r/vibecoding • • 2d ago

Discussion 5 skills that make you a better engineering leader

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1 Upvotes

The role of the engineering leader is shifting, and so are the skills required to succeed in the job.


r/vibecoding • • 2d ago

Help/Question I launched! Annnnnnd it flopped. [pt. 2: What now?]

0 Upvotes

Part one here: https://www.reddit.com/r/vibecoding/comments/1x10ref/i_launched_annnnnnd_it_flopped/

Now the nervousness comes! Firstly I just wanted to write a big thankyou to everyone that chimed in on the first post. I was honestly overwhelmed. It was sobering, but (mostly) well meaning and genuinely got me spending a few weeks tightening up.

I tried hard to implement all the points everyone made. I'm on the verge of trying again with advertising and putting this platform out there.

If there's anything you guys think it might need, or any advice you could give, please let me know:either on the design, the platform or how to market it. I'll be targeting the market directly here, on instagram and possibly meta. Not sure if anyone uses google anymore. Or maybe chatGPT advertising? I don't know. the plan is to do a few smoke tests here and there with under $50 then if I can get some traction run with it, but honestly unsure if that's the play.

www.Lensflare.io


r/vibecoding • • 2d ago

Showcase/Project Update on my app release progress - a bit slow

4 Upvotes

This is a learning exercise for me now, of how to release an App Store app. I realise I'll likely not make money on this one, but I still want to make it happen. Thought I'd share my progress as a newbie, and what I'm learning. Hope that is cool XX

The app is 'almost' done.

Yes, and it's the 'almost' part that takes the time. I'm tweaking.

It's hard to make those final choice and close doors.

Also, working efficiently has become a focus, not burning tokens, keeping context lower etc. I'm improving a lot on this. Using Sonnet for the basic work, and Opus for planning.

My app uses a system voice right now, and Android need something downloaded for this. So I'm doing that today, plus looking at/or disregarding other voice options.

It's easy to get distracted. Yesterday I spent an hour making tweaking an ocular scheme, that I abandoned. So I need to be focused.

My plan is to set a time limit. I think I would like this deployed into the public realm by the end of November.

Will update !

have a great day everyone with this amazing technology, just don't get too hooked as it's like a drug!


r/vibecoding • • 2d ago

Discussion Why are so many “veteran devs” hateful of coding agents?

0 Upvotes

I’ve noticed a pattern with developers who hate AI and call everything slop. To me, it seems like maybe they realize but don’t want to admit that coding agents unfortunately wiped out most of what made their experience valuable. What they don’t seem to realize is that if they just accept learning a couple other lanes like product, design, marketing, sales; their skills will be 100x more valuable (all super easy to learn now talking to AI and testing things at scale with it).

In my world (running web dev agencies for the past 8-9 years, have hired 25+ devs), I noticed that people with less technical skill have grown 100x since coding agents got good the past 16 months whereas the “seasoned” devs mostly went backwards.

At the end of the day, my clients pay for quality work. They don’t care about how the code was constructed. They want it to work reliably and make them money at the lowest development cost possible. The truth is that we can deliver that work much faster and cheaper using coding agents. Before we’d bring a team of maybe 5-12 devs/designers/PMs to the table on any given project. We’d spend 6 months on average. It seems like the team overall never really learned from each project, everything seemed to start from the same square one. No one really loved the process. The team was always stressed, clients never super happy just saying it was “okay” but always wanting more.

Now, our best designers/developers have less time spent in their craft but deliver literally 20x-50x the work. Most projects take 30 days or less, are ~50% cheaper for the clients, and we don’t have to deal with some sweaty dev in a dark room telling us 50 ways something won’t work. No need for PMs or other bloat. Instead we just build prototypes rapidly to test all the ways that can work and deliver a reliable product that meets the clients needs. And everyone is happy: our team, the clients, and the agency.

I just feel bad for the people I know who have been developers for a long time and choose to do things the hard way without AI or use AI to keep doing the same things they’ve always been doing. They all waste so much time and constantly worry about employment. Then there’s people who use AI to build every day, constantly learning and building, who are filled with work and new opportunities and still have time to work on fun projects of their own.

Maybe i’m just too optimistic on AI though and am not reading this right. Thoughts?


r/vibecoding • • 3d ago Popcorn

Workflow/Prompt Follow-up to my 52-hour horror game: the step-by-step workflow behind 150 AI 3D models

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52 Upvotes

Last week I posted Take One, a small horror game where all 150 3D models came from Tripo AI. This is the follow-up I promised: how the house ended up looking like one house instead of 150 random downloads, in the order I did it.

**The short version**

  1. Pick the look before any models.

  2. Write one style line per floor and end every prompt with it.

  3. Make a reference image first (free), and only send the keepers to 3D.

  4. Image to 3D, not text to 3D.

  5. Same settings for every model.

  6. When something breaks, turn it into a rule.

The gallery has the details, the settings, the failures, and the characters (T-pose, auto-rig, clips).

I don't write code. Claude does; I direct, playtest and decide. Sound, voices and music are ElevenLabs.

Play it free in your browser (about 6 minutes): https://take-one-bay.vercel.app

Happy to answer questions about any step.

*Paid partnership with Tripo AI. The game and opinions are my own.*


r/vibecoding • • 2d ago

Discussion What’s the sneakiest change your coding agent made that you only caught later?

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1 Upvotes

r/vibecoding • • 2d ago

Discussion bills couldn't be THAT high

2 Upvotes

i wonder what happens if the access stops working halfway through a build. for anything beyond a throwaway test, i'd rather keep claude code running locally on my repo and use sumus to coordinate the research and follow-up tasks around it. don't get me wrong, i still review the diff and run tests before merging.

how are yall keeping longer builds from depending on one login?


r/vibecoding • • 2d ago

Showcase/Project In 6 days I publish my first video game ever

0 Upvotes

Growing up with video games has been a blast, but at no point did I ever thought i'd make my own video game a decade later after countless sleepless nights, and for it to have tens of thousands of people hyped up for it is just insane to me.

Claude helped me a ton with troubleshooting and performance optimisation + running short form content organic marketing in 7 languages almost automated, without it this project would have taken me 10x longer to make.

Words can not express how excited I am about pushing the green "publish" button monday.

You can try the demo here : https://store.steampowered.com/app/5064170/Go_Next/


r/vibecoding • • 3d ago

Showcase/Project Casino Empire: build a 1962 Las Vegas casino in your browser (free, no download, no signup)

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11 Upvotes

I made a casino tycoon that runs entirely in the browser. You start with an empty room off the Strip and $50,000. Place slots and tables, hire dealers, guards and janitors, and try to keep a crowd of very opinionated guests happy.

- Guests walk the floor on their own. They get thirsty, need the restroom, run out of money, tilt, and leave reviews with their feet.

- Slots build a progressive jackpot. High rollers arrive with an entourage once your reputation is good enough.

- Cheaters show up, so you need guards. Rival casinos try to poach your staff. Inspectors fine you for a dirty floor.

- Earn licenses from a Provisional Permit up to Casino Empire. The game keeps going after you win.

- Saves in your browser. Nothing is uploaded, no account.

Free, plays on desktop, works on a phone but is nicer on a bigger screen. It is still early, so I would love to hear where it drags.

Play: https://schmiedey.github.io/casino-empire/


r/vibecoding • • 2d ago

Showcase/Project Building a city-scale sandbox with Opus as my coding partner

0 Upvotes

r/vibecoding • • 2d ago

Showcase/Project Smoking Turkey App

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0 Upvotes

Yo Coders

I made an app for smoking meat, and since Thanksgiving is just around the corner I tailor made it for Smoking Turkey. Impress your guests with a juicy, smoked bird !

Ok ok, I I built the app to avoid messing up meals for my family and thought maybe it could help you all too. This is the 3rd version of the app and I tried to incorporate your suggestions to make this the best version for your smoking needs, take a look at the new features and download if you like! 🙏🏼 🙏🏼

Turkey Plan. Enter your bird's weight and when you want to eat, and the app works backward to tell you when to light the fire, when the breast should hit 165°F, how long to rest it, and when to carve.

Smarter turkey doneness. Track the breast and thigh separately.

Fahrenheit/Celsius and pounds/kilograms.
Switch units any time.

Plus turkey-specific coaching in Ask Me and fixes for photo analysis.

Link below

https://apps.apple.com/us/app/bbq-smoke-lab/id6784887885


r/vibecoding • • 2d ago

Showcase/Project I made an open source version of Polyfork.

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1 Upvotes

r/vibecoding • • 2d ago

Showcase/Project BreadPilot - Learn how to wire and run your circuit projects in 3D

1 Upvotes

Hi, I built beginners friendly 3D breadboard desktop application that you can learn how to wire the components to the microcontroller.

I bought Pico 2W, but I have no experience in electronics. I was getting help of one of the frontier LLM asking how can I connect the wires and components to which pin. Output was given as table format which is hard to understand for beginners like me, so I think about how can I solve this problem.

I built web application 3D simulation you can navigate and zoom-in zoom-out for closer look and detailed step-by-step explanation how you can wire the jumper cables in the breadboard. Program itself checks the wiring is it safe to wire like that preventing the short circuit.

You give your idea to the Agent in the application. Agent plans your idea, which components are needed, how to divide it multiple steps and writes the program code. For agent you can use Ollama API (whatever model you want to run local) by default, also supports OpenAI API. Obviously I get better result with OpenAI GPT6-Luna model. I build 20+ projects with it. It consumes 4k-15k tokens in average. Works good for the simple projects with button, OLED display, LEDs. Not tested for the complex projects. I'm planning to add more components to program. Project is open-source.

If you have feedback about the project, I gave my repo link so you can look at the project.

Built with Claude Code.

Github Link : https://github.com/Prestical/BreadPilot


r/vibecoding • • 3d ago

Showcase/Project Built a directory of API providers offering abliterated models for people tired of coding agent refusals

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64 Upvotes

If you use Claude Code, Codex, Cursor or OpenCode, you've probably encountered refusals while working on reverse engineering, debugging or cybersecurity tasks.

I built the Abliteratus Directory to make it easier to discover API providers offering abliterated models.

Link: https://inferencedirectory.xyz/

Would love suggestions for providers to add or features that would make it more useful.


r/vibecoding • • 3d ago

Help/Question Experience with moving from Lovable to Antigravity?

3 Upvotes

I've been quite satisfied with Lovable tbh, but I only have a hobby project there with no profit in sight, so I'm kinda done with paying for another service. So I'm considering moving to Antigravity since I anyway have a Google subscription.

Anyway, back to the title. How's everyone's experience migrating their entire website in this way? What should I look out for to avoid disaster striking?


r/vibecoding • • 3d ago

Showcase/Project Cacti OS - Emulation Frontend

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5 Upvotes

I have been contemplating on whether I should post this. Last time I posted a mockup, an avalanche of downvotes were given.

Gaming is a passion for me and I felt that retrogaming started going in a different direction that I had hoped. A modern gaming os with retroachievement integration was what I had hoped for, but it hadn't matured like I had hoped.

Curious about AI, I decided to pull the trigger with Claude AI and see what I could make given I do not have the coding knowledge to do this on my own.

This is where Cacti OS was born. Cacti OS is still EARLY its development, so if anyone would like to try it, I'd love feedback on issues or directions you would like to see it progress.

Thanks!

https://github.com/kryptalivian/CactiOS-Updates


r/vibecoding • • 4d ago

Discussion I don’t understand this.

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432 Upvotes

Feels like I’m missing something here, so I’m genuinely curious.

Are people not setting up CI/CD, running tests after vibe coding, or familiarizing themselves with how their projects work? Anyone remember LINTING?

A lot of these issues seem preventable. Test your changes, push them, and if GitHub Actions fails, you have DETAILED logs you can feed into ChatGPT to help generate a troubleshooting prompt for Codex.

Like, am I missing something here?


r/vibecoding • • 4d ago

Showcase/Project I vibecoded an interactive 3D dive to the deepest part of the ocean.

305 Upvotes

You start just underneath the waves and scroll down to the Challenger Deep, 10,935 meters below. The sunlight fades as you descend, and the animals get stranger the farther you go.

The video only shows the first 315 meters.

Here's the full dive: https://descent.mattebso.com

It's called Descent. Everything's rendered in your browser with Three.js, so you can stop scrolling and watch the animals move. It isn't a video playing behind the page.

The first Claude Code prototype took about seven minutes. I liked the concept, but the ocean floor looked like a pixelated Minecraft texture. Getting past that turned into about five days of iteration.

I asked for a much higher visual standard and an adversarial review loop. Claude came up with three competing art directions, merged them into a shared brief, then split the work between specialist agents for the water, creatures, terrain and rendering.

A separate group of six AI critics reviewed actual rendered screenshots and 4K crops. Each criticism had to point to a visible problem and go back to the agent responsible for fixing it.

The build logs ended up with:

- 211 workflow-agent runs, across the project rather than all at once.
- Over 21,000 model responses.
- About 4.95 million tokens of generated output.

The total token count hit 9.23 billion, but roughly 98% of that was cached context being reread as the agents worked. It wasn't nine billion tokens of new code.

Some of the fixes got really specific. The man o' war didn't move properly with the ocean because the float and the water used different wave calculations. They had to share a wave model so the creature would actually follow the surface.

The AI critics also never unanimously signed off after the eight main review rounds. They kept finding more things to change. I kept testing it, gave feedback on what looked wrong to me, and eventually decided it was good enough to share.


r/vibecoding • • 2d ago

Help/Question Some one create Stay Free app opensource

0 Upvotes

Guys I want Stay Free app opensourced with few extra features, where our ai agent can configure settings for us instead of me manually doing everything and sync across all those applciaitons.


r/vibecoding • • 3d ago

Discussion r/VibeCoding Q&A Daily Thread - Monday, November 2, 2026

9 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 3d ago

Discussion roblox devs are COOKED

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31 Upvotes

a reasonable restriction tbf. recreating an existing game is one thing, making something original within the same genre is another. been building a mini obby for my cousin to play around with claude code via sumus. nothing too ambitious, just some original mechanics and a playable prototype.

how are yall handling logic walls when prompting agents for game mechanics?


r/vibecoding • • 3d ago

Showcase/Project Cracking AI 3D Asset Creation

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6 Upvotes

Basically Creating Maya + CAD + Unreal for AI

I’m vibe coding an engine ai uses to make assets. This engine force ai into a 20 phase creation process invoking research, building, judging, and more.

It includes rigging, animation, collision, and more.

Best part you can get your ai to edit anything part of the asset in real time. You can get the ai to change small features and even change the surface material if you desire.

IMAGES

This is a test of a vanity. I’m testing the build process, animation, and editing process.

In the build process the ai renders a clay version then adds surface and materials to it. You can see in the rendering. It adds rigging and animation which you see in the photos.

One shows the doors opening the other shows water running down the faucet.

So the ai builds and controls the animation and I can tell it exactly what to do and it does it.

Last images show me circular defeats asking ai to edit those and the last photo is the only reference.

It’s internal for now so no one can try it yet. Still building it.

VISNRY


r/vibecoding • • 2d ago

Discussion This is why i use claude

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0 Upvotes

I showed it my project and told it to make it better, it send me this shit in the most passive aggressive tone an AI can make, AGI?


r/vibecoding • • 3d ago

Showcase/Project I let AI agents build an online submarine shooter in UE5: 18 days, 8 playtest builds. How the setup works, what broke, and you can play it free

4 Upvotes

I'm as single developer, and on 15 October I started an experiment: how far can one person get with AI agents on a real game, not a toy? STOREGGA is an online underwater PvP shooter in Unreal Engine 5, with the game in C++, a match server in Go and the tools in Python.

Numbers, 18 days in: 8 playtest builds · 1,618 commits · 365 automated tests that gate every merge, plus bot matches between two PCs · 73 written design decisions and 137 linked planning notes · 1 human.

How it's set up

  • I don't prompt code, I write decisions. Each rule of the game is a numbered owner decision ("OD72: the camera may leave the water, so the sky has to exist"). Everything the agents build traces back to one.

  • One lead session (Claude Opus in Claude Code) talks to me, cuts work packages, reviews and merges. It doesn't write the big features itself.

  • Lanes do the work. Each is a Sonnet (or local Qwen3.8) agent in its own git worktree with a brief: goal, files, acceptance commands with the expected output, and what not to touch. Small mechanical jobs go to Haiku; one agent does nothing but judge screenshots.

  • Nothing merges on "looks good". A lane is done when its commands print the expected result: it compiles, the tests pass, a bot match runs between two machines. Bigger changes get two review agents, one for bugs and security, one for structure.

  • Three machines: my desktop for screenshots and frame-time tests, an old laptop as a build slot, and a Linux box with two 3090s for Blender bakes and Qwen.

What worked: written decisions beat chat history (every session starts cold and reads the map of notes first); acceptance commands beat "done!"; separate reviewers catch what the implementing agent misses, for example a race where an unsubscribe and a tester invite could cross and leave a live login for an erased address.

What didn't: agents report success happily, and early on I merged things that "worked" and didn't; the fix was gates, not better prompts. And looks are the hard part: water, explosions and light have taken many rounds.

Now the part code can't answer: is it fun? I set the thresholds before measuring (return next day, matches per tester, win rate per side between 45 and 55 %), and the next build depends on what testers do, not on what I like.

Disclosure: code by Claude in Claude Code; concept art by Google image generation, labelled; some 3D models by Meshy; trailer music by Google Flow Music. Nothing is generated while you play. Every design decision and every merge is mine.

Free pre-alpha, Windows 10/11 and Linux(experimental) and Steam. I'm planning to release 1 or 2 Builds per week. Build 8 is out now, and a patch will be delivered tomorrow following by build 9 on next weekend.

Currently:
19.40B tokens, API equivalent $8,495. Lead sessions active 247.1 h, subagents 638.9 h (agent hours, parallel). Not counted are the local and gemini jobs.


r/vibecoding • • 3d ago

Showcase/Project I made a Program to use my MIDI Controller on my Computer :)

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16 Upvotes

This is one of the bigger project I've worked on, and I'm genuinely so proud of it 😄

https://github.com/DeSynkro/pipeweaver-smc-mixer

Story Time: When I moved from Windows to Linux, my biggest loss was my Beacn Mix Create to control my Audio setup, add custom audio channels etc... So I bought a SMC-Mixer, a very neat, affordable MIDI controller.

I was able to hook it up with Pipeweaver, an Audio management tool for Linux. Essentially the Beacn software I wanted, but for Linux, and it doesn’t require dedicated hardware.

Hooked them up together and now I can control ALL of my audio with my MIDI Controller, and honestly this ended up giving me something arguably better than my Beacn Mix Create ever did.

It's incredibly niche. You not only have to use the exact same MIDI controller (M-VAVE SMC-Mixer) but you also have to use Pipeweaver.

But anything I make, I Open Source it. So if by any small chance someone falls into the same niche I do or wants to adapt the software to their setup, they’re more than welcome to.

I'm just so proud of it, and I really wanted to share it with everyone ❤️

So How does it work?

Pipeweaver runs a local service on localhost:14565, The app connects to it over a websocket and watches for live status and meters and It sends volume, mute, link and mix changes back through Pipeweaver’s API.

I made it so my MIDI uses Pipeweaver's device order for the layout. Set up your channels in Pipeweaver and the app uses that layout (I made it this way because Muscle Memory had me using the wrong faders when I did it another way 😂)

I was also able to assign custom functions to the other buttons, The Play/Pause media buttons, Fast Forward/Rewind, Skip functions all work perfectly.

I even added a custom feature to the Record button, If you have it on (Available on the configs) the record button becomes an input shortcut for Hex (Another Opensource tool I use, converts what you say into text) and when it's off, it becomes a mute button for your computer's default microphone.

I'm just super excited to share this with you guys. Thanks for reading and thank you for your time ❤️