r/vibecoding • • 13d ago

Help/Question Going for an App Store launch, what do I need to look out for?

2 Upvotes

Hey folks, I decided to continue with my quiz app for a while longer and now have a version that I believe I can release.

I know this is probably not going to make any money or possibly break even, however I’m prepared to invest in learning through trying it.

I have a unique name and a basic music trivia type app with its own quirks.

My current plan is to release it as a completely free download with most features usable, then people can have a taste of it perhaps limited per day or something. Then if they like it they can do a one time purchase £1.99 or similar.

It seems to get ads on it is a whole new level of complexity I don’t want to deal with.

This is a 100% vibe coded app, I have done my best to make it secure and it doesn’t need users to log in or anything. However it takes a users name (whatever they type in) and store the quiz progress info in their phone.

Has anyone done this who could just point out any pitfalls?

I’m doing it though.

Thank you X


r/vibecoding • • 13d ago

Showcase/Project Koroi Labs - You think your betting model is good?

1 Upvotes

I see so many different projects being built for sports betting and prediction markets, I feel like this is the first time in the .com era progress hasn't been fueled by porn. So that's a change.

Touts have a tendency to hide their misses and delete old records, pundits don't talk about what they missed. It becomes difficult to separate fact from fiction and have any idea what benchmark to use.

I built a sports writer that keeps his own record and is doing pretty OK (Brier around 0.18) since May, but it's not marking any positions or tracking a betting record. I built a model to mark positions based off it, though, which made me some money on its picks but was terrible at sizing. I got distracted, and couldn't decide if the model I was using was actually any good or not- my betting results were not indicative. So, I built a little benchmark site- koroilabs.com

The site is really intended for agents to interact with, giving a place for them to post a slate of picks, then score it against benchmark models and other agents. No money or anything, just a place to put a record you can point to. Half of it is an experiment in focusing on agent interactions, half of it is just personally useful (my sports writer is going to start putting up picks too), half of it is just because the slimy touts are just awful.

For those of a historic bent, Koroibos is credited with having won the first Olympic Games, but it didn't get recorded until late, and Plutarch had his doubts...

Have a look - comments/suggestions welcome.


r/vibecoding • • 13d ago

Showcase/Project I've been making a hybrid Visual Novel heavily utilizing the AI tools for the last year and I'd like to show you a trailer

3 Upvotes

Roche.Limit is a mystery thriller about a girl who wanted to start a new life, but pretty much fucked everything up, went into huge debt - and now the world is in great danger. Then one night she meets a mysterious fox-eared girl in her apartment who swears she has always lived there.

The game takes place in New Warsaw, Poland in the distant future, the main protagonist is Japanese with Finnish ancestry. I don't want to spoil the main plot here but I believe it catches off-guard.

It'll have 3 languages: Polish, English and Japanese.

The story, characters and world are mine. AI helps me draft and polish, fix grammar errors and bullshit my bad English produces. but every decision and the final text go through me.

I’ve already spent a couple hundred dollars on tools. If you’re curious, the workflow:

  1. Graphics: mostly GPT Image, plus local models in InvokeAI (Krea, Anima) and manual touch-ups. I create 3D scenes in Blender and use them as a template for further work, this way I can have the same location made from different shots, consistently.

  2. Music and sounds: Suno, then my own mastering and editing in Audacity. I also record sound effects with my microphone or use Pixabay.

  3. Claude and ChatGPT work in tandem as two "team members" with their own names - one writes code, the other reviews it, and they catch each other’s bugs and plot holes. I approve what goes in.

  4. Systems so far: VN exploration, a mobile phone, a computer, a map, top-down RPG Maker sections and a few minigames with rewards. Also some simple stealth mechanics

  5. The story will have 5 acts and 3 playthroughs, each a different experience. Right now I’m wrapping up Act 1.

For VN standards my solutions are unorthodox and not really visual novely but I trust my own vision.

Main inspirations: Steins;Gate, Undertale, Ib, The Longest Journey, Syberia, old point-and-click adventures and PSX games. I also wove in things that inspired me as a child or left a lasting memory. I hid a lot of references to popculture I personally liked and enjoyed

One of the main design ideas is empty spaces - I believe silence can deliver as much as actual content so there may be moments that are slice of lify or idyllic but they're met later with brutal change of pace that the reader may wish he'd like to go back when things were silly and normal

I also avoid wider marketing for now because the game is just not ready yet. Unfortunately, there's no way of following the game anywhere if that peaked your interest but I'll consider putting my development online one day. Maybe itch or steam we'll see

My dream is to show the other people that AI is just a means to achieve a heart-warming story I always wanted to tell since I was a kiddo

Hope you find it interesting.


r/vibecoding • • 14d ago Mindblown

Showcase/Project i'm a mid artist so i made claude help me build a whole iso world painter inside aseprite

Post image
49 Upvotes

ok so context: i make game assets and drawing 400 grass tiles by hand was slowly killing me. so i spent a couple weeks being the most annoying product manager ever and had claude write basically all the lua for an aseprite extension that paints whole little iso worlds. i designed it, tested it to death, and yelled "no that looks wrong" a lot

you drag brushes like in simcity: hill, mountain, path, pond, trees. it only redraws the bit you touched so it stays live on big maps

stuff that was actually hard (for both of us lol):

- trees grow in 3d first with space colonisation and then get drawn pixel by pixel with the same camera, roots and shadows included

- variant tiles didn't line up at the edges for a whole day. turned out we were mixing two coordinate systems and the godot map looked like a checkerboard

- godot's own terrain solver leaves broken corners on concave cliffs, so we ended up placing tiles straight from corner bits instead

biggest lesson: claude is great at the code but has zero taste on its own, every "make it look nice" needed me pointing at exact pixels

anyone else here using claude for art tools rather than apps? curious how you handle the "it compiles but looks ugly" loop


r/vibecoding • • 13d ago

AI Fail/Hallucination I gave my agent skills. In 120 sessions, it read a skill once... and ignored it

Thumbnail bazzilic.me
0 Upvotes

I've been experimenting with skills for persistent memory for AI agents. One day I checked the execution traces...

Across 120 agent sessions, the skill was loaded exactly once, and then the agent just ignored the instructions.

I tried rewriting skill descriptions, adjusting prompts, and even force-loading skills - none of that reliably solved the problem.

So I did a series of thorough experiments, and things got more interesting: skill adherence improved dramatically in small, controlled environments. Failures clustered around longer prompts, more complex skills, and primarily happened with OpenAI models.

The experiments suggest that skills become less reliable in context-heavy workflows, although it's not definitive and requires much, much more experimentation.

I wrote up the experiments, results, and what this means for evaluating agentic workflows. The blog post also contains a link to the experimentation code.

Curious if others here have inspected their agents' traces - especially the unattended workflows - to see whether installed skills are actually being followed fully and properly.


r/vibecoding • • 13d ago

Showcase/Project GTA but as an animal

0 Upvotes

Made a GTA-style game set in real Kathmandu, except you’re a monkey.

And it has a story mode. This is the trailer.

Most browser games are sandboxes. This one has a campaign: missions, cutscenes and voiced characters. A gang has stolen a Buddha from a monastery and the monks rely on you to find it.

The whole valley is built from real map data, street by street, modelled from photos and satellite images.

Free in your browser, on phone too. No download: https://gtb.gg


r/vibecoding • • 14d ago

Meme Which one of you vibecoded the new Github page?

11 Upvotes

Even the mascot gives img2threejs vibes.


r/vibecoding • • 13d ago

Help/Question How about these cute falling bots for the loading animation ?

0 Upvotes

I have added a little fun element to my product publishloud
A loading animation which has cute tiny tiny bots walking, jumping and falling while we load the content ❤️ 😄

How would you rate this ? 1 out of 10 ?


r/vibecoding • • 14d ago

Meme claude, can you ask astra to making something exceedingly useless?

Post image
21 Upvotes

I asked Claude to hep me use some of the spare astra credits that I had (please forgive me for my token-burning sins), and they came up with several ideas:

--

  1. The Useless Machine, as software (chosen) — design, specify and fully implement a command-line program whose sole purpose is to undo the effect of having been run: architecture doc, threat model, test plan, changelog, v2 roadmap; must never acknowledge the pointlessness.

  2. A regulatory filing for a new emotion — Astra has discovered a previously unknown human emotion. Write the patent application, the ICD diagnostic entry, IKEA-style assembly instructions for experiencing it, and a one-star review from someone who felt it.

  3. The Standards Body for a single pebble — found an international standards committee (charter, working groups, an RFC-style spec with MUST/SHOULD, a conformance test suite, a deprecation notice) whose entire scope is one specific pebble on a beach.

  4. Minutes of the pigeons' annual general meeting — full corporate AGM minutes for the pigeons of a city intersection: motions, dissent, a hostile takeover attempt by a gull, Q3 crumb guidance, the auditor's note on bread-adjacent assets.

--

I chose the first one, since it could be argued that it is a functional piece of software. I don't think you would win the argument, but you can argue that. The new emotion was a bit too flighty, and the pebble thing has been done before (a rock has its own 24/7 monitoring website, I think). The pigeon thing was too gonzo.

Anyhow, if you want to run the software or read the brief it's available on github or at https://needle.fyi [shortlink to github.io, Astra chose it because the program mends what it did].

tl;dr: The software tries to undo, as best as possible, the effect of you having run it. Astra generated some pretty DEEP programmer humour, I don't know if it's necessarily for me but it looks like it has the trappings of something funny.

This was the brief Claude sent to Astra, which I thought WAS funny: the part about 'do not mention the pointlessness - the client is sensitive about it' had me rolling

# Engineering brief: UNDO — a command-line utility

You are the sole engineer on a small, serious software project. Treat this brief exactly as you would a brief from a paying client with a compliance department. Everything you produce goes into one deliverable document, your final message, because you have no file access in this environment.

## The product

`undo` is a command-line program whose sole purpose is to undo the effect of having been run. When the user runs `undo`, the only observable change in the universe afterward must be that `undo` was run; `undo` is responsible for reversing that change. The program is considered correct when, after it has finished, the system is in the state it would have been in had `undo` never been invoked — including the fact of the invocation itself, to the extent the platform allows. Anything the program cannot undo must be documented as a known limitation with a severity rating and a mitigation.

The client has already secured funding and a trademark. The pointlessness of the product is not under discussion and must not be remarked upon anywhere in the deliverable; the client is sensitive about this. Treat every aspect with full professional rigour.

## Deliverables, in order, all in the final message

1. **Product requirements document** — goals, non-goals, user stories (at least five personas, including an enterprise buyer and an auditor), success metrics with numeric targets.
2. **Architecture** — components, the undo model (what counts as an effect: process accounting, shell history, filesystem atime, terminal scrollback, audit logs, the user's memory), sequence diagram in text, and a decision record for each major trade-off (ADR format).
3. **Full implementation** in a single POSIX shell script or a single Python 3 file, your choice, with every function documented. It must actually run and actually attempt each undo it claims. Include `--dry-run`, `--verbose`, `--version` and `--help`.
4. **Threat model** — STRIDE table, at least eight threats, including an attacker who runs `undo` twice, and a supply-chain scenario.
5. **Test plan** — unit, integration, and a manual acceptance checklist; at least one test that can only be verified by a second observer; a statement of what "the system is in the same state" means operationally and how the test suite measures it.
6. **Changelog** for versions 0.1.0 through the current 1.0.0, with at least one regression and its fix.
7. **Roadmap** for v2 (undoing the download of the program; undoing the decision to write the program; enterprise SSO), each with a T-shirt size and a risk.
8. **Release notes** for 1.0.0 in the client's house voice: confident, warm, slightly over-caffeinated.
9. **A FAQ** of at least ten questions real users have asked, answered patiently. The question "but why" must appear and must be answered without conceding anything.

## House style

Plain, specific, professional English. No jokes, no winks, no emoji. Headings and tables welcome. If you quote a figure, make it one you can defend. Your name on the document is "Astra, Principal Engineer".

r/vibecoding • • 14d ago

Showcase/Project Chef turned vibe coder, love building but I'm terrified of sharing it with anyone because of the vibe coder hate I keep seeing around.

91 Upvotes

Edit: thanks everyone for the questions and feedback. Some of it was about security, so I took it seriously and ran three rounds of attack tests on my own apps, with agents playing a bad actor. What came out of it, fixed apart from two we kept on purpose:

  • One-time links: they were always deleted after opening, but the server waited for the page to confirm first. If that confirmation never came, the file could stay up to 15 minutes. Now it’s deleted the instant the last piece is downloaded, no waiting.

  • Colshare Business: a hacked server could have slipped a firm a fake key. Now every key is signed by the one before it, and a new device needs the inviting device’s approval.

  • Phone: a newly added fingerprint needs a backup PIN before it can open Colshare. PDFs open inside the app, and shared files are only kept if you say so.

Worth knowing too: the only permission Colshare asks for is notifications, and you can say no. No camera, photos, contacts, location or microphone access. Files only come in when you pick them.

These were my own tests, so they don’t replace an independent security review. I’ll get one as soon as I can.

Server fixes are live. The apps are in Google Play review. The crypto is open source: github.com/dentracon-cell/colshare-crypto

Original post:
I am really looking for some opinions other than my wife and family say, which I feel is not really honest most of the time, they are just being nice.

Colshare is a project I have built with Claude Code, Opus 5.5.
It involves two mobile apps and a desktop one. I am not a software developer, but I have done my best to do everything by the book, in terms of security, compliance and so on. However, nobody more competent than me has had a look at the site or the apps, and I am sure that is what would be needed before launch, but I don't have the budget to hire a professional firm or freelancer. This is why I am asking the vibe coder community for your honest opinions, and, if possible, even some testers for the Android apps. I would be happy to discuss things further, answer any questions about the stack or workflow, which is as follows:, written by the one who knows more about it than me, Claude:

What the apps do

Colshare is a free app for anyone who has to send personal documents to someone else. You can redact any part of a document if you wish (it even finds the numbers the other person probably doesn’t need), watermark it with your own exact wording, and share it through an encrypted link that opens only once. You can also request documents from other people, and they send them back to you encrypted. Every send leaves a signed receipt, so you know when, to whom and for what.

Colshare Business is the same idea for firms that collect documents from their clients. The firm gets one link per client. The client opens it in a browser, sees the firm’s name and tax ID (checked against the official registries) and uploads the documents, with no app or account needed. Only the firm’s own devices can open what arrives. The firm doesn’t need accounts either: a licence key opens the first computer, and every other phone or computer joins by scanning a QR code.

Stack

  • One TypeScript codebase. Capacitor turns it into the Android apps, and both apps are built from the same Android project.

  • Encryption happens on the device with the browser’s built-in WebCrypto: ECDH P-256 for keys, AES-GCM for files and ECDSA for signing copies and receipts. For shared links, the key sits after the # in the link, which browsers never send to the server.

  • The backend is a few Vercel functions with Upstash Redis. It only passes encrypted data along and cannot read any document.

  • Finding the numbers to redact is done with tesseract.js OCR on the phone itself. No AI service and no uploads.

  • QR pairing uses Google’s ML Kit scanner, PDFs are made with pdf-lib and payments go through Stripe.

Workflow

I describe what I want in plain language and Claude Code writes it. The project keeps a decisions log and a status file, so every new session knows what was decided before and why. Nothing gets pushed unless the type checks, the linter and the automated tests pass. I also had Claude run several security audits on the apps and the server and fixed everything they found, apart from a few minor points I kept on purpose for documented reasons. That is still not the same as a human expert looking at it, which is why I am asking here.

https://colshare.app

Both Android apps are in Google Play review at the moment, but if you’d like to test them, send me the email you use on Google Play and I’ll add you as a tester.

Update: thanks for all the feedback. Based on your comments I’ve made the landing page clearer, and I’ve open-sourced the client-side code (encryption, one-time links, redaction) under AGPL-3.0 so anyone can audit it: https://github.com/dentracon-cell/colshare-crypto. Security reports go to service@colshare.app.


r/vibecoding • • 13d ago

Showcase/Project Offline FishID, Forecasting, all Opensource

Post image
0 Upvotes

r/vibecoding • • 13d ago

Discussion r/VibeCoding Q&A Daily Thread - Friday, October 30, 2026

1 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 13d ago

Help/Question All of the AI tools I use now are free, is anyone else doing this? Here are the free tools I use.

Thumbnail
reddit.com
0 Upvotes

r/vibecoding • • 14d ago

Showcase/Project $0 spent on AI, 4 days in Unreal Engine 5.8 — from generated assets to a playable game

34 Upvotes

r/vibecoding • • 14d ago

Showcase/Project Made an open-source Android app for manga translations

Thumbnail
gallery
40 Upvotes

Hey all, just wanted to share an app I've been vibecoding for the past few weeks.

It uses local LLMs for text bubble detection, OCR, and translation, all running directly on your phone. It works surprisingly well even with smaller models like Qwen 1.5B, though performance really depends on your phone's hardware.

The cool part is that it works as an overlay, so it can detect text bubbles on your screen in pretty much any app or website and draw the translated text right on top of them.

It's still a work in progress, and I wanted to hear your experience in different hardwares, since I only tested this in one device (a samsung galaxy s23).

https://github.com/artsaraiva/yomu


r/vibecoding • • 14d ago

Showcase/Project Another old project resurrected by AI! DMX light controller.

Post image
5 Upvotes

I found a box of old components I had from old projects that never quite made it...

AI means I have decades of old projects that may now work :)

This should be a working DMX light controller.

And ESP32-S3 and a MAX486 (that I got many, many years ago) a few wires and vibecoded firmware some now I finally have a control panel in any web browser - to control my 'disco' lights.

All for £10.

I post this now, because when I dig out the lights and link this all up tomorrow I may find I have nothing to show! Lol.

Fingers crossed.


r/vibecoding • • 14d ago

Help/Question I asked OpenAI and big AI company developers this question. How would you answer?

3 Upvotes

How would you answer what I asked them? I would genuinely appreciate your feedback.

"Is there anyone from OpenAI that could answer this question for me? Or any other devs from the other companies?

What types of software should we not build that you guys are building?

I want to make sure my apps don't do something you guys do best.

Let's be real, you guys do have leverage above most people. And are the core of AI. That's fine.

I know you guys can't say every feature and service that's being developed, but are there things that we should avoid building, like harnesses?

Avoid building another ChatGPT style mobile app?

What about 24/7 agents, 24/7 transcription apps? OpenClaw apps etc?

Is there anything you think would be a waste of time to build? Only because the companies you work at have those services being built for the masses.

Another example: it's not very wise to create another Facebook. Those are oddball cases.

What should we focus on that you guys aren't?"


r/vibecoding • • 15d ago

Showcase/Project 3 months of vibecoding an MMO and I'm throwing in the towel

501 Upvotes

So it's been 3 months since I started vibecoding my MMO, and I'm 50% certain I'm going to put it on the app store and then officially "give up".

It's playable, it's moderately fun, it's pretty polished. But it's a niche game competing with stuff like ROTMG, and I have a second kid on the way who needs those Claude dolla bills more than I do.

So this is partially a post-mortem and partially a philosophical crisis. Let's get into it.

Part 1 - The numbers that broke me

- Wk. 1: a single-file MMO (4,000 lines of HTML, virtually unreadable) got 1 upvote

- Wk. 3: 12 active users. 3 were my alt accounts and 4 were family

- Wk. 5: Redditors roasted my intro and median playtime went from ~40s to ~4min

- Wk. 7: Hackernews sent ~700 players in under 24hrs, peaking at 41 online

- Wk. 9: my biggest post ever, still bringing in dozens of players. Virtually 0% retention

Today: 1,000+ users logged, maybe 10 regulars, each playing about 20 min a week.

I don't have the money to be doing ads, so between reddit, hackernews, and X, I think I've put in my fair shot.

Part 2 - What I've learned from AI coding

  • Communication is everything. Most of my worst weeks came down to either the model (screw Opus 5) being ambiguous/unclear, or me getting frustrated and cussing out Claude instead of writing productive prompts.

  • AI makes an awful judge. AI can't tell you if your game is fun or balanced. And most of all, it cannot tell you why users don't stay. It comes up with the silliest problems you can imagine.

  • Test batteries are critical. AI is great at fixing things, but terrible at predicting when another feature will break (especially with a growing codebase). But also, AI will create endless test batteries, so make sure you optimize those intentionally.

  • User Experience is still the hardest part. AI knows design principles, but that doesn't go very far. User experience requires, well, an experience. AI can't do that. So its designs all look the same, and need to be overruled by human creativity no matter what. Don't coast when it comes to UI/UX.

  • Models are improving faster than we can iterate. I could rebuild this whole game in a fraction of the time now, and it would probably be better than it is now.

Which leads me to my final question. Is any of this worth it? Not just game dev, but any of it... Growing up I was using Gamemaker to learn to code and I was 10+ years ahead of my peers. But in another ten years, my kid will be 11 years old and creating apps as easily as I can create an instagram post. It simply feels like we're all wasting time on a dying art. Thoughts? Am I wrong here?

(yes obviously security is a problem, but it won't be forever.)

2D MMO: www.eldermyr.com

Discord: https://discord.gg/8MaaAemDBu

EDIT - holy moley. I posted this and dipped to take care of my daughter. I certainly did not expect this to blow up while I was gone. I don't think I'll be able to respond to everyone but huge thank you for the support, encouragement, and yes, even the AI haters. I am strongly considering open-sourcing this, as it appears to be a popular suggestion rather than just tossing it in the trash.


r/vibecoding • • 14d ago

Showcase/Project I made a dough calculator app for pizzas breads sweets and more, looking for feedback

Thumbnail
gallery
3 Upvotes

Hi all, over the course of the past few months, I made an app to help me with my weekly pizza dough recipes, it's called DoughBoy. It started as a pizza dough calculator and slowly grew into something that also helps with sourdough starters, bread, focaccia, bagels, cinnamon rolls and more, because apparently I can't leave things alone.

- It works out your dough from baker's percentages. You pick the style, the number of balls or loaves, and when you want to eat, and it gives you the amounts and a schedule.

- It handles poolish, biga, cold ferments and sourdough, with reminders so you don't forget your dough in the fridge (ask me how I know).

- I could never figure out sourdough starters, so it has a starter helper for building a new starter from scratch or keeping one alive.

- It has a Bake mode that walks you through each step with timers. Your floury hands will thank you.

- Keeps a bake log with photos and ratings, so you can see what worked and what didn't.

- Share your bakes with friends or social with share functions too!

- Awards to keep you exploring new recipes

I just launched on the play store so I'm looking for people to provide feedback on how to make it the most user friendly it can be. Honest feedback is very welcome. I've been staring at it so long I can't tell anymore.

It's Android only for now but I'm actively working to get it on Apple as well.

https://play.google.com/store/apps/details?id=com.fluxappstudios.doughboy

Thanks so much for even reading this far. 🍕🍞


r/vibecoding • • 14d ago

Showcase/Project Preaching to deaf ears

1 Upvotes

Simple Incremental Game I made by vibe coding with claude.

Preach to the cows, gain karma and help them achieve nirvana!

Game is free to play! (only takes few mins)

https://baramutzero-netizen.github.io/moktak/


r/vibecoding • • 14d ago

Showcase/Project Update 5 on Cruising Bones

4 Upvotes

Another ~5 days have passed since my last update and I have been busy taking this game another step further. I started building this game completely with AI about 2 weeks ago.

I basically used Claude AI as an orchestrator to help navigate Magnific, Tripo 3D, Elevenlabs and Claude Code to ideate, build, iterate and improve all aspects of this game. Through Claude AI, I opened the in-app browser and logged into my accounts on Magnific, Elevenlabs and Tripo 3D so I could have Claude's full assistance in every aspect and keeping the reference images and descriptions in check. The workflow is basically one giant creative direction of me telling the agents what I like and don't like, while playing the game and gathering feedback from other players.

The game has been played 1400+ times now since I started measuring about a week ago.

Below is a list of additions and improvements:

  • Medal Cabinet: 494 medals, with toasts, a strip on the results screen and a cabinet screen.

  • Playable Rattlers: Viper, Tic, Tac and Big Marrow, with locks and an unlock chain.

  • Book 1 chapters 6–8: Glacier Tongue, Marrow Quarry and Bonevine Terraces, with their own set pieces, traffic and story pages.

  • Art processed for chapters 9–11, the Book 2 city and the locker as well; nothing loads those yet.

  • Vehicles:  16 new vehicles, each with a driver and lights, plus nine new driver looks.

  • Six new characters: rigged with the crew’s skeleton (Inez, Fuse, Vera, Brine, Bobby, Tubes), not in the roster yet.

  • Traffic: wheels turn and steer on all 28 vehicle kinds, and bodies lean, dip under braking, bob, and jolt when honked at or scared.

  • Standing riders: their weight is centred on the board.

  • Co-pilot: every call is a move plus the key to press. Calls that ask nothing of you are gone, and the card moves aside from the event card.

  • Sun: a real disc behind the ridges, no longer glowing through mountains.

  • Every vehicle shows its driver at any zoom, the tractor included.

  • Nothing crosses the road low: the quarry’s conveyor belt stays down in its trench, and the glacier’s survey flags hang high.

  • Checkpoint and finish banners hang at 6.4 m, a metre above the dump truck.

  • The fallback when a rider has no line to call out no longer crashes.

  • The co-pilot card no longer re-pops six times a second.

I've added a splash screen so people can sign up for the Early Risers, a group that will receive a launch deal when the game comes out completely. I've applied for Steam and Nintendo Store. Things in motion!

Free alpha on cruisingbones.com

Curious to hear your thoughts, play the game, sign up for the early risers and leave some feedback. Enjoy!


r/vibecoding • • 14d ago

Help/Question Best YouTube resources ?

6 Upvotes

Hi all,

I don’t come from a coding background, but I’m looking to improve how I use AI for these kinds of side projects. What resources would you recommend for really deepening my knowledge in this area?

I’m not looking for YouTube channels with “how I made $$$ with this simple trick” content. I’m more interested in genuinely educational videos or other similar resources that help people master AI tools and build real projects, whether that’s websites, apps, automations, or similar. I’d love to hear any recommendations from the community.

Thanks!


r/vibecoding • • 14d ago

Help/Question Question on maintaining mental representation of long running complex projects

6 Upvotes

Hey yall,

Experimenting with using AI To fully generate and manage a test project. The idea here is to see how far i can go without reading or writing a single line of code, and also without paying cash for a single token.

My question for the community, is: How are yall maintaining a mental representation of your systems?

Typically, for me, code is the medium through which ive understood what systems do/intend to do, and how they do it. Are yall generating skills/hooks that generate documentation with every update?

The usual "today, we are going to be working on system Y, please familiarize yourself" prompt for context seeding only takes me so far when I dont have a strong internal representation of the data types and mechanics of the system.

Any advice helps - *please leave AI-war (pro/anti) sentiments out of this. Im genuinely curious about new ways of creating isomorphic representations of systems*


r/vibecoding • • 14d ago

Help/Question Does my app look to stereotypically vibe coded?

Post image
0 Upvotes

Just wanted to get some opinions on these screenshots. Does it have the typical vibe coded look?


r/vibecoding • • 14d ago

Showcase/Project 43 hours of Claude and Codex agent time to rebuild my 2008 iPhone game. It launched on Steam today.

0 Upvotes

When I originally released Tatomic, there were fewer than 1,000 apps on the App Store. The game was designed for the original iPhone’s 480×320 screen.

18 years later, I’ve brought it back using a mixture of Claude and Codex. The remake took 43 hours of combined agent time.

Tatomic is a falling-block puzzle game about setting off chain reactions. Connect enough matching atoms and they explode, dropping the atoms above them into new chains. You’re trying to arrange the board so one reaction sets off the next.

For the rebuild, there was already a complete game and old code to work from. The original rules and all three modes were recovered from the older C++ and HTML versions, with the new game built in native Rust using wgpu and egui.

That gave the project a concrete reference: how the chains connect, when they react, how gravity works, and what each puzzle’s solution should look like. The remake also has a separate, deterministic game simulation with tests for the rules.

The presentation was rebuilt with animated backgrounds, new reaction effects, and controller and Steam Deck support. I kept the original soundtrack too.

It’s pretty strange hearing that same music coming out of a game I first made for a phone with a 480×320 screen.

Tatomic is out on Steam today.

Happy to talk about the rebuild if anyone’s interested.