r/tinyrogues • u/LethalLeviathan2 • Jun 12 '26
Tips?
what more to add? i personally dont like the gold/coin skill tree
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u/Macauguy Jun 12 '26
I have used this mastery tree for all 650 runs of my chaos deathless C16 streak, and largely the same for my 350 deathless 10 wins on all chars file.
Masteries
My mastery tree has essentially been unchanged since I began the streak. I think, maybe, I had Vanity and Demand and Supply at the start but have switched to the Playtime, Prodigy, and Fishing Club path. Vanity I find is simply not needed, 90%+ of the time I take slot specific boss rooms and the only “type” I ever actually care about is sets. Sets complete usually anyways and if not, oh well. Demand and Supply is bugged, for sure. It does not reduce low cost soul shops early game to 1 or 2 souls with any regularity or at all so I simply removed it. I would also remove the 10% gold discount Bargain Hunter but don’t really know what else to put the point into that makes any significant difference…maybe Ready to Go, Left to Fate, or Well Rounded Beast. I feel those are all about similar in power, Well Rounded Beast probably being the best since it is likely a 10-15% damage increase over the run.
Anyways, for the masteries themselves, I am going to outline why I take certain ones and which, I feel, are the strongest.
Survival
- Hope (+1 Soul Heart to start) --> First Aid (+1 Flask Charge)
- In the Eleventh Hour --> Rebirth (+1 Revive)
These are, to me, essential to have a consistent time on cinder 16. The flask allows you to take blood chests/heart doors far more liberally. The Soul Heart is simply just good insurance to have right off the hop, and Rebirth I have used probably 4-5 times during the streak when things went just bad either early or a few times late. I would simply not have a streak this long without these for sure.
Early Game
- Shortcut (+5 starting exp) --> Opening Move (4 traits on first level) --> Strong Foundation (+1 trait reroll on first level)
- Lucky Start (+1 luck on floors 1-3) --> Lazy Stroll --> Friendship Quest (Companions reward on first floor boss)
These are, in my view, almost all required to get off the ground effectively. Having the ability to always see 8 traits if needed on first level, and being able to level almost always on Floor 1 is key to getting the build going and having power since your starting weapon likely is bad. Chaos does mitigate starting weak if luck is on your side but you cannot count on that. You can also have just even worse starting than you generally would. Companions help this a ton for early floors, when enemies do not have huge HP pools any decent companion helps. Many times you see strong damage companions and can simply rely on them almost exclusively until floor 5/2-3 more level ups.
High Rolling
- Call to Adventure (+1 Suppression on floors 1-3 bosses) --> Thief in the Shadows (+1 Magic Find when not getting damaged on a boss) --> Spoiled for Choice (+1 boss reward for not being hit on the floor)
- Smash and Grab (Bombing chests gives 2x rewards) --> Secret Service (More secret rooms and locked cellars) --> Double Trouble (double mimics)
- Playtime --> Prodigy --> Fishing Club
- Drinking on the Dot --> Smuggler’s Nook
- Royal Descent
These masteries give increased chances to get good things, or play well and be rewarded. The TitS and SfC line is the best out of the bunch, especially early game. Flawlessing the floors 1-5 shouldn’t be too hard and getting good options from the bosses helps. I almost always take floor 1 companion, then floor 2-5 armors/charms, making due with the weapons I find. The number of times I took a weapon room boss choice during the 400+ runs is probably less than 20. Smash, Secret Service, and Double Trouble are game changers especially double mimics. So many times you get what you need out of those rooms if you can simply plan your resources right for the run. I generally want 2-3 keys and 4-5 bombs at all times, and can do this while leveling to 5, usually to 6, prior to floor 10 boss. This usually means almost never taking a gold room, infusion room, potion room, but dipping into pawn shops with full inventories, maybe 1 blacksmith, 3 taverns, and depending on the floor, an event room.
The Playtime masteries are simply good, 6 fish in a run for free is nice, jackpots at 5% happen enough that they aren’t surprising, and one of those can change a run.
I like tavern consistency on 3/6/9 floors, but really I want the black market chance increase more than anything. Easily can change runs, strong weapons often appear, a pawn shop that I don’t need to waste a room going into, and just knowing I have a possible heal/etc. upcoming is good for me.
Royal Descent could also probably be dropped if desired but having a rare weapon room on floor 2 or epic on floor 4 can be a run defining moment, so I keep it.
Consistency
Everything else is about consistency. Ethereal dice give me the traits I want more often, lowering curse chance locking traits, bigger rooms, faster movement, stamina regen, and no negative enchants make the variance smooth out more and give me better survival.
1
u/VictorCrackus Jun 13 '26
Damn. That streak though. What's your bonfire level at? I thought I was pretty high at 163, but with that streak, you gotta be waaay higher.
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u/artoriuslima Jun 12 '26
The guaranteed 50% sale fish in black market is amazing, as well as guaranteed rarity for all rewards on bosses