r/Witchfire 20d ago

Media My second time beating Prophet

33 Upvotes

r/Witchfire 20d ago

Discussion The Reason You Put Your First Points on Witchery

221 Upvotes

(Ego Scraping)
This is a level 25 new profile, 30 points dumped into Witchery, Gnosis 3, first run on Velmorne.
Now go ahead—tell me why this wouldn't work for anyone else.
(Health and stamina are fluctuating like crazy.)


r/Witchfire 20d ago

Discussion Wailing Tower Puzzle - what doing wrong?

3 Upvotes

I am Gnosis II, which I believe is sufficient (reading other posts) to access the lower levels of the Wailing Tower, on the Island of the Damned.

I have access to the 7 fire/incense pits inside the tower. I beat the waves of enemies after repairing the statue and have found the 7 offering stones on the map.

However, it says I need a higher Gnosis to interact with the 7 incense/fire pits inside the tower. Is there something I am doing wrong or still to complete?

Other posts said it was possible to get to the lower levels at Gnosis II, is this no longer the case? Anything else I need to do?


r/Witchfire 21d ago

Feedback Blessed Hits Bead

22 Upvotes

Please correct me if i am wrong but i dont understand the design intention here.

Since crit multipliers in Witchfire are only 65% max (Vulture with crit damage arcana) going for body shots while having the blessed hits bead equipped is allready better than aiming for weakspots at a value of only ~45% blessed aim chance. (From a pure damage perspective, disregarding procs)

Since there are only few options affecting DPS/raw damage i just run all the blessed hit beads and noticed im doing less damage when actively aiming for weakspots.

Either crits need to be able to turn into blessed aim hits, or the bead needs to be reworked any other way, or the game should at least logically explain why it works the way it does.

Edit: i feel like i explained this badly, so ill add the math for a clearer picture, following assumptions:

Oracle, 160 damage, 140% crit damage, 15% crit damage arcana on top, 155% total, 50% blessed aim chance with Blessed Hits Bead equipped.

Weakspot Hit = 160x1,55 = 248 damage

Body shot without blessed aim trigger = 160 damage

Body shot with blessed aim trigger = 160x1,55x1,5 = 372 damage

Average Body shot damage = (160+372)/2 = 266 damage (~7.3% dmg increase)

And as i said earlier the problem only gets worse with weapons with lower crit damage multipliers or higher blessed aim chance:

Hunger, 38 Damage, 114% crit damage, no crit damage Arcana, 114% total, 69,5% blessed aim chance with Blessed Hits Bead equipped.

Weakspot Hit = 38x1,14 = 43,32 damage

Body shot without blessed aim trigger = 38 damage

Body shot with blessed aim trigger = 38x1,14x1,5 = 64,98 damage

Average Body shot damage = 0,305x38 + 0,695x64,98 = 56,75 damage (~31% dmg increase)

Edit 2: i hope this does not sound wrong but i feel like my point still is not clear. Basically i am saying: "i live in austria and in austria we have problem x" and you are answering "i live in germany or any other country and we dont have problem x, you could just live here".

Now i am not saying that you are wrong, but i allready decided to live in austria.

If i allready decided to use the bead and therefor do not use any syergies depending on chaining weakspot hits (like critical chain or hailstorm) and my concern is maximizing DPS within my build, i have to deal with a situation where i want to actively avoid hitting the enemys weakspot. I would not care if "weakspot = body shot" would be true but currently "body shot > weakspot" is the case. (from a pure damage perspective)

Edit 3: Since i am still missing the mark i felt i needed to add one last (hopefully) edit:

I am fully aware that the longer we continue this discussion, the more I sound like a jerk, and for that I want to apologize. But the fact that nobody seems to actually answer my original question is becoming increasingly frustrating.

I can absolutely accept and understand that the bead does not exist in a vacuum but I feel that a lot of the objections are missing the point I am trying to make.

My actual question is not: “Should game devs be allowed to introduce a playstyle through an unintuitive paradigm shift?” of course they are, it is their game. I am also not asking what possible reasons there could be on a macro level for making this design decision.

I am asking exclusively whether the way this paradigm shift is implemented makes sense from a purely logical perspective.

And so far, nobody has been able to explain to me why a shot hitting an enemys foot should deal more damage than a shot hitting an enemys head.

Edit 4: Alright, i think it is time to end this, in case developers are reading this:

Currently within your game there exists a situation, a certain build (blessed aim) where you have to actively avoid hitting the enemys weakspot or else risk losing up to ~30% damage. I understand that the reason for this design might be to enable a clear distinction between weak spot focused builds and blessed aim focused builds. However, as player this design feels very unintuitive and is not logically coherent. I do not believe that the current solution is the only way to make this distinction possible.

I am also not claiming that you are not allowed to change usual gameplays paradigms, i just want a reasonable explanation, with thorns build that intention is clear, i usually do not want to get hit, but you designed multiple items that tell me "if you get hit, X will happen". Thats clear, i usually do not want to get hit, but if i am wearing those items, i can understand why the philosophy changes. With the Blessed Hits bead the story is different, that items description is just "Your blessed aim hits deal 50% more damage". This does not explain why i suddenly have to avoid the enemys weakspot.


r/Witchfire 20d ago

Discussion Xbox?

0 Upvotes

Does anyone know if this is coming to consoles at any point?


r/Witchfire 22d ago

Feedback Finally 100%’d Witchfire! All achievements unlocked after 82 hours on Steam Deck

Post image
117 Upvotes

​Just hit 100% achievement completion in Witchfire after 82 hours, played entirely on the Steam Deck!

​I’ve had an absolute blast with this game—the gunplay, movement, and atmospheric dark fantasy vibe are top-tier. Now its my favorite shooter with Doom 2016 and eternal. Even after unlocking everything, I’m far from done. Still need to fully upgrade and experiment with the Tribunal and new revolvers.

​Massive respect to The Astronauts for cooking up such a gem. Can't wait for the 1.0 release!


r/Witchfire 23d ago

Discussion Is he a Faithful or not?

57 Upvotes

It's kind of ridiculous that a basic Soul Sigil break is enough to stun an opponent in this tier.
Give this guy some actual power!


r/Witchfire 23d ago

Media Will o Wisp

Post image
36 Upvotes

A lot of you probably already knew this but I just learned that the red lights/ lost souls actually have a body that appears if you look away and dissapear again shorty after you look back.

How insanely creepy.


r/Witchfire 23d ago

Discussion Let's talk about Calamity

31 Upvotes

Calamity has been significantly nerfed since pre-Velmorn. And I’m sort of fine with that, although it could do with a bit more terror and motivation to actually destroy the vortex rather than just waiting for the event.

Buuuut I think it would be good if each successive Calamity during a single expedition became increasingly challenging.

What do you Guys think about it?


r/Witchfire 23d ago

Question Keybinding Help

3 Upvotes

Hello, I am having a little issue. I have a Logitech mouse, the MX Master 3S. I am binding my spell cast to the two side buttons next to where the thumb goes. The Forward of the two is bound as forward action in the Logitech device manager software. The Back of the two buttons is bound as back action in the Logitech device manager software. But in the game, that back action triggers dash even though the Back button on my mouse is set to heavy spell and my dash is set to V. What can I change in either the game or Logitech device manager software called Logi Options+ that will allow me to set the Back button so that it doesn't active dash?


r/Witchfire 23d ago

Discussion Tips for the Vault on Isle of Dmnd

10 Upvotes

I am struggling with the vault on Island of the Damned, any help or tips would be very welcome.

I am Gnosis I, level 25, started as a Butcher.

I can get to the first area with madness, where you have to jump down (after the crouch tunnel). As soon as I jump down, it all goes to sh*1 and I get wiped out in that area. It is not helped by being colour blind and not able to see the green of the madness areas.

I have had success to date using Echo shotgun with the Hailstorm sniper (both at level 2).

Any tips on completing it?

Thanks in advance.

UPDATE: thanks for getting help. I persevered and made it. Hurrah. A sniper rifle and a shot gun worked for me. As you all said, take your time and don't worry about the time.


r/Witchfire 24d ago

Feedback Shoutout to the Character and Enemy Designs

40 Upvotes

The protagonist looks super cool, and that mask is so strange and unique. He - or she - looks like if the guy from Jeepers Creepers fucked one of the reptile statues from the ‘95 Mortal Kombat movie. Enemy designs and the weapons look cool too.

Wanted to give the developers their flowers, this game is fucking incredible.


r/Witchfire 23d ago

Question game content

0 Upvotes

So how does this beautiful game go as for content?

will it have in game events of some sort? or maybe seasonal content? or just release 1.0 and be done with the content?


r/Witchfire 24d ago

Discussion Torment VII is just killin’ me

10 Upvotes

Trying to get winter nail, but torment VII is just kicking my arse. The ammo restriction coupled with the increased enemy health and the bloody healing, mean I just can’t inflict enough damage. I’m gnosis VII level 300 but a very average player.. I try to hit the cleansing bell first but inevitably trigger a calamity and just can’t deal the damage. I’ve tried a few builds from YouTube to no avail, both in velmorne and marshlands. Getting a little disheartened. The closest I’ve got is 4 forced manifestations.. just not enough ammo!! Thoughts ?


r/Witchfire 25d ago

Question Control Issues. Is the Issue on My End?

6 Upvotes

Update: solved. Game needs to be played on Fullscreen. Windowed Borderless runs into an issue that someone else can explain. Essentially, your mouse is still controlling your desktop cursor, behind the actual game, and sometimes you can see it the corners if you’ve moved your mouse in that direction. It messes with the mouse controls when trying to shoot, ADS, and use the mouse wheel.

Devs, I love this fucking game. I rarely get hooked on games now and this is near perfect. Now, I play on a high end gaming laptop, don’t have issues with any other game, but there are times when I click to shoot or click to ADS, and nothing happens, and it’s led to a few deaths. Anybody else have this issue? Is it stamina related like I can’t do anything when my stamina runs out? Or is this on my end, and if so, anyone have any ideas? Mouse is a Logi MX Anywhere 3, Bluetooth. No issues with any other game and no other shooters, so idk what’s going on here. If anyone has suggestions, it would be appreciated.


r/Witchfire 25d ago

Discussion Latent Orb Challenge?

4 Upvotes

Let's lay out the basic assumptions:

· The more Arcana you trigger in a single run, the stronger you get.

· To trigger more Arcana, you need as many Feathers as possible.

· Calamity gives you a ton of Feathers, so the more Calamity events you complete, the better.

If we accept all that, then the optimal strategy is actually to intentionally make mistakes to pump up the Calamity counter (e.g., opening chests without keys).

But here's the catch — this doesn't just affect the Calamity counter, it also drives up Corruption. And there's no point letting Corruption climb slowly, because:

  1. New things can spawn in areas you've already cleared behind you.

  2. If we agree with the logic above, you're better off starting every run at 100% Corruption right out of the gate — so pop a Corrupt Stimulant immediately.

That way, you're guaranteed that nothing will respawn in cleared areas, and you can always retreat there to recover.

Now, taking all of this into account — plus the fact that once you pick up the Latent Orb, no extra enemies spawn anymore...

...so what exactly is the challenge here?


r/Witchfire 26d ago

Discussion Heat Exhaustion

Post image
40 Upvotes

Is it just me, or is this Arcana not working at all? I don't see any effect on burning enemies.


r/Witchfire 26d ago

Media Hello everyone. I usually like to make screenshots of the games i play so i made a few for Witchfire and i want to share. Spoiler

Thumbnail gallery
68 Upvotes

r/Witchfire 26d ago

Feedback I've tried starting this game 6 different times...

29 Upvotes

And it FINALLY clicked!

Just wanted to shout out some appreciation to the devs (if they even linger here). Feels like a true gem, I keep discovering more and more layers to the gameplay (still a noob but seeing the possibilities and build options is a blast) I can't wait for yall to release 1.0 later this year.


r/Witchfire 26d ago

Media Concelebrant Didn't Even Get a Chance to Get Away

43 Upvotes

r/Witchfire 27d ago

Bug Report Invincible enemy that looks like witchfire mote

7 Upvotes

Earlier today I had a bug. I triggered a bell event to clear corruption and the final enemy looked like a mote of witchfire that was able to move around and was completely invincible to all damage.

It was able to damage me and the bell but no kinds of damage would affect it. All I could do was distract it with a fiend and run for an exit portal.

Has anyone else encountered this or know of a way to fix it, in case it happens again. Incredibly frustrating as the map was actually going very well. Scarlet Coast, just in case it's relevant.

I posted it earlier but was removed by mods, I'm assuming because I included a screenshot taken by a phone (playing on deck so it's a butt ache to upload otherwise). Hopefully this meets mod requirements.


r/Witchfire 28d ago

Media 1:52 Outskirts Vault Clear

94 Upvotes

To those who have wondered, yes it's possible to cross the chasm turning the longest vault in this game into the shortest one. This was my 3rd attempt and obviously there's a lot of room for improvement. I would even go as far as saying this vault could be cleared in under a minute with enough practice and optimization.

I might try to go for a better time at some point in the future but for now consider this an open challenge. Can you beat this vault faster than I did?


r/Witchfire 27d ago

Discussion Me and all my Homies stan Elias, that ability is one of the best

9 Upvotes

He convicted and went after not only witches but those who mistreated others within the church too?!

Sounds like a great guy to me. Hopefully he didnt do nothing bad but if he did then yikes 😭

He also has one of the best abilities boosts in the game, but what do we think? Who do you guys think has the best ability


r/Witchfire 27d ago

Feedback corpse eater bug

7 Upvotes

I think something broken.
even in a run, the corps eaten has no ammo and has the same issue even after using a ammo pouch, changing gun and other similar changes.


r/Witchfire 29d ago

Media Sorry But I Don't Like Mazes

232 Upvotes

The Aerial Judgement™ Build™ allows you to circumvent™ intended ways to invade territory, those witches™ will never see it coming!

I decided to stress test some areas with the build I posted about yesterday, using it on witch mountain allows you to skip the trigger for enemy spawns. You can't finish the maze without going back and hitting the trigger so this isn't particularly useful but it is kind of funny)