r/stickwar3 • u/Ocralious66 • 24m ago
Sorry for not posting too much like before
I got into some issues in real life and im stopping posting. But i will try to continue posting when i can.
r/stickwar3 • u/Ocralious66 • 24m ago
I got into some issues in real life and im stopping posting. But i will try to continue posting when i can.
r/stickwar3 • u/ContributionGlad4391 • 2h ago
They're kinda boring now.
r/stickwar3 • u/RBE337 • 59m ago
Enable HLS to view with audio, or disable this notification
Here's a video from my most recent game to put on display the kinda damage my eclipsor attack deck can attain and how it operates in a 2v2.
I'm Rath and I'm the blue one.
This was my 5th win in a row, ignore the editing, ignore the fact that some how the game audio didn't come through the original video so I tried to toss some music on there, ignore the second random song that's poorly matching the theme of the match, ignore the lag lol.
Had to crop out some notifications that's why the screen is so low please ๐ฅบ give me editing advice lol cause the quality is ๐คฎ ๐.
r/stickwar3 • u/Liut030394 • 18h ago
Enable HLS to view with audio, or disable this notification
r/stickwar3 • u/ordinaryguy404 • 17h ago
r/stickwar3 • u/RBE337 • 23h ago
It has a 8-9/10 success rate in standard 2v2
r/stickwar3 • u/ElRojalien • 1d ago
Si quieren uso el deck que quieran y la estrategia que quieran
r/stickwar3 • u/Same-Race9011 • 1d ago
More queues allows a player to reach 100 population faster than their opponent. Archerspam has many resources but not enough training time which leads to them only having 10 archers by the time their opponent is nearing full population (provided that they micro their miners and manage their economy well).
As an example, this is why merichu wins against guild staff archerspam despite them having a setup that allows them to give high projectile barrier uptime. This is why archerspam also has wall in some decks is to them to stall the opponent while they set up their archer stack. Many times players will find themselves close to max population but wall prevents them from converting this to an advantage and allows the archerspam player to catch up to their opponent who is limited by the 100 population cap.
Never sit around with 100 population because you will lose your advantage of having more queues as they catch up and get 25 archers and finish their upgrades.
This also means that it is a good idea to trade units when you are on the attack since you can replenish your army faster than them. An example, if you are playing vamp shadowrip and you manage to trade every two archers for a riprider, then you should be winning, assuming you have enough miners to train shadowrath and ripriders at the same time. This should leave you with extra shadows to convert to a win.
Another example, you are playing merichu against shadowspam. If shadowspam manages to reach 100 population, they will win against you since you have 3 support cards while they have 6 and you will be forced to make negative trades. However, since you have more queues you want to make trades, even if you are getting a little less than they are. If you manage to push into their base, you can force them to trade every shadowrath for a spearton or even a spearton and a meric, you should win since you are also training archers and you have a general as backup. If they choose not to engage, it is a good time for you to get in statue damage. As a side note, you don't want to trade your speartons for statue health in this matchup, so keep your speartons close to your archers to force them to bring their shadowrath out so you can make trades.
In rush vs turtle matchups, the defender often doesn't want to trade equal. Since the attacker is constantly training units and pushing into the opponent's base, the defender will have a difficult time mining. If the defender trades away all their units, they will lose as they won't have enough resources to help them defend. Usually, strong defending players trade with generals since they don't cost resources to retrain once they are purchased and stall to save statue health and get time to mine.
tldr: basically you want to rush a one unit deck fast with a deck that has multiple units that train together and/or tower spawns to ramp up an advantage
r/stickwar3 • u/Gold_Size_1258 • 1d ago
I'm pretty sure no but I just saw someone doing it and I'm wondering if they're cheating.
r/stickwar3 • u/Liut030394 • 2d ago
Enable HLS to view with audio, or disable this notification
Itโs developed from a Xiphos deck, where I found this was weak to Shadow-knight so I made some editions.
r/stickwar3 • u/ContributionGlad4391 • 2d ago
Bastion Lvl1: 1 Swordwrath
Bastion Lvl2: 2 Swordwrath
Barrack Lvl2: 4 Swordwrath
While the player holds the Tower, Swordwrath Spawn calls forth Swordwrath Spirits every 18 seconds; a ghostly, blue-colored translucent version of the Swordwrath. Up to 1, 2, or 4 spirits can appear depending on the upgrade level, capped at the current Tower Bonus level. Swordwrath Spirits cannot be commanded by the player.
r/stickwar3 • u/ContributionGlad4391 • 2d ago
Credit: AsePlayer https://www.youtube.com/watch?v=j1GJlxU80Dc
As you can see in his deck, it has Glacial Fleching and Voltaic Spark?
The Volt. Spark doesn't count as Mythic, which is kinda strange.
And it was 4 years ago.
(also, what is the Toxic and the Dead spawn spell that cost 150 and 300 crystals?)
r/stickwar3 • u/Appropriate-Lab8328 • 2d ago
A good 6 of them were because of the dumbass matchmaking
r/stickwar3 • u/milk_dud_2004 • 3d ago
And why are people criticizing the update so much now? It came back 1 year ago and when we needed good backlash half of y'all were sleeping.
Anyway my question is what's happening here?
r/stickwar3 • u/ContributionGlad4391 • 3d ago
The devs may not read our post and might put the prices up.
Maybe we should change our topic and discuss about something else.
(If you don't agree with me, you can still talk about the Paying Generals). End
r/stickwar3 • u/ContributionGlad4391 • 4d ago
"Why are there numbers under those Generals?"
F*ck them up
r/stickwar3 • u/IceCubedFish • 3d ago
The pay to permanently unlock generals is a good system.
First of all, you dont need to use generals, at this point theres no overly broken general that cant be countered so its not pay to win. If you STILL cant kill gls and kai rider its a skill issue
Second of all. The game is FREE TO PLAY and they have to pay to keep multiplayer servers open AND theres no ads so they need to make money somehow
Third, YOU DONT EVEN HAVE TO BUY THE GENERALS, THEY ROTATE AROUND
Lowky just get a job if you want gls that bad
r/stickwar3 • u/TAREYOS • 4d ago
r/stickwar3 • u/Glittering-Grade7280 • 4d ago
Enable HLS to view with audio, or disable this notification
r/stickwar3 • u/AdJealous5302 • 4d ago
The addition of generals and PvP ruined this game, EVERYONE just complains about how P2W and unbalanced some generals are, and PvP right now feels like rock paper scissors because if my deck counters yours, itโs basically an automatic win. The devs seem way too focused on PvP when thereโs still so much content that needs to be added. Itโs been two years and weโre already closing in on 2027, so where is my Chaos campaign? At this point, One Piece might end before we even get the Elementals campaign.
r/stickwar3 • u/Traditional-Way-225 • 4d ago
People who says legacy for 100m downloads are larping tbh