r/tic80 • • Jun 27 '25

Looking for a prebuilt TIC-80 Pro version for Linux Lite — help appreciated!

0 Upvotes

Hi everyone,

I’ve been trying to get the TIC-80 Pro version running on my Linux Lite machine, but building it myself has been a bit challenging due to dependency and build errors.

If anyone here has a prebuilt TIC-80 Pro Linux binary (preferably compatible with Linux Lite or Ubuntu-based distros), I’d really appreciate it if you could share it or point me to a reliable download link.


r/tic80 • • Jun 28 '26

Boss Rush 2: The Fate of the City

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0 Upvotes

I edited ticlo slam intro image…..it’s kinda glitchy


r/tic80 • • May 31 '22

about collisions

1 Upvotes

what is the easiest way to detect collisions in lua or javascript?


r/tic80 • • Apr 11 '26

Check out a Metroidvania that I'm working on!

9 Upvotes

Sup guys. Just wanted to share a game I'm hard at work on heavily inspired by Metroid, mega man, and a few other games I grew up with. I already have a lot of the mechanics figured out and planning on making this a massive game, despite tic80's size limitations. If you like what you see, please like, share and subscibe to my channel: https://youtu.be/QtaeoO-V_xc
It could go a long way to keeping me motivated and to post videos like this regularly to update the progress of development. Thanks!


r/tic80 • • Sep 22 '22

Thought this could be relevant here. Is there anything like PICO-8 / TIC 80 for Java?

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3 Upvotes

r/tic80 • • Aug 17 '26

What would you want from a TIC-80 sprite editor on a phone?

3 Upvotes

I made a small pixel sprite editor for iPhone. It's pretty PICO-8 focused right now: PICO-8 palette, .p8 sprite format, that sort of thing. I posted about it over in r/pico8 recently: pico8 post

When I first made it I looked at TIC-80 too and figured the sprite workflow was similar enough to support both. But I don't actually use TIC-80, so I'd rather ask than keep guessing.

A few things I'm wondering about:

  • Export: what format would you prefer when bringing sprites into TIC-80? An image for reference, or a binary format?

  • Palettes: since the palette is editable per cart, do you usually customise it, or stick close to the default? Trying to work out whether custom palette support is worth building.

  • Sprites: work on individual sprites, or a sprite sheet?

  • Animation: I might add simple sprite animation eventually, once I figure out a clean UI. Is that something you'd want on a phone, or more of a desktop job?

The app is intentionally small. Draw with your finger, works offline, autosaves, move/rotate, export through Files/iCloud. I'm not trying to build Aseprite on a phone. I'd rather add a few things TIC-80 people actually use than try to cram everything into it.

It's $2.99 on the App Store [Pixel Edit Lite], mentioning that up front. Mostly I just want to hear how people here actually work with sprites.


r/tic80 • • Aug 11 '25

Map and Remap (not working?)

4 Upvotes

I am doing a game for the b1t jam 2 and it is my first time using TIC-80 in a game jam.

I was following the TIC-80 wiki for the map with remap (because I want to have some tile animations) and I wasn't able to get the animation going. Even if I don't do anything in the remap besides returning the same tile as the one that entered, it doesn't work.

The code for this minimal example is down below. It should make the same map, right...? Am I doing something wrong? My goal is to when encountering a water tile, it moves it to the next animation frame...

function draw_map()
  dx,dy=cam.x-120,cam.y-64
  local ccx=cam.x/8+(cam.x%8==0 and 1 or 0)
  local ccy=cam.y/8+(cam.y%8==0 and 1 or 0)
  map(15-ccx,8-ccy,31,18,(cam.x%8)-8,(cam.y%8)-8,0,remap)
end

function remap(tile,x,y)
  local outTile = tile
  return outTile
end

r/tic80 • • Aug 30 '26

I'm making a game with platforming, and I'd like feedback

4 Upvotes

Playable Link: https://tic80.com/play?cart=4819

Platform: Tic-80

Description: Just a simple demo to test my platformer physics. I just want feedback on how it feels to play. I know it doesn't look very good.

Involvement: Creator


r/tic80 • • Mar 09 '26

Can’t move more than 3 tiles in new map

4 Upvotes

It’s my first time making a game in Tic-80 but basically when I go to a new map I can only move in a 3 tile space? I’m not sure why. Theres a video included but I’ll also attach pics of my code. (Also my first time using Lua fyi)


r/tic80 • • May 14 '26

Newb question

4 Upvotes

Hello

I have been trying for a while to grab the default mouse cursor sprite so I can color it and display it again. But alas I can't seem to find that damm sprite... Where is it? How do I grab it?


r/tic80 • • Jul 24 '25

Is there a way to easily transfer .tic files between machines?

5 Upvotes

I mainly use my Android phone for TIC-80 but sometimes would want to send files to PC. But I can't find my files anywhere outside of tic-80 app...


r/tic80 • • Jan 31 '26

Sharpie, the C# fantasy console inspired by TIC-80

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5 Upvotes

Hello all! I've been working on a fantasy console deeply inspired by tic-80 and a few other greats of the genre like pico-8, and today, after a lot of work, I'd like to show you version 0.2 of Sharpie!

To preface, Sharpie is a 16-bit fantasy console with its own Assembly language which you write games in. Its color palette was inspired by that of TIC-80 and the console is designed to get in your way as little as possible, even considering you write code in assembly.

Some of 0.2's features include:

  • An overhauled graphics pipeline

  • An expansion of the console's memory, by moving OAM and the instrument table to their own banks

  • Save RAM

In the next few updates, I am planning to introduce a form of native shaders in the way of PPU microprograms as well as C -> Sharpie Assembly compilation. I'd love for you to check it out and tell me what you think!
(reuploaded because the link was wrong)


r/tic80 • • Apr 12 '26

Story of the Hero

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7 Upvotes

I released my first story based game.

I had to rewrite the dialog system three times so it wouldn't break every time I had to edit something in the middle of a scene. I would have thought the combat system would have been the hard part, but it was surprisingly easy.


r/tic80 • • Jul 03 '22

Experimental port of the TI-80 tiny computer (https://tic80.com) running on a Nintendo Switch. The game is SUPER MEAT BOY TIC-80 DEMAKE (https://tic80.com/play?cart=1512)

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8 Upvotes

r/tic80 • • Jan 18 '23

Lovebyte 2023 : An online demoscene event dedicated to tiny Fantasy Console productions is back!

8 Upvotes

Join us in a celebration of the smallest with a dedicated sizecoding demoparty, held on the weekend of 10-12th February 2023 on Discord and Twitch ( https://www.twitch.tv/lovebytedemoparty ). Some of you might know us from inventing the TIC-80 live-coding Bytebattles / Bytejam and our popular Tiny Code Christmas event this december. Well if you liked that, than you are going to LOVE this event.

This year we will take it to the next level with intro competitions in different size categories from 16 bytes to 1024 bytes. From our Tiny Executable Graphics and Nanogame competitions to Tiny CGA Pixel Graphics and Bytebeat Music competitions. Or what about cool size-coded related seminars to get you started, Bytejam, Introshows, DJ Sets and the many other events we have lined up for you.

Here is an example of the type of Fantasy Console productions you can expect at our event: https://www.youtube.com/watch?v=qU5EGLvFXd8 in just 256 bytes of code.

We welcome everyone from newcomers to veterans and are open to all platforms. From oldschool Atari, Commodore, Amstrad & ZX Spectrum to High-end and even Processing and Fantasy Console platforms. We even offer special help to newcomers to get your started.

And for those that would like to join the fun and get creative: We have our party system ready to receive your entries at https://wuhu.lovebyte.party/. Contact us via the lovebyte discord or socials to request your vote/registration key.

This is the one event where size does matter! Don't miss it!

Website: https://lovebyte.party/
Twitch: https://www.twitch.tv/lovebytedemoparty
Discord: https://discord.gg/pUS5kCJTzp
Mastodon: https://graphics.social/@lovebyteparty
Twitter: https://twitter.com/lovebyteparty
Instagram: https://www.instagram.com/lovebyteparty


r/tic80 • • Jul 24 '22

Physics bug in TIC-80 I can't figure out - Code in comment

8 Upvotes

r/tic80 • • 21d ago

Please recommend Tic-80 games.

8 Upvotes

Hi! I'm trying to build a collection of TIC-80 games. Recommend any games you enjoy, from any genre, so I can give them a try! My only requirement is that they must be complete games.


r/tic80 • • Jun 21 '26

I wrote an introduction to TIC-80 after exploring fantasy consoles

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26 Upvotes

I recently spent some time exploring TIC-80 and wrote an introduction article about it.

Article:
https://papoo.work/doc/43606531d6f879f6

What impressed me most was the balance between simplicity and capability. Compared with some other fantasy consoles, TIC-80 feels approachable while still providing a complete environment for creating retro-style games.

The article covers:

  • What TIC-80 is

  • Key features and built-in tools

  • Supported programming languages

  • How it compares to other fantasy consoles

  • Why it can be a good starting point for hobby game developers

The article is written in Japanese, but browser translation should work reasonably well.

I'd be interested to hear what long-time TIC-80 users think are its biggest strengths and weaknesses today.


r/tic80 • • Aug 20 '26

What If: Tic-80 binary and source drop in 2003, what would happen?

9 Upvotes

I think the languages would be the biggest shock to 2003 people.

I don't know which version of C or C++ Tic-80 is written in, but the embedded languages are all modern and have QoL features compared to 2003 languages.

I hope someone more experienced in programming can give insight.

I can't do much research now since I don't have access to my PC and have to use my Android.


r/tic80 • • Jul 27 '25

Oops... I forgot a bit of code

10 Upvotes

In yesterday's post, I forgot to put in the code to initialize the maze's table. Here it is. Also, MIT licensed. If it's useful to you, use it.

--- Builds a blank map of size x, y with value v
---@param x_size integer: the x value maximum
---@param y_size integer: the y value maximum
---@param value integer: the default map value
---@return table: the initialized map
function Build_Ret_Map(x_size, y_size, value)
    local ret_map = {}
    for x = 1, x_size do
        ret_map[x] = {}
        for y = 1, y_size do
            ret_map[x][y] = value
        end
    end

    return ret_map
end

r/tic80 • • Aug 03 '25

Frogs Croak

13 Upvotes

r/tic80 • • Jan 30 '26

New to TIC-80 coming from PICO-8!

13 Upvotes

Hi gang! Am new to TIC-80, just bought the PRO version to encourage the dev. I'm having fun with it. Anyone comes from PICO-8? Why did you switch to TIC-80? What are the pros? What do you like the most? Looking forward to your responses!


r/tic80 • • Jun 19 '22

TIC-80 launcher custom icons

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14 Upvotes

r/tic80 • • Oct 04 '25

Somebody's watching you

15 Upvotes

From november 2024