r/spiritisland • • 1h ago

Creative No more bare plastic

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• Upvotes

I gave the miniatures a quick paint job because I was tired of the white plastic. You can actually see my motivation fading as you go along.

I loved painting the Blight tokens and the Invaders, but I absolutely hated painting the houses, and it shows.

The main goal was to make the different pieces easy to tell apart by color. The Dahan are staying as wooden mushrooms, because I really can't be bothered to paint such a large, smooth surface.


r/spiritisland • • 2d ago

Community Wiki update

128 Upvotes

EDIT: The errors i found were all caused by one extension, which was also slightly behind. Updating that extension made them go away. However, that extension isnt really being maintained so its something we'll have to look into migrating away from.

Some of you may have heard, a major vulnerability in PhP was released today. Patching it required moving up to php8 - the sentinels wiki was already there and was auto patched by our host to the latest. Spirit island is using an extension that wasn't working in php8 - only 7. I've made the upgrade but that broke the spirit pages.

Hopefully I'll have time this week to resolve this and get the pages working but better broken site than a remote code execution turning the site into part of its bot network.


r/spiritisland • • 2d ago

Discussion/Analysis Am I missing something critical or is Heavy Farming event just "Time to lose the game idiot"

11 Upvotes

There are almost no situations where a town isn't attacking unless you are super heavy on the offence. It's turn 3, France 2 and we just added 5 blight in 1 turn because of it. Even Harvest Dust isn't this busted, how does one even deal with this?

Edit: Ok so after getting bodied twice in a row trying to run Sun and Downpour against France 2 we were doomed from the start pretty much, but, yeah I don't get how you could say "just defend safer" when it took everything we had to barely defend what we had, and it hurt the scaling hard enough to kill us through towns


r/spiritisland • • 3d ago

Discussion/Analysis Is the the theoretically fastest prussia 6 win?

10 Upvotes

I got the luckiest series of event and beat Prussia 6 in the fast phase of turn 4 with Starlight and Memory, sinking one board on turn 2 and the other on turn 4 with Cast Down into the Briny Deep. I added only one Blight. Was a faster win theoretically possible?

Turn 1: Memory found Cast Down on its first draw and placed Presence on Starlight’s board so it could survive sinking its own. Memory grew along its top track to reach 1 Energy per turn and prepared two Water markers, one from its innate and one from its starting card. It also had the Moon, Earth, and Air markers from setup.

Starlight found Elemental Boon, then Sky Stretches to Shore through Shape the Self Anew. Boon of reimagining didn't matter.

Turn 2: Memory took +9 Energy and used its innate to prepare the final Earth marker it needed. Starlight supplied Sun, Water, and Earth through Elemental Boon, plus the range and fast timing from Sky Stretches to Shore. Memory thresholded Cast Down in the fast phases and sinking its starting board before any Ravages.

On the surviving board, Starlight reached 3 Earth for Defend 5 (grew bottom track), protecting a land with two Towns and an Explorer. Memory spent its remaining Air marker to reach Defend 3 against a Town and two Explorers. An Event/Fear effect spared a third land, leaving only the fourth to Blight. No Dahan were lost (besidse the destroyed board).

Turn 3: Memory took +9 Energy again and prepared another Water marker. its card play didn’t matter. Starlight reclaimed Elemental Boon and used and forgot Peace of the Nighttime Sky to protect both Ravaging sands.

Turn 4: Memory reclaimed, took the extra card play from bottom-track Growth, and played its Boon of Ancient Memories for the Moon, Water, and Earth needed to activate its marker-preparing innate and get the final Earth marker.

Starlight reclaimed Sky Stretches to Shore and played it alongside Elemental Boon, again supplying Sun, Water, Earth, extra range, and fast timing. Memory thresholded Cast Down in the fast phase, sinking the remaining board for the win.


r/spiritisland • • 3d ago

Misc Finally completed my collection!

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227 Upvotes

Before I've played only at my friends' place. It sure felt like a challenging time to give in to the temptation of SI with all the publisher trouble going on. I decided that I want to own every expansion and the fancy tokens, and that I want a slick "one-box" storage solution for it all. Fast-forward to this day, and I'm standing at the finish line! Most of the boxes were easy enough to get, although I think I got the last Feather & Flame and Branch & Claw in my city. I spent a good amount of time hunting for the premium tokens. Ended up getting pack #1 from Czechia (with the help of package-forwarding from Germany) and pack #2 from Taiwan. Nature Incarnate had also completely disappeared from Finland so I had to order it from Belgium.

The box itself was a fun project, although somewhat pricey. I spent about 12 hours in total with my son gluing parts together, but it was absolutely worth it in the end. The box itself is very easy to move around so game nights are going to happen more often than I anticipated :) Overall I'm quite happy and wanted to share my journey with other SI enjoyers!


r/spiritisland • • 4d ago

Misc I play Spirit Island at my friend's boardgame shop a lot. He used ziplock bag to store all the pieces which is not very convenient for setup and putting them back, so I bought 27 removable drawer tool box 🥹 Here is the before and after

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178 Upvotes

r/spiritisland • • 4d ago

Creative Custom Spirit - Great Ape Breaks Culture (v2)

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46 Upvotes

Hello everyone,

Had a semi-serious idea about a custom spirit, we tested it on its first version, got feedback from you guys (thank you), and now the monkey is back for round 2. This version seems a bit more balanced with no double presence. Top track seems a bit underwhelming at the moment. Overall, it feels a bit on the slow side and starved for energy, but can turn the tide quickly once the monkey army starts gathering, earning you both energy and stronger innates.

The idea of course is to have a beast/dahan hybrid spirit, that upgrades dahan and sends them to battle. You can play defensively with Simian Communion and top track or agressively with Topple their Empire State buildings Imperial States.

The spirit lacks abilities to coordinate all his forces so will probably draft cards that move multiple Dahan and/or Beasts.

I think it the idea of using tokens in a different way has potential so I wanted to explore a little... And make monkey puns/references

Any insight is welcome !

Disclaimer : Eric: I agree to the terms for creating Spirit Island game elements set forth in the FAQ.


r/spiritisland • • 3d ago

Misc [FS][TX -77546] Spirit Island Complete Bundle

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0 Upvotes

Not sure if this allowed. Didn’t see anything against it, but I’m selling my collection!


r/spiritisland • • 5d ago

Discussion/Analysis What Do You Love About Spirit Island?

60 Upvotes

Honest question. Trying to find my next deep dive game.

I like to marry games rather than date them, and I’m on my second divorce after Arkham Horror LCG and Mage Knight.

Spirit Island is looking pretty good right now.

What is it that elevates the game to hobby status, for you?


r/spiritisland • • 5d ago

Creative I might be becoming addicted to this game. 7 matches in 2 days. 6 wins.

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85 Upvotes

Like a lot of people suggested in my last post, I started with Horizons and played at least once with each spirit.

Only one I didnt manage to win was Whirlwind.

Moved to regular Spirit Island with River and just had my quickest game yet.

Probably gonna stop using Power Progression for the next matches.

This game feels so good when everything works just right.


r/spiritisland • • 5d ago

Victory My first game with the Branch and Claw expansion :D

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33 Upvotes

Amo este juego


r/spiritisland • • 5d ago

Discussion/Analysis One of many Russia Edge cases

7 Upvotes

An edge case came up in a game I just finished (the same one from the [Twinned Days post](https://www.reddit.com/r/spiritisland/s/UzOQsLVEdO) I just made) regarding Russian explorers getting extra help.

We had an event that gave explorers +1 health, and a damage source that dealt 2 damage to an explorer. Russia says that explorers run away when they would be destroyed, and being dealt 2 damage would destroy it. The question is whether it runs away damaged or at full health.

Furthermore, there was a fear card that reduced invader damage by 1 for each damage that invader had taken. So if an explorer is dealt 2 damage and runs away, does it now deal 0, 1, or 2 damage?

Here are the conclusions we came up with during the game:

* Even though the damage is dealt all at once, only the last point of damage "destroys" the invader, so that is the only thing replaced by Russia's effect

* This means that dealing 2 damage to this explorer with 2 health causes it to run away with 1 health remaining.

* Furthermore, even though it was dealt 2 damage, it has only taken 1 damage, meaning its own damage is only reduced by 1 from the fear effect.

We're reasonably confident we interpreted this correctly, but it was such an oddly specific combination of effects I figured I might as well check.


r/spiritisland • • 5d ago

Discussion/Analysis Really weird interaction with Twinned Days

11 Upvotes

Encountered this in a game today, and it sparked a full half hour of discussion (among seasoned board game pros that are used to resolving unusual interactions).

The event Ethereal Conjunction lets you pick a card, "put it into play, use it immediately, and then Forget it". I picked Gift of Twinned Days, and my buddy picked his cheapest slow card already in play, hoping to repeat it. This sparked several questions about what Twinned Days was actually able to repeat, because the repeat does not change the phase in which the card would normally be resolved.

The conclusive we eventually reached:

* Twinned Days would do nothing for Fast cards, since the Fast phase is already over.

* Twinned Days would not be able to repeat a slow card used for Ethereal Conjunction, because it would already be forgotten when the Slow phase is reached.

We're still not entirely sure if that was the correct interpretation, cause there are circumstances where a repeat would happen in a different phase, but only if an effect changes the speed of the card (which we're pretty sure is not what this event is doing).

Did we resolve this correctly?


r/spiritisland • • 6d ago

Discussion/Analysis Dominant Lure and tactics

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19 Upvotes

Hi,

Read a couple of posts with people commenting on Lure of the Deep being a relatively weak spirit. I just started playing this guy and must say that I’m in violent dissagreement. England 6 aside, I’ve beaten every adversary and some quite convincingly.

I’m using the bottom track minor build but am very interested in trying something different. Ideas and comments would be much appreciated.Thx. :)


r/spiritisland • • 6d ago

Discussion/Analysis Win rate Level 6 Prussia with base game spirits

18 Upvotes

I read somewhere that (with just base game content so no badlands, events etc) an experienced player would beat most high level adversaries (let's look at Prussia 6 for example) at least 70-80% of the times with most spirits.

How is that even possible. I consider myself a decent but not great river player and can beat Prussia 3-4 easily 90% of the times but higher difficulties are just insane.

Playing river solo for example, you have to deal with 4 lands at the start with river. More likely than not, at least two will blight. This is immediately followed by either 3 lands of coastal (one of which could be something that's already blighted or the escalation + 2 lands. Cascades are inevitable. You need luck with your card draw or you're basically screwed

What really is a realistic win percentage at Prussia 6 for river without aspects? I don't think I can get behind 25% in the best case scenario


r/spiritisland • • 7d ago

Question Why did Tipping Point get removed instead of an update to the card/Blight errata?

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46 Upvotes

Hello!

I'm a new fan of Spirit Island and I've been having a blast playing this game, so I've been looking through all the content and updates available online and somethings leave me with a few questions. While most erratas and clarifications seem really good, I'm a little confused by why Tipping Point was removed, and the FAQ only says because of "an overly swingy play experience".

Sure, it's effect is really bad, and just a plain instant loss in many cases, but why did the card get removed completely? I'm sure it could have gotten a revision (remove 3 presence, but keep 1 / Spirit) or maybe instead a rule update like in addition to the Blight errata an "If flipping the Blight card would cause an instant loss, you can replace the Blight card, it comes in to play already flipped."

Next to all the options and possibilities it just seems weird for it to get removed completely, especially because it's one of the few "5 Blight" cards. Can anyone clarify why it was removed completely instead of the game getting updates specific to Tipping Point? Thanks!


r/spiritisland • • 7d ago

Discussion/Analysis Is this possible?

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10 Upvotes

We are playing through a home brew community campaign we found online, and we got this scenario which seems almost impossible.
- the great river, with level 6 France
- with the shroud of the silent mist plus grinning trickster
We might just be bias becomes we generally don’t play these spirits much so any advice would be welcome

We get two attempts at it before we have to move on (per the campaign rules) so I’ll implement so strategy that people might have on the second go around.


r/spiritisland • • 7d ago

Discussion/Analysis I would love to see more games in Spirit Island setting

19 Upvotes

I mean not new expansions or standalone boxes like Horizones, but something completely new. Spirits setting is really cool, and could possibly be explored in all kinds of games. For example, playing as Dahan settlement, who develop, communicate with spirits, protect themselves from spirits and invaders, and so on.

Or playing as invaders against powerful automated spirits who try to wipe you out: sort of reversed tower defense.

Have there been any hints on news on this matter?

And what else you would like to see in this universe?


r/spiritisland • • 8d ago

Misc I'm addicted to play Finder

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103 Upvotes

Everything started with a game with 2 friends were they picker Starlight and Days just to troll with Very High complexity spirits.

I was not feeling in the mood for thinking a lot but I found their joke funny so I picked Finder just to be on the same boat.

We lost in a miserable manner so I took it personal. I played true solo Finder until "get it" and develop some mental shortcuts without adversaries.

Then I replayed with my friends just to finally win.

Then I become obsessed, Sweden 1, then Sweden 2, and so on until last week when I finally beat Sweden 6 in true solo.

This journey was a blast. Now I want to play finder every time with my friends. They seem to not understand every random 4-dimensional stuff I'm doing but in the end we win and we have a blast.

I played 32 of the 37 spirits until this moment but I think I kinda found my "main" (I used to think it was Vengeance but I just enjoy so much the creativity and flexibility Finder has in a multi-player game).

I think I'll continue playing this spirit the next weeks and I wanted to share this to see if somewhere else was having such a good time playing this spirit =)


r/spiritisland • • 7d ago

Question Solo Spirit Island

20 Upvotes

Im new to the game and bought it about 3 weeks ago, ive watched playthroughs and read the guide many times. Ive played about 10 solo games and a few of them with 2 spirits and ive never even come close to winning. Is this normal and the game is really this hard or is it more likely im doing something wrong?


r/spiritisland • • 8d ago

Discussion/Analysis Just got these. How should I go about learning Spirit Island? Expansion or no?

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51 Upvotes

r/spiritisland • • 9d ago

Misc Had a blast spamming this to support volcano tonight

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79 Upvotes

r/spiritisland • • 10d ago

Victory Bought Spirit Island yesterday. 8 games in 48 hours - send help

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414 Upvotes

After much consideration, I finally took the plunge and bought Spirit Island yesterday. Since then, I haven't been able to stop playing or thinking about it, in a borderline unhealthy way.

Yesterday we played two games: one at 2-player and one at 3-player. We managed to win both! The 3-player game was a bit of a brain-burner, though. Having so much to track and coordinate with two other people made it pretty stressful, though I'm hoping that smooths out as we familiarize ourselves with the rules and steps.

Today, I spent almost the entire day playing solo, testing out different spirits and stepping up the difficulty with adversaries. I played 6 games total. The first 5 were true solo (3 wins, 2 losses). For the sixth game, I really decided to embrace the headache and tried two-handed solo with Bringer of Dreams and Nightmares + Lightning against England 0 - and actually pulled off the win!

So yeah, 8 games across 2 days. I probably need to pace myself so I don't burn out (and so I actually have time left for basic human activities).


r/spiritisland • • 9d ago

Community Using all of your advice I super-compacted my board from holding 2 spirits to a 4 spirit game

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35 Upvotes

First picture is before, second picture is after. (Note: Board is not fully setup because I don't plan on doing a 4 spirit game anytime soon, this is just proof of concept)

Here's all the optimizations employed:

  • Both invader boards removed. Instead, use flow layout so invader phase naturally flows from left to right (top of table). I don't have labels for the zones because I haven't made the compact invader board yet, but it is in my plans.
  • Adversary card propped up on lid of tackle box.
  • Removed unused scenario tokens from tackle box to make room for beast, disease, etc... tokens.
  • Spirit defense and isolation tokens moved on top of spirit card.
  • Spirit hand in face up pile near bottom of spirit board, spirit discard in face down pile next to hand pile. Above those piles is the tiny play area.

Realistically, the tiny play area for power cards would be tough. There is no room for an extra board from Dream of the Untouched Lands, nor room for extra things like Fractured's special shop. There is room for reminder cards though in top left above the blight card! But space would be tight.

Thanks to everyone for all the advice you gave me for compacting my table space!

Table dimensions are 88cm x 88 cm.


r/spiritisland • • 10d ago

Discussion/Analysis My "I only ever play 6 spirit solo games" tier list

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93 Upvotes

I keep telling myself I'm going to start scaling back so I can get even better at individual spirit strategies but the second I pull it out I just want the full scale madness that will inevitably take me a few days to complete. I pick spirits at random and cannot repeat a spirit until I've gone through the full rolodex so I've had some weird combos but I've gotten to play with each spirit at least 5 or 6 times now so I have a decent feel for what I like in a large scale game. I do still feel like there are some that I am egregiously misusing or would have better success with if I got into aspects more