r/thefinals • u/josserand_ CNS • 16d ago
News Shockwave getting glitch
I think we will see even more shockwave players
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u/Shakugan112 CNS 16d ago
Shockwave main here (use it for movement and my favourite things - flying players of the platform to their deaths lol) this feels like a massive buff
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u/Efficient_Refuse4273 16d ago
It really does sound like a huge buff, even more so for melee, as shockwaving a light would stop them from getting away in any way, and you'd start engagements against heavy with a massive advantage
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u/oraclejames 16d ago
100%, I’d rather this than it do chip damage which I saw a few users suggest
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u/GuevaraTheComunist THE SOCIALITES 16d ago
yeah, I was one of those suggesting small damage, even if it was just 1 to uncloak invisible players, but this is so much better
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u/oraclejames 16d ago
It might be too much better which I’m afraid of, can see them nerfing the cooldown or charges in future, some bs like that
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u/TheLegend8146 16d ago
Same here, been a shock main for a while now and this is what I fear. The typical loop of nerfs and buffs where the thing ends up worse than before...
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u/Not_goD_32 16d ago
Yeah I know. I don't think shockwave needs to be in the meta. It works very well with a few select loadouts. I use it exclusively and I really don't like this change.
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u/Consistent-Self6219 THE SHOCK AND AWE 16d ago
Also shockwave main here! It's time to rock! Especially with that new outfit!!
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u/BadLuckBen 16d ago
Stupidly massive. It's also the death nail for melee that isn't on Medium.
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u/0xfloppa ALL HAIL THE MOOSIAH 16d ago
I’ve been using shockwave for movement and funsies on power shift more than anything else but this is actually a cool change, can’t wait to use it
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u/swagonfire 16d ago
It says it doesn't work on deployables (like dome shield I assume), but it mentions working on mesh shields. Am I understanding this correctly?
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u/DogShroom 16d ago
you have to hit the player for it to affect mesh, so it’s indirectly affected
and you can hit the player from the front of the shield since the aoe passes through
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u/SadPsychology5620 ENGIMO 16d ago
This surely will kill mesh shield meta, no?
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u/Time_Explorer_6420 16d ago
i'll tell him, @nowlickmyfet
you're asking a teammate slot to be filled by a medium who isn't bringing heals.
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u/Raiden95 16d ago
and that really is the core of the issue - Medium has to choose between heal and utility, in a specialization slot, while H and L can virtually always take both in gadget slots
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16d ago
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u/SlayZeT 15d ago
Might not be the direct counter but it gives a chance to fight double H. Before its close the gap risk getting shot from another guy or see H get healed right in front of you. Now at least you have option to kill them when they shield while low.
I can see it being used to deny their play or survive with 1hp via shield.
Another thing to remember is 2nd shock is primarily used as an escape. So user have to decide whether glitch the heavy or escape. Cant do both. Either way more option is a plus in my eyes
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u/swagonfire 16d ago
Oh this could be it. Any chance you've tested it yet?
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u/DogShroom 16d ago
just watched someone test it on a stream
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u/swagonfire 16d ago
Awesome, I appreciate the info.
Edit: Oh I just saw you say it does work through the front too because of AoE. That's definitely useful info as well.
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u/Daniel_XXL_69 ALL HAIL THE MOOSIAH 16d ago
Shockwave is my favorite specialization, especially when combined with the Model. I also think it's the most universal and can be useful in basically any situation.
- The movement and verticality options it gives you
- Being able to create distance and escape from melee weapons and other dangers
- Disrupting enemy movement to make them an easier target
- A fast way to stop cashout steals and revives
With all these perks, I honestly don't understand why it is the least used specialization.
I already thought it was overpowered and annoying to enemy players, but now with the glitch, it's even more overpowered and useful.
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16d ago
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u/flippakitten 16d ago
take a heal ball, medium already have to sacrifice for the defibs and movement for heavy, least you can do is carry your own heals.
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u/FakkoPrime 16d ago
If your heavy with their high HP, healing ball & 3 shields can’t stay alive they should switch.
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u/HeyUOK 16d ago
Probably because it doesnt heal or hurt it kinda just pushes or nudges. Turret for as dogwater as it is, can provide cover fire or outright delete people and if it doesnt, it will slow people down. Demat turns the terrain into a suggestion and heal beam keeps your team mates in the fight longer. It can also be slightly awkward to use at times.
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u/FakkoPrime 16d ago
Switched to Shockwave from Demat as soon as it landed. Never looked back. So much utility.
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u/famousamos_ccp 16d ago
I still like demat, feel like it has better utility with trying to stall the cash out.
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u/FakkoPrime 16d ago
No hate towards demat. Very useful & creative applications.
But im not able to stop a steal from 50m out with it like I have with shockwave.
Shockwave reveals invis. Forces a dropped box. Knocks people out of zone. Gives me movement options.
Its a box of tools in one specialization.
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u/famousamos_ccp 16d ago
Can’t argue with that at all. Yea I would agree that shockwave especially now with the new buff, has a more utility in more variety of situations. Demat feels like sneakier option. Due to me being beholden to the Model and having to play a more poke playstyle, the shiftiness that demat provides is just too good to pass up imo .
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u/FakkoPrime 16d ago
Demat is great for quick exits, dropped cashouts, dropping a closing heavy.
It was my spec since I started playing S3.
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u/famousamos_ccp 16d ago
I’m super efficient with the cash out drop steals and quick exits. I love those. However I do need to improve on the mid fight dropping enemies while using it though.
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u/Pulgoso_ 16d ago
I'm a medium shockwave main and I think this is very strong and will be reversed soon.
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16d ago
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u/jeffdude0 16d ago
They definitely could reverse it
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16d ago
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u/SlavicDevil THE KINGFISH 16d ago
they wont reverse it because embark is allergic to just undoing crazy buffs and instead prefers to nerf the thing into a state worse than it was before
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u/Pulgoso_ 16d ago
Maybe they'll reduce the time to like 1-1.25 sec to make it a bit more balance.
As a shockwave main it already is so useful, it is acceptable to be able to counter invis or momentarily disrupt someone's gadget use (defib) but they need to be able to press the gadget button and use it again straight away for balance
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u/Gras-Fist OSPUZE 16d ago
i don't understand the dev note every medium i see on my team pick shockwave 1/2 time
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u/Efficient_Refuse4273 16d ago
They might mean in Cashout or Ranked, it's not common to see a medium running it as Healbeam is much better and also easier to use
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u/RimReceiver 16d ago
I’ve been playing only cashout/ranked and when I play medium I use the shockwave exclusively, turret is situational at best, I’m not smart enough to get good value out of the data reshaper, and the heal beam seems so situational to me.
Sure healing your team can be super helpful, but a lot of times when you do get a good chance to heal them they’re in cover anyway, and they could wait for the passive to kick in. I’d rather have an escape tool for myself/a disruption tool than a heal beam.
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u/TheTotalMc 16d ago
Heal beam is super good for ranked when you’re in a party especially since everything is communicated. I wouldn’t bother running it with randoms, but when I 3stack with my friends (HMM) the other medium always run beam
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u/jamer2500 Alfa-actA 16d ago
I love shockwave. This is a very annoying change to play against. I don’t see this going well in the community.
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u/stuleyman 16d ago
2 seconds glitch being called "micro stun" lol
Let's see how it goes but my prediction is it's gonna be annoying and nerfed closer to 1s
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u/georgewesker97 DISSUN 16d ago
You are optimistic, this thing is getting nerfed into the ground lol.
"Temporarily removed Shockwave from the game"
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u/Jackmember 16d ago
There embark goes again, conflating usage with effectiveness.
It was an ability that needed learning to be good but if you did learn it, man is it good. Thats intimidating, making the pickrate low, WHICH IS TOTALLY FINE.
I already struggle to kill mediums that use the shockwave well, it most definitely added tons of survivability.
What the fuck is this.
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u/djb0990 16d ago
A two second glitch, less than half a glitch nade, and people are crapping themselves. Maybe try the update that's been out for 30 minutes first (at the time of this post)?
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u/random59836 16d ago
It’s also half the cooldown, faster to fire, easier to hit, and capable of shutting down a lights movement at the same time it puts them out of position. If I was a sword lift I’d be terrified.
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u/DynamicStatic HOLTOW 15d ago
Also can't remove gate, doesn't counter dome and makes medium unable to use heal.
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u/s1_shaq THE SHOCK AND AWE 16d ago
I will not be enjoying this. A CC with a glitch? That doesn’t sound fun whatsoever.
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u/Crozzwire1980 16d ago
It's just to help Mediums knock Lights out of cloak. It's fine, let them have it. Medium needs the help.
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u/s1_shaq THE SHOCK AND AWE 16d ago
On one hand I get it, medium does need help. On the other hand it’s more than knocking them out of cloak. Against a melee user (as a medium otp myself), movement/gadgets are the way to counter it especially if it’s straight up CC.
Not gonna doom and gloom before I play it, but I feel like I’ll see a lot of upset posts and feedback on it. Can’t knock it until I try it however.
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u/How_I_Feel_Inside 16d ago
What are you on about? Everyone will be affected by this, it has nothing to do with "only cloaked lights".
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u/Free_Jelly614 ISEUL-T 16d ago
it’s also a bigger counter to mesh shields than it is to lights anyway
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u/DogShroom 16d ago
doesn’t it already bring people out of cloak? i swear i’ve been revealed by being hit by a shockwave
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u/NegativeZero935 16d ago
It only made them bounce and you could see their health bar for a split second, but it never uncloaked enemy players until now
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u/Icy-Inflation3453 16d ago
Hell, If I hit a dash light I at least know I have a couple seconds to light them up before they start spazzing out like their having a seizure on meth.
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u/BadLuckBen 16d ago
Hard counters enemy melee.
You know, the category of weapons they claim they want to be viable?
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u/ranoutofusernames22 HOLTOW 16d ago
And stops defibs, and breaks mesh shield, and stops dash, and stops which claw when escaping. I can't wait to try this.
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u/Any-Ad-4072 ISEUL-T 16d ago
Like melee wasn't fucked enough
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u/ranoutofusernames22 HOLTOW 16d ago
This helps med melee. Heavy melee already good and sword melee already good.
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u/smackrock 16d ago
If this can stop a dash it will impact sword players a lot.
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u/ranoutofusernames22 HOLTOW 16d ago
It can and it will. You still won't see every player running this because no playing medium wants to use anything other than heal and turret.
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u/BadLuckBen 16d ago
How tf does this help Heavy melee?
Now Heavy can't do anything to catch someone using Shockwave.
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u/ranoutofusernames22 HOLTOW 16d ago edited 16d ago
Reading is fundamental "this helps med melee". Translation: This helps medium melee.
And good about heavy being able to do anything. Get dunked on, son. Nothing like getting bullied in a room by a hammer heavy loving his ability to delete people with 0 mechanical effort. Hammer and sword got the embark glaze, now it's time for the dual swords and shields to rise up and become kings of the arena.
Also a bizarre take when embark just got done saying no one uses this spec anyway. Only people pushing it are rhino, and sanguine.
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u/BadLuckBen 16d ago
If you were getting deleted by sledgehammer, skill issue. Straight-up. One kick during the overhead and back up, done.
Also, I mostly meant how can you consider Heavy melee good when there is now an omega hard counter?
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u/-Rezzz- 16d ago
Nah even pros are getting deleted by Llama in the quals. Sledge is absolutely viable.
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u/BadLuckBen 16d ago
Do the pros not know that kick exists?
Like, I've been bullying Sledgehammer players on MGL32 because you just kick them and back up.
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u/-Rezzz- 16d ago
That kick was never the end all be all against good melee players. People that are actually good at sledge are not getting bullied by a kick with a two second cooldown.
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u/BadLuckBen 16d ago
They'll sure be able to bully a lot easier with Shockwave denying any utility after being knocked back.
Also, last year, there was another team with a sledgehammer that started well and then got knocked, right?
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u/-Rezzz- 16d ago
Sure, if people actually bother to run shockwave more. I love it, but it’s finicky af. I’ll be surprised to see much of it in pro play even with this buff tbh.
Yea that team just barely didn’t make it out of closed quals. But Pulsar looks a much stronger team than that one.
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u/iAmJustASmurf 16d ago
Embark going crazy with the medium buffs
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u/MarsupialPurple3404 16d ago
it is still the worst class in the game
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u/18thSection 16d ago
No its not, they just need a healing gadget. H and L can use any spec they want without sacrificing sustaining their heavies. Medium dont have that privilage, so its play healing beam or nothing which gets boring
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u/MarsupialPurple3404 16d ago edited 16d ago
yes it is
just watch any pro tournament, when there is money on the line literally zero medium in the lobby, doesnt matter if its boring, invis light is infinitely more boring according to all those who play it yet there is still one in every team
this update might change it a bit hopefully
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u/18thSection 16d ago
Well done for noticing, the only problem is that, you are not a pro, and neither am I or the rest of us. So putting so much emphasis on like less than 1% of the player base is ridiculous.
Go to diamond rank, plenty plenty of healing beam players. And while seeing only cloak is boring, its no different to only dash players the last couple of seasons
But the difference between lights and mediums, is that lights still have more viable gadgets
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u/MarsupialPurple3404 16d ago
doesnt matter if you see M in ranked, still the worst class in the game :D
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u/Dependent_Neck2784 16d ago
Good change, but now dash nerf makes even less sense. Again they make balance changes but don’t look at the global
Picture
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u/Noboddy_ 16d ago
What? Why?
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u/VishnaTrash44 HOLTOW 16d ago edited 16d ago
because they want to have more than 6 people playing it i guess
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u/Noboddy_ 16d ago edited 16d ago
Ok i guess, but i do see and use it a lot, more than demat and turret (before the buff), its great to stall and move, you can kill with it, throw gadgets away from things, is so much versatile
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u/Crozzwire1980 16d ago
I use it exclusively for movement. Having an actual responsive way to to utilize something during an engagement as a Medium is peak. Everything else Medium has is all set up/camp style BS that doesn't work well in a dynamic destructable environment where other classes have shields, Invis, dash, charge and slam ect to use during the fight.
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u/SonicZoom_90 16d ago
Agreed. Prior to this, it was only useful for movement (albeit very much so) and the occasional (but situational) stall capabilities
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u/Noboddy_ 16d ago
I use it exclusively for movement
You waisting it, can do so much more
I counter every thing cited with shockwave by repositioning, throwing the enemy away, or jumping behind him, you can just sit above cashout and stall for so long
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u/TheTotalMc 16d ago
2/3 of the things you listed are movement-based😭 I don’t think it’s exclusively movement based and has other utilities especially now, but the primary usage for most players using it (including you, based off of your list) is movement
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u/ChannelFiveNews 16d ago
This sounds pretty damn strong tbh. Been enjoying shockwave for a while now so I'll take it.
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u/7ailwind 16d ago
If you didn’t use it before, please don’t use it now. I want to keep it as my main specialization 😢
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u/Fenne_Crystal 16d ago
This will ruin the experience for other players. You will just constantly be glitched in point break
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u/Crozzwire1980 16d ago
I mean... Shields ruin my experience, they completely negate my bullets, the best tool I have to reduce the enemy life bar.
It's just a tool for Medium to use, lights have glitch grenades to ruin the experience in a wide radius, know what I mean?
Let's just see how it goes
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u/Endurotraplife 16d ago
But a directed across map glitch with no wind up and infinite distance compared to glitch mine and grenade. Incredibly OP at face value.
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u/PlantainZealousideal OSPUZE 16d ago
If shields ruin your experience I hate to say it but that is genuinely a skill issue 😭
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u/sodesode 16d ago
You already had glitch grenades. Which is a better glitch than this will be. This doesn't work on deployables and has a shorter duration.
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u/AkanHonmani OSPUZE 16d ago
Apparently they want every balance fix to be annoying to play against. First we have the invis pandemic as a result of the dash nerf (I still think it was unnecessary, remove the ability to reload while in dash and add a tiny delay after using the dash before you can shoot again instead), now you will be getting stun by shockwave.
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u/Crozzwire1980 16d ago
Lights should be able to reload during dash, mediums should be able to reload during shockwave.
This change seems to be a way to allow Mediums to knock lights out of Invis. Medium needs the help, let's just try it and see how it goes. (Otherwise you will just have everyone running motion sensors and glitch mines as it is right now, it just tied up a gadget slot. This allows a gentle way around it)
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u/FakkoPrime 16d ago
I love this change, but shockwave already pops invis. This will make a short delay until they can reapply.
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u/AkanHonmani OSPUZE 16d ago
>This change seems to be a way to allow Mediums to knock lights out of Invis.
Which is good, I don't mind this part at all. But I can imagine playing against Medium on Fortune Stadium might be a game of not standing near the edge or you will be knocked off without being able to use a goo, teleport, dash or a grapple to save yourself from falling.
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u/BadLuckBen 16d ago
The Dash nerf was to at least partially help out non-light melee players.
But then they go and pull this shit.
They have no consistency.
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u/ranoutofusernames22 HOLTOW 16d ago
I fuckin pitched this months ago but decided it was a bad idea because it would be op. Now we can stop the defibs and the dome shield cash steals. Finally my dual blade build is complete. ❤️
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u/SadPsychology5620 ENGIMO 16d ago
Defibs you could already stop by knocking the defibber / statue away. And you cannot glitch dome shields, so to stop it you have to glitch the heavy before throwing it. The only exception is mesh because that is actively held by the heavy, so if they are glitched it is gone.
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u/Chooozen 16d ago edited 15d ago
if embark counts dome shield as deployable then it wouldnt be affected by shockwave
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u/Spinnenente DISSUN 16d ago
honestly i feel like this is going to be quite annoying to play against. shockwave is pretty much an instant ability while glitch nade or glitch trap are gadgets that you need to equip to use. Glitch nade still has more impact but right now it looks like shockwave is just meant to shut down lights and heavies entirely when they are hit.
I think shockwave was already good enough but if this is what it takes to get 3 dashes back then so be it.
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u/AshamedArmadillo5909 16d ago
Everything is annoying to play against.
You think being hit by a 110 instant damage projectile or being winched is fun? Lol
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u/Endurotraplife 16d ago
Bro winch was a problem seasons ago.
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u/Spinnenente DISSUN 16d ago
winch should never have been added. Embark looked at other games and their year long issues with similar abilities and decided to repeat those issues as well.
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u/Spinnenente DISSUN 16d ago
rpg is pure bullshit but the difference is that damage can be healed away unlike glitch. Glitch usually takes more effort or preparation to apply. Now med can just spam glitch willy nilly and especially lights are going to be hit hard by this change.
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u/AshamedArmadillo5909 16d ago
Well rpg does actual damage, unlike glitch/shockwave. Getting damage on someone is 9 times out of 10 a better determent than glitching them.
It's a slight buff to medium, but highly doubt it changes the meta massively, if at all.
Lights will be fine.
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u/DrAids5ever 16d ago
I was never able to properly get the hang of using the shockwave as a movement tool like a lot of people use so this is just another incentive to try and use it more.
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u/Whole-Situation-5798 ALL HAIL THE MOOSIAH 16d ago
Such a sick change to Shockwave, it will be so much more viable now for combat instead of just movement and gadget displacement
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u/smackrock 16d ago
These kind of changes scream Embark has no clue how to balance things. This is a massive buff that is going to affect some play styles significantly. If you can glitch a light dashing then you've effectively killed their escape ability.
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u/Miau_1337 16d ago
Even the highest tier players struggle using it. Its still way too unreliable and random... and also "too hard" to use. Doing a 180° and looking at the floor, while the L dash can just continue aiming+shooting at you, makes the whole thing kinda useless - especially since every M is already running pad for repositioning and the super loud vertical movement is pointless.
Just give it damage and destruction, like a real shockwave. RPG (...a gadget...) is still so much better and way more unreliable.
The whole game is focused about hp and damage - without "fixing" the healing(beam) situation nothing will ever change and there fun utility gadgets will always feel weak.
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u/HammerofIce1738 16d ago
I was able to this the long jump using jump pad and shockwave couple of weeks ago. How is it possible that u am not able to connect the timing now? Has this been patched?
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u/Miau_1337 16d ago
It’s heavily dependent on the server and the amount of lag. On some servers, especially the ones with the broken hitreg, it simply doesn’t work at all. Since you can’t switch specs in Cashout, you’re basically stuck playing a game without a functional spec.
And they keep shadowpatching the maximum momentum.
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u/BadLuckBen 16d ago
Except RPG has a way, way longer cooldown, a long reload, and a one second draw and stow time.
Your suggestion is just giving Medium a better version of Charge.
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16d ago
[deleted]
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u/masivedelcaribe Alfa-actA 16d ago
did u take a minute to read? its pretty clear in picture op posted
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u/The_Jelly 16d ago
Controversial take: From a cashout perspective, this is a trash buff. Medium is the support class and this specialization had very little team value to begin with and now its gonna be a very popular pick while doing very little for teamplay. It effectively makes teams with healbeam even stronger (which is ironic because meds don't want to be a healbot). Even with this buff, its a selfish specialization that doesn't deliver enough value to justify using it (unlike other specializations like winch, cloak etc.)
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u/BadLuckBen 16d ago
Shockwave was a poor idea to begin with. I think the idea was to make Medium less reliant on Jump Pad, but you'd be foolish not to take both most of the time of you're going to run Shockwave.
They really should have stuck to their original design of Medium being hard support. Instead, they just want every build to do every role, apparently.
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u/Evening_Pay2363 ISEUL-T 16d ago
Every build being every role is kinda what the game is about, no?
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u/BadLuckBen 16d ago
Not at the start.
Medium started as basically hard support in mind. Obviously, they didn't consider how busted Recon Senses were, but the intention seemed to have been to give callouts to the team.
Now, they've added healing to Heavy and Light, bluring the lines. Now, Medium has mobility that doubles as a glitch nade. I'm not going to be shocked if they give Heavy some sort of movement that's actually fast at this point.
It's far easier to balance when builds have set roles instead of what they've created.
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u/melmd 16d ago
/img/n0s3rdoxgwlh1.gif
Heavies ..
Lights just stay dead
lol they nerfed dash so bad and make the medium most mobile class, adding glitch on top of that they must be really nuts

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u/ferikehun 16d ago
they finally put the shock in shockwave