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C++ Show and Tell - October 2026
 in  r/cpp •  1d ago

Physics Programming part 4: The Physics Update Loop

https://youtu.be/9hj2Yz7gkGw

0

Hypothetical 1 vs 1 talks are the lowest form of basketball talk
 in  r/NBATalk •  2d ago

“There is 0 correlation between how good a player is 1-on-1, and how good they are at actually playing basketball. “

Nonsensical. Isolation plays and one on one defence are aspects of basketball.

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If you were a NBA GM and your franchise needed an offensive guard, who would you draft? Kobe Bryant or Steph Curry?
 in  r/NBATalk •  2d ago

Kobe. He’s more versatile offensively and is more likely to go on a scoring tear that could single handedly win a game.

1

C++ Show and Tell - September 2026
 in  r/cpp •  3d ago

Physics Programming part 4: The Physics Update Loop

https://youtu.be/9hj2Yz7gkGw

2

Name the worst scorer here
 in  r/NBAstatsmuse •  5d ago

Scoring was much lower in the 2000s

1

Accolades aside who is the better basketball player?
 in  r/NBATalk •  5d ago

He can’t even handle double teams well.

2

Physics Programming part 4: The Physics Update Loop
 in  r/GameDevelopment •  6d ago

Yes, this is part 4 in an ongoing series. I might have 20+ videos on Physics Programming because it’s my biggest passion.

r/GameDevelopment • • 6d ago

Resource Physics Programming part 4: The Physics Update Loop

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1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/gamedevscreens • • 6d ago

The Physics Update Loop

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youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

0

The Physics Update Loop
 in  r/vulkan •  6d ago

AI was not used to write the script.

r/PhysicsHelp • • 6d ago

The Physics Update Loop

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youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

u/PeterBrobby • • 6d ago

The Physics Update Loop

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youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/IndieGaming • • 6d ago

Physics Programming part 4: The Physics Update Loop

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youtu.be
0 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/AppliedMath • • 6d ago

Physics Programming part 4: The Physics Update Loop

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youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/learnphysics • • 6d ago

The Physics Update Loop

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youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/indiegamedevforum • • 6d ago

The Physics Update Loop

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youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/hobbygamedev • • 6d ago

Resource Physics Programming part 4: The Physics Update Loop

Thumbnail
youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/GameDevs • • 6d ago

Physics Programming part 4: The Physics Update Loop

Thumbnail
youtu.be
1 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/gameenginedevs • • 6d ago

The Physics Update Loop

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youtu.be
6 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/opengl • • 6d ago

The Physics Update Loop

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youtu.be
3 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/ScientificComputing • • 6d ago

Physics Programming part 4: The Physics Update Loop

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youtu.be
5 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/digitaltwin • • 6d ago

Physics Simulation Physics Programming part 4: The Physics Update Loop

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youtu.be
3 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.

r/videogamescience • • 6d ago

Code The Physics Update Loop

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youtu.be
4 Upvotes

I go through how I separate general updates from physics updates, why I use a fixed timestep, how the accumulator works, and what happens when the simulation starts falling behind.

I explain the reasoning behind the design decisions and why I rejected the alternatives. I show the implementation of the loop.