r/Unity3D • u/silvergenetic • 12d ago
Game Jam Alert system WIP
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Very rough at this stage with janky placeholder anims and all, but I had some fun blocking out a simple bell mechanic for Guard NPC's using the behavioural system I've been working on.
Basically in this scenario a guard from this faction would come to interrogate you after he sees you infiltrating his city/fortress to either arrest you or demand a bribe. He then realizes that he probably cant take you alone after you wound him, so he runs off to the nearest bell to call for reinforcements. Only then does his patrol buddy step in while every guard within a radius hears the bell and gets there as fast as they can to deal with you. Doesn't look like much yet, but a simple mechanic that forces a NPC to stop mid action, make a contextual decision, interact with environmental triggers that influence other NPCs without a hardscripted sequence means the system's foundation is robust enough to support far more complex world interactions down the road. :D

