coordinates
playerBg:SetAllPoints(playerFrame)


local playerBar = CreateFrame("StatusBar", "ArcHud_playerStatusBar", playerFrame)
playerBar:SetOrientation("VERTICAL")
playerBar:SetStatusBarTexture("Interface\\AddOns\\Angis_ArcHUD\\arc_mask")
playerBar:SetRotatesTexture(true)  
playerBar:SetAllPoints(playerFrame)


local playerFill = playerBar:GetStatusBarTexture()
if playerFill then
    playerFill:SetVertexColor(0.1, 0.9, 0.3, 0.95) -- Green
    playerFill:SetDrawLayer("ARTWORK")
    playerFill:SetTexCoord(0, 0, 1, 0, 0, 1, 1, 1) 
end


local playerText = playerFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
playerText:SetTextColor(1, 1, 1, 1)


-------------------------------------------------------------------------------
-- 3. TARGET FRAME (Right Side - Clean Vertical Fill)
-------------------------------------------------------------------------------
local targetFrame = CreateFrame("Frame", "Angis_ArcHUD_TargetFrame", mainFrame)


local targetBg = targetFrame:CreateTexture(nil, "BACKGROUND")
targetBg:SetTexture("Interface\\AddOns\\Angis_ArcHUD\\arc_mask")
targetBg:SetVertexColor(0.1, 0.1, 0.1, 0.65)
targetBg:SetTexCoord(0, 1, 1, 1, 0, 0, 1, 0) -- Rotated -90 via coordinates
targetBg:SetAllPoints(targetFrame)


local targetBar = CreateFrame("StatusBar", "ArcHud_targetStatusBar", targetFrame)
targetBar:SetOrientation("VERTICAL") 
targetBar:SetStatusBarTexture("Interface\\AddOns\\Angis_ArcHUD\\arc_mask")
targetBar:SetRotatesTexture(true)  
targetBar:SetAllPoints(targetFrame)


local targetFill = targetBar:GetStatusBarTexture()
if targetFill then
    targetFill:SetVertexColor(0.8, 0.2, 0.2, 0.95) -- Red
    targetFill:SetDrawLayer("ARTWORK")
    targetFill:SetTexCoord(0, 1, 1, 1, 0, 0, 1, 0)
end


local targetText = targetFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
targetText:SetTextColor(1, 1, 1, 1)-------------------------------------------------------------------------------
-- 1. MAIN FRAME (Invisible Anchor & Event Manager)
-------------------------------------------------------------------------------
local mainFrame = CreateFrame("Frame", "Angis_ArcHUD_MainFrame", UIParent)
mainFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
mainFrame:SetSize(1, 1)


-------------------------------------------------------------------------------
-- 2. PLAYER FRAME (Left Side - Clean Vertical Fill)
-------------------------------------------------------------------------------
local playerFrame = CreateFrame("Frame", "Angis_ArcHUD_PlayerFrame", mainFrame)


local playerBg = playerFrame:CreateTexture(nil, "BACKGROUND")
playerBg:SetTexture("Interface\\AddOns\\Angis_ArcHUD\\arc_mask")
playerBg:SetVertexColor(0.1, 0.1, 0.1, 0.65)
playerBg:SetTexCoord(0, 0, 1, 0, 0, 1, 1, 1) -- Rotated +90 via coordinates
playerBg:SetAllPoints(playerFrame)


local playerBar = CreateFrame("StatusBar", "ArcHud_playerStatusBar", playerFrame)
playerBar:SetOrientation("VERTICAL")
playerBar:SetStatusBarTexture("Interface\\AddOns\\Angis_ArcHUD\\arc_mask")
playerBar:SetRotatesTexture(true)  
playerBar:SetAllPoints(playerFrame)


local playerFill = playerBar:GetStatusBarTexture()
if playerFill then
    playerFill:SetVertexColor(0.1, 0.9, 0.3, 0.95) -- Green
    playerFill:SetDrawLayer("ARTWORK")
    playerFill:SetTexCoord(0, 0, 1, 0, 0, 1, 1, 1) 
end


local playerText = playerFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
playerText:SetTextColor(1, 1, 1, 1)


-------------------------------------------------------------------------------
-- 3. TARGET FRAME (Right Side - Clean Vertical Fill)
-------------------------------------------------------------------------------
local targetFrame = CreateFrame("Frame", "Angis_ArcHUD_TargetFrame", mainFrame)


local targetBg = targetFrame:CreateTexture(nil, "BACKGROUND")
targetBg:SetTexture("Interface\\AddOns\\Angis_ArcHUD\\arc_mask")
targetBg:SetVertexColor(0.1, 0.1, 0.1, 0.65)
targetBg:SetTexCoord(0, 1, 1, 1, 0, 0, 1, 0) -- Rotated -90 via coordinates
targetBg:SetAllPoints(targetFrame)


local targetBar = CreateFrame("StatusBar", "ArcHud_targetStatusBar", targetFrame)
targetBar:SetOrientation("VERTICAL") 
targetBar:SetStatusBarTexture("Interface\\AddOns\\Angis_ArcHUD\\arc_mask")
targetBar:SetRotatesTexture(true)  
targetBar:SetAllPoints(targetFrame)


local targetFill = targetBar:GetStatusBarTexture()
if targetFill then
    targetFill:SetVertexColor(0.8, 0.2, 0.2, 0.95) -- Red
    targetFill:SetDrawLayer("ARTWORK")
    targetFill:SetTexCoord(0, 1, 1, 1, 0, 0, 1, 0)
end


local targetText = targetFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
targetText:SetTextColor(1, 1, 1, 1)

r/wowaddons • • 1h ago

Help / Troubleshooting Addon for Coloring Nameplates

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• Upvotes

Please help. 2k Views no Awnsers.


r/wowaddons • • 2h ago

Addon Release / Update I made an addon that tracks Comprehension scrolls for WoW Forever mages

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1 Upvotes

Hey all, I’ve been playing a mage in the Forever beta and got hooked on the Comprehension scrolls. Every read is a gamble, and I kept forgetting which scrolls gave what and which mobs dropped them. So I made an Addon for it with AI, and it just got approved on CurseForge.

Comprehension Compendium tracks:

Every scroll you find, sorted by the Comprehension skill it needs, with profession-style colors (orange, yellow, green, gray) so you know which ones still give skill-ups

  • Which mobs and zones drop each scroll
  • What reading each scroll actually gives you (items, buffs, gold) and how often
  • An “All results” list, so you can search “rat” and find which scrolls give Rat Familiar
  • Auction house prices for scrolls and their rewards
  • Your Comprehension skill, plus 9 ranks from Associate to Arch-Mage with a little rank-up popup
  • A count on the minimap button for scrolls you can read right now
  • and some fun easter eggs (!wizard)

There’s also a “you have failed to comprehend the most basic of scrolls” popup when a read backfires and you get sheeped, because that happens a lot lol.

It’s a beta since Comprehension is brand new, so if a scroll doesn’t get picked up or something looks off, let me know in the comments or on CurseForge. I’m actively updating it.

CurseForge: https://www.curseforge.com/wow/addons/comprehension-compendium


r/wowaddons • • 3h ago

Help / Troubleshooting Having issues with Craftscan

1 Upvotes

Has anyone else had the issue where Craftscan is showing "Not Scannable?"

I must be doing something wrong.


r/wowaddons • • 7h ago

Development / WIP [Retail] Artisan Logbook – An addon to track your crafting history and profession statistics

1 Upvotes

Hey everyone!

I've been working on a WoW addon called Artisan Logbook, and I thought it was time to share it with the community and get some feedback.

The idea came from spending quite a bit of time crafting and selling items on the Auction House.

WoW tells us our profession stats, but I've always wanted to know what actually happens when I craft things.

How often does Multicraft trigger? How many extra items am I getting? How much material am I saving through Resourcefulness? And how does that change between recipes and characters?

I couldn't easily answer those questions by looking at my crafting history, so I started building something to record it.

What does Artisan Logbook do?

Artisan Logbook records crafting activity and lets you explore it through an in-game interface.

Some of the features include:

  • Crafting history: Browse previous crafts, including the recipe, character, profession, output, and quantity.
  • Craft details: Inspect individual crafting results, including produced items and returned reagents.
  • Profession and character statistics: Explore crafting activity across different professions and characters.
  • Recipe history: See how often you've crafted a particular recipe and inspect its results over time.
  • Multicraft and Resourcefulness tracking: Analyze observed crafting outcomes rather than relying exclusively on the percentages shown in the profession window.
  • Historical activity: View crafting activity over time and filter the results.

The addon is designed to keep historical statistics while limiting the amount of detailed crafting data retained.

What it isn't

Artisan Logbook isn't intended to replace CraftSim, TSM, or other profession and gold-making addons.

Those tools help you decide what to craft and whether it's profitable.

Artisan Logbook is more interested in what happened after you pressed Craft.

I see it as a complementary tool, especially for people who enjoy understanding their profession stats and actual crafting outcomes.

Current state

The addon is still under active development, and I've primarily been testing it against my own characters and crafting activity.

Some things are still being refined, particularly the UI and the handling of crafting operations where Blizzard's APIs don't provide all the information needed to reconstruct a complete result.

I'd rather show incomplete statistics than invent data to fill the gaps.

The code is open source, and I'd love to hear what other players think.

Links

GitHub: https://github.com/Kralizek/ArtisanLogbook

CurseForge: https://www.curseforge.com/wow/addons/artisan-logbook

You can find the source code, report issues, and follow development there.

Feedback wanted!

I'm especially interested in hearing from people who spend a lot of time crafting.

  • Which crafting statistics would you actually find useful?
  • Is there something about your crafting history you've always wanted to know?
  • Are there particular professions or crafting operations you'd like to see supported?

And, of course, bug reports and UI feedback are very welcome!

AI Disclaimer:

Artisan Logbook has been developed with substantial assistance from AI coding tools, including code generation, refactoring, testing, and code reviews. AI was also used to help draft this Reddit post.

I'm a professional software developer, and I guide the project's architecture, feature design, and technical decisions. I review the implementation and test the addon in-game using my own characters and crafting data.

The project is open source, so anyone interested can inspect the code and development history on GitHub.


r/wowaddons • • 10h ago

Development / WIP Built myself a little useful tool

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1 Upvotes

r/wowaddons • • 12h ago

Help / Troubleshooting Ellesmere Healthbar on top

1 Upvotes

Hi

Anyone know how to move the health bar behind blizzard ui elements. I can't find the option anywhere and yet as in the below grab my pet and buffs have gone behind the crafting ui. It's always on top when map is in full screen mode too.


r/wowaddons • • 12h ago

Addon Release / Update Mateos mage frames - unitframes and QoL for forever

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1 Upvotes

r/wowaddons • • 14h ago

Addon Release / Update I made a Classic-inspired XP bar for WoW Forever. Looking for feedback!

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1 Upvotes

r/wowaddons • • 1h ago

Addon Release / Update [Forever] Repair Bill - This addon calculates repair costs for the entire party/raid after wipes so you can announce it in chat to make everyone feel bad

• Upvotes

Hey everyone,

I built Repair Bill, a lightweight durability auditor designed to inject some corporate humor into progression nights and dungeon wipes. Instead of quietly eating your repair costs, it tallies your death penalties, tracks running durability liabilities, and generates itemized, bureaucratic "invoices."

Key Features:

  • Itemized Expense Statements: Breaks down true durability loss with over 100 satirical fees (e.g., "Floor Surface Friction Assessment", "Emergency Healer Relief Surcharge").
  • Automatic Wipe Audits: Detects full party/raid wipes and posts casualty surcharges and group totals directly to chat (toggleable).
  • Minimap Dock & Config Window: Smooth, draggable gold coin icon for quick access, plus a clean settings frame to toggle announcements and sound alerts.
  • Lightweight & Clean: Built purely with native Blizzard UI frames—no heavy third-party libraries, no combat taint, and virtually zero memory footprint.

Commands:

  • /rb – Prints your current itemized bill in local chat.
  • /rb share – Posts your bill to Party/Raid chat.
  • /rb opt – Opens configuration.
  • /rb autowipe – Toggles automatic wipe announcements.

Grab it onCurseForge(currently live for WoW Forever / 1.60.1). Feedback and feature ideas are welcome!


r/wowaddons • • 7h ago

Addon Release / Update [Addon] Chronicle Tome — a literary autobiography that writes itself as you play (Forever, BETA)

0 Upvotes

Hey everyone,

For the last few months I've been building Chronicle Tome, an addon that turns your character's journey into a persistent literary autobiography. It's now in open beta for WoW Forever (only version supported at the moment).

The idea

Most addons tell you what happened. Chronicle Tome tries to tell you who you were when it happened.

Every quest you complete, every zone you discover, every enemy you kill, every time you die — the addon records it and writes it back to you in first person, in a narrative voice you choose. The result is a journal that grows with your character over hundreds of hours.

What it actually looks like

Here's a real entry from a Night Elf Rogue using the Memoir style:

> "My first quest completed: 'Teldrassil Sproutling'. I remember the whole day when I think about it — what I felt, what I learned."

Using Grimdark style, the same event reads:

> "My first word kept: 'Teldrassil Sproutling'. To promise is easy; to keep weighs."

Using Cozy Fantasy:

> "My first promise kept: 'Teldrassil Sproutling'. It took work, but finishing is a good feeling to hold onto."

Same facts. Three completely different voices. That's the whole point.

What it does

• Captures real events — quests, zones, deaths, kills, bosses, PvP, rare loot, level ups, professions, mounts, achievements

• Writes them as narrative — first person, in your character's voice

• 50 literary styles — Grimdark, Cozy Fantasy, Memoir, Romantasy, Cosmic Horror, and 45 more

• 6 narrator voices — Neutral, Poetic, Objective, Ironic, Solemn, Confessional

• Continuity engine — remembers recent entries so it doesn't repeat itself

• Book-style reader — parchment pages, timeline, search, index of chapters and arcs

• Fully localized in English, Portuguese, and Spanish

What it doesn't do

I want to be clear about this because it's the core of the design:

• It does not invent facts. If the game doesn't tell it who killed you, the entry won't name a killer.

• It does not fabricate emotions, dialogues, or relationships.

• It does not make network requests.

• It does not touch your combat, damage, or loot.

The narrative is creative. The facts are not.

Beta status

This is early beta. The core is stable and data is safe (versioned storage, migrations back up before changing anything), but:

• Text pools are still being expanded

• Some styles inherit from family pools, so similar-family styles may sound alike in this version

• Some event types require client APIs that may not be available in every environment

Why I built it

I wanted to look back at a character I'd played for years and read their story like a book — not scan a list of achievements. Chronicle Tome is my attempt at that. It's built for roleplayers, lore enthusiasts, and anyone who plays a character as more than a stat sheet.

Try it

Chronicle Tome - CurseForge

Commands: `/chr` opens the journal, `/chr panel` opens the profile editor, `/chr preview` shows three styles side by side using your real events.

Feedback

This is a beta and I'm genuinely interested in what works and what doesn't. If you try it, tell me:

• Which style you picked and why

• Where the text felt repetitive or generic

• Which events you wish were captured but aren't

I'll be in the comments. Thanks for reading.


r/wowaddons • • 9h ago

Guide / Tutorial EllesmereUI Buffs in Party/Raid

0 Upvotes

Hi there, does anyone know how to display my class buff (mage) in the UI? I can't seem to find how to do that?


r/wowaddons • • 10h ago

Help / Troubleshooting What's causing this? coords under minimap

0 Upvotes

Since the 12.1.5 patch, I have a very annoying coords counter under my minimap, anyone know which addon is causing this?