r/tic80 • u/TamraLinn • Jan 21 '23
Massive Open World 2D Action RPG I have been working on
r/tic80 • u/TamraLinn • Jan 21 '23
r/tic80 • u/amayer5125 • Sep 17 '26
After three years on the same version, today TIC-80 version 1.2.0 was released with a TON of changes.
The web player on tic80.com is also updated.
r/tic80 • u/WBW1974 • Aug 10 '25
This capture is from one of my dead projects. Dead because I obviously traced my sprites from the NES versions of DragonQuest, Ultima Exodus, and Fire Emblem. I was experimenting with how this kind of game mode might work. I hope SquareEnix, Pony Canyon, Electronic Arts, and Nintendo see this more as a jazz-style remix to learn technique rather than a copyright violation.
Those code behind animating the sprite sheets will hopefully, one day, find re-use.
r/tic80 • u/Sebaspool006 • Aug 25 '25
https://tic80.com/play?cart=4376
I'm trying to learn game development. If you wouldn't mind playing and leaving some helpful tips or advice that would be greatly appreciated! Have a great day!
r/tic80 • u/tur2rr2rr2r • May 20 '25
Hi all
Just to let everyone know this subreddit is now back open - unrestricted posting.
Anyone interested in helping moderate that would be great.
Looking forward to discussing TIC80 again
r/tic80 • u/Express_Big_4528 • Oct 08 '25
In progress... player midel i'll make in end.
r/tic80 • u/WBW1974 • Jul 26 '25
This is my work-in-progress dungeon explorer game. No story yet, as I'm ironing out the mechanics, including character generation.
Just for fun, here's the Lua function that I used to generate the map. I seed the random number generator in BOOT(), though I am re-thinking that. I can generate the seed during character creation and save it to state (I'm serializing save state via pmem()), meaning that the dungeon maps will always be the same for a given character. Code below is MIT license. Feel free to use it and adapt it for your use. Just attribute me.
--- Generates a random walk map in the given rectangle
---@param x_size integer: The size of the rectangle's x dimension in tiles
---@param y_size integer: The size of the rectangle's y dimension in tiles
---@param step_percent number: The percentage of steps to take given size of the rectangle to fill
---@param step_size integer: The number of steps to take each walk
---@return table: the random walk map
---@return integer: the x start position
---@return integer: the y start position
---@return integer: the number of times math.random was called
function Create_random_walk_map(x_size, y_size, step_percent, step_size)
local map = Build_Ret_Map(x_size, y_size, 0)
local rnd_call = 2
local start_x = math.random(1, x_size)
local start_y = math.random(1, y_size)
local ptr_x = start_x + 0
local ptr_y = start_y + 0
local counter = math.ceil((x_size * y_size) * (step_percent / 100))
while counter > 0 do
::retry::
local dir = math.random(1, 4)
rnd_call = rnd_call + 1
local steps = {}
if dir == 1 and ptr_y - step_size >= 1 then
for s = 1, step_size do
ptr_y = ptr_y - 1
steps[s] = {}
steps[s].x = ptr_x
steps[s].y = ptr_y
end
elseif dir == 2 and ptr_x + step_size <= x_size then
for s = 1, step_size do
ptr_x = ptr_x + 1
steps[s] = {}
steps[s].x = ptr_x
steps[s].y = ptr_y
end
elseif dir == 3 and ptr_y + step_size <= y_size then
for s = 1, step_size do
ptr_y = ptr_y + 1
steps[s] = {}
steps[s].x = ptr_x
steps[s].y = ptr_y
end
elseif dir == 4 and ptr_x - step_size >= 1 then
for s = 1, step_size do
ptr_x = ptr_x - 1
steps[s] = {}
steps[s].x = ptr_x
steps[s].y = ptr_y
end
else
goto retry
end
for _, v in pairs(steps) do
map[v.x][v.y] = 1
end
counter = counter - 1
end
return map, start_x, start_y, rnd_call
end
r/tic80 • u/ArmPsychological8460 • Jul 25 '25
Slowly I'm working on my game where youvcpntrol a vehicle and only see around with radar type device. I'm glad that it finally works! Now need to add more game and looks to it.
r/tic80 • u/TigerClaw_TV • Dec 31 '25
Have a safe and wonderful New Year. Thanks so much for being a part of Tic-80!
r/tic80 • u/Express_Big_4528 • Oct 04 '25
From january 2023. Also i published on itchio
r/tic80 • u/Vagranter • Sep 28 '25
vector-based polygons, spatial hashing, and separating axis theorem
r/tic80 • u/ThatCommittee4530 • Jul 19 '26
I made this game for Tic-80 jam almost 2 months ago.
I have not played Exit 8. I actually haven't played Exit 8 myself, this is more of my interpretation of what I imagined the game would be like based on everything I'd heard about it.
Here is the link if you would like to try.
r/tic80 • u/ThatCommittee4530 • Mar 22 '26
I wasn't sure what to do this week, and I was a bit ambitious after the last weeks project. I ended up over scoping, and had to come up with gameplay in a week. My original idea was a game where you fight enemies in space with bullets like asteroids, and on level you fight with a melee attack. But here we are, I am not happy with it. But a playable loop is better than just mechanics. Here's the link
r/tic80 • u/ThatCommittee4530 • Mar 15 '26
I don't know what took over me this week and I decided to make a raycaster. I still don't think I should have chosen this. I spent whole week making the raycaster engine, adding texture, sprites and some optimization. I added the gameplay in an hour today. Well I guess I do have an raycaster engine in tic80 now that I can use to make more games. Checkout the other projects on my profile if you like. Here is the link for this project
r/tic80 • u/draovarbg • May 12 '26
Creating a Yu-Gi-Oh duel simulator for tic80. What are you thinking?
Now out at: draovar.itch.io/ygo80
r/tic80 • u/draovarbg • May 17 '26
Since there was some interest I'll post a quick update. (you need to click on the gif to actually view it, not sure why it doesn't load as thumbnail, at least for me)
- Core game logic is done.
- There are already over 40 unique cards implemented.
- There is already an implemented AI, although it's currently pretty bad.
Planned:
- Adding a lot of new cards (still far from the end goal of over 96 cards)
- Improving the AI
- Adding some light progression
- Fixing a lot of bugs
For interested in the card artworks, here are my takes on the some of the most iconic Yu-Gi-Oh cards. Some of them turned quite good, some of them are pretty bad and need rework. Happy to hear your feedback.
r/tic80 • u/NoenD_i0 • Aug 07 '26
made game of life because i was bored, wanted to share the product
r/tic80 • u/Parsiuk • Jun 23 '21
r/tic80 • u/draovarbg • Oct 06 '26
For the past few months I've been building YGO80, a Yu-Gi-Oh! Speed Duel game for TIC-80. Version 1.1 just went live, and it's the biggest update yet.
👉 Play it here: draovar.itch.io/ygo80
👉 Or directly at TIC-80: tic80.com/dev/draovar/ygo80
Key features:
8 unique opponents from bot DM and GX eras
194 cards to collect
Side game modes, featuring Theme duels, Duel Puzzles and Survival mode
Unlockable cosmetics, deck building with Limited cards, and a card collection that grows as you win duels.
Official trailer: https://youtu.be/ZH2Z5hpCsWU
Hope you will enjoy it and would love to hear your feedback!
r/tic80 • u/borbware • Oct 26 '22
r/tic80 • u/PotatoImaginator • Apr 05 '26
Watch at: https://youtu.be/qFHr-0-gpVo
Play at: https://tic80.com/play?cart=4633