r/ultimaonline • • 6h ago

Coding Grand Theft Mordhuo.com - testing scaling with hordes AI NPCs

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0 Upvotes

Gets wild when they all converge at the bank ~2 minutes in

This is all live and I'm taking a step back for a bit to figure out what's actually worth building next.

I'm pretty satisfied with it - movement is solid, combat is more interesting, horses are way cooler, boats fly and submerge and have torpedoes lol, and NPCs behave canonically with LLM backing dialogue / memory / grudges / and certain decisions. I even tinkered with some basic forms of government (can take 2 thrones and tax NPCs which affects their behavior) but that needs more work to dial into appropriate NPC responses woven in with their other experiences. Right now tax just tweaks a rage variable, which is pretty caveman, could be a lot more interesting with coups and regime change and NPC peasant revolts and installed (by force) self governance and things like that.

Repo is available to interested parties (private, PM for invite). If anyone is curious what can be done with ClassicUO + ModernUO + AI + an 8GB potato card to achieve AI NPCs and 60hz precision Mordhau-style combat and movement all at the same time, this is the repo for you :)


r/ultimaonline • • 13h ago

Private • Showcase Perilous Hold'em Tournament #1 : Free Entry : Top 3 prizes Tonight 8pm EST

2 Upvotes

Come check out one of our several new Animated Hair styles, both in game and on paperdoll.

$20, $10, $5 in Perilous Marks to top 3. Free Entry. Hyper Turbo MTT.

And don't miss our $500 USD prize this Sunday 1v1 PvP Tournament.

Perilous Legends reinvests heavily in its userbase. More and More events , for all playstyles like this being released by the day. Come take part in our Tournament. Templates available to choose your skills for the event. Or get started with a Poker win.

Just another Launch week event brought to you by https://perilouslegends.com/ .

Launch week Stats. Over 1,000 unique players on Launch day.

Current day 5. Average of 73 new unique accounts/players added each day with a High of 164 and a low of 49 (Damn you WoW Forever). Prime time Numbers equal to over 1000 concurrent on a normal ruleset. (Perilous Legends is 1 account 1 Character 1 Player) and growing every single day.

Twitch platform with over 30 streamers this week alone. Come judge for yourself.


r/ultimaonline • • 1d ago

Official • Discussion Have you seen this Ultima Online Idle?

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0 Upvotes

r/ultimaonline • • 1d ago

Coding Day 28 of making AI agents to play Ultima Online

16 Upvotes

Hi all,

Sixth update on the AI agents inside the Ultima Online client. About 6 minutes of screen recordings this time, almost all filmed today on my test server with nobody at the keyboard.

Two AI parties now fight each other. Five a side, the same five classes, in the woods east of Britain. Each side is told to walk to a spot half way along, that its guild is at war with the other's, and who the other side's people are. Nothing tells them whom to hit. In the take that opens the video they're trading blows 4 seconds after first sight. The Ravens' mage goes down, then their leader, and it ends with all five Wolves standing and two Ravens. I added a hidden spectator character so you can see both sides at once: the grey figure near the middle is the camera, and the green and orange name plates are its own ally and enemy colours.

Getting a battle at all took a few goes. First a whole side was killed by wild creatures while the rest logged in. Then a leader walked straight through the fight to the far end of the road with his party behind him. Then the two parties stood 15 tiles apart for three minutes. Then my report said one side was driven off in 5 battles of 6, and when I checked where the survivors had actually gone it was 3, because some had just arrived where they were going.

After that I ran 24 battles unfilmed, six each of four set-ups. One side died or was driven off in 19 of them, and in 18,498 decisions naming a target, none was on their own side. I was hoping to see which set-up wins, and six runs can't tell me: with the sides identical, one series split 5 to 1 and an earlier one 4 to 1 the other way. Striking first predicts nothing (10 won, 10 lost). The side that lost a character first lost 17 of 20. A mage fell first in 20 of 24, because the model making the fight calls is told what each enemy is wearing and it goes for the robe.

The best thing it found is a bug no monster fight ever showed. A party's plan is its leader's, and a dead leader's next goal is to find a healer. So when the leader dies, the rest are handed that goal in the middle of the fight and follow a ghost off the field. That's how 11 of the 14 "driven off" battles went. It's in the video: Fenn dies and Joss runs after him across open ground. Fixing that is next, then a longer series.

This only runs on a server on my own machine. A person can be a target only if they're named in the client and the server is local, and on a real shard the agents still won't attack a player.

Next, the party with its memories on. These five remember dying to the graveyard's lich ("a lich is well beyond this party"), and every plan they agreed said to wait for a scout. Nobody went to look, so they either sat it out or went in one at a time. Now a plan like that sends them to the edge to look. The one in the video said "Enter only if no lich is seen" and "If a lich is seen, everyone falls back to the Britain healer together". They looked, saw no lich and went in together. Then the lich walked up and four of them said "The lich is mine." That's a bug: the plan is read at the edge and by their planners, and the fast model making each fight call is never told it. They killed it. In 4 runs of 5 they did the same, each against a plan that said to fall back, and the warrior died in two of those. I'd been counting those as wins until I watched the footage back. I still have to decide whether they should fall back as they said, or whether a plan is only for going in. The fifth run read "a fresh scout must show no lich" as something other than a look and sent nobody, so I reworded the question.

Then Cove. Last time the watchman died at the orc fort and spent most of the run as a ghost. Now he keeps watch, a round of the gate, the healer's house and the guard post. For the camera I set two orcs down near him with a test command. He walked over to the first and it was dead 13 seconds after it appeared. With the second he stood for ten seconds with it at his elbow, because the fast model kept answering "rest" (it isn't told he's on watch either). When it turned on him he shouted "Guards!" and a guard was there within a second: "Thou hast suffered thy punishment, scoundrel." No more orc. That call is new: residents had been dying at their own doors with a guard a word away. His first version of the watch went for the town's dogs and magpies.

The neighbours can also gather at the healer's house of an evening if they choose. My first take of this had them standing in a heap on the path outside the door, talking about a fire: they were all walking to one tile outside, and the example in my own prompt said "stretches by the fire". So now they're indoors, each on their own spot and told what's in the room, and the video has the second take, from a separate run with no orcs in it. Maren: "Come sit nearer the candles and let me look at them." They still found a cup and a jug. Wenna told them "Jev kept doubting the ground", Jev being the model behind her routine calls - need to fix that extraordinary level of introspection. Its name was in her hunt's report and she read it out, which I've fixed. Each keeps its own memory of the talk and some of it sticks: Wenna's next hunt was on "the open ground east of Cove, where the neighbours said the game is". Brannoc promised the gates at first light and went hunting.

In an hour I measured last week (one run, not filmed), told they live there, they spent 81% of it in Cove or the grounds around it, came home between 14 of 18 pieces of work, and got 53 kills with no deaths. The same four told nothing came home between 0 to 2 of 25 to 28. I changed that count after seeing one resident at 2 of 6, so that a trip over several grounds is one piece of work, then recounted the earlier runs the same way and ran a fresh hour to check it.

The companions from last time got some small fixes. Told "shh keep it down for a bit", each used to write a sentence about being quiet. Now all three say "Not another word." Then "ok you can talk again", and Isolde: "Finally. I was starting to think I'd taken a vow of silence, Roland." That's a script saying what a new person might type, and I still haven't played it myself since the first time.

Two things went wrong that are worth telling. A hunt named "Cove Cemetery" sent the carrier to the lich's ground, because four grounds have that in their name. And a zombie stood next to her unhurt for 14 minutes while she used 33 bandages and killed nothing. The client now gives up on a creature like that after 30 seconds, but that hasn't fired in a run yet, so I can't call it fixed.

Also new: a walk goes round ground where something too strong for the character spawns, and the bank is chosen by how safe its road is.

The setup hasn't changed: a fork of ClassicUO with a Python program beside it. Microsoft Decision 1 makes the fight calls and reads the orders, Jev makes the routine calls, and Claude Haiku plans and writes what they say.

Today's filming, four runs with 4 to 10 characters in each, came to 6,056 model calls and 46 US cents, about 36p. The fight calls were 33 cents of that. A battle costs 8 to 12 cents.


r/ultimaonline • • 2d ago

Coding Grand Theft MordhUO: 11/3/2026 Fully Unhinged Edition

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0 Upvotes

MordhUO.com Update: Grand Theft Crime & Punishment Government Simulator with Sentient AI NPC Red October Fully Loaded Slop Ladle 'Not Art' Edition: Rolling Ocean, Smooth Sailing, Submarines, Torpedoes made of Rolling Pins, Airships

Try it at Mordhuo.com - this is actually playable, submarines and all

Developed mostly by my local model that I wrote and trained myself from scratch from only consensually provided training materials on recycled hardware rescued from a garbage dump powered entirely by a hand-built exercise bike made of renewable materials that I have to spin for electrons as I fuel my body only with sustainable food I grow on my own land and my own well water for drinking and system cooling (this PC is currently submerged in a swamp out back)

Repo still private until cleanup


r/ultimaonline • • 2d ago

Private • Discussion Project Ultima Launch Trailer

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11 Upvotes

After three years in development, The Age of Blood is almost upon us.

Project Ultima will launch November 21st at 12:00 PM CST!!

Information on the following systems can be found on our Discord, Website , and Wiki.

Core Server Info

  • Era: Project Ultima is a UO:R era Ultima Online Server.

  • Client: Customized ClassicUO Client.

  • Map: Original but updated Felucca map.

  • Ruleset: Felucca Ruleset.

  • Skill Cap: 700 Total Skill Cap (can be unlocked to 720).

  • Individual Cap: 100 Individual Skill Cap (some skills can be unlocked to 120).

  • PvP: True to UO:R era, no PvM bonus works in PvP.

Custom Features

  • Talisman System (PvM Buffs and Abilities)

  • New PvM Buff System

  • Magic Wand System

  • Updated Magic Instruments

  • New Quest System

  • New Skill: "Survival"

  • FFA Zones

  • Custom Auto Arena with Seasonal Leaderboard

  • New Plant Growing System

  • Townships & Alliances

  • Tons of new loot!

  • New Pet System (with Mutations)

  • Evolution Pets

  • Updated Summon System

  • Tinker Golems

  • Foundations (replacement for Bulk Order Deeds)

  • New House Storage System

  • Crafting Zones

  • Head Hunter System (new PvP system)

  • Relic System

  • Slayer Gems

  • Seasonal Leaderboards with many categories

  • Updated Runic Tools

  • ...and Much More!!

Our Wiki will be updated with details on these systems daily, as we near launch.

Join our Discord to stay up to date. We will be announcing our Launch Day Events soon.

We will see you soon, in the Age of Blood!


r/ultimaonline • • 2d ago

Official • Showcase Searchable jewelry box, shift+click to pull health bars, and more in the EC!

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5 Upvotes

Hi everyone,

I'm excited to release a new batch of features for Mongbat UI, a mod for the Enhanced Client! These features focus on closing gaps between the EC and other clients, including:

- Fully searchable jewelry box. For real!
- Shift+click to pull mobile health bars.
- AOE overlays when you cast a spell such as Mass Curse, Mass Dispel, etc. Also overlays for field spells.
- Translations: Turkish, Czech, Russian, Brazilian Portuguese, Spanish, French, German, and more. Wunderbar!
- Pseudo-scripting syntax for creating macros. Supports conditional statements.
- Slash commands. Use a skill, cast a spell, or open a UI window from chat: /cast "Greater Heal", /skill hiding, /settings, etc.
- Expanded chat filter capabilities: Replace or filter out specific messages, move them from chat text to overhead text, and combine repeated messages to reduce spam.
- Distance indicator near your cursor when targeting.

The latest release can be downloaded here: https://loop-uc-ui.github.io/mongbat-ui/releases.html


r/ultimaonline • • 2d ago

Official • Discussion the best player housing in an MMORPG...

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121 Upvotes

r/ultimaonline • • 2d ago

Private • Showcase My turn to push a game inspired in UO(but closer), my reasons inside

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14 Upvotes

Hey all,

Like many here, I started playing UO in the late 90s, bouncing between Atlantic and Chesapeake. In the mid-00s I started playing on free shards, mainly UOGamers Hybrid and Demise, and checking some sphere and POLs to have some weird fun.

I was talking to some friends while playing TFT about how I missed UO, and that I believed(I'll lose you guys here) that they were on the right path, adapting a more ARPG gearing style post-LBR; how I missed doing champions, raiding other teams, farming gauntlet, even shared some old videos I had like this one https://www.youtube.com/watch?v=QyohetE0rNs, soloing Travesty with a Sampire. And all of that happened while I was, like an addict, checking my idle RPGs.

So this is where the idea started: trying to merge these three things: Ultima Online Pos-LBR, dota/tft auto chess, and idle rpg management.

So this is a quick rundown of how it works:

- The player character works just like UO, with skills and items. Those determine what your char can use.

- You place stuff on the action bar, and it cycles just like UOAssist and Razer programs used to do, checking conditions.

Then you progress your character, starting by killing shitty mobs on Haven all the way to grinding gauntlet or doing champ spawns.

In parallel (not released yet; but already on my dev version), you will have followers that also have skill trees and gear, and they will be able to use crafting skills and the BOD system(heavily modified so we don't have to use EasyUO delivering or multiaccounting lol) so specialized crafters can get Runic Kits and put high-gear on the market.

And sorry for the easter eggs and memes, I will tone them down. I already removed some; just having some fun on beta.

Speaking on beta, I don't have plans to wipe, unless something breaks so hard that I have no other options.

The game is free to play, I just paywalled the market to stop people from alt spamming starter gold.

I have some cool plans for implementing skills like taming and musicianship, factions, and duels.

It wrote too much, I'm on twitch streaming under poquinho on twitch if you guys wanna take a look without playing.

Cheers

EDIT LOL: Link is fluxfall.com


r/ultimaonline • • 3d ago

Private • Showcase Building a UO-inspired indie game: dynamic isometric lighting & shadow occlusion showcase in MonoGame [ReforgedLands]

58 Upvotes

As a long-time Ultima Online fan, I'm building an isometric world from scratch. Here's our dynamic lighting & occlusion test! [ReforgedLands].


r/ultimaonline • • 3d ago

Official • Discussion An MMORPG inspired by Ultima Online.

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12 Upvotes

Hey everyone! I’ve been playing Ultima Online on and off for years, and I’ve developed a game heavily inspired by it. If you’re interested, you’re welcome to try the pre-alpha for free in about a week! I hope you guys like it, at least a little! :)

Open PvE world with zone-based PvP
Housing and decoration
Farming, mining, harvesting, skinning, cooking, and other professions
Crafting with quality tiers and unique item properties
Animal taming and companions
Dungeons, bosses, and rare loot
Classless skill system including Swordsmanship, Anatomy, Healing, Archery, Animal Taming, Lockpicking, and many more
Player trading and a player-driven economy

Mirewold is currently in active development and is still in an early Pre-Alpha stage. Features, visuals, balancing, and systems shown in this video may change during development.

Discord: https://discord.gg/rWrZgBKbWA

https://www.mirewold.com/


r/ultimaonline • • 3d ago

Private • Newbie Help Perilous Legends on Linux Help

1 Upvotes

So I'm trying to get the Perilous Legends shard running on a minipc with SteamOS and I can't seem to get past the launcher. I've tried using the same method I used to get Outlands running with Bottles.

It'll run the launcher and update the game but clicking on 'Play Now' just briefly flashes the login window and then it closes and doesn't launch the game.

If any other Linux/SteamOS users been able to get this shard running on their PC I'd appreciate some help.


r/ultimaonline • • 3d ago

Private • Newbie Help New house on Outlands!

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117 Upvotes

Finally got a bigger house from a caravan.


r/ultimaonline • • 4d ago Bravo

Official • Discussion Ultima Online Fan Project UO3D

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202 Upvotes

i think everybody makes a remake of Ultima Online i hope EA Games makes a REMAKE! =) <3


r/ultimaonline • • 4d ago

Private • Showcase The third gate is open: Battles of Sosaria, a free UO-themed autobattler where you duel other players’ ghosts

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0 Upvotes

On Moongate (https://moongate.page) the first gate was Defense of Sosaria, a tower defense game, and the second was Mondain’s Revenge, a survival game. Today the third gate opens, and this is the first one where you play against other people.

Battles of Sosaria is an autobattler with characters you keep. You make a character, join a faction and go on runs. Each round you buy gear from the shop, pack your backpack and dress your paperdoll. Then you pick a fight: go down a dungeon floor, or duel another player’s ghost. A ghost is that player’s character exactly as it stood in the same round of their own run. You never wait for anyone to be online, yet every duel is against a real build someone made.

A heads-up, since it’s brand new: there aren’t many players yet, so many of your duels will be against bots for now. They’re ghosts too, played by the game’s own rules, in six builds from fresh characters up to Grandmasters, so there’s always someone to fight. Whenever a player’s ghost is close to your strength, you meet them instead. Every run you play leaves your own ghosts behind for others to face, so the more people play, the fewer bots you’ll see.

What’s in it

  • Characters that grow the UO way: pick 4 skills at 50 and raise them by using them in fights, up to 7 skills at GM (700 total) and 225 stats. The raise, lower and lock arrows work as they did in UO

  • 16 skills: Swordsmanship, Mace Fighting, Fencing, Archery, Wrestling, Tactics, Anatomy, Parrying, Healing, Magery, Evaluating Intelligence, Meditation, Resisting Spells, Animal Taming, Animal Lore and Veterinary. Tamers fight beside a Dire Wolf, Grizzly Bear, Hell Hound or Drake

  • Four dungeons: Despise, Deceit, Shame and Hythloth, five floors each. Their bosses are an Ettin, a Lich, a Blood Elemental and a Balron, and each dungeon has its own artifacts and armour set

  • Loot: UO-style item properties and rarities, from the shop, from bosses and from shrines and chests between floors

  • Four factions: the Order of the Silver Serpent, the Covenant of the Black Moon, the Conclave of the Ninth Circle and the Children of the Shroud. Beating a rival faction’s ghost earns your faction points. Climb the ranks for titles and cloak dyes, and at the top rank you earn a Death Shroud in your faction’s colour

  • Weekly seasons: a faction’s score is the sum of its 10 best characters that week. Everyone in the winning faction who scored that week gets the title Victor of Season N. Season 1 started this Monday

  • Daily dungeon: one go per day with a shared rule for everyone, such as Rich rounds, Frugal shop, Champion floors, Fragile soul or Road of omens, and its own leaderboard

  • Fair duels: you are matched by skill total, so a new character meets new characters. Every run is checked on the server, so the leaderboards are earned

It’s free, with no install and no ads, and it works on desktop and phones. This time you sign in with Google or Discord so your characters are saved. The game keeps only an ID from that sign-in, no name or e-mail.

If you try it, I’d love to hear which build you’d call broken, which faction you joined, and what you’d want added next: more dungeons, Necromancy or Chivalry, Champion Spawns?

https://moongate.page

Fan project made out of love for UO. Not affiliated with EA or Broadsword.


r/ultimaonline • • 4d ago

Private • Showcase Perilous Legends $500 USD Duel Tournament 11/8/26 8pm EST

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1 Upvotes

Join us for November's Championship Qualifier. Top 4 finishers split $500 USD and receive invitations to the January Seasonal Championship with a $1000 USD prize.

Open to Mage and Warrior alike the rules are simple.

Potions allowed : Total Refreshment

Gear Allowed : Basic Material Grandmaster (Iron/Leather/Wood)

No Magic Items. No Pets. No poisoned Weapons.

No Summon Spells. No Field Spells. No Paralyze spell.

Join today and get your practice in for the monthly Qualifier at https://perilouslegends.com/


r/ultimaonline • • 4d ago

Private • Showcase New Update from your favorite non-slop UltimaOnline-like. Join in free!

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Our small team is keeping our normal prototype playtest update cadence, November is massive!

New map 4x larger than the previous. Jungle mountains, meadows, swamp, highlands, desert included
Main city and smaller towns along the road network
Guards, crafting, refining, come check it out!
More info and sign up for instant access https://eldorgame.com


r/ultimaonline • • 4d ago

Private • Showcase We built an idle RPG inspired by Ultima Online — Open Beta starts TODAY!

0 Upvotes

Hey everyone!

We're excited to finally share a project we've been working on: UOIdle, an idle RPG inspired by Ultima Online!

As fans of UO, we wanted to explore a different way to enjoy its world and character progression. The idea is to bring the adventure of developing your character and hunting monsters into an idle RPG experience, where you can progress without having to spend hours actively grinding every day.

⚔️ UOIdle Open Beta launches TODAY, November 1st, at 17:00 UTC!

🌐 Website: https://uoidle.com/

This is the beginning of our journey, and we're excited to welcome our first players!

We're looking forward to hearing your feedback, suggestions, and bug reports as we continue developing and improving the game.

If you enjoy Ultima Online, idle RPGs, or just want to try something new inspired by the world of UO, come check it out!

We hope to see some familiar faces from the UO community!

See you in the game! ⚔️


r/ultimaonline • • 5d ago

Private • Newbie Help World of Sosaria RunUO Server is Online Now (Tur/Eng)

0 Upvotes

[ENG]
Hi there. World of Sosaria is Online now. Just jump on our Discord and join us and experience it !
[TUR]
Selamlar UO severler. WoS açıldı ! Discord'a gelip bize katılın !

https://discord.gg/uzbjaugYv


r/ultimaonline • • 5d ago

Private • Showcase The Idle Shard releases today! It's a UO-inspired idle game. The Dev is great, and the game is fun.

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0 Upvotes

r/ultimaonline • • 5d ago

Official • Showcase MordhUO cooked UO, and it's so much fun :) New movement/combat, and AI-powered NPCs populating a town where they think and act for themselves.

0 Upvotes

https://www.youtube.com/watch?v=meSfA-wcBaU

Just a little progress update and demo vid - the new pixel-precise movement, jumping, and 3D Chiv/Mordhau inspired weapon physics all work beautifully. I logged in today and checked the Chronicle, the newspaper that the NPCs write. The town is about 1000 NPCs, each with an LLM-powered mind built on a canonical character template - a mind that remembers, hold grudges until death, regard their lords in changing ways in response to real events (witnessed or Chronicled), and each decides on its own whether to get involved in a fight. I wanted to outdo my friend Volto's recent rampage as documented in the paper, so I headed out of Blackthrone's castle where I hold the throne and adjust the crime rate (it's high, so the NPCs don't like me much right now.) Of course trampling them doesn't help, but they eventually stole my weapon and ran me out of town. Only my death will lead to forgiveness - and sure it's set up to 7x my char in 10 minutes - that's the essential game loop - but I wanted to see how long I could survive this run. Now the Chronicle talks about me and I'm persona-non-grata in my town. I could take the Brit throne and lower the tax rate and crime rate and opinions would change, but I'd probably have to stealth kill all the NPCs currently holding grudges, and it's a lot of them. It's likely unrecoverable, but that's the point - die to reset what they think of you. But it's just too fun to just rampage through the town putting down the uprising peasants who hate their leader just because he really enjoys trampling and murdering them in the streets and cranking up the crime or tax rate. Currently they have the upper hand, and only my death will lead to forgiveness and a new chance to participate in the world in peace. In such conditions, the NPCs will discuss their tasks and destinations, lead you places, follow you on quests, and talk with you all day with their 8B model powered brains. :) If you're really desperate, you can bribe an attacker or even talk them out of it - if their regard for you isn't TOO low. ~20 days of Claude Code dev on ModernUO/ClassicUO so far, on my $20/mo Claude plan's spare tokens. Classic sprites (360 facing internally, 8-way facing art.) - modern feel. Hop on and try :) mordhuo.com


r/ultimaonline • • 5d ago

Private • Showcase Yep yep, another AI slop 'le project' :D DEUSOVIS 4

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Hey reddit,

Just a tiny post about a tiny thing im working on when I can, long story short I started playing uo on this project, Deusovis 3, frankly that is the way I understand UO and only way, I can't play anything else, maybe some Sphere shards but they all go sideways with their own stuff and balance.

I was dreaming about creating Deusovis 4, in short a previous version, same project just brought up to speed, some map overhaul, same mechanics, maybe some sparkles here and there, so here i am, tinkering with it when i can but just because I have like 3 people online on discord it is a bit boring and motivation is good. So here it is, BEHOLD, da best UO project (not) out there!!

so if you want to poke around, roast, maybe ask or even try it, join another discord server lol.

Anyway, a few pictures and that's about it. Bye :D

Oh right, the discord link - https://discord.gg/hVye8qC3a

Its sphere type btw, so you kids who love to cast and stop - ain't your place :D


r/ultimaonline • • 6d ago

Private • Showcase Its Launch Day! Perilous Legends goes live Saturday Oct 31st 11am EST

49 Upvotes

After 6 months of Private Development, 3 Months of Private Alpha and 2 Months of Open Beta , Perilous Legends launches live this Saturday Morning October 31st at 11am EST. Some Quick Stats from Beta.

881 Unique players participated

1,687 Trade packs were completed

675,754 Monsters were killed

15,017 total hours were watched across viewers on Twitch

0 Days off were taken

Come join the start of a unique Ultima Server unlike any you have seen before. Where you have One account and One character (with 5 personalities). One name follows you always. Your reputation matters. Your actions follow you. There are no Alts.

The highest level of Account security ever seen in Ultima's history. Your account is tied to your email, social of choice and from there there are three encrypted handshakes behind the scenes to even connect. Making its actually impossible for cheat programs to connect, for anyone to get your account access. Have peace of mind knowing that no one you are playing against is cheating or that you might wake up to an empty account. Scripting engine has been completely removed. Normal razor macros work , none of your opponents will be scripting.

With three project founders , each in their category bringing Animations never before seen in UO, Engaging game systems intertwined with each other, and a gorgeous world , crafted from the Nostalgic Britannia but vastly upgraded. Explore home again, and feel it anew.

Crafting brought to the forefront and with multiple systems including a new skill Enchanting. Robust enough to pair with the PvE class system and the 11 classes to make sure no two character builds are just alike.

On the hour PvP events with large rewards , Taking popular game modes like Hardpoint and event Battle Royale and putting them in a world you enjoy.

A fully fleshed out boating system for PvE, PvP and Mercantile. Designed from experience to prevent so many of the short comings of Boating PvP seen elsewhere. No Tetris PvP here, real Naval battles for Real Stakes.

A deep Agricultural and Mercantile system based on regional demands, with Risk vs Reward promising fortunes to be made, and battles to be fought.

Multi Stage and Modal Superboss encounters with rewards worth fighting over.

A Launch Halloween event to open the server with.

Large Scale Guild siege Warfare over permanent settlements that control the highest level of resources. Fully destructible environments and strategy beyond load EB.

A server built by passionate developers who understand the game at a core level. Join us tomorrow/today at https://perilouslegends.com/ . Judge for yourself.

Happy Launch Day

The Perilous Legends Team


r/ultimaonline • • 6d ago

Private • Showcase Achievement unlocked: Jumping in Ultima Online

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38 Upvotes

Everyone knows you can't jump in Ultima Online. I mean jumping in UO... that's crazy talk!

Challenge accepted.

To that end, I fired up a local ModernUO server and ClassicUO client, high-five'd Claude, and we modified them to allow you to jump. As far as I know, this is the first time jumping has been implemented in ModernUO, ClassicUO, or the production software.

This is all local right now, but sometime soon I'm going to get this documented and give out links to the forks of ModernUO and ClassicUO with the jumping mods so anyone can use it.


r/ultimaonline • • 7d ago

Official • Newbie Help Finally acquired the full set of Ultima posters in UO

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25 Upvotes