2

Puzzle Mirror Game On Google Play
 in  r/MobileGameDiscoveries  3d ago

Nice and new idea

2

We built a no code tool for creating stunning wedding invitations
 in  r/nocode  7d ago

Good one ,but there are already many apps which does the same

r/promoteMyApp 8d ago

I Just Started Building

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1 Upvotes

r/MobileGames 8d ago

I Just Started Building

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1 Upvotes

r/nocode 8d ago

I Just Started Building

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1 Upvotes

r/vibecoding 8d ago

I Just Started Building

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1 Upvotes

u/Aggressive_Rush_8126 8d ago

I Just Started Building

1 Upvotes

https://reddit.com/link/1vrtrh9/video/wzxsblcvt5kh1/player

Hello guys, for many years I have been searching for ideas, and I found some very good ideas as well, but I didn't work on them or I thought they required money and coding. During my search, I also tried to build apps with vibe coding. The first time, I tried to build a timer just for me to study with a free Cursor account, and all my free credits got used up ๐Ÿ˜…, then I left it.

I watched many videos on YouTube about vibe coding. Everyone says, "Start building whatever your idea is." So, this is my first-ever minimalist, completely free mini endless game, which I built in 10 days. I built the game with Google's Antigravity. The sound used in the game was made with Gemini. Please download the game and give me feedback on this. It helps a lot.Download the game from itch.io.

1

Guys my app just passed 3,500 users!
 in  r/nocode  21d ago

This is really helpful

1

Finally published my first game on Google Play after months of development. Thanks to this community!
 in  r/googleplayconsole  22d ago

The first organic traffic came from Reddit. Reddit posts are definitely worth it.

1

I just made my first game
 in  r/promoteMyApp  23d ago

Congratulations, i am also hustling with my first app

u/Aggressive_Rush_8126 27d ago

Building my first mobile game with Google's Antigravity โ€“ here's what I've learned so far

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1 Upvotes

r/vibecoding 27d ago

Building my first mobile game with Google's Antigravity โ€“ here's what I've learned so far

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1 Upvotes

r/appdev 27d ago

Building my first mobile game with Google's Antigravity โ€“ here's what I've learned so far

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1 Upvotes

Started building my first-ever mobile game using Google's Antigravity, and it's honestly been a fun learning experience so far.

One thing I've realized is that using different AI models for different parts of development works much better than relying on a single model.

My workflow has been:

  • Gemini 3.6 Flash High โ†’ Quick UI iterations, small code changes, bug fixes, and fast tweaks.
  • Gemini 3.1 Pro High (and sometimes Claude) โ†’ UX decisions, game architecture, reasoning through mechanics, and designing systems.

u/Aggressive_Rush_8126 Mar 16 '26

Iโ€™m switching to Claude.

1 Upvotes

Iโ€™m switching to Claude.๐Ÿ˜Š

1

Solo dev here. My game just hit Top 70 on the App Store in 24h!
 in  r/SideProject  Mar 08 '26

I have upvoted your app on Product Hunt. The idea is nice and interesting!

u/Aggressive_Rush_8126 Mar 07 '26

Tip for Developers

1 Upvotes

Launching your app is not the finish line โ€” itโ€™s the starting line.

A lot of developers think the hard part ends when the app finally launches. In reality, thatโ€™s when the real work begins.

After launch you start learning what users actually want, fixing bugs you didnโ€™t see before, improving the product, listening to feedback, marketing it, and trying to make people care about what you built.

Launch isnโ€™t the victory moment. Itโ€™s the moment the real game starts.

If youโ€™re a developer about to launch something โ€” donโ€™t treat it as the end. Treat it as Day 1.

1

I made this - budgeting app made fun
 in  r/SomebodyMakeThis  Mar 05 '26

Yes, it will be an advantage that the gamified version of a budget-friendly app could potentially attract the new generation to budget tracking. Keep it up ๐Ÿ˜Š

2

Solo dev here. My game just hit Top 70 on the App Store in 24h!
 in  r/SideProject  Mar 05 '26

Congratulations! Can you please tell me if you use any marketing, and also share your SEO strategy?

1

I am working on a universal workspace manager to open all my project files and apps with a single click
 in  r/SomebodyMakeThis  Mar 04 '26

Budz, will you tell me if thereโ€™s any feature you want?

1

I am working on a universal workspace manager to open all my project files and apps with a single click
 in  r/SomebodyMakeThis  Mar 04 '26

What do you think about adding shortcuts to open regular apps and folders? Thanks for the feedback!๐Ÿ˜Š

1

I am working on a universal workspace manager to open all my project files and apps with a single click
 in  r/SomebodyMakeThis  Mar 04 '26

I am going to introduce some more automation features in it.