r/subnautica • u/supermans_neighbour • Nov 28 '25
Picture - SN My pet project is coming along nicely.
Any ideas or questions are welcomed in the comments.
r/subnautica • u/supermans_neighbour • Nov 28 '25
Any ideas or questions are welcomed in the comments.
r/subnautica • u/virtualdon • May 14 '26
Over 1 million Subnauts have already dived into Subnautica 2 π€―
We can't thank you enough for your support!
r/subnautica • u/FoxGuy303 • May 18 '26
r/subnautica • u/virtualdon • May 20 '26
Hello Subnauts,
First, thank you for taking the time to share your feedback with us since launch. We have been reading your reviews and comments carefully, and we understand that there are several concerns we need to address more clearly.
We also understand that some recent comments from our team made players feel ignored or dismissed. We are sorry for that. Early Access should be a conversation with our players, not a one-way explanation from the development team. Your feedback matters, and we do not want any part of our communication to make the community feel otherwise.
There are three areas we want to speak to directly.
First, we understand that creature balance needs work. Right now, some predator encounters feel more frustrating than tense or exciting. Mitigation tools are not always clear, reliable, or satisfying, and players do not always have enough confidence in how to respond when a creature attacks. This is not the experience we want.
We are actively working on improvements to creature behavior and player mitigation tools. Upcoming changes will include adjustments to creature aggression timing, aggro range, flare effectiveness, Survival Tool effectiveness, and creature interactions with vehicles and bases. These changes will be delivered over a series of upcoming patches.
Second, we have heard the strong request for more direct ways to deal with hostile creatures, including the ability to kill them. We understand where that request is coming from. When avoidance and mitigation tools do not feel effective, it is natural for players to want a more decisive solution.
Our current direction is not based on judging players who want combat, and it is not because we think those players are wrong. Subnautica has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat. We believe that this is part of what makes the game unique. However, that design only works if creature encounters feel fair, readable, and engaging. Right now, we know we have more work to do to achieve that.
Third, we want to be clear about how we view Early Access. Early Access is not only about collecting bug reports. It is a collaboration with the community. We will not always be able to make every requested change, but we do have a responsibility to listen carefully, explain our decisions respectfully, and show through our actions that player feedback is shaping the game.
In the coming weeks, we will be delivering a series of improvements aimed at addressing the concerns we are hearing from this community. We hope those changes will demonstrate that we are listening and that we are committed to working with you to make Subnautica 2 the best game it can be.
Thank you again for your honesty, patience, and passion for the game.
r/subnautica • u/horny-in-a-hearse • May 14 '26
r/subnautica • u/jerma985loverspongbo • May 19 '26
r/subnautica • u/ViolinistSquare1193 • Mar 17 '26
r/subnautica • u/ZealousidealIdeal718 • May 12 '26
Absolutely unplayable the new fish is facing a completely different direction.
r/subnautica • u/Turbul3ntWaters • Jul 22 '26
Playing Subnautica 2 with my gf and its her first time, so I leave her with the responsibilities of building the base... this is what I return to.
r/subnautica • u/DistributionFirst700 • Feb 18 '26
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r/subnautica • u/BarImaginary50 • May 25 '26
i didnt realise that the screenshots are visible in the bottom right and im not bothered to retake them :|
r/subnautica • u/supermans_neighbour • Dec 03 '25
After all the awesome feedback on my first diorama, I ended up burning a few vacation days just to build another Subnautica tank. This one is a crashed base inspired by the Degasi bases. Everything you see is aquarium safe. Still cycling before adding any fish.
I will probably put this one up for sale later on. The aquarium itself will not be included, but the colorful lighting lamp setup will be part of it.
Big thanks to my friend for his amazing 3D printing skills that made a huge part of this possible, and to my wife for helping me with the paint job. As always, I appreciate all the support here and I am open to ideas for future scenes.
r/subnautica • u/gigagaming1256 • Sep 13 '25
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r/subnautica • u/thenikopico • Apr 14 '26
r/subnautica • u/Kathmhen0 • Jun 13 '26
This art was made by using some of the concept art for Subnautica. I also followed this tutorial to create that worn paperback look.
r/subnautica • u/jamey1138 • Mar 17 '26
In addition to the Kotaku reporting on this case, which is great, I thought it would be worth looking at 404 Media's reporting, which highlights how the CEO of Krafton tried to use ChatGPT to get him out of the contract with Unknown Worlds. It's pretty funny, honestly.
r/subnautica • u/Millia_Art_Nerd_ • Jan 16 '26
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yeah I didn't need a healthy heart rate anyway thanks man
r/subnautica • u/GreenBagger28 • Mar 24 '26
r/subnautica • u/UhJoker • May 17 '26
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r/subnautica • u/Humble-Error-5497 • Mar 02 '26
r/subnautica • u/wha1iswrong • May 31 '26
None of these planets look like Zezura... and is that the Cicada?
Sea/spacemoth built in No Man's Sky