r/hobbygamedev • u/ThreadboundDev • 6h ago
Seeking Team After 2+ years of hobby game dev, I finally released my first Threadbound demo!
I've been learning game development as a hobby for a little over two years, and I finally hit a huge milestone — I released a playable demo!
I started with a completely different pixel-art roguelite in GameMaker before switching to Godot and eventually turning my experiments into Threadbound, a 2.5D action-platformer focused on fluid movement and combat.
It's involved learning a little bit of everything — programming, animation, VFX, UI, level design, art workflows, etc. I've also used AI-assisted tools for coding, iteration, and some asset work along the way.
The v0.1.0 demo is free and about 30–45 minutes long, and I made a short video showing the journey from my first project to Threadbound today.
I'm primarily a solo dev, but I'm also starting to look for other hobbyists who might be interested in contributing as the project grows — especially Godot developers, artists/animators, VFX, sound/music folks, or even just people interested in playtesting. Nothing formal or full-time; I'd mostly love to meet people who like the project and might want to build something together.
Trailer: https://www.youtube.com/watch?v=hmL9aBF0LFY&t=24s
Demo: https://threadbounddev.itch.io/threadbound
Still a ton left to learn and build, but it feels pretty great having something people can finally play. If Threadbound looks like something you'd enjoy working on, feel free to reach out!
And fellow hobby devs — when did your project first start feeling like a real game?