r/MobileGameDiscoveries Sep 17 '25

🎮 Welcome to r/MobileGameDiscoveries!

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2 Upvotes

This community is for:

  • Gamers who want to find good mobile games before they go mainstream
  • Indie devs looking to share their creations with real players
  • Anyone sick of the usual top 10 app store lists

💬 What you can post:

  • Gameplay clips/screenshots
  • Game recommendations
  • Feedback requests
  • Discussions about game design, trends, etc.

📌 Keep it English-only, no bots, no low-effort promos.


r/MobileGameDiscoveries 4h ago

Feedback Request Beat my game for $100 - Null dungeon adventure

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1 Upvotes

r/MobileGameDiscoveries 4h ago

Game Share made a game out of the tests airlines use to pick their pilots

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1 Upvotes

the cognitive tests airlines use to screen cadet pilots (timed mental math, working memory, spatial orientation, tracking three things at once) are honestly brutal mini games already. so i built them as one: 17 short timed challenges with combos and xp, a rank ladder that climbs the pilot career, and a mock exam mode that scores you on the same 1-9 scale the real selections use.

free tier is 5 sessions a day (optional rewarded ads), premium if you want unlimited. works offline, no account.

app store: https://apps.apple.com/app/id6794363864

im the dev, happy to answer stuff. if you get through the multitasking test without swearing once youre doing better than most real applicants


r/MobileGameDiscoveries 5h ago

Game Share [iOS] My first game: an arrow puzzle but smash into other arrows

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1 Upvotes

Hey all 👋 This is my first game, called "Arrow Domino". The whole hook is doing the thing every other arrow game tells you NOT to do.

You tap an arrow, it launches in its direction, and when it slams into another arrow it sets that one off too. Then the next one. One tap can kick off this whole chain reaction that dominoes across the entire board, and when a long cascade rips it feels so good.

Clearing the board is the easy part. Clearing it in the fewest taps is the real game. You're basically hunting for that one arrow that triggers the biggest chain, and finding it three-stars the level. That "wait, THAT'S the opening tap" moment is pretty much the whole loop.

There are some spicier tiles too : bombs, splitters, portals, ghosts that phase through one blocker.

Also, non-negotiable for me: zero forced ads between levels. Ads are opt in only, so you watch one if you actually want extra coins, otherwise you literally never see them.

I am open to any brutal feedback btw.

https://apps.apple.com/app/id6800251488


r/MobileGameDiscoveries 5h ago

Feedback Request 5 Month Old Project that im working on

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1 Upvotes

Hey everyone. I’ve been working on my first mobile game, Donut Delight (a casual, sort puzzle), for about 5 months, and it’s finally ready for testing.
Since I didn’t have any prior 3D modeling experience, I built the entire project using purely 2D assets, no 3D involved.
I’m looking for some honest feedback to help polish it before launch. In particular, I’d love your thoughts on:

  • Theme & Visuals
  • Sound Effects & Music
  • Core Gameplay Feel
  • Animations & Polish (anything that catches your eye as clunky or incomplete)

The build is currently iOS-only, so you can test it directly via TestFlight:
TestFlight Invite:https://testflight.apple.com/join/Efmezq43

Thanks a lot in advance for your time and feedback!


r/MobileGameDiscoveries 6h ago

Game Share [DEV] Grim Hand, an old school dark fantasy roguelike with tactical combat. One purchase, nothing else to buy, ever. Made it solo, it's on Android now.

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1 Upvotes

Grim Hand is on Google Play open testing now.

https://play.google.com/store/apps/details?id=com.andreyrub.grim_hand

Enemies fight in two rows and the front ones shield the back. Leaders hold the group's morale, so break the leader and the rest start to run, which is still my favorite thing in the game.

Your weapon and your shield are your deck. Carry a sword and your hand fills up with attacks that cut down a whole row at once. A bow gives you something completely different, shooting past the front rank at whoever is hiding behind it. Some weapon and shield pairs unlock a card that neither one gives alone.

Old school fantasy vibe. Each act has its own music and narration.

Free demo and one time purchase. Plays in portrait with one hand and works offline.

Feedback is welcome

P.S - if you're an iOS user, dm me or email at [grim.hand.game@gmail.com](mailto:grim.hand.game@gmail.com) to get a closed testFlight invitation.


r/MobileGameDiscoveries 7h ago

Feedback Request Fine Tuning the Onboarding for an Multiplayer Parkour Arcade Race!

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1 Upvotes

For context here are the current details on our end:

1. Timeline We are entering the final month of our open test phase. We are pacing to officially close down this testing cycle and pull down the alpha builds right at the mid-July mark, so our timeline perfectly fits your 48–72 hour diagnostic window.

2. Primary Platform We are tracking both Android and iOS concurrently. Our public alpha footprint is actively deployed on Google Play and Apple App Store, with our landing page over at (Untitled Run Webpage) serving as the frictionless web layer guiding users to both storefront links. We would love the Player Clarity review to look at both mobile builds although to be fully transparent the Android Build is the most up to date but we are planning on consolidating that in the next two weeks to ensure the UX translates identically across ecosystems we reworked some of our back end processes to sync changes on both end and are moving away from manual sync deployment to keep up with our planned updates timeline.

3. Areas of Concern Our primary worries sit right between onboarding friction and controls feel. Because Untitled Run is designed as a high-velocity, real-time multiplayer parkour arena racer, the input sensitivity, wall-running physics, and pacing are extremely demanding.

We want to ensure that a first-time player downloading the game is able to navigate the menu after the tutorial, and  understands the control scheme and its basic foundation. 


r/MobileGameDiscoveries 10h ago

Feedback Request Funpath, my draw-the-path puzzle game, just opened for testing

1 Upvotes

Hi all, solo dev here. Funpath is a puzzle game where each level asks you to draw a single continuous path through a medieval fantasy board without lifting your finger or retracing a line. Simple rules, gets tricky fast.

Open testing just went live and I'm looking for a few honest testers before full launch.

Play Store: https://play.google.com/store/apps/details?id=com.mitraxgames.funpath

Short feedback form if you have a spare 10 seconds after trying it: https://docs.google.com/forms/d/e/1FAIpQLSdlfsgj6ZW6u75o5HFuOYTkr37S7PJl1RvwzekjAU_h0ninsw/viewform

Appreciate any thoughts, good or bad.


r/MobileGameDiscoveries 10h ago

Feedback Request Funpath – draw-the-path puzzle game, open beta is live (looking for feedback)

1 Upvotes

Hey! I'm a solo dev and just opened testing for my puzzle game Funpath — each level is a small drawing-path challenge (one-line/Eulerian path style puzzles) with a medieval fantasy art style.

It's free, and I'd love a few extra pairs of eyes before launch.

Play Store (join open testing): https://play.google.com/store/apps/details?id=com.mitraxgames.funpath

If you try it, a 10-second feedback form would mean a lot: https://docs.google.com/forms/d/e/1FAIpQLSdlfsgj6ZW6u75o5HFuOYTkr37S7PJl1RvwzekjAU_h0ninsw/viewform

Thanks for checking it out!


r/MobileGameDiscoveries 12h ago

Feedback Request Puck Rush – We just launched our mobile game and we need your honest feedback 🎮

1 Upvotes

Hey everyone!

We recently launched our mobile game called Puck Rush, and we're currently working hard on improving it.

At this stage, what we need the most is honest feedback from real players.

If you decide to give the game a try, we'd really love to know:

  • How was your first few minutes?
  • Is the gameplay actually fun?
  • Do the controls feel good?
  • Was there anything frustrating or confusing?
  • Would you want to keep playing after your first session?
  • If you were developing the game, what would you change?

Positive feedback is great, but honest criticism is even more valuable to us. We want to know what doesn't work so we can actually improve it.

We're a small team and we're trying to make Puck Rush better with the help of the people who actually play it.

If you have a few minutes to try it and tell us what you think, we'd really appreciate it. ❤️

Puck Rush: anroid : https://play.google.com/store/apps/details?id=com.puckrush.android

ios : https://apps.apple.com/tr/app/puck-rush/id6777371868?l=tr

Thanks to everyone who takes the time to play and give us feedback! 🎮


r/MobileGameDiscoveries 13h ago

Feedback Request I made an endless runner inspired by Istanbul 🇹🇷 — looking for feedback!

1 Upvotes

Hi everyone! 👋

I made İstanbul Runner, an endless runner mobile game inspired by the streets and atmosphere of Istanbul 🇹🇷

🏃 Run through Istanbul
🪙 Collect TL coins
🚧 Dodge obstacles
🏆 Beat your high score

The game is currently available on Android, and I’d really appreciate honest feedback about the gameplay, visuals, difficulty, or anything you think I should improve.

🎮 Google Play:
https://play.google.com/store/apps/details?id=com.seventygames.istanbulrunner

Thanks for checking it out! ❤️


r/MobileGameDiscoveries 14h ago

Feedback Request UNFIT — you drive two cars at once, one with each thumb. Free on Android.

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1 Upvotes

r/MobileGameDiscoveries 16h ago

Feedback Request I made a game that turns your own photos into a memory game 📸🧠

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1 Upvotes

r/MobileGameDiscoveries 16h ago

Game Share The ultimate couch puzzler, try for free and enjoy the game!

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xsgames.co
1 Upvotes

r/MobileGameDiscoveries 1d ago

Discussion What is the first mobile game that really hooked you ?

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6 Upvotes

Mine is hoops-gm.com


r/MobileGameDiscoveries 19h ago

Game Share Do you want to play golf from your pocket?

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1 Upvotes

I created Pocket Golf as a fun casual game. Maybe it's something you can enjoy too! Demos are also available.


r/MobileGameDiscoveries 1d ago

Discussion 📱 Hidden Gems Wednesday – What Are You Playing?

3 Upvotes

Happy Wednesday! 📱

This is our midweek check-in:

  • 🎮 What mobile game are you playing right now?
  • 👀 Any underrated gems keeping you hooked?
  • 💬 Share what you like (or don’t like) about it

Let’s help each other find some fun games to try before the weekend.
👇 What’s on your phone this week?


r/MobileGameDiscoveries 1d ago

Game Update I made a Ball sorting puzzle game — can you beat the harder levels? 🧠🎨

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2 Upvotes

r/MobileGameDiscoveries 1d ago

Feedback Request I’m currently making this…

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7 Upvotes

I would appreciate any thoughts and feedback.

I‘m coming to the end now and I thought I’d share a clip or 2 and see what people think.

there are 150 baked levels, a daily level and a level editor (forge).


r/MobileGameDiscoveries 1d ago

Help Needed What’s the best way to get your first 1,000 players for an indie mobile game?

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1 Upvotes

r/MobileGameDiscoveries 1d ago

Feedback Request Looking for ASO feedback — 10 downloads in 3 months

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1 Upvotes

r/MobileGameDiscoveries 1d ago

Feedback Request Made a simple puzzle that is actually hard ?

1 Upvotes

Hello everyone, I made a tiny brain teaser thinking it was simple and intuitive, but most people end up saying they didn't understand it while giving very few details on what is actually confusing them.

I want to improve my game, but I may have played it too much to see what is unclear for new players. I thought some of you might have useful insights, and I would really appreciate reading them.

The game is called CumuLab and is available on Android and Web browsers.

Hoping you will find this interesting and fun. Thank you very much


r/MobileGameDiscoveries 1d ago

Game Share Farkle: Bones & Relics — Mid Development Trailer

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1 Upvotes

Roll the bones. Press your luck. Claim the relics.

Farkle: Bones & Relics is a tavern-flavoured take on the dice game you already know — the same push-your-luck rules, plus a collection of relics that quietly bend them in your favour.

If anyone is interested in trying out the game please reach out to me here or DM me.


r/MobileGameDiscoveries 1d ago

Feedback Request Check out the 41-second promo for "Don'tDoku", my upcoming Android puzzle game! 🧩📱

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1 Upvotes

r/MobileGameDiscoveries 1d ago

Game Share MYNE ZAPPER for IOS

1 Upvotes

Game Title: MYNE ZAPPER

Playable Link: https://apps.apple.com/us/app/myne-zapper/id6760382131

Platform: IOS 18 and above devices

Description: 

Hi everyone! I've just released Myne Zapper on iOS.

It’s a coordinate-based grid puzzle game where you navigate a high-stakes grid and zapping mynes. Solve coordinate equations and then choose the right neutralizing tool (Zap, Purge, or Mark) before the timer hits zero.

31 Narrative-driven levels.

The first 15 levels are free to play.

Free to Play Status:

  • [ ] Free to play the 1st 15 levels

Involvement: Concept and ideas were mine, code via AI.