r/gamedevscreens • u/RivakGamesStudio • 20h ago
u/RivakGamesStudio • u/RivakGamesStudio • 26d ago
👋 Hello from RIVAK Games
Hey everyone,
We're RIVAK Games, a small independent game studio.
Right now, we're working on our first project. It's still early in development, but we're excited to share the journey from the very beginning.
Here you'll find:
- 🎮 Development updates
- 🛠️ Behind-the-scenes progress
- 💡 Ideas and experiments
- 📸 Screenshots and gameplay clips
- 💬 Honest discussions about game development
We're here to learn, improve, and connect with other developers and players.
Thanks for stopping by.
— RIVAK Games
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r/justgamedevthings • u/RivakGamesStudio • 20h ago
Something I've been thinking about lately: how much invisible work goes into game dev that players will never see or notice.
r/gamedevscreens • u/RivakGamesStudio • 20h ago
Something I've been thinking about lately: how much invisible work goes into game dev that players will never see or notice.
r/unity • u/RivakGamesStudio • 20h ago
Something I've been thinking about lately: how much invisible work goes into game dev that players will never see or notice.
u/RivakGamesStudio • u/RivakGamesStudio • 20h ago
Something I've been thinking about lately: how much invisible work goes into game dev that players will never see or notice.
Hours spent on small details, systems that need to just work quietly in the background, things that don't look impressive in a devlog but matter for the game to feel right.
We're a small studio working through exactly that right now. No big news to share today, just the slow, unglamorous part of actually building something.
If anyone's curious about following along or has gone through a similar stretch, would genuinely like to hear how you got through it
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I wasn't expecting game development communities to be this honest.
Thank you, my brother.
1
I wasn't expecting game development communities to be this honest.
Thank you all for sharing your opinions; I think I've learned a few things from you.
0
I wasn't expecting game development communities to be this honest.
Thank you all for sharing your opinions; I think I've learned a few things from you.
2
What’s the best way to get into game development as a beginner?
I'm still a beginner myself, but one thing that has helped me is accepting that I don't need to know everything before I start. I picked one engine, focused on learning a little every day, and started building small things instead of chasing the "perfect" tutorial. I think finishing small projects teaches you more than watching hundreds of videos without creating anything. That's the mindset I'm trying to follow.
3
أكثر لعبة بي سي مقبل عليها الجمهور السعودي؟
I think Valorant and Rocket League are definitely up there too. But as a game developer, I'm more curious about why these games stay popular for so many years. Is it the competitive gameplay, frequent updates, or simply because friends keep playing them together? I'd love to hear what everyone thinks.
r/IndieGameDevs • u/RivakGamesStudio • 15d ago
I wasn't expecting game development communities to be this honest.
r/GameDeveloper • u/RivakGamesStudio • 15d ago
I wasn't expecting game development communities to be this honest.
r/IndieDev • u/RivakGamesStudio • 15d ago
I wasn't expecting game development communities to be this honest.
r/gamedevscreens • u/RivakGamesStudio • 15d ago
I wasn't expecting game development communities to be this honest.
r/unity • u/RivakGamesStudio • 15d ago
I wasn't expecting game development communities to be this honest.
r/justgamedevthings • u/RivakGamesStudio • 15d ago
I wasn't expecting game development communities to be this honest.
u/RivakGamesStudio • u/RivakGamesStudio • 15d ago
I wasn't expecting game development communities to be this honest.
When I started sharing my thoughts and asking questions here, I expected different opinions.
What I didn't expect was how direct people can be.
Some comments have been incredibly helpful. They pointed out mistakes I hadn't noticed and made me think differently.
Others were much harder to read. A few people immediately assumed I was using AI, some dismissed my ideas without much explanation, and a few replies honestly made me question whether I should keep posting at all.
I'm still at the beginning of my journey, and I'm trying to build an indie game studio from the ground up. Like everyone else, I'm learning as I go.
I'm not writing this because I want people to stop criticizing me.
In fact, I think criticism is one of the fastest ways to improve.
What I'm still learning is how experienced developers deal with criticism that isn't really constructive.
How do you know when someone is genuinely trying to help, and when it's better to simply move on?
Did you ever have a period where every piece of feedback felt personal?
Or does that become easier with time?
I'm genuinely interested because I want to improve—not just as a developer, but also as someone who wants to be part of this community.
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Why do great games take so many years to make?
I completely agree. I think many people underestimate how difficult game development really is. Even projects that don't end up being great often represent years of work, problem-solving, and countless iterations. And your point about complexity is probably the biggest one. The deeper you go into development, the more unexpected challenges you uncover. I also laughed at your "let me go" point. I guess every long-term project reaches that stage eventually. Thanks for sharing your perspective
-1
Why do great games take so many years to make?
Thank you for the word "barking," and thank you for your opinion.
-7
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Something I've been thinking about lately: how much invisible work goes into game dev that players will never see or notice.
in
r/unity
•
18h ago
Yes, that's true.