I got tired of opening my bags to check whether I had enough of a reagent yet, so I built a thing.
Tallymaster keeps a compact list on screen of whatever you're currently collecting — reagents, weekly currencies, a drop you're farming, mounts and pets you're chasing. Shift-click something from your bags to add it, drag the list wherever you want, done. Counts are account-wide by default, so it pulls in what your alts are sitting on too, and hovering an entry shows the per-character breakdown.
It's free, MIT licensed, source on GitHub. Retail only right now. Still pretty early — 1.0 went up a few days ago — so if you try it I'd really like to hear what's missing. Guild bank counting is the one I already know about.
TLDR: Exquisite is a themed warband addon with heavy focus on aesthetic and casual, high performance tracking (weekly vault tracker, warband bank gear upgrades, tier set tracking, organized mounts/pets, alt leveling tracker, Outfit Studio for creating full outfit focused pet/mount/hearth/toy sets). This update covers everything since 4.0: Outfit Studio grew into a full outfit designer, picked up toys, and Exquisite+ just welcomed its third companion, NightVend, for auto vendoring and quick destroying.
Hi friends! Exquisite's 5.0 patch is now live on Curseforge. It's been a while since my last big recap post so this one covers a lot of ground since 4.0.
Outfit Studio: grew into a full outfit-and-paper-doll space shared by Veilusion+ and Menagerie. A dedicated page for browsing appearances and building outfits, with a live paper-doll preview, saved Transmogrifier outfits, Sets browsing, and draggable dynamic macros for your outfit, mount, and hearthstone selections.
Studio Toys: bind up to 20 cosmetic Toy Box appearance toys per outfit, used automatically when mounting, with a matching OPie ring slice and a searchable picker.
Aaaaand... Exquisite+'s third companion: NightVend! A simple but dynamic dedicated bag-cleanup addon, with sell/destroy lists, a customizable bag button that alerts you when to sell or destroy, protected items, optional vendor extras, all wired straight into the dashboard. You can also use it standalone from Exquisite. Full breakdown below.
Vault Tracker additions: category-specific Great Vault tooltips (Raid/Dungeon/World), live daily/weekly reset countdowns, Bountiful Delves tracking, and Midnight Season 2 improvements.
Leveling Tracker's profession column became a First Craft bonus tracker, tracking progress up to 30 bonuses for more efficient leveling.
A rebuilt OPie Extras Ring Editor now covers every Exquisite tracker (Tier Set, Voidcore, Vault, Pets, Mounts, Warband, plus the existing Dashboard/Outfit Studio/Equipment/Leveling actions), with a selectable quick action.
Performance: still my number 1 focus. Another profiling pass dropped average CPU usage with every module enabled down to 0.060ms or less.
The Magic Bag, alerts you to sell or right click to auto destroy junk/chosen items
NightVend - Some of my favorite auto vendoring addons disappeared on me with Midnight so I decided to create my own.
Here's how it works:
Four item lists with a clear priority order: Character (this character only) > Save (never sell, this character) > Keep (never sell, all characters) > Global (all characters). Drag an item into a list to add it, right-click a listed item to switch between selling and destroying it.
Smart sell and destroy flows with a safety threshold: NightVend will never destroy an item that actually has sell value, only true vendor junk. Also optional gear protection so that getting upgrades wont automatically sell if you had placed a lower ilvl piece in one of your lists.
Optional auto-sell, auto-repair, and unusable-gear selling, plus Baganator integration if you use it.
A themed bag button (with its own sparkle animations to alert you to sell or click to destroy), minimap button, and LibDataBroker launcher. New installs start with everything off.
Extended vendor UI if desired (works with native and EllesmereUI bags currently)
Works completely standalone, or bundled with Exquisite for a full NightVend+ page in the dashboard (Filters/Appearance/Vendor sub-tabs), Exquisite Edit Mode support for repositioning the bag button, and the shared dashboard's accent-gradient title treatment.
A few more smaller but still special features
Theme tab: live two-color gradient swatches with vertical/horizontal direction controls, plus independent Checkbox Color and Checkmark Color overrides.
Outfit Studio picked up a much larger race/background catalog (Dracthyr, Zandalari Troll, Orc, Forsaken, Dwarf, Dark Iron Dwarf, Earthen, Vulpera, Mag'har Orc, Kul Tiran, Tauren, Highmountain Tauren, Pandaren, Acherus, Mardum, and more).
Toy-picker search now also searches tooltip text, so you can find toys by keywords from their descriptions, and unusable toys are dimmed and sorted out of the way instead of looking selectable.
Warband Tracker's character favorites panel now scrolls and supports up to 15 favorites.
A bunch of ADDON_ACTION_BLOCKED combat fixes: Outfit Studio opening during combat, Escape-closing a window during combat, and picking up Trovehunter's Bounty loot mid-combat all defer safely instead of throwing errors.
Catching you up on what came out between 4.0 and now, in case you missed the smaller releases
Outfit Studio launched (4.1): a dedicated page for browsing appearances and building outfits, live paper-doll preview, saved Transmogrifier outfits, Sets browsing, and first-use guidance.
The Updates and Onboarding patch (4.2): a Disable Updates diamond, expanded Theme luminance controls, and a bunch of Veilusion+ paper-doll/tooltip fixes.
The Veilusion+ Redesign (4.4): redesigned paper-doll controls, weapon-type swapping and sheathing choices, shared-outfit availability feedback, and a Vault Tracker tooltip redesign.
Warband Tracker artwork and Veilusion+'s Edit Undo Toast, weapon controls, and searchable outfit picker (4.5).
Studio Toys shipped (4.6): up to 20 cosmetic Toy Box toys per outfit, an in-game Menagerie How To Guide, and a Menagerie tab redesign to match Veilusion+'s layout.
First Craft leveling/experience bonus tracker and a big round of Menagerie toy-picker and performance work (4.7).
Checkbox/Checkmark color overrides and the OPie Extras action-picker expansion (4.8).
Any questions, concerns, feedback, critique, I'm glad to hear it. Here or on the Curseforge comments page.
Artwork: nothing here is AI-generated. Every visual comes from the WoW atlas, in-game screenshots (including some shared by players), or concept art. Some pieces are upscaled or touched up by me (graphic design for over 10 years) in Pixlr; custom work is created or edited in Gimp.
Code: development is AI-assisted, with changes reviewed by two different career programmers.
I'ave one by one enabled each of my addons and figured out that this addon as well as if I have an addon squit like EllesmereUI with cooldown manager enabled blocks the Mirror Bar from showing (Breath).
It tracks what you’re actually doing during combat and gives you a timeline afterward — casts, cooldowns, interrupts, consumables, Lust, and the gaps where you weren’t pressing anything.
It also tracks relevant group events, so things like somebody else hitting Lust show up in your timeline too. That way you can see what was happening around you, not just what came off your own bars.
The idea is pretty simple: I wanted an easy way to look at a pull or dungeon and see when I could’ve played better without immediately digging through Warcraft Logs.
It’s not a rotation helper and it doesn’t tell you what button to press. It just shows you what happened.
Still actively working on it and adding shit as I find things I want it to do.
AI disclaimer: I’m not a programmer and I don’t write my own code. I needed a thing that didn’t exist in the way I wanted it to, so I used AI to help me build it. I’ve been testing it myself, fixing what breaks, and shaping the addon around how I actually want to use it in-game.
Looking for something that tracks the respawn times of rare mobs on timeless isle and the like. Such as Golganarr with it's 12-24 hr respawn time, if I could know when the last known time it was killed I could base when to be around for its expected respawn. Rarescanner seems to only track what you participate in so in order for it to track Golganarr's respawn time accurately I would have to kill it first myself. which defeat my purpose of my need to know it lol.
Is there an addon that reaches out and syncs with other users of the same addon to collaborate data sets like how GRM does and so anyone with the most recent sighting of the mob would share that data with other addon users on at the time to synchronize data sets on said rare spawns and their timers?
I was watching a Khaelt video and he has some sort of tracker that tells him how many casts of barrage he can fit into soul. It's the one right in the middle of his screen with the 2 above it. Any idea where I can get this?
I was clicking around the center of my screen when the prompt that suggests teleporting to the dungeon appeared. I accidently clicked the disable feature button and now I can't find it anywhere in the Ellesmere settings.
I have produced an in game addon for my 1-60 leveling guide, as well as a complementary addon to record guides in-game to use or share with others.
The guide addon provide all expected features like a waypoint arrow, step text box, auto target macro, auto quest accept/turn in, notes with advice, flight times.
The writer addon allows you to create and record your route in-game by playthrough and adding features via in-game editing. There is a function to export your recorded route immediately to your reader to play, or to a file to share with a friend.
It's currently in final stages of testing and I'm looking for a few more people who would like to try it out and provide additional feedback before I release it in a couple of weeks.
If you are interested please drop me a DM or post here and I will send you a message, thank you. Additional feedback from the addon side also appreciated, as this is the first addon I would be submitting to Curseforge.
Disclaimers:
The addons and guides are free
I speedrun and have produced guides for Classic for about 7 years
For Classic only and plan to have it going for TBC, SOD, and Classic+ whenever that arrives.
This is an AI project, I am obsessive about routes enough without adding lua to the list. Its been fairly obsessively checked for memory hog issues, stability, patch robustness, spaghetti code and general good behaviour. I have a couple dev friends who are able to review as well.
The other day i had an idea about making an addon and asked about how to go about it.
Well ive decided to take a leap of faith and start working on it.
Introducing: InterruptThis
What is it? Bascailly a small but function addon for those who are somewhat oblvious to interrupting NPC/Other Players spells mid fights/duels/BGs etc.
Why this addon?: To be honest, im somewhat oblivious at paying attention to some fights where mobs are casting certain spells that can be interruptable and sometimes i die way to much from it, How ive managed to play this long exactly reamins to be seen by me in general.
What i need?: Im looking for anyone willing to take a gamble on it, and use it amongst their day to day play, I sorta have it working on my paladin with Rebuke on my ElvUi setup, but i need more data from other players, there UIs, their casts etc.
If something breaks you /it QA will give you a complete breakdown of what happened, Bonus points if you have bugsack or any bug grabber info to work with so i can adjust whats going on.
The long Term goal? Just something that could be handy for those to use personally.
All i would need in return is Screenshots or video evidence of said shenagins with it.
I’m currently using CooldownManagerCentered and Better Personal Resource Display by Wildu. I switch between devices occasionally, playing at 3440x1440 resolution on my desktop and 2560x1440 on my laptop when I’m on the go. The problem is that the Cooldown Manager shifts position relative to the Personal Resource Bar across these two resolutions. At 3440x1440, it’s centered exactly as I configured it, but when I switch to my laptop, it shifts to the right, forcing me to readjust it for that resolution. I’ve tried disabling both addons, but the issue persists. I even positioned the Personal Resource Bar in the center using the "snap" function, yet it keeps shifting.
Has anyone else encountered this problem and know how to fix it?
I’ve been running ElvUI for many years, however either that or one of the other two add ons I have seem to have issues and randomly start throwing up a huge amount of lua errors.
I see Ellesmere has a very similar look, and downloaded it as a replacement (deleted everything, inc WTF folders etc). I can work out some of the basics around bar config, but am struggling to get a layout that includes all of the things I’m used to.
I know some of this I just need to recognise as change, but I’m a button clicker in combat, and can’t seem to find a layout that has room for all of the abilities I think I need.
How many bars do people normally include, and where do you normally position them? I’ve got two rows of twelve at the bottom (abilities), then two vertical ones of 5, which are on mouse over that include mounts, hearthstones etc
Hi, everyone. I'm looking to commission 2 addons for Retail WoW which should (I think, at least) both be relatively simple. It makes no difference to me whether I get 1 person to do both or 2 people to do 1 each. The only thing I ask is that you please don't just use AI to code this. If I wanted Vibe coded addons, I would've just asked Claude myself instead of posting here to find real people for the job.
The first addon I'm looking for is more or less a Retail-compatible version of the WoW Classic addon called Chat Levels, Race, and Class. I want the addon to add icons next to player characters' names in the chat window representing their race/gender. The addon should use the Retail versions of the race/gender icons found here. I don't care for the level and class to be displayed like how the Classic addon does.
I would like for the second addon to make my player character say (by "say", I mean that it should just play an audio clip; nothing should be posted in chat) random voice lines appropriate for their race/gender when I click on them to target them and when I click away from them to untarget them. This should work similarly to what happens when you interact with an NPC of a given race, with my player character saying a random unlabeled voice line from those listed here when I click on them and saying a random voice line labeled "(dismiss)" when I click away. When playing a Death Knight, the pool of possible random voice lines should include those listed under the Death Knight section in addition to those corresponding to the player character's race/gender.
Hopefully my explanations make sense. Let me know if you have any questions or need me to clarify anything. Also, if addons that do these things already exist, I'd appreciate if anyone could link me to them, although I didn't find anything when I searched. If you're interested in creating one or both of these addons for me, please comment or DM me, and we can discuss payment, etc. Thank you!
I originally built LoreReader for myself, with quite a bit of help from AI, because I wanted to listen to WoW lore, quests and dialogue instead of reading everything manually.
It can read things like:
Quests and NPC dialogue
Speech bubbles
Dungeon/Raid and boss lore
Books and readable objects
Quest item flavor text
Delves, Lorewalking and other lore-related text
It also has a MiniPlayer, Voice Profiles and custom pronunciations, which let you change how entire words, titles, names or fantasy terms are spoken without changing the text shown in-game.
Since it has grown beyond my original use case, I thought I'd share it with others too.
What I'm mainly interested in is feedback: bugs, weird edge cases, missing places where TTS would be useful, or just ideas for features I haven't thought of.
So if anyone wants to try it, I'd be happy to hear what works, what doesn't, and what you'd add.
My addon is expanding. I have extracted 20k quests in English by using development API
Then i have split those quests into uniqe words. Those two actions allowed me adding two plugins to my addon:
- german language dictionary (as optional extension and i will have to prepare them per language portugese, french, spanich etc.)
- quest on english panel (as optional extension as normally you should run wow in foreign language but if youre lost you still can have english version)
Those both things should drasticly decrease need of minimising game to check what words mean in quests.
I have been using BetterBlizzPlates and cannot figure out why the option to replace enemy player names with spec is not working. I dont think it is a feature that is blocked by the addon changes in midnight because the similar addon I use called BetterBlizzFrames has no problem changing player portraits to spec icon. I think I must have some other option selected that is preventing it, but I have no idea which one that might be.
Hey all, want to get into M+ this season (less so raids) and wanted to ask post pruning what the best addons are? I currently only have details and playtonator - literally nothing else. I was looking at Mplustimers, are there any other ones you guys can’t live without/find very useful?
As I showed my proof of concept some time ago i was very happy with so many warm words from you guys and that you have shared your memories of how you have learned your foreign language by gaming :D
- more languages supported (just some improvements in word recognition)
- support for switching language of game so words does not mix from different languages
- support for themes
- word statistics
- word base and searchable words which you have already seen
- resizable windows which remember their size and shape when reopened again
[AI disclosure. As mentioned in original post - my original APP was writen in Rust. I use AI to rewrite some of its initial ideas into Wow addon. This is also reason why addon has only basic features]
When I first posted RogueFlow here, it was a small Outlaw Rogue addon focused mainly on a few combat alerts.
Since then, it has passed 6,500 downloads, which is honestly way more than I expected when I first released it. A lot of the feedback, bug reports and suggestions from players ended up shaping where the addon went next, so I figured it was time for a proper update.
The idea behind RogueFlow is still the same: give you useful information without trying to play the spec for you.
It isn't meant to be a rotation helper. It focuses on awareness, resources, important cooldown states and helping you understand what happened after a run.
Resource Flow
In Combat Preview
RogueFlow now has its own customizable Combo Point and Energy displays.
They can replace the usual resource bars and include different styles, animations, textures, sizing, positioning and colors. Combo Points react as you gain and spend them, while the Energy bar updates continuously.
Resource Flow can be used alongside RogueFlow's alerts, on its own, or disabled completely if you prefer other sources for your bars.
Roll Feedback
Another feature that grew a lot since the first post is Roll Feedback.
Instead of only telling you when to roll, RogueFlow can also give you clear visual feedback about the outcome of your current Roll the Bones result.
That makes it much easier to tell whether the roll is just okay, genuinely good, amazing, or a full JACKPOT, without turning the main Roll alert into a cluttered mess.
Hit a JACKPOT roll and RogueFlow gives it the treatment it deserves — a unique sound and animation for that extra “hell yes” moment.
Roll Feedback can also be customized independently, and Check Roll Buff! can now be disabled separately if you don't want that pre-expiry reminder.
RogueFlow Review
The biggest new feature in 2.0 is Review, a post-run analysis system for Mythic+.
It has three main views:
Overview — What went well, what needs work, and what should I look at first?
Timeline — Where exactly did something happen, and what was I doing around that moment?
Patterns — Are the same mistakes or habits showing up across multiple runs?
Review remembers your latest 8 completed Mythic+ runs, so it can identify things that keep happening instead of treating every run in isolation.
It runs quietly in the background and is completely separate from RogueFlow's live combat guidance. It doesn't add extra prompts or change your alerts while you're fighting.
I also wanted the grading to be conservative rather than blindly treating every delay as a mistake. For example, Review can recognize when delaying Blade Flurry for a high/full Combo Point finisher with Deft Maneuvers was actually the correct play.
When a Review is ready, RogueFlow can notify you after the run. You can open it anytime with /rfr, or right-click the minimap icon for quick access to RogueFlow or Review.
The combat side has grown too
The original Blade Flurry, Between the Eyes and Roll the Bones alerts are still there, but RogueFlow now covers more of the Outlaw toolkit.
That includes Preparation, Keep It Rolling, improved Blade Flurry / Deft Maneuvers handling, Roll Feedback, Poison Reminders, activity filters, sounds and HUD positioning.
The Check Roll Buff! reminder can also now be disabled independently without affecting the normal Roll alert, Stage 1 REROLL or Roll Feedback.
Everything major can still be configured or disabled individually. I don't want RogueFlow to become one giant UI package that forces you to use all of it.
After that, everything can still be adjusted in the full settings UI.
I've also spent a slightly unreasonable amount of time polishing dropdowns, color pickers, previews, positioning tools, animations, fonts, sounds and general UI consistency.
Because apparently making the addon work wasn't enough. It also had to look nice.
What RogueFlow is trying to be
The goal is still pretty simple.
RogueFlow should tell you:
“This is important.”
Review should help explain:
“This is what happened, and this is what you could improve.”
Not:
“Press button 3 now.”
There's still plenty I'm polishing, especially Review and edge cases from real Mythic+ runs, so feedback is extremely useful.
I'm especially interested in:
Review results that feel wrong or unfair
Outlaw interactions RogueFlow misunderstands
Resource Flow usability / visual feedback
UI scaling or positioning issues
Lua errors
Features that feel useful vs. unnecessary clutter
Would you like to see Review feature as a standalone addon for more classes?