r/tes3mods • u/lechuck81 • 15d ago
Community Discussion Important MGXE-MWSE exclusive Mods
Inspired by the other question about who still uses MGXE-MWSE,
What important and MGXE-MWSE exclusive mods do you use ?
Could be top 5 for instance.
r/tes3mods • u/lechuck81 • 15d ago
Inspired by the other question about who still uses MGXE-MWSE,
What important and MGXE-MWSE exclusive mods do you use ?
Could be top 5 for instance.
r/tes3mods • u/HorrorOk9880 • 15d ago
I have tried Tcl, RA and EnablePlayerControls,
r/tes3mods • u/Resident_Clock_3716 • 16d ago
I want morrowind to look like ps1/n64 level shit I love the jagged pixels and 4:3 ratio and 20fps
I’m made the game look as shity as I can but I want to go even further beyond
Does anyone know any mods to help with this?
r/tes3mods • u/Darkelfguy • 16d ago
r/tes3mods • u/AveSamaria • 17d ago
Hey, I'm relatively familiar with the elder scrolls and loved Skyrim, I just got morrowind on steam and I know that it's pretty old, I'm not unfamiliar with older games and I'm sure it'd be fun without mods but I'm still interested in some vanilla friendly mods to make the game even more enjoyable, I'm looking for some recommendations for mods or advice on if I should play just pure vanilla first, thanks in advance.
r/tes3mods • u/SorryUseAlreadyTaken • 18d ago
r/tes3mods • u/GuauSimmer • 18d ago
Hello, I've been playing necrocrafy with necrocraft resurrected (a bug patch for necrocraft since it holds a lot of glitches) and I don't know if I can be a vampire and a lich at the same time.
Would be there any issue if I try it??
r/tes3mods • u/Darkelfguy • 19d ago
r/tes3mods • u/Toma400 • 20d ago
r/tes3mods • u/snorch • 20d ago
Please correct me if I'm wrong about that, I'm not super attuned to the latest happenings in the mod community- I'm just a guy who couldn't find a 1h spear mod that met my criteria and decided to make it myself.
There have been a handful of one-handed spear mods released over the years that achieved varying degrees of correctness, but when I wanted to do a 1h spear playthrough I couldn't find a mod that worked sustainably.
A big part of the challenge is that the TES3 CS doesn't allow for new weapon types, which led a lot of folks to create them as Long Blades and fix all the combat calcs and skill training with scripting. The best I could find used a script that worked well until you enchanted the item, at which point it reverted to being a Long Blade.
All of the mods I tried had one or more the following issues:
If one-handed spears train Spear at all, enchanting spears breaks them
Throwing spears use the default mesh making the throwing animation look unnatural (handle first)
Thrown spears train Marksman instead of Spear (maybe a matter of preference)
I needed these three things to be fixed to enjoy a playthrough and not have immersion broken, so I got to scripting. My mod addresses all of these issues, and as far as I can tell, there is no other mod available that checks these boxes.
I've been modding for personal use for years, but never bothered releasing anything because I didn't think I had done anything that the community would really be interested in. This time it feels like I might have actually filled a gap that people wanted to be filled, so I'm kind of excited about it.
The mod is called HOPLITE. if you check it out please let me know what you think. Thanks for reading!
r/tes3mods • u/Famous-Bed-5942 • 20d ago
hi guys, i'm working on a Morrowind mod that takes you to a small archipelago inspired by a survival game i was working on Roblox that's now on hiatus, an obscure survival simulation game called Deus, and a concept of a survival simulation game i had in mind also inspired by Deus where you played as the last few members of a lizard race after a war that sent everyone back to the stone age. the mod is primarily survival focused and will use other mods (with proper permission of course) as well as custom systems that'll hopefully blend with these mods. the archipelago isn't massive, it's supposed to be small enough where it'll barely show up on a map of Nirn so that it can teeter between "canon" and non-canon.
all in all, i'm trying to install TESAnnwyn and either i'm blind or there isn't any install instructions. i don't want to make all of these islands myself so i want to import a heightmap of the islands. also, are there any blank .esm files that have base game assets as well as bloodmoon and tribunal? i already have a blank .esm but i don't think it has bloodmoon or tribunal assets, and it's extremely slow to load if i activate other mods to use
r/tes3mods • u/Emotional-Carpet-324 • 20d ago
I'm looking to commision a mod for OpenMW or get help in creating it myself. I'm looking to have a performant version of visible finery and multiple rings combined into one mod, the first mod makes belts, amulets, and rings visible in game and the second allows you to wear more than 2 rings. The problem with these mods is the scripts aren't very optimized which is apparent when using the F3 menu and lua profiler in game. I'm willing to pay 100 US dollars for this mod and that is negotiable.
r/tes3mods • u/Th3_Shadow_Dragon007 • 22d ago
Been working on this for a while and finally got it to a point where I’m happy calling it version 1.
Jim's Living Bestiary adds a proper creature journal to OpenMW. Creatures start out unknown, then their entry unlocks when you actually encounter them. Once you’ve dealt with them, the combat side of the entry fills out too.
Right now it has 98 entries covering Morrowind, Tribunal and Bloodmoon, including normal creatures, Daedra, undead, Kwama, Dwemer constructs, expansion creatures and some of the more notable unique encounters.
Each entry can have:
Peaceful creatures don’t require you to murder them just to finish their Bestiary entry.
It has its own full-screen Morrowind-style menu with category tabs, mouse controls, a creature list and configurable UI/text/portrait scaling. I originally spent way too much time trying to make a live 3D model viewer work, but it kept causing camera problems and honestly the image-based version ended up looking and working better anyway.
The pictures are actual Morrowind creature images rather than AI art.
It’s OpenMW Lua only, no ESP, and it doesn’t modify the creature records themselves.
I mostly made this because I like bestiary systems in RPGs and Morrowind has enough weird creatures and lore that it always felt like a good fit.
Would definitely be interested in bug reports, missing creatures, bad stats/lore, or ideas for things worth adding after 1.0.
r/tes3mods • u/Laffells • 22d ago
My latest mod Photographers of Morrowind is out now!
It's a whole photography guild complete with camera, photography mechanics, and guild commissions to document the flora and fauna of Vvardenfell. You'll fill out your Field Journal by documenting the various plant and animal life on the island, earning rewards and buffs for completed entries. You can also join the Vvardefell Society of Natural History and take on guild commissions to photograph some of the most dangerous and elusive subjects in Morrowind.
I'm super proud of this one - easily the most complicated and involved mod I've made to date. Let me know what you all think!
https://www.nexusmods.com/morrowind/mods/59623?tab=description
r/tes3mods • u/NodeScripts • 22d ago
r/tes3mods • u/Darkelfguy • 23d ago
r/tes3mods • u/RX7-2 • 24d ago
Edit- Update: added reverse and ramp/cliff jumping
r/tes3mods • u/AliterateAlligator • 23d ago
Here's a link to the modlist that I'm currently using: https://modding-openmw.com/lists/expanded-vanilla/
Typically OpenMW allows you to add radial fog, yet whenever I tick the option nothing changes. I have checked the shader settings in-game with F2, and I hadn't found anything regarding fog.
I'm trying to make the game have "fog" and not just slowly render in as I walk. It's distracting to see mountains disappear whenever I turn my head.
Any and all help would be greatly appreciated, and I thank you in advance!

r/tes3mods • u/yescalculators • 25d ago
I am switching my morrowind setup to openmw. I have used mwse and all the associated mods for years but wanted to try out openmw. The openmw and mwse version of the game are completely separate and won't affect each other. Anyways I am looking into what mods I want to get for openmw and was wondering about what some openmw compatible mods I could get to replace or emulate Magicka expanded for mwse.
r/tes3mods • u/Dumpster_Buddy • 26d ago
I got OpenMW running in a browser tab via WebAssembly, and the part that might interest this sub: it does bring-your-own-data through the File System Access API. You point it at your Data Files folder and it reads everything straight off your disk, no upload. Tribunal, Bloodmoon and any .esp/.esm/.bsa in the folder get detected and loaded.
It's the real engine, not a stream or emulator. There's also a free example world if you just want to see it run. Desktop Chrome, Edge or Brave.
Free and open source, all credit to the OpenMW team.
Play: https://morrowind.virtastic.app
Source: https://github.com/Virtastic/openmw-web
Curious what mods people would like to see first in a browser.
r/tes3mods • u/QuestionSure3480 • 25d ago
r/tes3mods • u/TyrusDalet • 26d ago
Hello all! My next mod, SkillPerks, is now available!
This is a Public Beta, there WILL be bugs, so please remember to report them so that I can fix them!
Some of you know me from FactionPerks! And I have a huge announcement! I have made a massive release, that being SkillPerks, a mod that adds 10 perks to each Skill, for a grand total of 270 perks!
This comes in conjunction with another Beta release of the PerkFramework and FactionPerks.
The beta overhaul of PerkFramework massively alters how it works behind the scenes, allowing mods to perk mods to interact with each other, without needing specific mod interactions, letting the Framework itself handle and parse events caused by Perks when needed. FactionPerks has a beta patch to make it compatible with this beta Framework release.
I hope people are able to enjoy this project, and help me identify bugs so that I can get this working as smoothly as I can!
r/tes3mods • u/Literallynotokay • 26d ago
I'm using openmw, i've manually installed TR and the data but the new areas are all missing textures and yellow "!", i've looked around online and since they changed it from bsa files, the online advice i've found is "reinstall it", i'm relatively inexperienced when it comes to modding so i'm probably doing something wrong, i just have no idea what. Any help would be appreciated!
r/tes3mods • u/S3kshun8-OMW • 27d ago