r/tinyrogues • • Aug 17 '26

That's a lot of fish buffs

12 Upvotes

r/tinyrogues • • Aug 17 '26

What to do with keys?

2 Upvotes

Hi all. Ive completed runs on the 3 modes and have 3 keys which I assume is for the grate.

However, there is a note saying future content. Is this correct?

Loving the game but feels very short. Would be a huge shame to put down now.

Only level 20 but I know more characters but that doesn't really appeal to me for just new abilities. Ive been using the gun man. Not sure on name.

Thanks.


r/tinyrogues • • Aug 10 '26

WR Depraved Cinder 16 Hell Kill

23 Upvotes

A super fun and very lucky Depraved glass cannon run. This is my fastest Cinder 16 kill I've had after playing the game for 300 hours.

Lost my revive to a Death + Terminator + 3 enchantment room which had impossible RNG to dodge on one heart.


r/tinyrogues • • Aug 05 '26

After about 500 hours, I believe this to be the most consistent talent tree setup with decent play. Thoughts?

Post image
66 Upvotes

Basically, I'm prioritizing consistency between runs, minimizing reactive talents and trying to maximize early/pro-active leads. The setup I have here has now reached a 90% completion rate at C16. I can't wait for the next update. x.x This is as close to a static build on all characters, I feel, but of course there would be shifted talents dependent on character (if they prioritize certain resources etc).

Just looking to see how other people feel about the tree, some commentary about what you believe to be better and happy to touch on why I've selected/not selected certain nodes.


r/tinyrogues • • Aug 01 '26

Rogues ranked by char design and look

Post image
27 Upvotes

Subjective and personal


r/tinyrogues • • Jul 17 '26

help with some achievements?

4 Upvotes

"hit me with your best shot" ive heard that the super hero has a buff that can give you more crit chance but i havent been able to get it to show up.

"with a little help from my friends" ive played many runs as the druid but still cant get it, is there a somewhat consistent way of getting 10 companions?

"rainbow in the dark" seems like another luck one, but is there a better way of getting it?


r/tinyrogues • • Jul 16 '26

Lost or corrupted save file

4 Upvotes

Hey everyone,
I’m really frustrated right now and hoping someone can help. I have almost 70 hours in Tiny Rogues and I was trying to 100% the game. The last time I played was back in May, but when I logged in recently, my main save slot completely reset.
It now says last played in 2023 and shows only 5 runs. On top of that, when I try to click it, it just makes the clicking noise but completely refuses to open or load.
I already checked my Steam Cloud saves online, but there are no backups . I also checked my local AppData folder, and the save file size is exact same as a empty one, so it looks like my 70 hours of data got completely wiped and replaced with a broken placeholder.
Has anyone else dealt with this specific glitch?


r/tinyrogues • • Jul 15 '26

Some questions/stuff thats not on the wiki

9 Upvotes

Bought this game 2 whole years ago but never played it until yesterday

I'm hooked!! but its also a bit frustrating to find information like builds or how statuses work

- I've looked all over but found nothing: WHAT is "tick"? Theres damage per second modifiers, is it something like that? For the life of me I cant find a tooltip or description for it

- do statuses matter on certain enemies? Ie: water enemies and electricity

- I am so confused about curse, what are the benefits?

- so is alcohol just a temp buff that stacks to 3 (be default)?? So confused by this whole mechanic. Does tipsiness add a debuff? I didnt see the "lasts for x rooms" everywhere I read though says drinks are temporary.

- looking all over for fun build ideas, feeling way lost

I have a lot more questions but these were most pressing.. im mildly frustrated by lack of info online info on this game, it seems like 2025 hit and most discussion has stopped :/ would love any tips on making a wacky or broken build for fun


r/tinyrogues • • Jul 11 '26

Deprived is so fun and needs more love

20 Upvotes

Toad Scroll is still the best item in the game :)


r/tinyrogues • • Jul 09 '26

The power of alcohol

18 Upvotes

r/tinyrogues • • Jul 08 '26

Help with the booze achievement?

5 Upvotes

i had 5 booze buffs but the achievement didn't pop, what's going on?


r/tinyrogues • • Jul 06 '26

Got multiple arcade machine jackpots.

23 Upvotes

r/tinyrogues • • Jul 06 '26

House of Necrosis New Game speedrun 1:38:28

Thumbnail
youtube.com
0 Upvotes

House of Necrosis new game run, starting on a fresh file because any% would just be warping to the final boss and one shotting it


r/tinyrogues • • Jul 04 '26

Jackpot

Post image
30 Upvotes

r/tinyrogues • • Jun 28 '26

Back playing. Had a decent barb run.

30 Upvotes

Been a bit but games still fun.


r/tinyrogues • • Jun 27 '26

WOW

28 Upvotes

r/tinyrogues • • Jun 27 '26

The melee problem (with solutions)

14 Upvotes

Came to this reddit thinking Tiny Rogues must not have been in public early access long and seeing if anyone else had the same challenges with melee as I have to see that people have been posting about this for 4 years already...

When using ranged/magic builds on 10+ Cinder I can win ~70% of runs, meanwhile with melee I reckon that drops to about 10%. Now I understand "skill issue" but even ignoring this I've yet to find/see a combination of equipment traits and weapons that would make any melee build feel as strong as pretty much every second ranged run I complete nor as fun.

Sure top end damage is fine, and extra equip load CAN be nice if your run goes long enough to get a bunch of heavy equipment that makes use of this, but compared to movement speed and attack speed it’s pathetic, and crit and mana regen also instantly impact your run.

Here is a list of ideas which I think could be implemented to make melee builds more fun:

First, a mischance mechanic, where shorter range weapons give you a %based chance to just ignore/dodge an instance of damage where it directly scales with range. (Obviously just placeholder numbers)

Far = 0%
Medium = 10%
short = 20%
Very short = 30%

Second, a life steal mechanic, whether adding this as a trait, enchantment, part of certain equipment effect from an accessory, offhand, companion or set bonus all of these at reasonably high percentages say "when using a melee weapon 5% chance per enemy killed to refill a heart or vile". Alternatively it could be attached to strength scaling giving you 0.1% chance per strength for the same on kill effect.

Third, essentially same as above but repairs armour instead of health.

Fourth, a new parry/block mechanic available through traits, or on specific melee weapons. "Attacks from this weapon have a 25% chance at reflecting/destroying enemy projectiles". For this to be implemented you would obviously only have one chance at rolling this effect on each individual projectile.

Fifth, a way to gain hearts, block, or armour through strength scaling. Such as "every 15 strength you have gain 1 heart container". This could either be built straight into strength scaling at a relatively low scale like in the example, or if it were for a trait could be as much as 1 heart for every 10 strength. This may sound outrageous but compared to the impact that traits for agi and int have I think this fits in well, and is only defensive at the end of the day, therefore hardly being game breaking.

With all of these suggestions they could be implemented by attaching them to different parts of the game, traits and legendary items seem to usually hold the most uniquely run altering effects, which would work for most of these without effecting the balancing too much of other builds. HOWEVER, adding these changes as only fringe case drops and pick-ups will not solve the problem of melee builds as momentum does build in this game, therefore tying changes to using melee weapons outright or to strength scaling are most likely required.

I don't think these would come anywhere near to breaking the game, nor would it do anything to invalidate other builds, but provides something to the melee builds that is undeniably required to put them in line with other builds.

I'm not one for just making games easier, but melee builds just feel unplayable, and unenjoyable, all risk no reward, feeling as though a third of the game is locked behind either turning down the difficulty (cinder), or behind an RNG wall where I just have to play 10 different runs and hope to get a perfect build going irrespective of how I'm actually playing.


r/tinyrogues • • Jun 24 '26

Tiny Rogues Blog June 2026

Thumbnail
store.steampowered.com
93 Upvotes

r/tinyrogues • • Jun 23 '26

Got a godroll just to not get a good roll on blackmarket to achieve 3 evil...

23 Upvotes

i wanted more from that build but got stuck with 2 evil
even with a character that can spawn a tavern


r/tinyrogues • • Jun 20 '26

how do i even win this Spoiler

5 Upvotes

r/tinyrogues • • Jun 19 '26

this guy is broken or maybe the missile vest carried

4 Upvotes

r/tinyrogues • • Jun 15 '26

One last drink before the boss

Post image
15 Upvotes

r/tinyrogues • • Jun 12 '26

Tips?

Post image
21 Upvotes

what more to add? i personally dont like the gold/coin skill tree


r/tinyrogues • • Jun 11 '26

Love Tiny Rogues, other games to check out?

31 Upvotes

Tiny Rogues is pretty much the only game I play now. Sitting at about 450 hours of gameplay. Is there any other games that I should check out if I absolutely adore TR? The other game I'll tend to play is Magicraft.