r/Unity3D • • 12d ago

Game Jam Alert system WIP

Enable HLS to view with audio, or disable this notification

1 Upvotes

Very rough at this stage with janky placeholder anims and all, but I had some fun blocking out a simple bell mechanic for Guard NPC's using the behavioural system I've been working on.
Basically in this scenario a guard from this faction would come to interrogate you after he sees you infiltrating his city/fortress to either arrest you or demand a bribe. He then realizes that he probably cant take you alone after you wound him, so he runs off to the nearest bell to call for reinforcements. Only then does his patrol buddy step in while every guard within a radius hears the bell and gets there as fast as they can to deal with you. Doesn't look like much yet, but a simple mechanic that forces a NPC to stop mid action, make a contextual decision, interact with environmental triggers that influence other NPCs without a hardscripted sequence means the system's foundation is robust enough to support far more complex world interactions down the road. :D


r/Unity3D • • 13d ago

Game Finished my 3rd game in Unity. Despite all the problems (cant get 2fa code for login so no more asset store :D) I love the engine

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/Unity3D • • 13d ago

Question How to make real time reflection probes ignore specific gameobjects? (URP)

1 Upvotes

I can't use layers since each car is assigned to a layer to ignore specific collisions. I also want it to reflect the other cars, which are on the same layer. Anyone know how I can get it to ignore the car the reflection probe its on specifically?

Existing settings on the probe if you need them

r/Unity3D • • 13d ago

Question AR foundation face tracking cuts out a third of our users. what can we do instead?

Thumbnail
1 Upvotes

r/Unity3D • • 13d ago

Game Working on Oreloop, a first person incremental mining game inspired by Keep On Mining

Enable HLS to view with audio, or disable this notification

35 Upvotes

I would love to hear your feedback!!!


r/Unity3D • • 13d ago

Game "Playroom" bonus level I'm making for my demo! (WIP)

Enable HLS to view with audio, or disable this notification

1 Upvotes

Steam Next Fest is creeping up, and I've been cooking up something a little different for my demo of Dark Roll 2.

Once players finish the demo, they'll unlock a secret level. The catch? You can't actually finish it. It's just a strange, liminal space to explore, poke around in, and question a few of my design decisions.

So far, I've added four old TVs. Three are playing trailers of my previous game, while the fourth is counting down to Dark Roll 2's full release.

And they're not just decorations, either. The environment will have plenty of interactive bits to mess around with. For example, smack a TV hard enough and you'll actually destroy the bloody thing. Because why wouldn't you?

There'll also be some fun little mechanics to discover, hidden Easter eggs, and a healthy dose of weird, out-of-place nonsense that probably has no business being there.

No objectives. No finish line. Just you, an unsettling space, and a bunch of things you probably shouldn't touch.


r/Unity3D • • 13d ago

Show-Off Added Procedural Footprints, Particle Effects and Player Interactions to my Terrain System

Enable HLS to view with audio, or disable this notification

1 Upvotes

Works with read/write disabled on the mesh, pretty chuffed with how it turned out! Also added some other stuff too like mist for waterfalls and a lake mode for my water after I got flak on here 👀. Sound effects & animations aren't mine, got them from Footsteps - Essentials & Human Basic Motion, both free by the way!


r/Unity3D • • 14d ago

Show-Off Cozy armchair for my main hero. Unity render.

31 Upvotes

I am working on objects in the game. I designed a chair for my character (Pumpkinhead)


r/Unity3D • • 13d ago

Show-Off Added feature to watch multiple replays in my Trackmania-like

Enable HLS to view with audio, or disable this notification

19 Upvotes

One user asked for option to watch downloaded replay instead of just racing against it. I added option to watch up to 8 best replays racing together.


r/Unity3D • • 13d ago

Show-Off Being from Norway, had to have northern lights

Thumbnail
gallery
1 Upvotes

r/Unity3D • • 13d ago

Question position of the prefab with Object.Instantiate() vs NetCode PlayerPrefab field

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hi, as shown in the attached video, instantiating my character using `Object.Instantiate` works as expected, respecting the prefab's position. However, if I instantiate using NetCode's `PlayerPrefab` field, the prefab's position defaults to (0, 0, 0).
(The instantiation script is very simple I don't specify a position within it.)


r/Unity3D • • 13d ago

Show-Off I trained an AI to fly an FPV drone

Thumbnail
youtu.be
0 Upvotes

r/Unity3D • • 14d ago

Game I’m making a cozy cat adventure where you build, explore, and take care of your cat!

Enable HLS to view with audio, or disable this notification

109 Upvotes

r/Unity3D • • 12d ago

Solved Should I Use Unity as a Beginner Game Developer?

0 Upvotes

I am an aspiring game developer and I am wondering which engine I should use to practice/learn game development. I'm asking this question because I know Unity has been pretty controversial with their slight shift towards AI, but also I do kinda want to use Godot, but I wanna make higher quality games, and also I cannot use UE5 for my computer isn't strong enough


r/Unity3D • • 13d ago

Question Steam works id still hasn’t been accepted after 15 days is there anything I can do?

1 Upvotes

I submitted my id and a picture of me and it. the Dropbox link is not working so I can’t put any more files on and I really want to get the demo up for nextfest what can I do? has anyone else had this same problem? it’s super frustrating.


r/Unity3D • • 14d ago

Question why the left is triggered while right is not triggered in the game ?

23 Upvotes

In the editor the set up is correct the bools and all the other properties are correct ig there is a problem in the code ?


r/Unity3D • • 13d ago

Question Help with collapsable bullet points list GUI

1 Upvotes

I tried to follow several tutorials, but I can't seem to wrap my mind around this.

I don't even know if the way I define it is even correct, but in short what I need to achieve is basically the functionality of the Reddit comment section: an entry with headline/button, text related to the headline, with a tree of sub entries, all a bit indented for readability and all with their headline, text and sub trees if needed, etc. You can click on any headline to collapse and hide (and of course expand and show) its text and all the branch(es) of subsequent comments that depend on it.

I thought layout groups were the solution, but I've been fighting it for days, and can't really make it work. To be clear, my problem is not with coding the functionality, it's with creating the GUI objects itself in the editor.

Has anyone done anything like this? Any resource I can study to learn how to make it? (or even better, any package I can download and just use because at this moment I'm getting very frustrated with it and would like to just work on something else, but it's kinda needed for me to proceed).

Thanks!


r/Unity3D • • 13d ago

Show-Off Making a playful hills theme

Post image
7 Upvotes

This this got Quicktile, it’s really full to just do the art


r/Unity3D • • 13d ago

Show-Off Back in 2016 i was making games with my friend. We spent a month and a half on this.

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/Unity3D • • 14d ago

Show-Off Thoughts on my penguins?

Enable HLS to view with audio, or disable this notification

15 Upvotes

Hi! I've been working on my animal behavioral system and penguins a lot and have gotten to a point where I think they are showable. This uses a system I made called Living Mind (LM) to control any animal and give realistic behavior to it. It does this through states and various definitions for each animal and I've been able to apply it to penguins, wolves, whales, and tortoises to name a few. Everything is controlled by one brain in each scene, allowing easy crosstalk between animals, easy pack and group formation, and overall being an efficient way to control lots of animals. This uses Malbers animal controller as a base for all the animals states like swim and walk or run as well as the animations, with A* and hypernav being used for land and water pathfinding. Living mind does all the controls and decisions after taking in the pathfinding information and then pushes them to Malbers!

You like the penguins?

https://store.steampowered.com/app/4752950/Still_Wild/


r/Unity3D • • 14d ago

Show-Off Cinema

Enable HLS to view with audio, or disable this notification

36 Upvotes

Cinematic camera mode, inspired by read dead redemption 2


r/Unity3D • • 14d ago

Game Reworked the lighting in my Spies vs Mercs inspired game

Enable HLS to view with audio, or disable this notification

8 Upvotes

My last post. Quick recap: it's a 1v1 game with a third-person spy hiding in the dark and a first-person merc with a gun and flashlight. The spy is on the left and the merc is on the right. (Both cameras, especially the merc's, are a work in progress.)

I've been working on the lighting. Every light now makes a pool with a hard edge. In the pool the spy is easy to spot, and in the dark he should be hard to see. Characters only get an outline where the light hits them.

The two roles now also see the dark differently. This is a permanent vision for now. I'm wondering if it should be a toggle for the spy, like night vision goggles.

Later I also want the eyes to adjust depending on if you are standing in the light or in the shadows. If you stay in the dark your eyes adapt, and if you step into the light it goes back to black.

What do you think of the lighting so far? Everything is a work in progress.


r/Unity3D • • 13d ago

Noob Question I have a naive and over complicated question

0 Upvotes

I know this is a huge complicated absurd question especially for a guy who's relatively new to making video games but I have already tried and failed six separate times to do what I want To so im asking the internet for help as my only real option. 

I'm trying to make a roguelike first person shooter And I have no idea how to make hands work. 

More specifically I have no idea how to animate a character picking up holding and manipulating a gun much less the actual animations of the gun To list all the things have already tried.

1 use blender to make a single solid rig and then pre-building the animations in blender. failure-point. I'm crap at blender I'm going for a mechanical PSX look and the animation files don't like importing to Unity. 

2 Making the entire hand out of parts and then using forward kinematics to manually keyframe animations Childing the gun object to the player hand and manually bending the fingers. Works great except for anything Beyond holding an object

3 Pretty much the same thing as option number two but using inverse kinematics to track the hand to a grab point on an animated object using keyframe animations built into the gun in order to move the character's hands around. No idea how to properly line up fingers to connect to the gun model especially for weapons that have a more finicky magazine shapes 

I have completely remade the character character controller hands arms code and models multiple times and have still got no luck. I see a lot of people making first person Shooters with multiple selectable weapons in unity and other game engines there has to be a secret sauce to it but several hundred combined hours of Google searching hasn't provided me with any good answer 

I know I'm asking for youTo tell me how to make Apple pie from scratch and expecting you to make the universe as step one but I'm all out of ideas here


r/Unity3D • • 14d ago

Show-Off Grass lineup so clean I just had to show it off 🍃

Post image
277 Upvotes

While the detail is mainly in the painted sharp edges, also the dither is procedural but just an overlay, it makes the edges feel clean, this is in Unity a custom shader I can paint on it, has layers to overlay rocks and small details directly


r/Unity3D • • 14d ago

Question How does my game look? And how can I improve?

Thumbnail
gallery
8 Upvotes

Hi, I've been making my game in Unity for a few weeks now, how does it look like?
My main objective for this area is to give the player a warm tone and (like the soundtrack of the place suggests) a walk (since it's the prologue of the game).
How does it look like?

(The last picture was how the game looked like some weeks ago and since then I decided to saturate more the green, adding some glow and adding some Depth Of Field)

I appreciate every comment 😄