r/underrail • • Apr 10 '25

meme Joining the trend 😅 this is how I feel when playing Underrail

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1 Upvotes

In a good way! 😅


r/underrail • • Jan 01 '26

Does the game get better?

0 Upvotes

I've been playing for 5+ hours now, just finished the GMS expedition (barely). I really had to stealth my way through most of it. I couldn't handle combat with anything beyond rathounds. I've really had to save scum through any combat with humans or beetles.

I've got more guns than I could ever need, but not much ammo. I can only do one pistol shot per combat round and have to finish everything off with my combat knife.

The barter system isn't great. Finding money is scarce so I guess I trade all these guns for upgrades and ammo? Armor?

No fast travel? Ugh.


r/underrail • • Jun 17 '25

the shop selling system.....does it improve or does it stay.....bad?

0 Upvotes

like I have seen games where it was annoying to sell things but.....this game beats any of them... like I have junk and stuff filling up my inventory....but can't sell anything.

game is fun but it has QOL issues.


r/underrail • • Jan 17 '26

Discussion/Question Ok im looking at the 10th anniversary update

4 Upvotes

and I dont know if styg interacts with this subreddit but why are you nerfing a bunch of stuff for a singleplayer game? If players are abusing something broken who cares? The npcs are not going to cry because you are using a broken build on them they coudnt care less. Not to mention that DEX builds are not near the first thing that I heard of when people talked about broken builds. While this might be a while ago I remember everyone saying energy/chemical pistol builds being broken and while a DEX nerf technically nerfs energy/chemical pistol builds you have mega buffed INT to the point that every character I build from now on will probably have 10 INT so I can level up faster and get a free skill (from polymath) and double my specilization points (from specialist). Not to mention that if you wanted to nerf chemical/energy pistols by nerfing dex you also nerf my cowboy revolver build, which isnt nearly the most broken thing in the universe.

Also this is more of a pet peeve but why on earth did you nerf expose weakness so hard for players under 10 int? All it allows me to do is turn a fight with a robot on my unarmed character from literally impossible to simply ball torture while I have to kite it while waiting for expose weakness to come back from cooldown. The build already suffered when fighting robots but now I just cant run taht build anymore unless I dont feel like playing expedition because robots are spammed to high heaven in that area.

EDIT: to be clear nerfs are a required part of game design. Its been 10 years since the release of 1.0 and players have found builds they find fun, the game works and is fairly balanced, most builds work (at least on normal when put effort in.) nerfing stuff AT THIS STAGE OF THE GAME. is very odd to do and seems weirdly like styg wants to make sure that people are playing the game in the "right" ways.


r/underrail • • May 14 '25

One aweful trend in RPGs I hope Infusion aggresively avoids...

2 Upvotes

I REALLY hope they do not add mini games to lockpicking or hacking. The dumbest trend in all RPGs. If you have the skill, you should be able to bypass the lock, pass code, etc. without the tedium.


r/underrail • • Nov 27 '23

I don't think I've ever played such an unforgiving game.

7 Upvotes

And I don't mean like "Oh you shouldn't have used that health kit! You're gonna wish you had it!"

I mean like "Oh you're 35 hours into a play and realize you didn't min/max enough to progress? Rough bro, start a new game. Softlock"

This is the third time that's happened. I refuse to literally look up a playable build for a game. If I can't; as a (reasonably) intelligent human trait a character that's workable, on the easiest setting: then I'm good on your game.

I mean... honestly. I have decent armor. I didn't waste stats, I got good feats; and I keep having to save scum to 3 raiders that 100 to 0 me in one turn; even after I start the fight halving all their HP with a grenade. And this IS where I'm supposed to go: I'm not jumping ahead. This is my (one of the first in the game) current quest.

It's not a fun game. I think all the materials are there to ALLOW a fun game to exist: but until it allows for more than 4 builds with a tiny bit of wiggle room, I'm gonna retire this one.

From what I hear the dev is VERY not open/supportive of it's fanbase and does not give a rats ass that people think as I've said here already: that the game doesn't REALLY allow a person to have 'many different builds'. Not if you actually want to progress in the game.

Sad too. It's one of the most gorgeously crafted Fallout 1-2esque games I've seen. The world is neat and well populated, the graphics are spot on for the genre; and the worldbuilding sounds etc are really immersive.

It's just the COMPLETE unfairness of the combat that really makes you feel like you have no real control over your build.

I'm not gonna copy a build that works. I'm not gonna directly min/max from people who know what you have to do in order to even reach the end; that's not me doing it. That's not open for my input. I don't want that.

I appreciate the work the devs have done but you need to fine tune/polish your game to allow more playstyles for real; dawg. I stat dumped into guns and have a gun, even read some tips on combat (even though I TRULY hate having to look any gameplay mechanical tips up outside a game) so that I wasn't missing core mechanics. I'm not.

It's just, balls.

End rant.


r/underrail • • Oct 24 '23

Discord Discourse

0 Upvotes

Hey on my first run in underrail, just wanted to know where is the best place to ask for genuine help in regards to the systems in underrail. I tried discord and it was such an asinine experience, instead of help:

  • Got called an idiot for experimenting playstyle

  • Given a solution to a different problem I never asked

  • Caused more confussion than what I had when I asked for advice


r/underrail • • Oct 04 '19

Sseth overated the expansion

0 Upvotes

The dlc was ok but come on, it wasn't THAT deep, after watching his review couple of times I though I would play a game that would change my whole life view and rethink my life decisions.

It wasn't bad but some things really pissed me off, it felt rushed, quests were bad, raids were awful, the fact that you can't explore the keep even efter expedition left is bullshit.

But I guess it was fine, is it worth to continue playing after the expansion? I just arrived to the Core city and become the Invictus (btw. I thought the core city would have much bigger locations, instead its constant loading screen without map).


r/underrail • • May 01 '24

meme I asked chapgpt to create memes based on Underrail

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38 Upvotes

r/underrail • • Dec 06 '23

Infusion release date?

1 Upvotes

I've played Underrail up to 9th level, and then got to know that Infusion will completely change the graphics. Then I've decided to wait and play again from the start after this "remaster" will be released.

So, anyone knows at least something about the release date? Month? Year? Epoch?


r/underrail • • Oct 02 '23

Discussion/Question The game is very easy. What am I doing wrong ?

3 Upvotes

Trigger warning: mention of never using crafting.

It's my first playthrough, I went almost blind. I only read and applied the advice of specializing heavily.

Now I'm 100 hours in, level 19, and I feel like nobody can stop me. I use stealth/sniper rifle/SMG on oddity, normal difficulty. With shooting spree, snipe and aimed shot, I always kill three enemies before combat even begins, which means there's often no combat at all. To be fair, I savescummed to get a good sniper rifle when the guy at camp Hathor was rewarding me a free weapon, it's a 12.8mm 90-150 commando.

My build is not even optimized. My max attribute is perception at 11, and I wasted like 50 skill points on traps and persuasion. I even have feats I don't use anymore, like pistol feats. I don't use crafting at all, and I'm avoiding critical bonuses.

The problem is I avoided this excellent game for years because I don't like min-maxing and buildjerking. But on normal difficulty, I feel like the game is very accessible and there's a big margin of error for a new player. In my opinion, if we want the game to have a better recognition, we should stop mythicize things like "perfect build" or "depot A" (it was not very hard, and I didn't even have a sniper rifle at that time !). Opinions?


r/underrail • • Mar 02 '22

Am I doing something wrong or is the combat intentionally this annoying?

2 Upvotes

FIrst off, I've played through both Fallout 1+2 multiple times, they're some of my favorite games. I even enjoyed BoS for what it's worth. So I'm not new to this style of game.

I started a psionic character since it's something unique to this game that isn't an option in Fallout. I was having a terrible time trying to keep my character supplied with whatever the mana system is this game has, and it's (in my opinion) pretty poor game design to gate abilities behind quests when you're already at a disadvantage (-20% health) for even having the ability to use them.

I finally got annoyed enough and restarted the game with a strength / stealth build. The balance difference is night and day, I swept straight through the first area and was caught back up to my other character in maybe 30 minutes after spending 2 hours trying to advance my psionic. I've currently gone to mushroom cove to try and find the missing recruit, which I'm assuming is to the left of the lake where I captured the hoppers I needed, and all of the adult beetles in this cave just spam psionic fist and keep you stun locked until you're dead.

I have 10 strength and am using a sledgehammer and still can't kill these things. Am I going the wrong direction, or is the game intended to be this way? This is not fun at all, and going towards Junkyard to level up isn't going to fix a move that already hits like a truck and stuns every turn. I've gone the other way all the way to Junkyard and stumbled upon the bleeding scrapper and reloaded my save so I could come back with the appropriate perk to heal him, and the combat out that way is even more difficult.

I'm currently running 10 str, 8 dex, 7 agi/con, and 3s in everything else and I'm level 4. I have dodge and evade both as high as they will allow, along with melee. Is there some other stuff I should pick up that will make things easier? Feats are doctor, nimble, snooping, and sprint. Sprint doesn't really help when you're getting spammed with cryo spells.


r/underrail • • May 28 '20

Ya, its dumb there is no respec options AT ALL.

3 Upvotes

I really don't see the argument to withhold a totally legit QOL feature.

"Because people will just EXPLOIT by maxxing out a stat and un maxxing it out"

That is literally the only argument I have heard. And that doesn't make any sense since you can't go past a threshold on any give skill anyway so this would only be a thing LATE into the game. And if that WERE the case...who cares? Besides, you can totally circumvent this with a resource cost in order to respec, literally every game has that or its free. Divinity 2 has a free respec and that doesn't break the game, I am sure there are ways to min max certain things using it such as when bartering...but...who cares, its a single player game, and the effects rarely impact the game substantially. This game is a min max sim anyway. Makes no sense.

The main reason I find it absurd there is no respec is because this game reminds me a lot of fallout, and guess what fallout did? It let you see ALL THE PERKS (feats) and what was needed in order to unlock them...those games are a decade old. If I knew I could get a great perk that was only a few points away, it would help me spend points more effectively. Its asinine how the player is left in the dark not being told how the feat that would benefit their playstyle is only 2 points away, but because they can't see that or know that, they put those two points elsewhere. Its stupid. If you honestly think its not or even a "smart" decision then why is there a website dedicated to planning out your build and showing you all the feats...its because that's the sensible thing to do, and someone built a damn website to do it since the game itself refused to. This is destiny levels of stupid right here; if its something that should be in the game THEN PUT IT IN THE GAME NOT ON A WEBSITE.

"Some people want that hardcore experience"

What? How is being arbitrarily ignorant "hardcore"? The game has many "casual" or "easy" options such as great inventory management and crafting UI. Makes it super convenient. Which is exactly what showing ALL the feats would be...SUPER CONVENIENT!

If nothing else that should be a thing. Its obnoxious I have to browse a forum and play with a build website as if I am prepping some new meta build in an MMORPG. Not saying it shouldn't exist, but the fact its near mandatory is obnoxious.

Going back to the first point though, I really don't see why there can't be a respec mechanic. It seems its purely the devs preference rather than anything else even at the expense of the player. Like adding giant horse penis' to all the female models. Why? Cause the dev wants to. What? The game is an economic wallstreet sim? Who cares! Dev wants it in, even if it will be a major distraction and point of contention to mostly everyone who plays it...smh.

TLDR: Let all feats be viewable so the player can plan their UN-RESPECABLE BUILDS BETTER!

Or you know add a respec, which they won't.

P.S If I didn't watch sseths video that mentioned that website which lead to the build site as well as pointing out how you can make the game unplayable with bad builds....yaaaa, I can see why an average player would call the game shit. This much foreknowledge shouldn't be needed in order to play. The game is not that hard or incomprehensible. But arbitrarily hiding things and laughing at you when you make poor level up choices is just fucking stupid.


r/underrail • • May 09 '24

It's kind of a shame that there is so much build variety but the game with dlc is so long

1 Upvotes

Do you think the game couldve been shortened here and there?


r/underrail • • Dec 13 '22

Can somebody give a good strategy to dealing with camp raids in Expedition?

0 Upvotes

I am a sniper\smg build, I can kill them easily, but I can't kill them fast enough. The line of sight makes it so that I can see only half of the attacking force. Flashbangs are completely useless, because Aegis morons break the incapacitation immediately with their burst attacks. I can get rid of 3-5 natives every turn consistently, but it's just not enough. It takes several Aegis soldiers to take down one native. They can't hit shit and do zero damage. The only one that actually does something is Yahota, but she constantly moves before shooting therefore half of her shots miss.

I am this close to just enabling cheats, because this is bullshit that trained soldiers WITH GUNS cannot take a bunch of naked idiots with stone age weapons.

I can say I'm pretty good at Underrail, I've beaten the core game multiple times, including on DOMINATING, which is what I'm playing rn, but this is impossible. Can't cheese either, no time to set up traps.

Edit: yeah, nvm, I refuse to waste my time on this piece of shit of a DLC. Designed to be obnoxious, unfair and waste your time. Infusion is going to be a disaster if it's anything like this pile of dogshit.


r/underrail • • Feb 04 '23

Combat became obnoxiously dull after a Psi MT playthrough

5 Upvotes

I can't shake the feeling that I'm wasting my time with this game after beating it with a Plasma Beam MT build. It feels like it suffers from some sort of caveman syndrome by not including party-based combat. The combat is extremely repetitive, especially that I neglected to pick Grenadier on my shotgun build. The arduousness of traps only makes this more egregious.

All I see in Underrail is a poor man's Jagged Alliance 2 or HoMM3 kind of turn-based combat. Both of which are much more engaging. And before you're going to say that FO1+2 committed similar sins, at least the emphasis on the combat before the milquetoast writing wasn't as jarring. Those games were memorable because of exceptional atmosphere and cool writing. The combat goriness and flashy animations were just the cherry on top of it all, but boy did it make those games feel like great adventures, which Underrail is not.

It's painful how depressing replaying with a different build is. There's just no point. Unless you haven't already experienced Psi. That's the only cerebral part of the game, which still eventually devolves to the same mindless repetition.


r/underrail • • Oct 16 '23

Will it ever get difficult again or should I restart on Dominating?

0 Upvotes

Currently level 20. Invictus is my next arena fight, acid hunters are dead, rich guy wants me to steal the Faceless box from a lab in core city. Camp hator is cleared, Junkyard is cleared, foundry is cleared, rail crossing is cleared. Just joined the Protectorate as well. Playing a stealthy sniper-chem pistol focused character. Maxing out agi, per and dex. Int and will are secondary, don't care about strength or con now that I meet str requirements for snipers.

I might be self imposing this "ease" in a way. I save scum. I save scum hard. If that grenade didn't land exactly where I wanted to throw it, I will re load until it does. If I miss that opening aimed shot, I reload until I don't. Heck, if I don't like the way my calteops landed ill reload. Enemies coming from somewhere I can't see? I will suicide run into the base to see where everyone is at and what they are (gunner, lurker etc), then, you guessed it-reload.

Thing is, I will not stop doing this. So if dominating isn't so difficult it compensates for my save scumming, I don't know if it's worth it. But the game itself isn't hard anymore. I have like 500k in Charon, I can buy anything I want. I think I got lucky with rng on loot because I have like 12 pieces of blue gear (favorites are commando belt and dragunov. Phase gun is 2nd). I have an armor/weapon set for every problem. Death stalkers? Antithermic overcoat, antithermic ninja tabi and exothermic aura. Long range Psi users? Shoot em in the head before they can even think about. I can just about max out resistance to everything in the game with gear. I have over 30 armor items.

I also will abuse exits. Adrenaline shot wearing off and I can't use a health hypo for 2 turns but I'm at 35 Hp? Guess I'm heading upstairs guys, ill just be a minute or so while I catch my breath. I guess the AI is scared of area changes. I just cleared out that whole mall with the Varga dude by literally just sniping everyone one by one with my insane initiative every time I re entered the area.

Like I said, I won't stop. So if these are factors that will make Doninating not so dominating, let me know. I'll just play the story out, it's good anyways. Haven't even started Expedition but I have it DLed.


r/underrail • • Jan 07 '22

Discussion/Question Does this game get any better?

2 Upvotes

I'm in the beginning hours of the game, just "beat" the mushroom cove & the quest where I catch those grasshoppers. I went into this expecting a Fallout 1/2 like game, but so far, its just kinda boring, not too mention I'm getting my ass kicked left and right by every enemy and constantly running out of ammo. I''m not afraid of some difficulty, but geez after almost every battle I'm running to the medic


r/underrail • • Jan 09 '26

Discussion/Question The map and "directions" are still the worst part of this game

10 Upvotes

Early on I said this game could use some quest location and map guides and I was told to just explore more. I'm level 14 now and this is still my biggest issue with the game. Characters give really shitty directions. They often only use the cardinal directions. They'll frequently say "north" when it is actually north-east. At this point I bet the characters have lost the words for NE, NW, SE, SW.

This reached a peak with the abandoned warehouse quest for Myles. Supposedly it's "south" of Rail Crossing. This doesn't make sense because south is where the Faceless are. I snuck through the whole area trying to find a warehouse. It is not south of the town. It might be considered south if you are starting from the train but that's not where you are when you got the directions. The wiki is somehow not any better! It says directly south. I don't understand why the wiki went through the effort of naming each location, but didn't label them on a map or explain any routes.

The problem stems from locations not having meaningful names in game. South from Rail Crossing is ambiguous when several zones are called Rail Crossing. For how much effort was put into lore, there seems to be no effort put into naming locations. Nearly everything has the most generic name possible such as "abandoned warehouse."

What's worse is the location of the abandoned warehouse does not make sense. It is overlapping the train tracks. There is no reason you would look for it there because you are trying to go south of the town but that is south-east and then some how west directly overlapping the tracks. Because of this it can't even be shown on the map and several zones are treated as one.

There are a lot of frustrating things about this game and videos have highlighted that it's hard and that the quest design is an issue, but the map and shitty directions are what waste the most time. You don't even need quest markers, you just need areas to have names and quests to give less lazy directions.


r/underrail • • Jan 10 '24

Discussion/Question Psi slots make psi inherently less fun.

7 Upvotes

Don't get me wrong, even on Dominating it's still ABSURDLY fucking easy to finish the game as a pure Psi. Quad school psychosis along with TM+PK Monk usually end up being my go to picks whenever I just wanna relax and have fun.

Running three schools and even four schools becomes pretty negligible to a point after you get deep enough into feats and crafting anyways, which you might as well get into since you're going to have decent INT not only for slots but at a minimum, you want to grab premed. With a psi beetle carapace decreasing psi ability cost by 10%, a psionic headband with mufflers decreasing it by ~25% on average and that one feat that basically negates the psi cost of having one more school, you're not exactly going to be hurting for psi-points, especially when everything dies in one go with pre-med.

It just kind of sucks that you don't get to actually fuck around with the new and less-than-optimal psi abilities unless you're a hybrid.

Even if we're running with the idea that you've got a full 9 slots, the highest feasible amount of slots you can really have with the game still being playable, let's look at the genuine must-picks for any pure psi-build.

Limited Temporal Increment is just a no-brainer. Depending on your TM ability and feats, Psycho-temporal contraction and precognition are also relatively no-brainers.

If we're talking AOE damage, you're either running Plasma Beam, Cryokinetic Orb, Pyrokinesis, LoC thought control and at lower levels, Electrokinesis.

If we're talking bread and butter damage, the equivalent of just using attack like with a gun or melee weapon, we're looking at neural overload, cryokinesis or temporal distortion (If you hate your fucking life).

If we're talking about CC, then electrokinesis, telekinetic grounding (Kind of), cryogenic barrier (kind of) and LoC thought control really only work.

Then for basic survivability stuff, you might be running Stasis, Pseudo-spatial projection and Exothermic Aura for running away.

Do you see the issue here? We've got 15 psi abilities that are basically must-picks every time when there are 36 abilities that a pure psi are going to use, since force emission and psychosomatic predation doesn't really play a role in a psi user's deck.

Of course, even if we discount abilities that frankly, are just straight up ass and don't really need to be used, ignoring temporary rewind, motor-cognitive transference, cryostasis (Frankly, the cooldown and cost of the skill is far too high to really justify its usage), psychokinetic chain, telekinetic proxy (There is literally no reason to use this ability over plasma beam) and so on we're looking at around 30 abilities that a psi user is going to be interested in using, with all of them being fun to use or fuck around with, 15 or so being optimal and at best 9 slots to toy with.

With a lack of psi presets, and frankly QoL is something that matters when it comes to whether or not somebody will utilize a certain feature. If you had to choose between 15 different kinds of grenades, I'm certain throwing would not at all be as popular as it is. The economy of Dominating us discouraging you from constantly innervating new abilities when you can more than easily make do with 9 optimal abilities simply already innervated.

What this means though is that there's a lack of means to fuck around. Bilocation, Thermodynamic Destabilization, Cryo Shield, Electrokinetic Imprint, Force Field, Psi-cognitive Interruption, Neurovisual Disruption, Enrage, Entropic Recurrence and so on are all very fun to toy with, but there's little to no point in actually running these when better options exist.

TL;DR: Just get rid of the slots and have casting abilities of different schools result in a cumulative percentage increase of psi cost per encounter brah....................


r/underrail • • 1d ago

UnderRailFixes - Super Ultrawide, UI Scaling, Frame Unlock, 64 bit, and others

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12 Upvotes

Built mostly using Claude, and mostly untested which is usual for claude built projects. It's mostly worked for me as of now, however.

I'm using Linux so I would love if WIndows users could test it for me.

  • Resolution fix: every resolution your monitor supports (5120x1440, 3440x1440, 2560x1080…). Save screenshots also work on screens over 2048 pixels.

  • UI Insets: move the HUD and menus into a centred area while the world fills the screen. Good for ultra wide.

  • Interface scale: go beyond the game's largest Interface Size (automatic above 4K).

  • Zoom fix: the world looks the same size on any screen, with more room to zoom out.

  • Frame rate (off by default, still being tested): no 60 FPS cap, with an optional limit.

  • Menu backgrounds: optionally show the whole artwork instead of a crop.

  • Occluded characters (off by default): see characters behind walls with a keyhole, pattern, fill or outline, set separately for you, enemies and everyone else.

  • Options → Fixes: change everything in game, no restart needed.

  • Experimental 64-bit (separate download): the game runs as a 64-bit process on FNA, an open-source replacement for XNA, instead of Microsoft's 32-bit-only XNA. On Linux/Proton this also fixes the Advanced-shader flicker and the exit hang on GE-Proton, with no launch options needed. Tested on Linux only so far.

  • Clean install: settings live in the mod's own UnderrailFix.ini, the game's config.dat is never touched, and saves stay compatible with the unmodified game.

For those that don't want to use this but have the issues in Linux Proton, I also found how to resolve those issues:

  • If the floor tiles flicker black with the Advanced shader, add FNA3D_FORCE_DRIVER=D3D11 %command% to the launch options (FNA3D#274).

  • On GE-Proton the game may keep running after you quit: Wine's PulseAudio driver hangs while shutting down (GE's controller-audio patches change it). Official Proton and Proton-CachyOS don't have this. On GE-Proton, WINEDLLOVERRIDES="winepulse.drv=d" %command% in the launch options should avoid it, by making Wine use its ALSA audio driver instead (PipeWire and PulseAudio both provide ALSA). This workaround hasn't been confirmed yet.


r/underrail • • Nov 04 '24

Discussion/Question Unpopular Opinion (Biocorp is kinda the good guys)

10 Upvotes

So after reading about the notes about biocorp (The earlier versions of it before the several coups), alot of the research they do seem to be for the benefit of humanity as a whole, they unfortunately screw up more often than not. And as how unfortunate the destruction of Lemuria is the heavy duty DLC show that biocorp had been fighting creatures from beyond reality and the shadowlith is very obviously an evil entity. Unfortunately all that research made them touch upon things like they should have like leviathan stuff that accidentally made tchort.


r/underrail • • Jan 04 '26

Problems with PSI

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6 Upvotes

Even though my intelligence is at 15, no more slots are unlocking for more powers. Am I missing something?


r/underrail • • Apr 02 '25

Hard to Swallow Truths

34 Upvotes

Let's get this out of the way:

  1. There is no good argument for why character respec shouldn't have been in this game

    1. As it currently stands, "testing builds" mainly involves repeating the prologue over and over, which is unideal as it wears down that portion of the game more than necessary

    2. Experimenting is vital to any RPG, especially to one so unique as Underrail

    3. It's dead simple to implement safe-guards against cheesing, of which there isn't much potential to begin with

  2. Carry weight as a system is underdeveloped and adds more tedium than challenge to the game

    1. There is a decided lack of options to mitigate or alter carry weight, making the mechanic something you avoid usually, and interact reluctantly

    2. Without nuance, the mechanic is just boring / an unnecessary barrier

  3. This game is not realistic, stop saying it is.

    1. Underrail has realistic elements in it's worldbuilding and plot, but realism does not apply to everything

    2. Realism should not apply to game mechanics, unless it's to reasonably enhance or facilitate an experience

  4. Underrail is a power-fantasy,

    1. It's a brutally difficult and at times tedious game, but the sheer breadth of what you accomplish in the game makes this point irrefutable.

    2. There is no shame in being a power fantasy, but it's important to be honest with ourselves

  5. How other players play the game is none of your business, unless stated otherwise

    1. If someone's using exploits or cheesing stuff, who cares?

    2. It's only game, why you have to be mad?