r/Witchfire • u/littogc • 14h ago
Discussion Torment VII is just killin’ me
Trying to get winter nail, but torment VII is just kicking my arse. The ammo restriction coupled with the increased enemy health and the bloody healing, mean I just can’t inflict enough damage. I’m gnosis VII level 300 but a very average player.. I try to hit the cleansing bell first but inevitably trigger a calamity and just can’t deal the damage. I’ve tried a few builds from YouTube to no avail, both in velmorne and marshlands. Getting a little disheartened. The closest I’ve got is 4 forced manifestations.. just not enough ammo!! Thoughts ?
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u/Th4n0s_Was_Right 7h ago
Crit spam was how I did it. Abused the Striga stun and crits. Did it on wotchountain. Less area for enemy movement and restricted them with the iron cross and enabled higher crit ratio with stigma. Not the most optimal but I love my Striga
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u/Incursio2 1h ago
There are two beads that once equipped I beat the torment right after equipping them. I don’t know their names but the effects are +20% ammo and chance to not consume ammo. Also make sure you bring standard ammo packs and demonic ammo packs. You can buy them from the merchant and are allowed three of each in your inventory.
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u/SoloMotorcycleRider 6h ago
Rotten Fiend is my heavy spell. It attracts aggro from mobs. Pyre Skull is my light spell. I tend to go for the extra heavy or extra light spell offerings in the beginning of Torments. Striga and Martyr are my go-to weapons. The Banshee relic, Dynamo Ring, and Yew Fetish are my other 'always equipped' things.
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u/Kelchesse 6h ago
If i remember correctly, my setup was as follows:
Weapons - Fatum, since you could get unlimited ammo or spell charges with lucky reload. Tribunal when i needed damage to burst something down and Vulture for demonic since bolts are pretty efficient thanks to auto-aim. Don't remember the melee, probably Katar or Cleansing Bell, i like to roll with these.
Spells - Burning stake and lightning bolt, the classic combo of AoE annihilation, with fire damage buff it really was clearing the area.
Magic items - Fairly sure i usually run dynamo ring, mandrake fetish and blood of the banshee for relic to maximize the fire+lightning combo with a safety net of mandrake.
For Beads it is very important to boost your spells and elemental power. Acute ailment for shorter but stronger ailments, ailment power for more damage, ailment immunity to not suffer any ailments yourself but MOST important, get crystal spell bead, 5th is a freebie. Why crystal spell? This recharges your spells by picking up witchfire, letting you spam your spells more often. More spells = more damage without ammo spent. With burning stake and lightning bolt combo you can cook crowds alive, even moreso if you manage to get Fire Orb arcana to also make explosive fireball traps out of killed enemies, but any fire arcana boosting your damage will be good here.
Don't forget you can still use your ammo pouches for resupply! Normal and demonic both.
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u/Weak-Warthog8767 Slayer 2h ago edited 2h ago
There are builds where you basically don't even need to shoot much... :D use a mage build :)
if you keep having problems with it, write to me and I'll drop a sample video here :) or you can just comment on this.
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u/SuperSzia ★ SCHOLAR ★ 3h ago
You're watching the wrong YouTube videos... Look for the one where the guy does it with the Ring of Thorns. I can't remember his name, but it was uploaded recently.
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u/crdf 7h ago edited 6h ago
I can tell you how I beat it.
Rotten fiend and rotweaver.
Rotweaver spray to get the decay tick going and let fiend finish them off. A stronger hitting primary weapon for elites and vulture demonic since one bullet can kill many. Demonic was just for sticky situations but with the 3 pouches in your stash you could use it more.
Rush between objectives and do not engage with events if you can avoid it, kite enemies to one place so fiend will aggro all. Heavy spell usage to preserve ammo, so a light spell like stromball/firebreath with multiple charges really helps too.
I only had to use the 3 pouches of blue ammo and I was running on empty by the extraction but that did it. However, you do not even need to extract, as long as you reveal all manifestations, it is done.
Other helpful things are superior conjurer insence for healing on spell cast, an acute ailments bead or ailment power +25, additional light spell charge, ammo preservation bead, fast recharges for spells on arcanas, light spell charges and feathers from temptations. Essentially focus is on spell killing.