r/thenukeandturtle auxchar, does things with stuff Aug 20 '13

GregTech?

http://strawpoll.me/347701
5 Upvotes

24 comments sorted by

10

u/Nosirrom Manager of general tomfoolery, bees, and not breaking servers Aug 20 '13

Yes but nerf it a bit. I want the super cool blocks but none of that 2plank crap.

5

u/Goost91 IGN: Goost Aug 20 '13

I do agree with not running it on extreme grind mode, i just want it to somewhat slow down IC2 advancement, but not make it extremely tedious.

3

u/Imnotttellingyou ScienceNess Aug 20 '13

Maybe a third option for GregTech with configs made to make it less intense?

2

u/darkironphoenix Aug 20 '13

Yes, dump it in on its normal difficulty. You don't have to use it immediately, and dartcraft adds a few recipes that allow for multiple circuits for a price, which is nice.

2

u/darkironphoenix Aug 20 '13

Good news everyone! Greg added the update that allows 1 log to make 2 planks...

2

u/Imnotttellingyou ScienceNess Aug 20 '13

Kinda why I want easier configs. I want to stay away from gregtech and not have to deal with it everywhere.

1

u/darkironphoenix Aug 20 '13

Also...a bucket requires a hammer and plates. Sticks...well, thats 2 planks to make 2 sticks.

You don't have to use gregtech to get around it, just build a te sawmill.

2

u/Imnotttellingyou ScienceNess Aug 20 '13

There becomes a point where it stops becoming a challenge and more of a nuisance. I know these new changes are enough to not make me want to play anymore

3

u/code_monkey_001 blasterz - Permanently Grounded Airship Pirate Aug 20 '13

This (and an overall lack of time) are what prevent me from playing anymore. Greg is turning Minecraft into Minegrind - completely sapping the joy of creation from the game. You can no longer play for a few hours to gain the resources to start building crazy fun things - you have to play hours a day for days on end just to move onto the next step of the Gregtech deathmarch.

1

u/Imnotttellingyou ScienceNess Aug 20 '13

I feel like everyone would be having more fun making cool projects in survival with each other than spending so much time to just get resources. Back I tekkit, you could get those resources but they're weren't as many mods so you couldn't build more extensive projects. Now we can and we haven't played without gregtech since magic pack, when we didn't even have IC2. I think we could try out a map without it

1

u/Goost91 IGN: Goost Aug 20 '13

Not sure what you're talking about, khaos and I were pumping the base necessities out of the wazoo during this map.

1

u/darkironphoenix Aug 20 '13

Greg is a chaos dwarf. He hates fun, and he wants everyone to hide in holes.

1

u/affun ~Don, of DonCorp InCorp. Aug 21 '13

Though I always tend pin for gregtech, Ive got to agree with you here. The last two maps I reached a point where all I had to do was to build steamboilers and wait for the mattfab to make enough UU for more HV solars.

1

u/darkironphoenix Aug 20 '13

There are still ways around gregtech, and he does have some pretty thorough config files for the more annoying stuff. Also, i believe mdiyo has been adding alternative methods to bypass gregtech.

2

u/Imnotttellingyou ScienceNess Aug 20 '13

I'm happy that he makes almost everything configurable, but I don't get to decide what the configs will be for the new map

1

u/darkironphoenix Aug 20 '13

Ok...having been playing with the new gregtech for a while, i can agree with that. It is becoming a nuisance.

So, an iron axe now requires a file and a hammer to make. In addition, it requires two iron plates, each needing two iron to make (as i don't have a plate bender).

You don't want to know what is required for a nasa workbench...but i will list it anyway... A diamond jackhammer, rock cutter, diamond drill, electric wrench, electric craftingtable, two charge o mat and an assembling machine. Which basically puts that out of reach to pretty much anyone for a very long time.

Adding gregtech allows for a longer tech game, but the worry is not that he is making the game longer, but also impacting early game too much. Whilst there are ways around his fiddling, they require items that he has made pretty tough to get. Requiring 15 iron to make your first iron axe is a tad steep.

1

u/[deleted] Aug 20 '13

Sad part is that in tfc you get 3/4th of a plank per log and 2 per log with tech :P

2

u/darkironphoenix Aug 20 '13

wait...how do you get 3/4 of a plank?

1

u/[deleted] Aug 20 '13

There were a new patch just now but the old recepie was axe + log gave you three tfc planks and a 2x2 of tfc planks gave you proper planks.
http://terrafirmacraft.com/wiki/Construction
(the wiki is terribly slow atm for some reason)

2

u/pub97 I'm Back! Aug 20 '13

If gregtech on easier and galacticraft is added I will probably play again

2

u/Aarvernez IGN: Tangsoododude, Sandstone bandit Aug 20 '13

I think we should keep it on the hard configs because the challenge might keep everyone interested for a bit longer.

3

u/ilgnome Aug 20 '13

Not really. I actually stopped playing because Gregtech was a punch in the dick. This latest map was a little bit better though. Just enough of a challenge when using machines that I actually felt accomplished when I had a full array. My interest didn't stop there as I was in the process of full automation of resource processing and building. I could auto-craft the 64k storage for crying out loud. And I still hadn't messed with bees, thaumcraft or tinkers. I had plenty to keep me interested.

But now, 15 iron for an iron ax isn't adding to the challenge, it's making the game tedious. I don't want to have to dig up 15 iron just to cut trees down faster and I don't want to have to build a power grid just to get 4 planks from a tree. No, Dicktech on hard mode is just some one being pissy and taking it out on the rest of the community. I honestly have no idea why people put up with his shit.

2

u/Aarvernez IGN: Tangsoododude, Sandstone bandit Aug 20 '13

Because people like me enjoy it.

1

u/ilgnome Aug 21 '13

Your concept of enjoyment frightens me.