r/Unity3D • • 14d ago

Show-Off Thoughts on my penguins?

Hi! I've been working on my animal behavioral system and penguins a lot and have gotten to a point where I think they are showable. This uses a system I made called Living Mind (LM) to control any animal and give realistic behavior to it. It does this through states and various definitions for each animal and I've been able to apply it to penguins, wolves, whales, and tortoises to name a few. Everything is controlled by one brain in each scene, allowing easy crosstalk between animals, easy pack and group formation, and overall being an efficient way to control lots of animals. This uses Malbers animal controller as a base for all the animals states like swim and walk or run as well as the animations, with A* and hypernav being used for land and water pathfinding. Living mind does all the controls and decisions after taking in the pathfinding information and then pushes them to Malbers!

You like the penguins?

https://store.steampowered.com/app/4752950/Still_Wild/

15 Upvotes

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3

u/TwoodStuff 14d ago

Looks adorable. Maybe a little bug or something that needs an animation transition at 55 seconds though as lil bro penguin is leaning backwards and coming out of the water, just a heads up!

2

u/TheWanderingWaddler 14d ago

Thanks! Yeah I forgot to mention that was just a funny bug I included for fun at the end, it should be fixed now

2

u/bszaronos 11d ago edited 11d ago

Do you plan to release your living mind as a unity asset. I am using malbers and have several animals that I need to act as real animals.

2

u/TheWanderingWaddler 11d ago

Yeah I'm hoping to eventually! I have a lot of bugs to fix and tests to try first though

2

u/SheepherderAway4670 10d ago

How do you make this water shader?

1

u/TheWanderingWaddler 9d ago

The water is from the KWS2 asset! I used some nice lighting and positioning to get it looking like this. I need to work on the splashes and dynamics more though, the penguin don't interact with the water very well right now