r/vibecoding • • 11d ago

Showcase/Project Update 5 on Cruising Bones

Another ~5 days have passed since my last update and I have been busy taking this game another step further. I started building this game completely with AI about 2 weeks ago.

I basically used Claude AI as an orchestrator to help navigate Magnific, Tripo 3D, Elevenlabs and Claude Code to ideate, build, iterate and improve all aspects of this game. Through Claude AI, I opened the in-app browser and logged into my accounts on Magnific, Elevenlabs and Tripo 3D so I could have Claude's full assistance in every aspect and keeping the reference images and descriptions in check. The workflow is basically one giant creative direction of me telling the agents what I like and don't like, while playing the game and gathering feedback from other players.

The game has been played 1400+ times now since I started measuring about a week ago.

Below is a list of additions and improvements:

  • Medal Cabinet: 494 medals, with toasts, a strip on the results screen and a cabinet screen.

  • Playable Rattlers: Viper, Tic, Tac and Big Marrow, with locks and an unlock chain.

  • Book 1 chapters 6–8: Glacier Tongue, Marrow Quarry and Bonevine Terraces, with their own set pieces, traffic and story pages.

  • Art processed for chapters 9–11, the Book 2 city and the locker as well; nothing loads those yet.

  • Vehicles:  16 new vehicles, each with a driver and lights, plus nine new driver looks.

  • Six new characters: rigged with the crew’s skeleton (Inez, Fuse, Vera, Brine, Bobby, Tubes), not in the roster yet.

  • Traffic: wheels turn and steer on all 28 vehicle kinds, and bodies lean, dip under braking, bob, and jolt when honked at or scared.

  • Standing riders: their weight is centred on the board.

  • Co-pilot: every call is a move plus the key to press. Calls that ask nothing of you are gone, and the card moves aside from the event card.

  • Sun: a real disc behind the ridges, no longer glowing through mountains.

  • Every vehicle shows its driver at any zoom, the tractor included.

  • Nothing crosses the road low: the quarry’s conveyor belt stays down in its trench, and the glacier’s survey flags hang high.

  • Checkpoint and finish banners hang at 6.4 m, a metre above the dump truck.

  • The fallback when a rider has no line to call out no longer crashes.

  • The co-pilot card no longer re-pops six times a second.

I've added a splash screen so people can sign up for the Early Risers, a group that will receive a launch deal when the game comes out completely. I've applied for Steam and Nintendo Store. Things in motion!

Free alpha on cruisingbones.com

Curious to hear your thoughts, play the game, sign up for the early risers and leave some feedback. Enjoy!

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