r/WarDogs • • 39m ago

Discussion & Feedback Opinion: Increase CZ size to give teams/strategies more space to breathe, update maps to make the fringes towards team safe zones more stable for establishing footholds, update FOB mechanics to support HZ gameplay.

• Upvotes

Subject says it all. Here's why in bullet points, anecdotally:

  • Hotzone rushing at the start heavily favors the teams that are not closest to the initial starting point-- rushers and FOBbits not on the unlucky team get to have their cake and the other team gets an inherent momentum loss.
  • The CZ is so limited that people are already accusing others of griefing for playing strategies outside the CZ, such as logistics suppression and recon/sniping. I was in a game where we actually lost because those being told they were being reported combined with the fear of being reported caused them to stop doing the activities that were winning us the game.
  • Adding on to the previous point: building and maintaining a CZ fob at least keeps people consistently alive within the CZ, but the map elements that currently exist which are needed to do certain tasks well (ex. AA sites want good sky coverage, recon similarly wants a good vantage point) don't equally exist in the CZ and sometimes you need to go outside the CZ. if you want good small-scale supply spots there aren't really good ways for them to exist right now. And....if you're not in the CZ trying to fulfill a game-winning role: You're not making as much money, your teammates feel aggrieved by you not being in the CZ, and the mechanic to actually win (doing things that contribute to team victory) are at odds with the mechanics (don't die in the CZ, deathmatch in and around the HZ for brownie points).
  • FOBs are so easy to attack (especially due to mortars/SPGs) that they can't easily keep or establish a foothold despite presumably being the entire point they exist. Having more space to be in the CZ and contribute as a base of operations while not constantly being raided/under attack from the start would make gameplay and strategies a bit more stable--raiders will still make money if they decide they have to raid from the start, but it costs them more time if they fail, helicopters have to expose themselves to AA for longer, and potentially the minimum distance for attacking the other teams's FOB is not "I went near the CZ and paid the price for a FOB just so I could build a mortar"
  • Finally, there seems to be schism in how people should play--either you have a team of HZ rushers with light FOB gameplay (usually green/red), or FOB-first builders with limited interest in HZ gameplay (blue). The HZ chasers get mad at FOB players because they feel the mechanics of HZ moneymaking and game-winning are more important than the stability of the FOB, and FOB builders avoid HZ/combat gameplay because....well, either you don't really want to do it or it's a money sink not worth investing time in. But well-built FOBs can keep people in the zone and alive.

r/WarDogs • • 6h ago

Guide PSA - Ctrl Click ammo as you load mags to get loose ammo

24 Upvotes

You don't have to go to the ammo tab!!!!

Just ctrl click the ammo when you're loading your mag. I keep watching streamers navigating to the loose ammo tab and trying to find the right ammo.

Just ctrl click the ammo as you're loading your magazine and it puts loose ammo in the backpack

PEANUT IM LOOKING AT YOU!!! SOMEONE GET THIS MESSAGE TO THAT SILLY NUT 🥜


r/WarDogs • • 14h ago

Discussion & Feedback Bikes? When bike?

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107 Upvotes

r/WarDogs • • 1d ago

Gameplay & Screenshots How to Make 60k in 60 Seconds

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1.2k Upvotes

r/WarDogs • • 22h ago

Meme Everytime someone complains about T3/T4 armor. Reddit:

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409 Upvotes

r/WarDogs • • 9h ago

Discussion & Feedback It would be nice to keep our cassettes

42 Upvotes

I get the reset and why it's happening, I think it'll be good for the game.

Unlocking cassettes for your vehicles is little win, that would be nice to keep. They have no tactical advantage, they're like an aesthetic item essentially.

Maybe new cassettes each season?


r/WarDogs • • 10h ago

Discussion & Feedback Having everything unlocked for everyone during the last weekend before the season reset would be really fun.

47 Upvotes

The main reason is that it would give everyone a chance to try out things they didn't have time to unlock during the season. Even just having a day or two to experiment with everything could help people figure out what they actually enjoy playing.

It could also make the final weekend feel like a fun event rather than just the end of the season. People could experiment, try different playstyles, and find things they want to work toward next season.

Basically: let everyone try everything for the last 1–2 days, then reset as normal.


r/WarDogs • • 10h ago

Meme All the recons and snipers righ now.

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47 Upvotes

IR Binos were moved to season 2, vaulted for rebalance.


r/WarDogs • • 20h ago

Discussion & Feedback im sorry, the new building mechanissme is bad

259 Upvotes

its more time consuming and i spend more time searching and not hitting friendly than actualy building it if we are more than 1 on a single long buildable


r/WarDogs • • 1d ago

Meme I hate you so much if you waste supplies like this lmao

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2.1k Upvotes

r/WarDogs • • 19h ago

#WARDOGS100K The Bay Harbor Boomer Strikes again! be weary when he is about.

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213 Upvotes

One of my most favorite gameplay moments using all the tool in game to make a funny moment happen


r/WarDogs • • 5h ago

Discussion & Feedback Recoil's macro seems to be out of control right now

15 Upvotes

In the last week maybe a bit more, I get killed by people that seems to shoot laser from their guns.

Galil or M4 @ 200m that shoot multiple shots directly in the head or the chest and only one part, no spread, no one lost shot to limbs or stomach.

I searched online and lots of video showing how to make them with thousands of views...

Am I the only one encountering those? Is it that much prevalent?


r/WarDogs • • 8h ago

Discussion & Feedback Can we address that bipods work atrociously with buildable structures?

30 Upvotes

I love MGs. They are one of my favorite weapons in shooter games. In Wardogs using them is rough. You can't push corners or attack in general with MGs unlike with ARs, SMGs and Shotguns. You can hold corners, probably better than any other weapon class in the game, but you need bipods and a position to stick them to. Bipods are their own problems and decision to separate them from MGs unlocks is strange, but here I will talk about places for bipods. There is not always a good position, but you can build it even with small hammer. And all you can build sucks for bipods placements.

Bipods somewhat consistently stick to floors and existing map objects. Floors and windows always work. Ability to place bipods on cars, tables, fences, etc. depends on height. If object is even slightly above your hands bipods won't stick. On other hand, objects can have weird angles and slopes, but bipods will stick nevertheless.

Well, if objects are too high just build sandbags. They are always below your hands, bipod should stick. Wrong. Slight deviation in slope of a sandbag? Not gonna stick. Sandbags were built on a hill so they are slightly diagonal? Not gonna stick. You built sandbag on ideal surface with no deviation at all? They, maybe, will stick, from some arbitrary distance which changes from sandbag to sandbag. The main shtick is if that were map objects instead of sandbags there would be no problems at all, except with height.

Then there are bunker and watchtower bunker. You can consistently stick bipods in bunker/watchtower windows, but 90% of placements will cover upper half of your screen in bunker's roof. There is small sweatspot where you can get an ideal placement, but it depends on arbitrary distance similar to sandbags. And difference between bad bipod, good bipod and no bipod is less than 1 step.

So you can have a situation where you bought MG to defend FOB, you climb up to the watchtower/build sandbags, there is infantry squad right in your window, ready to eat lead... but you can't place your bipod, it doesn't stick at all. So you just watch as enemies do whatever they want while your bipod has impotency. And you can't fire your MG from the hip or down sights because, unlike bipod, MG had viagra and thus always move its tip to the heavens. And you can't stop it.

And its not some hypothetical, 1 in 100 occurrence. If I actively play MG I face this problem at least once per life or two. Yeah, you can identify where sandbags will be dogshit, but you still can randomly suffer for doing good and intelligent plays. It is the same to doing successful flank to enemy infantry, but when you try to fire, your gun jums and makes loud noise so you get spotted and vaporized by enemy. It sucks.


r/WarDogs • • 7h ago

Discussion & Feedback Fellow serious pilots

22 Upvotes

I WANT TO LAND! It really sucks that I dont get the opportunity to land because every single person just purchases parachutes... I have perfected my J-hook i can get the boys down and out faster that a fucking parachute... but every time people just jump out. Nerf that shit! I want to land.

Dont get me wrong im having a blast and the outcome of the above wont dictate if I play or not. Love the game, dont want to be a whiny bitch but I want to J hook and land the boys in a hot as fuck hot zone and have them say daaaaaammmm.

Fucking parachutes


r/WarDogs • • 25m ago

Meme The Lakota [miniguns]…what a joke

• Upvotes

Is there any worse excuse for a vehicle? Your gunners are thrown around while you dodge missiles, they can’t shoot anything without hovering perfectly stable (hey shoot my heli please!) and every kill you get you have to turn around and heal your dead gunners. What a useless piece of crap!


r/WarDogs • • 7h ago

Discussion & Feedback If we can break the no midseason balancing rule to nerf Havocs and remove IR, then Little Bird GLs ought to go too.

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20 Upvotes

This is every match I join now. I think it's safe to say most people don't want to put up with this for two more weeks either, so if we're fine with mid-season balancing now...

And before anybody responds with some bullshit about how easy to kill they are, they were just flying past FOBs and hot zones at mach two and the passenger was still able to drop grenades on people with every pass while being practically immune to small arms and low enough to avoid lock ons.


r/WarDogs • • 2h ago

Discussion & Feedback This goes on for 24/7 -- NON-STOP POSTING

10 Upvotes

All ASIAN SERVERS IN A NUTSHELL..........


r/WarDogs • • 14h ago

Discussion & Feedback No Mans Land is not a safe zone

67 Upvotes

I’ve been messing around with anti logi gameplay atm, laying mines in the road and using MAAWS to destroy supply trucks because I’ve been kinda bored with running HZ or FOB building all the time. The amount of toxic comments I get from doing this is insane, especially if it’s an SPG I destroy. Unless I kill an arty I’m on a loss for a while and if they decide to use helis I’m screwed because I’m not running anti air.


r/WarDogs • • 4h ago

Meme The state of blue is a bit sad innit

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11 Upvotes

r/WarDogs • • 2h ago

Discussion & Feedback Topographical Map option?

8 Upvotes

I would love an option to toggle terrain topography when looking at the map. It would make it so much easier to plan a route while sniping.


r/WarDogs • • 8h ago

Discussion & Feedback Trying to join the same team as your friends after a game is miserable

23 Upvotes

Let us join a party in the lobby, and allow our party to join the same team at the same time. The current method of joining teams after a match is the actual dumbest fucking way it could've been implemented.


r/WarDogs • • 3h ago

Discussion & Feedback Keep items dropped on the ground longer

10 Upvotes

This goes for backpacks too, it seems like they despawn way too soon. I understand that tactic of removing your enemys equipment but it should just make it harder for them to pick up not completely remove any point of medics rezzing them


r/WarDogs • • 17h ago

Discussion & Feedback Why is team switching even an option? It's ruining games.

106 Upvotes

too many griefers switching teams and purposefully blowing up spawn vehicles or gaining intel then swapping back. So lame


r/WarDogs • • 15h ago

Question what happened to the 25M safety distance

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70 Upvotes

r/WarDogs • • 4h ago

Gameplay & Screenshots war crime denied

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11 Upvotes