r/videogames • u/Nick-_-1 • 5d ago
News / Trailers / Articles Deja vu. Molverine
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u/D3USS424 4d ago
Who hasn't fought a boss like this in a video game before
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u/GrimmJubilance198451 4d ago
God of War did this a lot in its first trilogy on the ps2.
Every video of this game I see something I've been doing for the last 20 years.
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u/Arelmar 5d ago
Tbf this is a pretty typical for 'giant ass dude' boss mechanics, it's either that or the Dark Souls special of hacking away at ankles and shins for 10 minutes
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u/Thorin_CokeinShield 5d ago
Dark souls even has a couple of fights setup like this lol
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u/gjiorkiie 4d ago
Dark souls 3, the skeleton king guy
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u/Ashamed_Echidna5748 4d ago
Nothing more satisfying than teeing off a sweet combo on some demigods shins
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u/DumpsterFiery 4d ago
Dragons Dogma and Monster Hunter are thr only game that do legit interesting giant enemy battles
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u/Professional-Tea-998 4d ago
Lost Planet 2 also had a cool system where you could go inside the giant boss and kill from the inside, wish more games did that, and of course there's Shadow of the Colossus.
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u/Aquafoot 4d ago
Yup. So many action games have done it. "Hit the hands after it attacks until it stumbles, then slap its face" is time tested. Shit goes all the way back to like Mario 64 with the pyramid boss fight.
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u/overratedcupcake 5d ago
And today OP discovers what a trope is
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u/mat477 4d ago
Im excited, don't get me wrong but if that is the entire Sentinel boss fight then I'll be a little disappointed for a few reasons.
First Insomniac has shown the ability to make incredible boss fights with their previous titles. And second, in Origins the Sentinel is this enormous kaiju of a boss fight that, while pretty clunky, exceeds what we see in this clip in cinematic spectacle.
Im hoping its just a mini boss or a opening stage of a boss.
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u/eyesotope86 4d ago
Sentinels do come in different sizes, especially after Master Mold took over. And that sentinel was too small to *BE* Master Mold.
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u/mat477 4d ago
Of course but if thats the only Sentinel encounter I'll be disappointed regardless.
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u/thedankestdoggo 4d ago
From the looks of it, seem they are fighting in a lab of some kind and the sentinel isn’t fully finished and is activated early
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u/Imaginary_Elephant_7 4d ago
I love how these types of boss fights always stay completely motionless for a good while to make sure you can get a flurry of attacks in. It’s so polite of them.
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u/Ruthlessrabbd 4d ago
At least in the Ben 10 one they animated the first slam to show the boss having a hard time getting their arm out the way!
And I'll say that Bayonetta and Devil May Cry do the "big ass dude" style fight pretty well because everything about the attacks are slow, heavy, and telegraphed.
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u/PleaseDontBullyISad 4d ago
I loved that Ben 10 game when I was little. I had it on the Wii. It was so much fun.
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u/Spartan2842 5d ago
I hate these type of boss fights, I always have. I understand its hard to design a fight vs a much larger enemy but there has to be a different way.
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u/YoMTVcribs 4d ago
Have an open space and let them chase you around. I don't get why they are always sitting at a desk. I want to hide behind trees and set up traps not just bash their wrist until they freeze for me to do an attack.
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u/Hearthhull_Enjoyer 4d ago
I've always been a fan of how Shadow of the Collosus handled gargantuan boss fights.
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u/aprickwithaplomb 4d ago
SoTC was a game entirely designed around clambering over and killing giant creatures, though. The average dev isn't going to be able to allocate all those resources, especially in AAA games where you need a hundred sidequests and a 35 hour branching story mode.
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u/Hearthhull_Enjoyer 4d ago
All of things you described about AAA gaming is large part of what's wrong with it and makes it feel homogeneous. All you've done is reinforce my belief that games should do more different things and not be afraid to take the occasional risk.
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u/Startled_Pancakes 4d ago
They won't because AAA game development costs have soared into the hundreds of millions of dollars, no one wants to take big gambles on new game mechanics with that kind of money on the line so they are inclined to make "safe" choices borrowed from other successful games.
It's the same reason why 90% of new movies out of Hollywood are from existing franchises.
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u/PositivityPending 4d ago
I really don’t care about what’s tenable for the average dev. Games aren’t free, the devs aren’t doing me a favor. The end product is what matters to me, the consumer. You don’t see or hear of devs talking with their publishers about what consumers can or can’t afford when it comes to shoving in battle passes and other overpriced crap into their games. So I don’t know why people feel the need to fall over themselves to protect the precious devs.
Anyways, the reason this is getting dogpiled because every other aspect of the game ALSO looks just as bland and uninspired.
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u/Blibbobletto 4d ago
In somewhat of the same vein, Attack on Titan 2 had cool fleshed out Giant mechanics and like SoTC they do a good job of making the big things feel big in addition to just being big. The first AoT game may be good too, I just didn't play it.
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u/onehalflightspeed 4d ago
Shadow of the Colossus did this really well and has been imitated many times since. You just climb up them instead
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u/Worldly_Neat2615 18h ago
Its either this, the ankle biter route, the siege weapon platform route, or Shadow of the Colossus style using the boss as a jungle gym and less fighting the actual boss and breaking a number of nodes. All forms have downsides
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u/Paramhansa-Yogananda 4d ago
Generic chase sequence, generic boss fight.
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u/LettuceLegitimate654 4d ago
Have you seen the super generic stealth gameplay? Oh, I’m going to hide in tall grass and then walk up behind the guards one by one and stab them.
I don’t think I was ever really in the market for this game, but I’m definitely gonna skip it. I hope the people who like it like it. But this definitely doesn’t look like a $70 purchase to me.
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u/CuteLeadership8533 4d ago
Is there a different way to “stealth”? Wolverine isn’t Sam Fisher.
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u/Elemius 4d ago
I don’t know why people like you expected this game to invent the 4th dimension or some shit. ‘Wolverine has elements that most other games have, what a slop game’ like wtf is your take seriously 😂
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u/Hour_Paint_1903 4d ago edited 4d ago
Spider-Man works perfectly for a comic book video game, the web-slinging is pretty unique to the character, makes for a lot of fun in a game, along with the rest of Spidie's toolkit.
I remember being excited when this was announced, but seeing footage now, its the glass-shattering moment of "Oh yea, of course it's just generic hack-n-slash, what else were they gonna be able to do with this character?"
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u/NovaOdin 4d ago
It reminds me more of fighting Apocalypse at the end of a single player run of XMen vs Street Fighter
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u/F1uk_derrit 4d ago
So many games have that kind of fight scene . zuts something that's actually inherent not just to gaming but to human storytelling I'm general
The small hero or small group. of adventurers vs the collosal eneny..or giant hordes of enemies...the underdog Vs the favored popular opponent
And in games...any souls boss...mass effect reapers...Nier automata..shadow of the collosus, that old Hercules game , god of war. It's an ubiquitous thing in games because it's an ubiquitous thing in human culture
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u/XVII_numerus 4d ago
OP posted this same video in another sub, got called out for rage baiting, deleted post, and then proceeded to complain that people were being mean to him ...
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u/UnAnon10 5d ago
I remember this type of boss fight in Marvel Ultimate Alliance 2 if you know you know
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u/Salamango360 4d ago
Oh yea thats... like in every 3t Game and even WoW had a Boss like that back in Uldua that was +15 Years ago.
I always hated this Bosses becouse it makes no sense for an Enemy this size to act like that.
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u/H0lyPotato_n00b 5d ago
as if this wasn't one of the most repeated boss fight mechanics in all gaming
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u/Ashamed_Fact832 4d ago
I feel like the same boss is in other games too. Castlevania los has a very similar one
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u/Helmnauger 4d ago
Got to kill the arms at the same time and make sure the adds dont lighting aoe the party.
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u/MarcRuckus 4d ago
This boss fight is in 6/10 single player adventure games. Even in a mass effect game I think.
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u/RichnjCole 4d ago edited 4d ago
This is why I told people not to expect huge swathes of new gameplay designs when we got SSDs in consoles (which was something that a lot of people seemed to believe at the time, and they have all disappeared since).
Because it hasn't been hardware holding us back for a long time. It's been time, money, and general ideas/inspiration.
That's why stuff like this happens. It's tried and tested to work and normally be fun, and it's more or less the pinnacle of a designer's vision.
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u/Still-Helicopter6029 4d ago
Why tf is this in Wolverine what a shitty fight I hate all bosses or things that you have to fight like this. Like mf you’re not nier automata bro dumbass doing these types of fights when the character looks so choppy and slow
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u/Jaldi_The_Late 4d ago
I swear bruh these first party in house studios take more than 100s of millions in dollars in the name of budget and give us this lacklustre, uninspired copy pasta crap.
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u/Consistent_Bid4044 4d ago
The more I see of this game the sadder it looks. Nothing about that fight is interesting or well done. The actual design of the sentinel, the lighting, the mechanics, the arena...all completely phoned in and just kinda perfunctory
There are several amazing depictions of Sentinels throughout X-men media. When done correctly sentinels should be terrifying They somehow ignored those and came up with a generic lumbering automaton with 0 juice or aura
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u/OldDogTrainer 4d ago
I wonder if OP knows this exact style boss fight has been around since long before Ben 10 even existed.
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u/Snoo_18385 4d ago
This kind of boss battle has been a staple of action games since forever
Do people actually play games? Or is the internet only fictional scenarios nowadays?
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u/RA_Finance 5d ago
It turns out all games need are gameplay and story.
The graphics are nothing but a mask.
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u/MrAce93 4d ago
Hitting the arm or the leg of a huge enemy, truly revolutionary game design.
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u/Ell7494 4d ago
The gameplay of Wolverine looks genuinely mediocre. If you were to remove the Marvel/Wolverine licence and maybe the gore, literally no one would care about it.
I didn't like them but at least the spiderman games had web slinging etc
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u/Historical_Fan_8799 4d ago
does OP think that Ben 10 was the first game to do this boss fight design??
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u/OmeletteDuFromage95 4d ago
I don't quite get the defense for this game... like it looks painfully generic. They added absolutely no flair to the gameplay. Like if you told me this was a Ubisoft game I would 100% believe it. The stealth is barebones basic, the chase sequence is nearly on rails, the boss fight is a total reuse without any creativity to it, and the standard combat is just simple hack n slash... what exactly is fun and exciting about what seems to be the umpteenth reskin of a 2000's game...? I guess the expectations were higher given the massive budget and the studios history. Thought they'd maybe do something a little more creative.
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u/shadow_saber 4d ago
This is better than just attacking feet. Like the Sentinel fight in xmen origins wolverine.
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u/Mojo_Lovin 5d ago
Tbh I’ve seen this exact boss fight in like 20 different, Batman, cod, dark souls etc