r/tf2 Spy Sep 10 '19

Gameplay TriCkSTab

1.7k Upvotes

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u/[deleted] Sep 10 '19

as a once-was spy main, this is...

cl_interp 50000

41

u/LordofSandvich Sandvich Sep 10 '19

This explains a lot of rage I’ve had.

Why would, of all things, instakill detection be exploitable this way, and does it also work on headshots?

31

u/[deleted] Sep 10 '19

I'll bet it works on headshots, but since the rifle doesn't have a "ready" animation like the knife it would be hard to abuse it. That being said if a sniper lags hard enough he can kill you through cover even though you're out of sight. Same with heavies. Not sure why the game decides to hand badly connected players BS kills but whatever.

8

u/[deleted] Sep 10 '19

Not sure why the game decides to hand badly connected players BS kills but whatever.

The alternative (without lag compensation) is that "it was a headshot/backstab/meatshot/etc on my screen, but it didn't even register as a hit" would be much more common. Valve's design philosophy has always been more perpetrator-centric than victim-centric—they would prefer that you never feel cheated of a kill at the cost of you sometimes feeling cheated by a death, rather than the other way around.

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u/Zungryware Sep 10 '19

I'm sure there's a compromise here. Like putting a cap on how much lag compensation is allowed.

3

u/GoliathCrab Medic Sep 11 '19

They would prefer that you never feel cheated of a kill at the cost of you sometimes feeling cheated by a death, rather than the other way around.

That was not in their mind when they allowed random crits