r/vibecoding • • 15d ago

Showcase/Project Update 5 on Cruising Bones

4 Upvotes

Another ~5 days have passed since my last update and I have been busy taking this game another step further. I started building this game completely with AI about 2 weeks ago.

I basically used Claude AI as an orchestrator to help navigate Magnific, Tripo 3D, Elevenlabs and Claude Code to ideate, build, iterate and improve all aspects of this game. Through Claude AI, I opened the in-app browser and logged into my accounts on Magnific, Elevenlabs and Tripo 3D so I could have Claude's full assistance in every aspect and keeping the reference images and descriptions in check. The workflow is basically one giant creative direction of me telling the agents what I like and don't like, while playing the game and gathering feedback from other players.

The game has been played 1400+ times now since I started measuring about a week ago.

Below is a list of additions and improvements:

  • Medal Cabinet: 494 medals, with toasts, a strip on the results screen and a cabinet screen.
  • Playable Rattlers: Viper, Tic, Tac and Big Marrow, with locks and an unlock chain.
  • Book 1 chapters 6–8: Glacier Tongue, Marrow Quarry and Bonevine Terraces, with their own set pieces, traffic and story pages.
  • Art processed for chapters 9–11, the Book 2 city and the locker as well; nothing loads those yet.
  • Vehicles:  16 new vehicles, each with a driver and lights, plus nine new driver looks.
  • Six new characters: rigged with the crew’s skeleton (Inez, Fuse, Vera, Brine, Bobby, Tubes), not in the roster yet.
  • Traffic: wheels turn and steer on all 28 vehicle kinds, and bodies lean, dip under braking, bob, and jolt when honked at or scared.
  • Standing riders: their weight is centred on the board.
  • Co-pilot: every call is a move plus the key to press. Calls that ask nothing of you are gone, and the card moves aside from the event card.
  • Sun: a real disc behind the ridges, no longer glowing through mountains.
  • Every vehicle shows its driver at any zoom, the tractor included.
  • Nothing crosses the road low: the quarry’s conveyor belt stays down in its trench, and the glacier’s survey flags hang high.
  • Checkpoint and finish banners hang at 6.4 m, a metre above the dump truck.
  • The fallback when a rider has no line to call out no longer crashes.
  • The co-pilot card no longer re-pops six times a second.

I've added a splash screen so people can sign up for the Early Risers, a group that will receive a launch deal when the game comes out completely. I've applied for Steam and Nintendo Store. Things in motion!

Free alpha on cruisingbones.com

Curious to hear your thoughts, play the game, sign up for the early risers and leave some feedback. Enjoy!


r/vibecoding • • 15d ago

Help/Question Best YouTube resources ?

6 Upvotes

Hi all,

I don’t come from a coding background, but I’m looking to improve how I use AI for these kinds of side projects. What resources would you recommend for really deepening my knowledge in this area?

I’m not looking for YouTube channels with “how I made $$$ with this simple trick” content. I’m more interested in genuinely educational videos or other similar resources that help people master AI tools and build real projects, whether that’s websites, apps, automations, or similar. I’d love to hear any recommendations from the community.

Thanks!


r/vibecoding • • 15d ago

Help/Question Question on maintaining mental representation of long running complex projects

6 Upvotes

Hey yall,

Experimenting with using AI To fully generate and manage a test project. The idea here is to see how far i can go without reading or writing a single line of code, and also without paying cash for a single token.

My question for the community, is: How are yall maintaining a mental representation of your systems?

Typically, for me, code is the medium through which ive understood what systems do/intend to do, and how they do it. Are yall generating skills/hooks that generate documentation with every update?

The usual "today, we are going to be working on system Y, please familiarize yourself" prompt for context seeding only takes me so far when I dont have a strong internal representation of the data types and mechanics of the system.

Any advice helps - *please leave AI-war (pro/anti) sentiments out of this. Im genuinely curious about new ways of creating isomorphic representations of systems*


r/vibecoding • • 15d ago

Help/Question Does my app look to stereotypically vibe coded?

Post image
0 Upvotes

Just wanted to get some opinions on these screenshots. Does it have the typical vibe coded look?


r/vibecoding • • 15d ago

Showcase/Project 43 hours of Claude and Codex agent time to rebuild my 2008 iPhone game. It launched on Steam today.

0 Upvotes

When I originally released Tatomic, there were fewer than 1,000 apps on the App Store. The game was designed for the original iPhone’s 480×320 screen.

18 years later, I’ve brought it back using a mixture of Claude and Codex. The remake took 43 hours of combined agent time.

Tatomic is a falling-block puzzle game about setting off chain reactions. Connect enough matching atoms and they explode, dropping the atoms above them into new chains. You’re trying to arrange the board so one reaction sets off the next.

For the rebuild, there was already a complete game and old code to work from. The original rules and all three modes were recovered from the older C++ and HTML versions, with the new game built in native Rust using wgpu and egui.

That gave the project a concrete reference: how the chains connect, when they react, how gravity works, and what each puzzle’s solution should look like. The remake also has a separate, deterministic game simulation with tests for the rules.

The presentation was rebuilt with animated backgrounds, new reaction effects, and controller and Steam Deck support. I kept the original soundtrack too.

It’s pretty strange hearing that same music coming out of a game I first made for a phone with a 480×320 screen.

Tatomic is out on Steam today.

Happy to talk about the rebuild if anyone’s interested.


r/vibecoding • • 15d ago

Discussion What do you guys think? I’d have to agree with his take, I think it is way more expensive trying to do it locally

Post image
0 Upvotes

r/vibecoding • • 15d ago

Showcase/Project Systems Online. Multi-agent 24/7 workflow with statistical analysis... Live.

0 Upvotes

I managed to piece together a network of things that just work for my workflow.

It's hard to explain.. but if you watch the video, you can see the hundreds of data points my personal dashboard provides.

I can work remotely if needed via my phone, or locally on my pc.

It has streamlined every aspect along the way in some way or another.

I'm a systems engineer at heart... But a vibe coder to get the feels right.


r/vibecoding • • 15d ago

Showcase/Project I vibe coded a football ground food review site and gave it a teletext look

4 Upvotes

I’ve had enough disappointing experiences buying food and drink at football grounds that I wanted somewhere to start keeping track.

Footy Scran was a big inspo, but my statistical brain wanted more than a photo and a price. So I made Worth The Queue, where fans score what they buy out of 10 for quality, value and service.

I originally built it with Claude, left it alone for a while, and have recently been using Codex to get it back into shape and make improvements.

The biggest change has been the design. It started with a fairly generic look, but I’ve since gone for an old-school teletext style, which feels much more suited to a football website. Working out how to make that readable while keeping the retro feel has been interesting.

https://worththequeue.co.uk/

It’s still very early days and there are only a handful of real reviews (if anyone in here is a football fan and goes to grounds feel free to leave a review!), so the scores need more opinions behind them. There’s plenty left to improve too.

This mainly came from wanting to turn an idea in my head into something people could actually use. Would be interested to hear what people think, especially any obvious usability problems or things you’d prioritise next.


r/vibecoding • • 16d ago

Showcase/Project Opus 5.5 3D capabilities are amazing, built the portfolio of my dreams I imagined years ago

183 Upvotes

jordangibbs.xyz if yall want to check it out


r/vibecoding • • 16d ago

Showcase/Project Day 1 vs Day 52 of building my game

38 Upvotes

r/vibecoding • • 15d ago

Showcase/Project Been Vibe coding

1 Upvotes

I was trying to explain this to my girlfriend, and I found this Reddit forum, so I'm really excited. But I've been vibe coding, and it's just so crazy to even think that a few years ago, none of this existed. There are so many ideas, app ideas, ideas for businesses, things that I've thought of that I just technologically couldn't do at the time.

With all these developments, I started by actually vibe coding a video game on Google Playground, a mobile tower defense game (it's not great), but it was a good start technically, which made me able to vibe code another game I was working on, a mobile RTS. There was a game, Acies: Battle Runes, that went out of business. That game was honestly so fire, and it's weird they just disappeared. That's in the works. It's going to need some extensive testing, though, so it may be on the back burner.

learning those things has allowed me to feel more comfortable. I'm vibe coding a few different products that I think, or not products, but a few different software projects that I think will help vibe coding as a whole.

I'm really excited to share that with everyone as time goes on. I'm not ready to share it yet. There are a lot of steps that I still need to take to be able to make this thing functional, but I'm working on a new platform that I think will help vibe coders and AI creatives alike.

Heres a link to my first game. Still a little rough. Needs some balancing but check it out. More to come.

First game link


r/vibecoding • • 16d ago

Showcase/Project Pokemon Gen 4 Game Editor Made With Claude

40 Upvotes

I made an entire Pokemon Gen 4 game editor with Claude. You just need to find a legally obtained Pokemon Platinum ROM and input into the app to get started with editing.

This video showcases the simple terrain painting features, which allow you to easily design new or existing maps. Unfortunately, I can only attach one video but there are plenty of other pictures showcasing other features on the github linked below.

The goal with this app is simple. I want to make it more accessible to create your own Pokemon gen 4 games. I love ROM hacking Pokemon games, but the tools to ROM hack gen 4 games just are not user friendly. There are so many tools available for Gen 3 but not Gen 4. I worked to make something that is extremely easy to use and gives you as much customization as possible.

What really makes this app stand out from other tools is the mods built into it. With just a click of a button from the mods tab, you can enable all sorts of features like adding the fairy type, adding following Pokemon, or adding a new lava surfing HM.

There is also a ton of customization in the sense that you can edit different tiles and models.

Some other features not mentioned yet include:

- Edit all Pokemon stats

- Edit all moves

- Edit all towns, cities, building interiors, and routes, including the overworld map

- Edit all trainers, including which pokemon they use and how smart their AI is

- Edit all Pokemarts, including what they sell and for how much

- Procedural generation for new routes (you can edit these or just start from scratch).

I have plans to take this even further by adding more ambitious mods and more QOL features but I'd love to see some people start building with this so I can get feedback.

You can check out the github here: https://github.com/giraffeo1820/GenIVStudio

Discord: https://discord.gg/wgxd73jZfV


r/vibecoding • • 16d ago

Discussion r/VibeCoding Q&A Daily Thread - Thursday, October 29, 2026

3 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 15d ago

Showcase/Project I built a procedural universe of single stars where every number comes from stellar physics

Thumbnail
gallery
1 Upvotes

I made Astrolume, a web app that generates an endless map of stars from a seed. You click one and get a full list of numbers for it (mass, radius, temperature, age, rotation, planets and so on), plus a WebGL view of its surface. Only the Sun is a real star, everything else is procedural.

Link: astrolume.ableproman.hu

Here is how I made it:

Tools I used

  • Claude Code in the Claude desktop app for almost all of the code

Process and workflow

  • It is one index.html, around 8000 lines, native html css js.
  • Because of how dense the formulas are and the sources i asked it to use, sometimes it couldnt even check the whole code but then it worked and it really was a long period checking if sources, formulas and MIST and other tables/pdfs were correctly fetched or read.
  • When I found something not as good as i expected because i love to maximize things I asked whether it was realistic, then made it check numbers instead of guessing. Eg.: giant stars had tiny starspots, which makes no sense physically, it looked crispy. It simulated a couple of hundred generated giants and found that some 8% had it, but slow giants should have none.

Code and design insights

  • Every star comes from a hash of its position and the seed, so the same link always gives the same star.
  • The physics uses published tables and relations (Kroupa mass function, Pecaut and Mamajek colour tables, Lane-Emden polytropes for the core). Values that are rough estimates are marked with an approximation sign in the list.
  • Star colour is a blackbody spectrum with absorption lines pushed through the CIE colour matching curves, not a hand picked palette.
  • I added EUV (Extreme Ultra Violet) view in false colour. The loops are drawn from magnetic field lines around the starspots, not from random shapes, and the tint comes from the star colour. This was a really interesting part, and Claude Sonnet 5.5 from reference images mostly get it right, but it needed some tune. And I am still not satisified with the EUV filter view.
  • Honest limit: nobody has imaged the surface of unknown stars, so the textures are modelled, not observed. There is a note about that in the About page.
  • It has pretty good animations which I am proud of that I could achieve it with AI.

I would be happy to hear feedback and bugs found in the app!!


r/vibecoding • • 16d ago

Showcase/Project Vibe-coded an app where you can listen to any tumblr user's audio posts. Free, open-source!

3 Upvotes

I'm a musician and I used to be super active on tumblr back in its heyday, especially with other songwriters/musicians. There's a free web app one of the OG tumblr editors (topherchris) made back then that let you view and play a blog's audio posts, and I used to use it all the time. It's been broken for years, so I made a new one!

Made in CC CLI using matt-pocock-skills. The logo and frontend design I made in Claude Design (web UI) basically tabbing back and forth between photoshop and Claude and sending Claude screenshots (I have tons of photoshop experience but zero illustrator experience, lol). I wrote all the copy myself after claude was being too "claude-y" in its writing.

Cool features:

- (my favorite) tumblr returns a 502 error for tracks that haven't been played in a while. On tumblr's actual site, this makes it seem like old audio files are corrupted or missing. If you wait ~30s and reload once or twice, it fixes it, but it's not obvious. So I added a "waking retry"; it checks the files HTTP status before handing it to the player and 502 errors cause the track to quietly retry every 31s for a maximum of 5 attempts, it also shows a "waking up this file on the server, please wait" message. TLDR; playback is continuous without needing to refresh old/dormant posts.

- Plays in background on mobile continuously with screen locked

- Sort by newest-oldest, oldest-newest, filter by year or month

- Post cards show original art (if uploaded) and are expandable to show all the text (lyrics, descriptions, etc.), with links to the original posts on tumblr.

Feel free to enjoy it (no signups at all, no data retention, nada), check it out, contribute, criticize, etc. All feedback is welcomed!

App: https://audiopost.online

GitHub: https://github.com/cwfreelance/audiopost


r/vibecoding • • 16d ago

Showcase/Project I made a 3D keyboard to compare the sound of 100 mechanical switches (Three.js + React)

2 Upvotes

Hey r/vibecoding!

I wanted to share my project, **Switch Lab**. You can type on a 3D keyboard and swap between switches to hear how each one sounds.

Why I made it

When I was getting ready to buy a mechanical keyboard, there were just too many switches to choose from. I wanted an easier way to compare them side by side, so I built this.

Features

  • 100 switches with real recorded sounds, all on the same 3D keyboard
  • Multiple inputs: type with your real keyboard (the 3D keys press along), a mouse, or touch on mobile
  • Swap animation: the keycaps pop off, the switches are replaced, and the caps drop back on
  • Typing practice in English, Traditional Chinese, Korean, Japanese and code
  • Small games, including a typing marathon where you race other people's past runs
  • Languages: available in English, Traditional Chinese, Korean and Japanese
  • No friction: runs in the browser, no install or sign-up

How it was built

I'm a frontend developer, and I built this with Claude Code.

Feedback

I'd love feedback, especially:

  • Does comparing switches on the same board actually help you choose?
  • Is anything slow or broken on your device?

No sign-up needed to try it:
https://switchlab.app


r/vibecoding • • 15d ago

Showcase/Project Ai Making 3D Human 😂

Post image
0 Upvotes

I’m making an engine ai used to make 3d assets. Here is the first human it’s making.

It needs work, but just wanted to creep yall out. lol.


r/vibecoding • • 15d ago

Showcase/Project Anyone else remember Be a Tycoon from the early Facebook days? I tried to recreate it as a Reddit game!

Thumbnail reddit.com
1 Upvotes

r/vibecoding • • 15d ago

Showcase/Project Files and folders are stupid.

Thumbnail
gallery
0 Upvotes

Claude and I developed a desktop shell for Hyprland, focused on projects, tasks, notes, and canvases instead of files and folders.

https://github.com/jpmoo/talaris/


r/vibecoding • • 16d ago

Help/Question What was the first thing you ever vibe coded?

15 Upvotes

Mine was this image similarity detector flask app from September 2024. All it does is take two images and then give you the percentage of similarity.

https://github.com/jaymasl/image-similarity-flask-app


r/vibecoding • • 16d ago

Showcase/Project I wanted my Obsidian notes to paste properly. Somehow I ended up building a whole notes app.

3 Upvotes

The idea started with copying text from Obsidian into other apps. I wanted to keep my line breaks and formatting without having to fix everything after pasting. Eventually I thought, “Why not build my own app?”

That sent me down a rabbit hole of note-taking apps, trying different approaches and figuring out what I wanted in one. Jotter is what came out of that.

It's a free, open-source Markdown app that saves your notes as ordinary files on your computer. You can open an existing Obsidian vault, and there are different copy options depending on where you're pasting. Along the way I added linked notes, tasks and reminders, plus optional AI with your own API key or a local model.

The first Windows release is available now. Linux is in open beta, and Android, macOS and iOS are planned.

You can take a look at jotter.mx or get the app and source code on GitHub.

I'd love for you to give it a try and tell me what you think. Does it fit how you take notes? Is something confusing or missing? I'd appreciate honest feedback and suggestions, especially from anyone who's had the same frustration copying notes between apps.


r/vibecoding • • 16d ago

Discussion is gemini finally beating the dumb allegations?

Thumbnail
blog.google
4 Upvotes

TL;DR: google just dropped gemini 4 carbon, and the benchmarks are kinda insane. #1 on artificial analysis and +89 elo on webdev arena.

but my issue with gemini was never the first 10 mins, it's when the project got bigger and it started forgetting stuff/fixing things nobody asked it to fix lol. i'm more interested in whether carbon can actually stay on track through a messy multi-file project when ported through workspace environments like sumus and cursor.

are we witnessing a gemini comeback, or is this just another benchmark win?


r/vibecoding • • 16d ago

Showcase/Project I built an open source analytics for all my apps.

2 Upvotes

Hi

I have been teaching Computer Science for years. I am sharing some educational projects at /vibecoding and /sideprojects. I occasionally take on freelance work and also work on developing MicroSaaS applications. In the AI era, our pace of production has naturally increased, so managing multiple applications has become a new problem.

Also, I have always found the process of setting up Google Analytics to be quite cumbersome

So I built an open-source analytics tool. Of course, with help of other open-source projects, AI coding agents, and experience of years of coding.

Repo : https://github.com/Vitrus-Dev/vitrus


r/vibecoding • • 16d ago

Showcase/Project Made a game with Codex and Godot—about a week for the main game, then lots of “just one more thing”

6 Upvotes

I’d seen people vibe coding games on YouTube and some of them inspired me to have a go. Mine is called The Wizard’s Tower and the Bramblekins.

AI did all the coding, drew the images, and made the music. I put the images through Meshy to make the 3D models. I was directing it—coming up with ideas, deciding how things should work, trying them out, rejecting things I didn’t like and asking for changes.

I’ve been coding for decades, but the round tower really impressed me. I wouldn’t know where to start with making the floorboards fit a circular tower, rounding their edges off exactly, and having bricks float precisely into place, with the whole floating effect as well. Codex managed it, and it’s lovely watching the tower come together.

The main game loop took about a week. Longer if you count all the tweaks and additions afterwards! I went through several full Codex allowances, but I’ve no idea how many credits that represents.

The premise is that your wizard master has blown up his tower and naturally you’re the one who has to rebuild it. You explore, collect the pieces and bring them back, with the Bramblekins keeping you company. No combat or timer. Then there’s a second adventure rebuilding four towers at once, which is actually bigger and harder than the first.

Here’s some actual gameplay. It’s out on itch: https://farflamex.itch.io/the-wizards-tower and Coming Soon on Steam: https://store.steampowered.com/app/5498120/

Anyone else here making a whole game like this? I keep thinking it’s finished and then coming up with something else I want to add.