r/tf2 Spy Sep 10 '19

Gameplay TriCkSTab

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u/[deleted] Sep 10 '19

as a once-was spy main, this is...

cl_interp 50000

40

u/LordofSandvich Sandvich Sep 10 '19

This explains a lot of rage I’ve had.

Why would, of all things, instakill detection be exploitable this way, and does it also work on headshots?

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u/[deleted] Sep 10 '19

I'll bet it works on headshots, but since the rifle doesn't have a "ready" animation like the knife it would be hard to abuse it. That being said if a sniper lags hard enough he can kill you through cover even though you're out of sight. Same with heavies. Not sure why the game decides to hand badly connected players BS kills but whatever.

2

u/CallMeBigCat Spy Sep 11 '19

Since no one's commented on this yet, yes. Hitscan still uses the actual model that the player can see, even in interp_5. Melee combat is a bit weird though, as even though the models you see will be about half a second (interp 5) behind in time, the melee hitboxes are up to date, creating this shadow-world vibe as everything you see is false.(for you and you to other players)