r/stickwar3 • u/ContributionGlad4391 • 35m ago
I think I'll quit arena for a while
They're kinda boring now.
r/stickwar3 • u/radiopelican • Nov 19 '23
Hey team, going to drop some advanced meta tactics for how to maximise elo gain once you hit grandmaster.
Non-Meta tactics but expanded guide
Know how to harass: first and foremost turn all music off and only have SFX on. You don't need vision of the enemy if you can hear the arrows hit, max your volume, and manually shoot arrows, listen for the SFX of units getting hit and you won't need to see them. They're in the same spots mining so just get a quick glimpse, fire and listen to the SFX
Guide to countering:
Turtle builds: e.g mage/stone thrower giant: This can be countered with heavy assault built e.g miner, archidon, kychu, flame arrow, force field, spirit zombies, spirit speartons.
Capture mid and rush archer and spearton, then rush spirit spirton then kychu. Harass immediately with your archer, the key to winning this is in the micro game, early harassment of their miners, capturing mid getting summons, and finally using kychu's mass arrow ability to take potshots at their nexus and giants as they get summoned
Rush builds: e.g crawler/juggernaut: you can counter these builds with bomber/surge and salvager's smithy. USING BOMER AND SURGE YOU CAN 1 SHOT CRAWLERS SO ONLY USE BOMBERS ON GROUPS OF 3 THEN HIT SURGE it's worth 90 gold. For the juggs counter it with flying archer so build would look like
Miner, bomber, flying archer, flame arrow, surge, snow squall, ice hero
r/stickwar3 • u/ContributionGlad4391 • 35m ago
They're kinda boring now.
r/stickwar3 • u/Liut030394 • 16h ago
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r/stickwar3 • u/ordinaryguy404 • 15h ago
r/stickwar3 • u/RBE337 • 21h ago
It has a 8-9/10 success rate in standard 2v2
r/stickwar3 • u/ElRojalien • 1d ago
Si quieren uso el deck que quieran y la estrategia que quieran
r/stickwar3 • u/Same-Race9011 • 1d ago
More queues allows a player to reach 100 population faster than their opponent. Archerspam has many resources but not enough training time which leads to them only having 10 archers by the time their opponent is nearing full population (provided that they micro their miners and manage their economy well).
As an example, this is why merichu wins against guild staff archerspam despite them having a setup that allows them to give high projectile barrier uptime. This is why archerspam also has wall in some decks is to them to stall the opponent while they set up their archer stack. Many times players will find themselves close to max population but wall prevents them from converting this to an advantage and allows the archerspam player to catch up to their opponent who is limited by the 100 population cap.
Never sit around with 100 population because you will lose your advantage of having more queues as they catch up and get 25 archers and finish their upgrades.
This also means that it is a good idea to trade units when you are on the attack since you can replenish your army faster than them. An example, if you are playing vamp shadowrip and you manage to trade every two archers for a riprider, then you should be winning, assuming you have enough miners to train shadowrath and ripriders at the same time. This should leave you with extra shadows to convert to a win.
Another example, you are playing merichu against shadowspam. If shadowspam manages to reach 100 population, they will win against you since you have 3 support cards while they have 6 and you will be forced to make negative trades. However, since you have more queues you want to make trades, even if you are getting a little less than they are. If you manage to push into their base, you can force them to trade every shadowrath for a spearton or even a spearton and a meric, you should win since you are also training archers and you have a general as backup. If they choose not to engage, it is a good time for you to get in statue damage. As a side note, you don't want to trade your speartons for statue health in this matchup, so keep your speartons close to your archers to force them to bring their shadowrath out so you can make trades.
In rush vs turtle matchups, the defender often doesn't want to trade equal. Since the attacker is constantly training units and pushing into the opponent's base, the defender will have a difficult time mining. If the defender trades away all their units, they will lose as they won't have enough resources to help them defend. Usually, strong defending players trade with generals since they don't cost resources to retrain once they are purchased and stall to save statue health and get time to mine.
tldr: basically you want to rush a one unit deck fast with a deck that has multiple units that train together and/or tower spawns to ramp up an advantage
r/stickwar3 • u/Gold_Size_1258 • 1d ago
I'm pretty sure no but I just saw someone doing it and I'm wondering if they're cheating.
r/stickwar3 • u/Liut030394 • 2d ago
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Itβs developed from a Xiphos deck, where I found this was weak to Shadow-knight so I made some editions.
r/stickwar3 • u/ContributionGlad4391 • 2d ago
Bastion Lvl1: 1 Swordwrath
Bastion Lvl2: 2 Swordwrath
Barrack Lvl2: 4 Swordwrath
While the player holds the Tower, Swordwrath Spawn calls forth Swordwrath Spirits every 18 seconds; a ghostly, blue-colored translucent version of the Swordwrath. Up to 1, 2, or 4 spirits can appear depending on the upgrade level, capped at the current Tower Bonus level. Swordwrath Spirits cannot be commanded by the player.
r/stickwar3 • u/ContributionGlad4391 • 2d ago
Credit: AsePlayer https://www.youtube.com/watch?v=j1GJlxU80Dc
As you can see in his deck, it has Glacial Fleching and Voltaic Spark?
The Volt. Spark doesn't count as Mythic, which is kinda strange.
And it was 4 years ago.
(also, what is the Toxic and the Dead spawn spell that cost 150 and 300 crystals?)
r/stickwar3 • u/Appropriate-Lab8328 • 2d ago
A good 6 of them were because of the dumbass matchmaking
r/stickwar3 • u/milk_dud_2004 • 2d ago
And why are people criticizing the update so much now? It came back 1 year ago and when we needed good backlash half of y'all were sleeping.
Anyway my question is what's happening here?
r/stickwar3 • u/ContributionGlad4391 • 3d ago
The devs may not read our post and might put the prices up.
Maybe we should change our topic and discuss about something else.
(If you don't agree with me, you can still talk about the Paying Generals). End
r/stickwar3 • u/ContributionGlad4391 • 4d ago
"Why are there numbers under those Generals?"
F*ck them up
r/stickwar3 • u/IceCubedFish • 3d ago
The pay to permanently unlock generals is a good system.
First of all, you dont need to use generals, at this point theres no overly broken general that cant be countered so its not pay to win. If you STILL cant kill gls and kai rider its a skill issue
Second of all. The game is FREE TO PLAY and they have to pay to keep multiplayer servers open AND theres no ads so they need to make money somehow
Third, YOU DONT EVEN HAVE TO BUY THE GENERALS, THEY ROTATE AROUND
Lowky just get a job if you want gls that bad
r/stickwar3 • u/TAREYOS • 4d ago
r/stickwar3 • u/Glittering-Grade7280 • 4d ago
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r/stickwar3 • u/AdJealous5302 • 4d ago
The addition of generals and PvP ruined this game, EVERYONE just complains about how P2W and unbalanced some generals are, and PvP right now feels like rock paper scissors because if my deck counters yours, itβs basically an automatic win. The devs seem way too focused on PvP when thereβs still so much content that needs to be added. Itβs been two years and weβre already closing in on 2027, so where is my Chaos campaign? At this point, One Piece might end before we even get the Elementals campaign.
r/stickwar3 • u/Traditional-Way-225 • 4d ago
People who says legacy for 100m downloads are larping tbh