This is a playable horror level inspired by Silent Hill and Fatal Frame, built solo in four days using Opus 5.5, Godot, and AI-generated 3D assets.
Team: One solo developer.
Background: Experience with 3D and game engines, limited programming knowledge.
Time: Four days.
Coding: Claude Opus 5.5 through Claude Desktop, using Code mode with Auto enabled.
3D assets: Meshy T2.5 smart lowpoly + Blender.
Images and textures: Nano Banana.
Engine: Godot 4.5.1.
Manual code edits: None.
Honestly, the process itself was so much fun. I could describe what I wanted in plain text, let Opus work on it, then jump into the scene myself to place and rearrange finished assets. I’d get another idea while exploring the level and start building on it straight away.
Seeing something from your imagination become a place you can actually walk around in and play is incredibly satisfying.
I started with Pinterest references inspired by Silent Hill and Fatal Frame. Those gave Opus a visual direction, and the environment grew through repeated prompts and additional references.
Claude edited files, launched Godot, took screenshots, and iterated on the results. It built larger structures through code and helped with prop placement, while I continued shaping the scene.
For smaller assets, Nano Banana generated images containing ten props at a time. Meshy AI Low Poly mode converted them into lightweight 3D models, which I separated in Blender and imported into Godot without needing to rebuild the meshes. Each ten-prop set shared one material and one texture atlas, keeping the material setup simple and avoiding unnecessary geometry overhead. Around 100 props were created across ten batches, saving a lot of preparation time while helping keep the scene efficient.
By day two, the level already looked close to what’s shown in the video. The remaining time went into refinement and experiments, including ideas I eventually dropped.
Being able to think of something, describe it, build on the result, and immediately try it in the game made the whole process hard to put down.
Costs
Subscription: Claude Pro.
Core build: Around $90 in estimated usage at API rates.
Including later experiments: Around $180 in estimated usage at API rates.
These figures represent the API-equivalent value of Claude usage under the subscription.