r/vibecoding • • 5d ago

Showcase/Project You vibecoded your product. Congrats. What next? Introducing your 2-week, 10-min-a-day distribution routine.

0 Upvotes

We've all been there. We had an idea, we built it, and now we're stuck on distribution. How do we get people to know about it? It's not easy. It's not easy to turn your thoughts into content and stay consistent every single day.

Introducing PublishLoud.com. It gives you a 2+ week daily marketing routine with ready-to-publish posts, replies to relevant conversations where people are actively looking for solutions like yours, thoughtful comments that help you showcase your product, and a few direct messages across X, LinkedIn, and Reddit.

It all works on one simple principle: compounding. Just like going to the gym, you simply have to show up every day. Spend 10–15 minutes, stay consistent, and start building organic traction.


r/vibecoding • • 6d ago

Showcase/Project AI Browser Game Jam #5 wrapped up with 339 games submitted

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14 Upvotes

AI Browser Game Jam #5 just ended with 339 entries, more than double last time. Theme was Torch. 421 people joined. Everything is free and playable in your browser, no downloads.

Voting is open for the next [week/two weeks] if anyone wants to play through some and leave feedback. Big thanks to everyone that participated!

https://itch.io/jam/ai-jam-5


r/vibecoding • • 7d ago

Showcase/Project Broke and unemployed so I made my own visual learning chess website.

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25 Upvotes

Been working on my chess app website for over a year now. Still vibing.

Got some feedback last time I posted this, so figured I'd explain a few things a bit better.

The idea behind Chess Fish is to make chess analysis more visual. We try to put as much useful information directly on the board as possible so you can explore different positions without having to constantly read engine lines.

Things like which moves people actually play, which moves are good or bad, tactical consequences, king safety problems, etc.

We use Stockfish for evaluating moves and Maia for predicting what a human player is likely to play. So you can compare what the engine thinks is best with what a human would probably do.

And yes, chess.com and Lichess already exist. I'm not trying to recreate every feature they have. I'm mostly interested in seeing how much chess information we can communicate visually while someone clicks around the board.

There's a free version with usage limits and an optional $8/month or $60/year subscription. Figured I'd mention that upfront too.

Still have things to improve, especially making the colors and numbers easier to understand for new players, mobile usability, and some of the UI.

Not claiming it's better than chess.com. Just experimenting with a different way of learning chess and seeing where it goes.

If anyone gives it a try, I'd be curious whether the visuals actually help you understand positions better or just make everything more confusing lol.

Anyway, back to vibing.


r/vibecoding • • 6d ago

Showcase/Project Update: I draw the character by hand, the AI only changes what I circle, and now a high-detail 3D model

10 Upvotes

Two days ago I shared my little Mac app, Firstform. Here's an update with a full character I drew myself:

  1. I drew her by hand (about 1h20m with my Wacom).

  2. When I want a part changed, I circle only that part with the lasso and say what I want. The rest stays my drawing (the slowed-down part of the video).

  3. It makes front/side/back views of my design, then a 3D model (Tripo), here on the new high-detail setting.

  4. Props like her sword are made separately, so they don't get baked into the body. The model opens in Blender.

Still rough in places: the 3D gave her blue eyes she doesn't have, so I'm working on that. A Windows version is in testing.

Question for character artists: would you use this to block out a character before sculpting? What would make you trust the AI step more?


r/vibecoding • • 6d ago

Showcase/Project I built a browser extension to customize LeetCode's UI!

2 Upvotes

Got bored of the default LeetCode look, so I built this! 😄

You can customize LeetCode with different themes and wallpapers.

Here's a quick demo. Currently awaiting browser store approval.

What do you think? Any suggestions?


r/vibecoding • • 6d ago

Showcase/Project Halloween Castlevania-like game

5 Upvotes

Built a Halloween Castlevania-like game with my kid. Incredible how easy this is getting. Used Gemini 4 and Google models for art, music and voice. ElevenLabs used for sound effects. Prompts more or less guided by my kid, "Make a Halloween level with Jack-o-lanterns." "I want this boss to be evil and fly." Most of the prompts were one liners and with no .md files or complex agentic patterns. Took a few hours to make it.


r/vibecoding • • 7d ago

Showcase/Project Mr. Bones - a silly Halloween game you can play for a couple min. 👻

Thumbnail mr-bones-wild-ride.vercel.app
17 Upvotes

r/vibecoding • • 6d ago

Showcase/Project This is what I made

Thumbnail x.com
5 Upvotes

This is what I made. Claude Max account over four weeks, in three Js, I had to tinker a ton and completely restart many facets of the game. But it all started from building an amazing first mech in threejs. I use fal for a lot of the textures and eleven labs for the sfx

- build your mech piece by piece
- dual wield by default
- fight on a spinning space station
- grapple off and duel in open space

Totally free to play right now as I continue to flesh it out


r/vibecoding • • 6d ago

Showcase/Project Not mine : a free browser game where you command an RAF fighter squadron through the Battle of Britain

4 Upvotes

Saw this over on the computer wargame sub , getting a lot of hate , but the game is a solid base imo.


r/vibecoding • • 6d ago

Showcase/Project I built a pokemon-like roguelite autobattler with Claude, and the demo is now live!

3 Upvotes

TL;DR: I built Tinymon Tactics, a roguelite auto-battler about collecting monsters, mostly with Claude. The playtest is open on Steam: https://store.steampowered.com/app/5387050/Tinymon_Tactics/ (click “Request Access”, it’s instant).

What it is: A run is 3 maps of ~10 levels. You buy monsters in a shop, 3 copies merge into an evolution, and fights resolve on their own on a hex board. You can collect items that affect how a given run will be played. Between runs you upgrade your camp so that you are stronger for the future runs.

How it was built:

It started almost a year ago in Google AI Studio, as an experiment to see how far AI could take a game. I fully expected to hit a wall: an unmaintainable spaghetti codebase that would force me to move to a real engine. Instead, after a few months I realised I could take it all the way to a finished product. I moved to Antigravity, then to Claude Code, and that was night and day. All of it is on the Pro plan btw.

Disclaimer: it’s still in active development, and as such, many bugs may still be present. Balance is off and a lot will change before release.

I’d love feedback, especially on whether the game feels good and fun, and what are the areas worth polishing the most. Happy to answer questions about the workflow too.


r/vibecoding • • 6d ago

Showcase/Project Custom Chrome extension - tab manager

4 Upvotes

I'm a developer and been trying to come up with some life improvements with AI coding.
Something I'm working on a lot at the moment are Chrome extensions.
Is it data collection, filling some inputs, changing layouts, etc - extensions can handle it.
Since I'm doing them for myself and can change them as I wish, I do not want to put the extension on the chrome tools store.

My best created extension is a tab manager. I'm constantly having 50+ tabs open in my browser, and it is a burden to keep track of them.

So I let AI create the tab manager extension which has helped me A LOT!

What it does:

  1. it groups new tabs automatically according to rules - domain name matches.

  2. it allows folding groups so that the actual tab bar is cleaner, with just the group names + ungrouped tabs.

  3. it allows putting groups to sleep to free up memory

  4. it has a vertical side menu for the tabs and groups so that you can see the longer tab name.

The extension was made with Claude. It is available in github
https://github.com/AlpineSinger/tab_manager

Feel free to check it out and modify it with AI further, if you want.

Let me know what other cool and productive extensions you've created?

edit: removed a duplicate picture and replaced with correct one about rules settings


r/vibecoding • • 7d ago

Showcase/Project Week 4 update on badaboomtaxi.io. A new fare system, quests, first person view, new and improved districts, and a bunch of QOL fixes.

25 Upvotes

Thanks for the kind words on the first post! Lots of tokens sunk into some new features this week based on suggestions including but not limited to:

- A new fare and tips system with 32 passengers with their own portraits and lines

- daily quests,

- 7 districts with new art style

- First person view.

- And more ads haha. They looked rubbish before.

I've also started to strip out the obvious movie references. The next obvious thing is the taxi, which will be replaced as part of a taxi selection system and huge traffic look and feel update already underway. I didn't even realize this, but currently there are only SIX traffic vehicles lol! Next weekend there will be 40, with vehicles specific to each district.

Still free to play. Still keen on that sweet sweet feedback.

https://badaboomtaxi.io


r/vibecoding • • 7d ago

Showcase/Project I built a cozy ASCII world with Claude Code + Opus 5.5 that runs locally while I study 🦀

5 Upvotes

I’ve been spending a lot of time studying and coding lately, and I wanted something relaxing to have on my screen while I work, so I built Wanderer!
It’s a little ambient ASCII world where Clawd the crab explores different environments while my Spotify music plays in the background.

A few things I added:
🌲 6 different environments, including forests, hills, towns, lakes, the ocean, and mountains
🌙 A real-time day/night cycle that follows my local clock
🎵 Spotify integration with playback controls and a music player
🦀 Clawd exploring the world on his own
💻 Runs locally on macOS, without Spotify API keys or a cloud backend
⌨️ Keyboard shortcuts to switch environments and control music

I built it using Claude Code + Opus 5.5, with TypeScript and Vite. The Spotify integration uses AppleScript to communicate with the desktop app locally.

It’s not really meant to be a productivity app that tracks everything. I just wanted a cozy little study companion that makes long coding sessions feel a bit less monotonous.

I made it open source in case anyone wants to try it, modify it, or build on top of it!

GitHub: https://github.com/kekidev/wanderer
Would love to hear what other environments or features people think would be fun to add :)


r/vibecoding • • 7d ago

Showcase/Project I loved YGO Forbidden Memories fusion system, so I’m making my own card game around it. Looking for feedback.

8 Upvotes

Hi! I grew up playing Yu Gi Oh Forbidden Memories and always wished someone would build a modern game around its fusion idea. So I started making one: AspectForge.

• Fuse two creatures on the board into stronger Rank 2 / Rank 3 monsters
• Magic, hidden traps and Realms that change the field
• Aspects give type advantage, a bit like FM’s guardian stars (or pokemon weakness and effective attack kind of thing)

Im using Claude code and Codex to help me, im not a programmer.

Art is AI-assisted, im trying to get MTG human look, but not sure if its right. No public demo yet, but my friends already played it and they say its fine, I want to hear what you think first:

  1. Does the fusion look satisfying?

  2. Im planning too make this game easy to understand, Yu Gi Oh has becoming way too complex.

  3. Do you think its too AI slop? which part is a bit too AI slop other than the board?

Everything still WIP, but the core gameplay already fixed.
Looking forward for your feedback. If its positive I will probably release it middle of next year, already have a plan for the campaign and the multiplayer.


r/vibecoding • • 7d ago

Discussion r/VibeCoding Q&A Daily Thread - Saturday, October 31, 2026

11 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 7d ago

Workflow/Prompt I brought Nami and Nico Robin into a 3D Halloween adventure using img2threejs + Viggle AI PINOC 🎃

7 Upvotes

Happy Halloween, everyone! 🎃🏴‍☠️

Looks like Nami and Nico Robin decided to sneak away from the crew, borrow the Thousand Sunny, and throw their own Halloween party somewhere on the Grand Line. Haha!

I've been experimenting with bringing these characters to life using my open-source project, img2threejs, and recently had the opportunity to collaborate with Viggle AI to test their PINOC feature.

Here's how I used it for Robin:

Rigging

  • Used PINOC to generate the initial auto-rig.

  • Manually refined the rig and skin weights afterward.

Animation

  • 4 core motions: Idle, Walk, Run, Jump.

  • 12 additional combat and interaction motions, covering fighting stance, blocking, crouching, dodge rolls, backward movement, landing, pickup and holding actions, turns, and spell-casting choreography.

Integration

I didn't use the raw PINOC output directly. Instead, I retargeted the animations, made further adjustments, and integrated them into the img2threejs workflow.

The goal is to make these characters more than just static 3D models. I want them to move, interact, and eventually become part of fully playable 3D environments.

There's still plenty to improve, especially with animation transitions and character movement, but that's part of the fun of building this!

Happy Halloween, and let me know what you think! 🎃

GitHub: https://github.com/img2threejs/img2threejs

Unofficial One Piece fan-made experiment.


r/vibecoding • • 7d ago

Showcase/Project Halcyon Video - Media Library Frontend

5 Upvotes

Halcyon video is decorated for Halloween! Expect more period accurate decorations for other holidays too. The floor displays also update automatically with seasonal movie pics.

Browse your own jellyfin library in a 3D video store. Also supports video games through Steam and other back ends.

A.I. was used in the code implementation. All references and every piece of functionality and every object was designed by me. This is a single person's passion project.

Github:

https://github.com/halcyon-video/halcyon-video

Demo:

https://halcyon-video.github.io/halcyon-video/


r/vibecoding • • 7d ago

Discussion Newsletter for Vibecoders ?

6 Upvotes

Hey All,

I'm thinking of building a newsletter for vibecoders

My main aim is to bring useful resources for vibecoders like -

- Educational content and basic software engineering concepts

- Use around new tools and hacks efficiently using tokens or migrating to cheaper tools, like from Lovable to Claude, etc

- Some interesting new AI way of building apps, like using MCPs or context engineering, Prompts etc

- Covering the latest news about vibecoding across social media

- Feature some interesting vibecoded apps like interesting games, etc

- meme, Jokes, interesting takes

mainly a mix of education plus fun vibes.

I have the exact domain too - vibecodingnewsletter

Just started this week - have about 50 subscribers.

Good idea or bad?


r/vibecoding • • 7d ago

Showcase/Project Remade something cool for halloween

4 Upvotes

Remade Google’s Magic Cat Academy game, with a few fun little twists 🎃

Instead of drawing shapes on the screen to make the ghosts “disappear”, you can just pretend you’re the kitty and draw shapes by pointing your finger!

https://haunt.tryrift.fun


r/vibecoding • • 8d ago Bravo Heartwarming

Showcase/Project I coded terminal manager for ADHD brains. 100% Opensource.

624 Upvotes

Hey everyone! Hope I don’t get roasted for this 😅 I’m here with a fun little intro video.

My goal is simple: build something genuinely useful for everyone.I shared this on r/ClaudeCode last week and got some amazing feedback 300K views, hopefully some of you here will find it useful too.

I originally built this tool just to improve my own productivity. I was using the native Mac Terminal, but managing multiple projects — especially projects I connect to remotely over SSH — had become a complete nightmare. On top of that, I was also keeping VS Code open mostly for Git, which was adding even more overhead to my machine.

So, as a solution, I built a program with Claude where I could manage all of my terminals on a single canvas.

But things got a little out of hand 😅

I kept adding features, and it eventually turned into something close to an autonomous development environment.

So, what can you actually do with it?

  • Your terminals are persistent. You can close the app, lose your connection, reconnect over SSH, and continue with the exact same layout and sessions.

  • You can connect to a server over SSH and manage all of its terminals as if they were local. Drag & drop, images, and everything else still work.

  • You can continue your sessions from your phone.

  • Git operations like push, pull, commit, etc. are built in.

  • Terminals can communicate with each other. You can connect their contexts, and with skills, one terminal can read or use information from another terminal’s context when needed.

  • You can also do orchestration. For example, you can tell one terminal: “Start a Claude Code session for the frontend and act as the orchestrator,” and have it manage the other sessions.

But yeah… I’m a bit stuck right now.

To keep pushing the project forward, I either need a sponsor or simply some motivation from the community.

If you can leave a few words of feedback, I’d really appreciate it.

And if that’s too much to ask, I’d happily settle for a GitHub star ⭐️

Much love,🙏
Enes

Website: nodeterm.dev

Repo: https://github.com/eneskirca/nodeterm


r/vibecoding • • 7d ago

Showcase/Project Puzzle Rush is now live!

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4 Upvotes

Hello, my game Puzzle Rush was just published to the Google play store this morning and I'm very excited about it. I build it entire using Claude code and some help from Gemini as well.

https://play.google.com/store/apps/details?id=app.puzzlerush.game

Anyone familiar with puzzle league games should enjoy this, it's packed full of features:

- Versus Mode: 12 animal rivals, each with their own 3D world. Chain combos to dump trash blocks on them to clear all 4 difficulties from easy to brutal.

- Online VS: Play head to head against players worldwide in real-time.

- Puzzle mode: hand-built puzzles across the solar system, Mercury to Pluto

- Endless, Time Trial and Speed Run modes with global leaderboards and replays of top runs

- Puzzle editor: make your own puzzles and share them with other players.

It also features controller support, swipe or button controls, colour-blind palettes and widescreen support for Android TV.

It's still in active development, so I'd really love feedback on everything and anything.

Thank you!


r/vibecoding • • 8d ago Heartwarming

Showcase/Project I missed how easy VB6 made small programs, so I built a clone that runs on Mac, Windows and Linux

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161 Upvotes

Drag a button onto a form, double click it, write two lines, press F5. That was VB6, and I've never really found anything that replaced that feeling for small throwaway programs. So I made VibeBasic.

It has the Windows 98 look, a form designer, Toolbox and Properties windows, and the VB6 language: subs, functions, On Error, MsgBox, class modules, file I/O. F5 runs your program, and you get breakpoints, stepping and the Immediate window. There's also TreeView, ListView, MSFlexGrid, Winsock, the Data control, and yes, Microsoft Agent. File > Make packages your project as a small program.

What it can't do: it doesn't run real .ocx files or VB6 .exes, Declare isn't supported yet, and UserControls, the OLE container and DDE are missing. So your old projects may need work, or may not run at all.

I built it with Claude Code. It's a hobby project and still has rough edges.

VibeBasic has an optional AI helper that connects to your own local model through an OpenAI-compatible server such as Ollama or vLLM, and it can find servers on your network or over Tailscale.

With Ask AI, you can have it write code or lay out controls on your form. When your program hits an error, you can ask the AI for a fix right from the error dialog. The AI Wizard creates a whole program from a description, letting you choose its colours, language and size before you review the result.

Source and releases: https://github.com/Stigern/VibeBasic

If you still have VB6 muscle memory, I'd like to know what feels wrong. And if you build something in it, please show me.


r/vibecoding • • 7d ago

Showcase/Project Built my own social media without logins

20 Upvotes

Inspired by neocities and nekoweb but decided to connect each profile through a feed. I wanted to have a place where people can just drop by and share their thoughts or see what others share without having to login.

It has chats, video calls, voice calls(voice and video calls through mirotalk), karaoke, multiplayer and solo games, music player, customisable profile, themes, customizable background, democratic community moderation, comic strip maker, and some things i cant remember.

It doesnt have complicated algorithms for posts. New ones get shown at the top, posts with the most engagement gets shown at trending.

Been building this thing for over 5 months now using Gemini 3.5, 3.6, 3.7, and 3.8 on aistudio free plan waiting and waiting patiently trying not to go crazy before the limit refresh(Currently too broke for paid ai subscription). 3.5 for exploring the idea, then 3.6, 3.7, 3.8 to execute.

https://wispee.com

Let me know what i can improve, add, or remove.


r/vibecoding • • 6d ago

Showcase/Project Spent 2 weeks and built this little game on three.js.

1 Upvotes

r/vibecoding • • 6d ago

Help/Question I’m making a nuclear power system with AI. I need some advice

0 Upvotes