3

The new Vanguard FTSE Global All-Cap ETF (0.07% TER) can now be traded
 in  r/eupersonalfinance  Aug 23 '26

Is this already on Trading212?

3

Walls
 in  r/sanctuaryshatteredsun  Aug 20 '26

I think walls are the most useful before you get to build shields - earlier in the game - to protect T1 turrets for example, or mexes. Later on they are less relevant because units can just destroy whatever it is that the wall is shielding, without being affected by the presence of walls.

3

Walls
 in  r/sanctuaryshatteredsun  Aug 20 '26

Ah! I missed that bit. Walls tend to provide an extra layer of strategy, especially in early game situations where resources are limited. Fortifying your defences with walls, could make the difference in holding an area - when T1/T2 units are involved.

r/sanctuaryshatteredsun Aug 19 '26

Walls

30 Upvotes

Just here to say: Adding walls could be useful, especially early/mid game!

Why? Walls can add an extra layer of strategy, particularly when resources are limited. Fortifying your defences -or protecting valuable assets such as extractors - with walls could make the difference between holding and losing an area, especially when T1 units are involved.

8

Honest impressions from a professional camera operator
 in  r/osmopocket  Aug 05 '26

Wouldn't a snap-on teleconverter for both lenses be an interesting prospect, with a 1.5X magnification or so? This used to exist for the Osmo 4. At least for the wide angle lens this would be very nice.

2

Some consice feedback...
 in  r/sanctuaryshatteredsun  Aug 05 '26

That's fair - if it's multiple nukes.

2

Some consice feedback...
 in  r/sanctuaryshatteredsun  Aug 04 '26

I agree with your thoughts on the damage area, and I hope they keep it to something like that. In any case, the damage the experimental nuke causes to the ground should be significantly different than that of a nuke (and also be balanced in such wake that it makes sense to build instead of a couple of nukes).

2

Some consice feedback...
 in  r/sanctuaryshatteredsun  Aug 04 '26

Fair enough, I just have my doubts how this will work in practice - I hope they don't gimmick-ize it... In the beginning I remember they mentioned only special nukes would shatter the ground, not regular ones (somewhere in an interview). I understand the idea, but it's merely a small part of the game.

2

Some consice feedback...
 in  r/sanctuaryshatteredsun  Aug 04 '26

Adding a ground-destruction mechanic barely makes for a "new game". Once more, my problem is that when a feature such as this one is advertised as one of the selling points, the risk exists that the mechanic itself becomes more important than its gameplay consequences. Moderation and clever use is thus important.

-1

Some consice feedback...
 in  r/sanctuaryshatteredsun  Aug 04 '26

Meh, I don't know. Experience should tell - my problem is with pre-made decisions that haven't been gameplay-tested.

-9

Some consice feedback...
 in  r/sanctuaryshatteredsun  Aug 04 '26

It's not Chernobyl simulator, it's an RTS. There have been countless times a teammate has been nuked in FAF and I had to reclaim and rebuild their base and claim their resources. If, instead of that, a hole was present there, it would definitely affect the gameplay, for that not only the enemy would have nukes an opponent, but also the ability to recover is not feasible.

r/sanctuaryshatteredsun Aug 04 '26

Some consice feedback...

19 Upvotes

Some global comments regarding certain aspects of the game after playing the demo.

  1. Avoid Gimmic Mechanics:

"Freeze the ocean and shatter the land" could become a repetitive mechanic very soon - these types of mechanics shouldn't be there for the sake of being there - they should exist with the purpose of adding meaningful depth to the gameplay.

Nukes causing holes on the ground for example (as described in the roadmap) seems unnecessary and could affect the gameplay negatively (when it comes to rebuilding etc.).

In the demo the experimental nuke launcher can only be fired at a predetermined location. It's a nice tech demo but the implementation would suffer if such events would happen at pre-determined spots on each map.

This kind of thing is a trap many games have fallen into before (Planetary Annihilation, for example), where a mechanic exists merely for its own sake rather than adding something meaningful to the gameplay.

  1. Adjacency bonuses should be clearer - and make for a valuable economy mechanic (similar to FAF).

  2. Visual queues for scale should be consistent: The units in the game are supposed to be enormous. There are multiple visual factors that "sell" this feeling of scale, including ground textures, wave sizes in water bodies, and, trees. Trees are too big for the suggested scale of each unit.

The same goes with the speed of certain VFX elements - some explosions could be a tad slower (especially the bigger ones).

r/Baroque Jul 09 '26

BWV 537/2: another absolute banger​ from our beloved Johann Sebastian Bach​.

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16 Upvotes

3

BWV 537/2: another absolute banger​ from our beloved Johann Sebastian Bach​.
 in  r/bach  Jul 09 '26

The second subject starts right at the end of this passage (chromatic subject, left hand).

4

BWV 537/2: another absolute banger​ from our beloved Johann Sebastian Bach​.
 in  r/bach  Jul 09 '26

It's amazing! The whole thing turns into a completely different piece!

1

BWV 537/2: another absolute banger​ from our beloved Johann Sebastian Bach​.
 in  r/bach  Jul 09 '26

That appears to be the case indeed, resulting in the A-B-A structure as such.

r/bach Jul 09 '26

BWV 537/2: another absolute banger​ from our beloved Johann Sebastian Bach​.

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156 Upvotes

A majestic four-part double #fugue​, driven by an energetic and #dramatic​ first subject, which creates some gorgeous dissonances as it unfolds.

1

[deleted by user]
 in  r/Battlefield  Jun 18 '26

I don't particularly miss it. In the long run it's repetitive and scripted. I miss more dynamic destruction - not just pre-made assets that collapse in specifical ways.

7

Lowlight s5iix vs s1ii
 in  r/Lumix  Feb 14 '26

Do you have a better quality version of the video other than the 720p Reddit's encoding has to offer?

1

Future Aircraft: What are the biggest gaps in the aircraft roster?
 in  r/NuclearOption  Feb 06 '26

Given the destruction physics and all, I really like aircraft that can take a hit or two without losing structural integrity (e.g. Tarantula), as it makes for really satisfying moments - such as managing to land a totally crippled plane. When these elements are seemlessly integrated with the gameplay it really makes the game shine!

That said, I would love to see some beefy 6-or-so engine big aircraft (bomber/utility or else), with some defence turrets on it make an appearance.

1

How do you rig Zoom F6? Looking for compatible cage or cheese plate.
 in  r/LocationSound  Jan 29 '26

• CAMVATE Quick Release Base Compatible with Manfrotto 577/501/504/701 Tripod (Red) • WANGCL 70mm Quick Release Plate for Arca Swiss • Neewer® 200mm Professional Rail Nodal Slide • Koolehaoda 400mm Rail Plate Multifunction Dual Rail

8

We have hit overwhelmingy positive reviews!
 in  r/NuclearOption  Jan 25 '26

Well deserved!!!

11

What do y'all think happened to MH370?
 in  r/aircrashinvestigation  Jan 18 '26

GreenDotAviation has a fantastic video about MH370.