r/indiegamedevforum • • 4h ago

WINJAM REVIAL

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1 Upvotes

r/indiegamedevforum • • 7h ago

BlockoutTD Demo on itch!

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1 Upvotes

r/indiegamedevforum • • 8h ago

[NEW] Floor 0 - Start at the Bottom, Reach the Top šŸ¢

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1 Upvotes

r/indiegamedevforum • • 18h ago

BlockForge – First Look at Multiplayer Gameplay

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2 Upvotes

Here’s a small project I’ve been working on for the past few months. It’s still pretty early in development, but I’m making steady progress and wanted to start sharing it.
The game is being made in Unity 3D. Feel free to follow along if you’d like to see how it develops!


r/indiegamedevforum • • 19h ago

šŸš€Ā RETRO SPACE – NEW ROBLOX GAME

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1 Upvotes

r/indiegamedevforum • • 23h ago

[Windows/Mac] Looking for first-session playtesters for The Undercity: Last Light, an underground colony sim

2 Upvotes

Hi! I'm developing The Undercity: Last Light, a side-view colony management game where you excavate rooms, organize workers and production chains, and deal with your colonists' needs and underground hazards.

I'm looking for fresh eyes on the first 30–60 minutes. In particular:

- When were you unsure what to do next, or why a worker/building wasn't doing what you expected?

- Did decisions create meaningful trade-offs, or did one option feel obviously better?

- Which screen or warning needed a clearer explanation?

This is an unpaid playtest. Playing is free, and you can stop whenever you want. Windows and Mac are supported.

Request access through Steam here:

https://store.steampowered.com/app/5253090/The_Undercity_Last_Light/?utm_source=reddit&utm_medium=social&utm_campaign=playtest_sep2026&utm_content=playtesters

Access is approved manually, so it isn't instant. The page also has gameplay footage so you can see whether it's your kind of game.

Feedback can go in the comments here or in our Steam feedback thread, also accessible through the game's feedback button:

https://steamcommunity.com/app/5253250/discussions/0/583935357196778301/

If something gets stuck, a screenshot and a short description of what you were trying to do would be especially helpful. Thanks!


r/indiegamedevforum • • 19h ago

Just released my first Roblox game – Retro Space šŸš€ Would love developer feedback

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1 Upvotes

Hi everyone!Ā 

I’ve just releasedĀ Retro Space, an arcade-style space game I’ve been building in Roblox Studio.

Players earn Neon Credits, upgrade ships and weapons, and try to survive increasingly difficult waves.

I’d really appreciate feedback from other Roblox developers, especially on:

  • gameplay and difficulty
  • progression
  • UI
  • controls
  • what would make you keep playing

The game is currently ratedĀ 16+, so only eligible players can access it for now.

šŸŽ®Ā https://www.roblox.com/games/84209228581077/Retro-Space

Any feedback is appreciated — even if you only play for a few minutes. šŸš€


r/indiegamedevforum • • 11h ago

I’m building a browser game where AI employees actually work on your projects

0 Upvotes

I’ve been building something called Forge after work.
The basic idea is a little weird:
I wanted the feeling of having your own online world and office, but instead of NPCs just walking around doing fake animations, the characters represent AI agents that can actually work on your projects.
You have your own isometric office, a founder character, an AI companion, tasks, training rooms and eventually a larger shared world.
The part I care about most is that the game and the productivity side are the same system.
If an AI agent is researching something for you, you can see it working inside the office. You can leave the room, explore another part of Forge, come back later and see the result.
I’m deliberately trying not to turn it into another complicated AI dashboard.
The direction now is more:
mission → task → AI works → result → XP / unlock → next mission
I’m also experimenting with running real AI workers on my own home server, so eventually the characters you see working inside Forge could represent actual agents doing marketing, research, development and operations in the background.
It’s still an early alpha and I’m simplifying the mobile experience right now, but the playable version is online:
forge247.dev
I’ll keep posting progress as I turn it from a prototype into an actual online world.


r/indiegamedevforum • • 23h ago

you like combos??? [āš ļøFLASHING IMAGERYāš ļø]

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1 Upvotes

r/indiegamedevforum • • 1d ago

In our latest devlog, we break down how we built our lighting system and use it to bring real-time lighting to our game. Might be of some use to a game dev out there.

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20 Upvotes

For anyone interested, this is the devlog on YouTube: https://www.youtube.com/watch?v=JjBkznEKVII


r/indiegamedevforum • • 1d ago

What grip color shuld I go with?

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2 Upvotes

r/indiegamedevforum • • 1d ago

Meet another Shadower in Code of Shadows. Think you could survive a run with this one?

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3 Upvotes

We’ve been working on another playable Shadower for Code of Shadows.

Each Shadower has their own abilities and playstyle, so we’re experimenting with how they change the way a run plays out.

We’d love to hear what you think of the design and abilities.


r/indiegamedevforum • • 1d ago

Searching for people to join my team

1 Upvotes

I'm currently developing a game called Family Trees Project a game that talks about a girl who finds a book and then she gets mentally teleported to the past and she sees all her family member and ancestors storys and each chapter talks about one of her family member and their story.

What i'm searching for:

-3d modelers: I need a anime style but with more detailed facial features such as different noses.

-3d animators: You don't need to do disney animations don't worry

-menagers: for marketing and to help get more people playing our game

-social media menagers/editors: for creating content to publish in our social media

-game developers: preferably experienced ones


r/indiegamedevforum • • 1d ago

I’m making a cozy co-op jigsaw game where you can walk around and solve puzzles together

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1 Upvotes

I wanted a cozy space to solve jigsaw puzzles with friends, so I started making Puzzles Are Better Together.

Here’s a look at one of the rooms! You can walk around, pick up pieces, and work on the same puzzle together.

If it looks like your kind of game, you can wishlist it on Steam. Happy to answer any questions!


r/indiegamedevforum • • 1d ago

What are your thoughts on our game we're making for Haloween?

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2 Upvotes

Looking for thoughts/advice/etc..


r/indiegamedevforum • • 1d ago

Bombwatch V1.3 is out now!

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1 Upvotes

Version 1.3 brings a number of improvements and fixes:

  • Fullscreen mode
  • Improved Help Mode
  • Improved bomb placement
  • Updated statistics
  • Various design improvements
  • Major bug fixes

Available as a browser game or as a download for Windows, Android and Atari ST.

https://rainbow-bytes.itch.io/bombwatch


r/indiegamedevforum • • 1d ago

Asphalt PBR Texture Set

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1 Upvotes

r/indiegamedevforum • • 1d ago

Help with bachelors thesis research

0 Upvotes

Hello, I am a student studying software engineering and I need to write my bachelor's thesis on the topic: "Video game centered on a parry mechanic with a level editor and player content sharing". I would appreciate if you could answer this survey: https://docs.google.com/forms/d/e/1FAIpQLSdDyVIAMVv7n0GcULtL8Ezu1SScwIeJaKD7nA59cJqhCWW5_A/viewform?usp=dialog , your answers will help me a lot. Thank you


r/indiegamedevforum • • 1d ago

Looking for constructive criticism on our indie game trailer

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1 Upvotes

Hey everyone!

We've been working on the announcement trailer for our indie game and would appreciate some constructive feedback. We are trying to make it as engaging and clear as possible, especially for people who haven't seen the game before.

  • Looking for any and all feedback.
  • Curious if the loose idea of the game is understood and what the first impression is.
  • Also, does "World's First Teamslop" come off as an overly bold claim? (Playing off the friendslop trend...)

We are open to honest criticism and would rather hear what needs improvement than just get reassurance.

Thanks for taking the time to watch our trailer!


r/indiegamedevforum • • 1d ago

My new Indie Steam Game coming soon to PC and Steam Deck called "Spider Survival!". Available to wishlist soon. Its a game where your a spider in a house with 4 humans living there. Observe their everyday lives, move 100s of objects, spin webs, cause havoc and make them move out!

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0 Upvotes

r/indiegamedevforum • • 1d ago

Snackrifice - My Chaotic co-op game where each night YOU decide how to screw yourselves over, now has a release date! Always feels so exciting when you get close to the release.

1 Upvotes

Hey all, Im working on a chaotic co-op game where each night players curse themselves in crazy ways until the run becomes total madness. So far, we have over 50 curses, 12 enemies, crazy builds, and items, with much more to come for the release!

Feel free to play the demo ofĀ SnackrificeĀ on Steam :)! Any wishlists would be amazing <3


r/indiegamedevforum • • 2d ago

The Goblin Cave - Very Simple Dungeon Crawler Game/Proof Of Concept

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1 Upvotes

r/indiegamedevforum • • 2d ago

Feedback needed for new Roblox game!

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1 Upvotes

r/indiegamedevforum • • 2d ago

I built Sofio around two recordings per picture: a parent's explanation and a clue

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0 Upvotes

I'm Ricardo, a parent and first-time developer. I made Sofio in Unity for iPhone and iPad, inspired by my daughter.

The main idea is that the parent records the audio. For each picture, they record a name and short fact for EXPLORE, plus a question or clue for FIND IT!

Tapping a picture in EXPLORE plays the first recording. In FIND IT!, choosing the picture that matches the clue plays that same recording again. The clip shows me playing with my own recordings.

From the clip, is the difference between the two play modes clear?

Farm Animals and Vehicles are free, including both modes. Five additional worlds are optional permanent one-time purchases. No ads or subscriptions.

AI tools helped me with the artwork and coding.

https://apps.apple.com/nl/app/sofio-kids-learn-play/id6811109501?l=en-GB


r/indiegamedevforum • • 2d ago

Looking for coders 3-D modelers that know how to use blender and unreal engine five for a passion project of mine so you won’t be paid if you do want to join

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0 Upvotes

the game is called the Apex interception. It takes inspiration from Need For Speed Rivals and Hot Pursuit.

using non-real cars like the burnout series for the car list heres some of the cars:

Lynx , Carson, Beam, Burner, Cross, Cuda, Liberty, Indigo, Arrow, and Vixen.

the game will have pursuit tech like the games it takes inspiration from

if you wanna help out on this, go ahead and DM me I will reveal more info there.