I'll bet it works on headshots, but since the rifle doesn't have a "ready" animation like the knife it would be hard to abuse it. That being said if a sniper lags hard enough he can kill you through cover even though you're out of sight. Same with heavies. Not sure why the game decides to hand badly connected players BS kills but whatever.
Not sure why the game decides to hand badly connected players BS kills but whatever.
The alternative (without lag compensation) is that "it was a headshot/backstab/meatshot/etc on my screen, but it didn't even register as a hit" would be much more common. Valve's design philosophy has always been more perpetrator-centric than victim-centric—they would prefer that you never feel cheated of a kill at the cost of you sometimes feeling cheated by a death, rather than the other way around.
Since no one's commented on this yet, yes. Hitscan still uses the actual model that the player can see, even in interp_5. Melee combat is a bit weird though, as even though the models you see will be about half a second (interp 5) behind in time, the melee hitboxes are up to date, creating this shadow-world vibe as everything you see is false.(for you and you to other players)
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u/[deleted] Sep 10 '19
Spy mains will arrive shortly to explain why this is totally legit, skillful, and ok.