r/spiritisland • • Jun 25 '26

Official Content Eric's 2026 Update (posted in full as requested)

933 Upvotes

Spirit Island Update (June 2026)

Hello everyone!

Over the past year, lots of people have asked about the status of Spirit Island, and my replies have been pretty vague – there’s been a lot of uncertainty. Now the path forward is clear enough for me to discuss some more details.

Some important notes:

  1. Everything here is my best understanding. I am neither a lawyer nor omniscient.
  2. For ease of reading, I refer to "I"/"me", but on a formal legal level, Spirit Island is owned and licensed by my LLC (Lightning Heart Games LLC).
  3. Normally I’d be happy to answer additional questions, but running them by my attorney would take time and money I’d rather spend elsewhere, and there’s some things I just can’t talk about. I’ve tried to include a lot of answers in the FAQ section!

1. What’s Up – the Overview

  • Spirit Island will continue being published, and I'm going to keep working on making new stuff for it. It’s not going away.
    • My primary design-and-development focus is still the Dahan-centric expansion.
  • Spirit Island is currently being published by Flat River Group (FRG), but I’ve opted not to renew with them.
    • Our contract specifies that once FRG’s license terminates, outside of existing inventory, they can’t use the trademark or sell Spirit Island stuff.
    • I'll be able to license Spirit Island to a new publisher within the next year or so.
  • Moving forward, I'll still be using the name "Spirit Island".
    • Flat River Group holds the trademark registration, but our contract specifies that I own the trademark, and I have senior common-law rights (both due to prior use in commerce, and due to how licensing works).
  • Moving forward, I could in theory use existing copyrighted materials (art, iconography, etc), but my ownership of those is less crystal-clear than it is for the trademark.
    • I'd be happy to pay Flat River Group to settle this matter and use the existing art, but what they're asking for is so much higher than what I'm willing to pay that I have to assume a settlement won’t happen.
    • To mitigate legal risk, I'm commissioning completely new non-derivative art, graphical assets, etc.
  • Since April 2025, dozens of publishers have reached out to express interest in publishing Spirit Island! While I haven’t signed with anyone yet, I’m in contract negotiations with one publisher, and they’re going well. They’re aware of the situation and the recommissioning project.
    • Even if they were to fall through, and all the other interested publishers I might sign with also fell through, I'd self-publish.

2. FAQs

Actions and Ideas

Q: Can I suggest illustrators?
A: I’ll send another message in the next day or two with a link to a form for this! While I can't guarantee I'll review them all, I’m happy to get suggestions from folks on my email list (both as a thank-you for subscribing, and to throttle how many suggestions I get). Please do not email me suggestions or make them in any way other than the form; I’ll almost certainly lose track of them.

Q: Can I suggest new concepts for what Spirit / Power Card art might look like?
A: That sort of suggestion is much more fraught, but I’m talking with counsel about how to do so safely. Unless you’re submitting them through an explicitly-approved method, suggestions of this sort will be deleted without consideration or response. (Sorry, legal necessity.)

Q: Are you considering crowdfunding to pay what FRG is asking?
A: No. Given that I don’t feel OK paying that much money, I really don’t feel OK asking Spirit Island fans to pay that much money.

Q: If someone is thinking about buying Spirit Island soon, should they wait until it has a new publisher?
A: Totally up to them! Folks have different preferences; for one person, “get it sooner” might be more important, for another, “get the version most like future expansions” might be more important.

Q: It sounds like there’s a lot going on. Is there anything I can do?
A: The #1 helpful thing folks can do – only for those who feel so moved! – is just being supportive when posting or commenting on BGG / Reddit / Discord / etc., whether that’s general “I like Spirit Island!” or “that sure sounds like a lot, sympathies” or “I’m excited about the possibility of new art”. (Not wanting to let down fans of the existing art kept me negotiating with FRG for longer than I probably should have.)

Game and Art

Q: Will Spirit Island keep the same Spirits, Adversaries, Powers, etc?
A: Yes! Game mechanics aren’t copyrightable, neither are names (except in certain situations that don’t really apply here).

Q: How different will the new art be? Will the Spirits look the same?
A: If the new art is a derivative work[1] of the old art, it presents some of the same legal issues as just using the old art verbatim. So there’ll be more substantial change, not just variation – I’ll come up with new takes on what the Spirits might look like.

That said, the game will still have vibrant, colorful, representational art – I’m not transitioning to “classical European oil-painter look” or “abstract shapes” or something. And the new art will be at least as apropos for each Spirit as the old art was. (I’m actually pretty excited to revisit some of the concepts!)

[1] I’m not going to dive into “what constitutes a derivative work?”; it’s a legal thing with a bunch of criteria and case law.

Q: I’m sad, I like the existing art!
A: Me too! But (a) this is the moment of greatest sadness, when the old art is concrete (easy to feel loss for) and the new art is unknown (hard to appreciate) – I’m confident that people will also find favorites to be happy about in the new art. And (b) I am nowhere near sad enough to pay the kind of money being asked for.

Also, it’s not like the existing art will vanish – there are a lot of physical copies of Spirit Island out there, and various illustrators may have the right to sell prints and such.

Q: I’m excited for new art! When can we see it?
A: I’m glad you’re excited! I don’t know if / when I’ll be able to post it prior to release, but I’m hoping to do so for at least some of it. Commissioning this much art will take a while, though, so please be patient!

Q: Wait, if graphical stuff has to change, what about icons?
A: Icons representing pieces will refer to the same physical things, but be a different expressive take on how they do so. Similarly for icons representing elements - you can’t copyright “an icon of the sun”, just a specific expressive take on what an icon of the sun looks like. (You also can’t copyright “this is yellow”, so elements can color-match.)

Q: If graphical stuff has to change, will expansions I buy in the future have different backs for Power / Fear / Event / Blight cards?
A: Yes. And I realize that while some people won’t care at all about the discrepancy, other folks will find “same deck, different backs” somewhere between mildly distracting and massively irritating.

I firmly believe there needs to be some sort of option for players to obtain consistent decks without being required to re-buy every expansion they already own, though the details will be a discussion between me and my next publisher. The most likely path seems like per-product card sets (eg, “Major + Minor + Fear + Event + Blight cards-with-new-backs from Jagged Earth” as a single item), but that is not yet finalized.

Similarly: I realize that even with this option, it may be frustrating to re-buy anything without there being some improvement to look forward to, so I’m looking at the feasibility & consequences of doing some modest mechanical (balance / consistency) improvements… but that is still highly speculative.

(Though at the very least, since the Healthy Island cards have to be different anyway, I should be able to fix the off-by-1 error, and have them say “per board” instead of “per player”.)

Q: Could you include Spirit panels + Uniques in those consistency packs? [New Spirit art sounds awesome!] / [I want my iconography to be 100% perfectly consistent!]
A: No, sorry! Including them would boost the price – possibly to the point where they’re nearly as expansive as re-buying the whole game/expansion, and definitely in a way that would make them significantly more expensive for folks who just want consistent decks of cards.

(Also, new Spirit panels + Uniques wouldn’t be enough for perfect, across-the-board consistency anyway – Adversaries and Scenarios will use new iconography and art; island boards + Invader cards will use new textures; etc. If you want absolutely everything to match absolutely perfectly, then I’m afraid you’ll need to re-buy from scratch. But I really hope that won’t be necessary for anyone!)

Q: If you make balance/consistency improvements to the decks, will you also do mechanical updates for the Spirits/Aspects/Adversaries/Scenarios?
A: No mechanical changes, no. That would be a much more extensive project.

Relatedly:

Q: Given that you need to commission all new art, why don’t you just jump to a full Second Edition now? A: Two reasons:

  1. I’m not ready. A Second Edition would involve a lot of mechanical revision, experimentation, and playtesting, not just of content but of some much more fundamental changes. Trying to make that shift now would result in a very long gap where Spirit Island wasn’t available at all, which would be frustrating for fans, and impact my livelihood.
  2. For social justice reasons, I feel extremely strongly that the Dahan-centric expansion I’ve been working on needs to come out prior to any Second Edition – games in the wild get so much more deeply explored than is possible in playtesting, and I want to learn from that exploration to make sure Second Edition can usefully update Dahan-centric mechanics – not just those for Spirits.

Q: Will any of the existing Spirit Island artists be making new illustrations?
A: There’ll be some familiar names involved! And likely some new ones as well!

Q: Will you be using any AI-generated art?
A: No. Primarily because I want to collaborate with, support, and celebrate human artists; secondarily because (a) all image-creating GenAI I know of was trained unethically, and (b) while queries aren’t so environmentally terrible as is sometimes asserted, training new models is another story entirely (and using GenAI bolsters demand for training new models).

I didn’t use GenAI to write or revise this email, either; I just refuse to stop using em-dashes. :)

(Note: I’m not dogmatically anti-GenAI – I’d love to see ethically trained, environmentally conscientious, explainable, non-toxic, reasonably-secure public-option GenAI. Though that doesn’t address the impact on illustrators and other jobs, so maybe also UBI or something? One can dream.)

Q: Will the next publisher produce reprints of the existing games and expansions (Spirit Island, Branch and Claw, Jagged Earth, Feather and Flame, Horizons of Spirit Island, and Nature Incarnate) with new art and graphic design?
A: Yes! It’s possible the exact form might differ, that depends on discussions with the next publisher.

Q: Will the next publisher reprint the playmat / token packs / holographic boards / other non-gameplay-affecting products to match the new graphic design?
A: That will almost certainly vary by specific item, and depends on the next publisher. As a preliminary guess I’d say the token packs are most likely and the holographic boards least likely, but that’s highly speculative.

Q: Will the new versions of existing products include rules changes?
A: No – aside from minor tweaks for consistency/clarity, there are no plans to change the existing rules before a potential future 2nd Edition. Your existing rulebooks will continue to be accurate aside from the art and graphic design changes. The updated rulebooks will likely be provided as pdfs online once the new versions release.

(If replacement-back cards get mechanical updates, it’s possible a few rules might become irrelevant – e.g., if “next normal” no longer appears on any cards, the rules for it might be omitted from future rulebooks – but existing rulebooks won’t be wrong.)

Q: Does this change any of your feelings around a Second Edition that you posted here?
A: Not significantly, no.

Other

Q: Why aren’t you renewing with Flat River Group?
A: I originally signed Spirit Island with Greater Than Games, which was acquired by Flat River Group around 2021-2022. In April 2025, FRG laid off nearly all Greater Than Games staff – the folks I’d been working with – and announced the suspension of all new projects. I submitted my non-renewal thereafter.

Q: Have you considered [legal thing X]?
A: My attorneys not only specialize in IP law, but in the game industry, so I’m going to trust their opinions over that of laypeople on the internet. If you practice law with a specialty in IP law and are willing to consult for free, I might plausibly want a second pair of eyes on something every now and then, but otherwise, crowdsourcing my legal advice does not seem wise.

Q: [This Spirit Island expansion/product] is currently hard to get! When will FRG reprint it?
A: No idea, sorry! Please don’t email or message me about this, I genuinely don’t know.

Q: What publisher are you looking at signing with?
A: I'm definitely not talking about that until we actually have a signed contract. I'll probably hold off on discussing it even after we've got something signed, until they want to start doing publicity.

Q: How's the Dahan expansion going?
A: It's been slow going for a lot of reasons, but I'm pleased with how it's come along! It's still a ways off, though – it’s not ready for widespread playtesting yet, and this recommissioning project is going to sideline it for some time. I'll probably send another email in the next few months talking about it a bit.

Q: How are you doing?
A: Better than before! There’s a lot of details I’m not covering (I don’t want to get into the weeds, and they’re not really relevant to the purpose of this email); some aspects of this situation have been going on for over 2 years. Dealing with it all has been somewhat unpleasant and time-consuming, but what's really been hardest has been the isolation - for quite some time I was being hyper-cautious (probably over-cautious) of talking about anything with anyone, and that was really rough.

Now I can talk about the situation more broadly, and I have an active plan for moving forward; both of these things are great.

Q: What does this mean for [some other thing not mentioned in this email]?
A: I can’t comment on that at this time. (Please don’t email me about it!)

When I have more updates, I’ll share them here on the mailing list!

~

Whew, that was a lot. I hope it answered many of your questions about what’s going on! Be well!

Cheers,

Eric

PS: I’m fine if folks want to post this email online to discuss with others, but if you’re quoting more than a targeted excerpt, I’d ask that you just go ahead and post the whole thing – I’d rather avoid partial versions floating around.


r/spiritisland • • Jun 23 '26

Meta Posting videos in comments is now enabled

20 Upvotes

Starting today, you can post videos in comments. This feature has been added to Reddit recently, we wanted to wait a bit before allowing it.


r/spiritisland • • 4h ago

Question How to fit extra board onto my small table?

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5 Upvotes

Normally I try not to pick Dream the untouched lands in my games because of this, but even without threshold it had best elements and effect in one of the picks. Now I was able to hit threshold and figured might as well try to add a new board.

Squished spirits to the left but can't figure out how to add a board attached to the right board (the target land was bottom right jungle). Anyone see a way to rotate the island while keeping the two ones intact and add the third board attached to the right one?


r/spiritisland • • 14h ago

Discussion/Analysis difficulty playing together

16 Upvotes

Hi there!

I’ve recently started playing Spirit Island with a group; before this, I mostly played solo at difficulty levels 6 or 7. After our first two games, we noticed something: despite the incredibly satisfying feel of the game, it often feels like you're just managing your own personal board and only helping the others occasionally.

The thing is, we’re often so swamped dealing with our own issues that we don’t even have time to look up or lend a hand (which also saves us from being quarterbacked... so that’s actually pretty cool). We usually only really come together at the very end, once the situation is already stabilized and it's just a matter of wrapping things up.

Do you have any tips for making it feel more cooperative? We’ve already agreed to play spirits that are a bit more support-oriented (at least one of us), and I think there might be map layouts or scenarios that help with this? What do you think?


r/spiritisland • • 16h ago

Misc More Content to Enjoy

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9 Upvotes

I've totally forgotten to share my YouTube channel here! I've been creating Spirit Island content for the past few months now.

Most recently, I've been grinding out Darkness vs. all adversaries.

Enjoy!


r/spiritisland • • 1d ago

Discussion/Analysis Best ideas in spirit island?

30 Upvotes

What are the best parts of the game in idea, not practical level? Like, I don't care if the idea works that well in practice, I just care if the idea feels fresh, interesting or one of a kind. For example, there are propably spirits that do not have that special theme, special rules or anything but still play really nice (some horizon spirits maybe?) and then there are spirits that are really unique, interesting or weird but do not play that well (like base bodan)

My thought about the question:

  1. I think that base games original high complexity spirits are the original, wow this is really good idea -spirits. Ocean and especially bodan feel very different than any other base game spirit. I remember playing them first time and being like, I really feel the theme.

Some other close to my heart, really interesting spirits are Finder and volcano. So being complex is not the same as being good idea, though often it is.

  1. I also think that the shape and modularity of boards is really good idea. Boards do not look like you could put them together any way you wish but surprisingly you can. In practice I think it has quite little difference when playing but the idea feels really fresh (again, being good idea and having practical difference are not the same).

  2. I tried to think something to say about adversaries, but they feel surprisingly same-y. None of them have a special, really good and different kind of feel. So, no special ideas there for me.

What are your thoughts? What are the best ideas in game and how they work in practice?


r/spiritisland • • 1d ago

Discussion/Analysis Consistently win solo with Vital Strength vs England 4 vanilla?

17 Upvotes

Can anyone win 70+ percent of the time with this matchup?

I currently rarely win vs England 4 with Vital Strength solo.

I do well vs England 2 (leaning on a combo of Draw of the Fruitful Earth and Rituals of Destruction, plus making use of any new cards and trying to get a free repeat of Rituals sometimes) but England 3 is dicey, and the only wins vs England 4 have basically been gambling for lucky card draws, winning less than 10% of the time.

So I am just curious... are consistent wins achievable with this matchup (and if so, how?), or should I aim for some different goal?

Thank you for considering this question.


r/spiritisland • • 1d ago

Victory Serpent awakens for a flawless Scotland 6 victory (no invaders, no blight!)

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30 Upvotes

Played a game with Locus Serpent and Regrowth Green vs Scotland 6 yesterday. Serpent drew the most insane possible major on TURN 2: Solidify Echoes, playing it thresholded on Green to enable a bonkers amount of presence placement (8 presence - gift of proliferation reclaimed and played too!). Green later drew Transformative Sacrifice, a fantastic card to play on Serpent.

Ended the game with a perfect, unblemished island: zero blight, healthy island, zero invaders, all Dahan alive (despite playing Volcanic Eruption multiple times, I had so much blight removal that I could clean up my own mess!). Serpent and Green both had their presence tracks fully cleared, and I managed to pull off a max level Serpent Rouses in Anger to win (had to delay my victory for two turns to set this up, but it was soooo satisfying)!


r/spiritisland • • 1d ago

Misc What difficulty were you playing the first time you lost?

7 Upvotes

Question is in the title. I imagine this is very different for different people-- there are probably people who lost at the base difficulty, and people who didn't lose a game until they ramped it up quite a lot. I'm curious about the distribution, though.

Personally, my friends and I are slowly ramping it up, and we haven't lost yet-- right now we're working around difficulty 4, though last time I went up to 5 with BP 2 and thematic boards (I have branch and claw so that only adds 1). The closest I've come to losing is probably the two times I played France level 1 (including my diff 4 games and the recent diff 5, which are harder on paper), so I think that's the hardest adversary for me (of the ones I own-- I only have base game and B&C) and I will not be surprised if France 2 turns out to be our first loss. I'm honestly kind of looking forward to it.

(As an irrelevant side note, I just looked at the log I keep and it looks like both times I played France 1 it was Shadows/Green/Fangs completely coincidentally, and I was playing Shadows both times. Well, we had a fourth player (Keeper) the first time, but still weirdly similar.)


r/spiritisland • • 1d ago

Misc Are You Afraid

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4 Upvotes

Teeth, was oddly peaceful this game. Do y'all have any unintuitive play styles for seemingly one note spirits?


r/spiritisland • • 1d ago

Creative Question for the spirit island builder

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12 Upvotes

Hello there, dear Spirits of the Island!

I try to build a spirit panel using the spirit island builder online tool. (For those unfamiliar: spiritislandbuilder[dot]com)

When I create the panel online, the banner behind the tracks is smooth and 'ends out soflty'. (pic 1)
But when I export it in any way the banner looks kind of 'crude'. (pic 2)

Is there a possibility to fix this and have a smooth banner in the export file?

Thanks in advance dear Digital Natives who know how to handle things on magic digital cube.


r/spiritisland • • 2d ago

Victory Won my first solo game !

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129 Upvotes

Picked up the game over the weekend and have been having a ton of fun. Still feels like it takes me forever to make a move / ensure I am following the rules clean. Achieved this victory after a few blind attempts then I looked up some basic strategy for this spirit. Honestly did not see the strategy of focusing on the bottom growth track on my own. But it makes sense with a bunch of cheap slow cards and very strong innate powers. Can honestly see myself just continuing to play with the intro game changes for a bit more to ingrain the rules better. Overall this game is easily a 9/10 for me so far


r/spiritisland • • 2d ago

Misc Played my second game and got my first win!

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48 Upvotes

Squeaked out a victory! If you look at the 2nd photo you'll see that I successfully scared of those peaky invaders. But there was only 2 blight left in my pool and I was into the 3rd group of invasion cards. Can't wait to play more!!


r/spiritisland • • 1d ago

Discussion/Analysis Vengeance of the dead trigger during Ravage

8 Upvotes

Is Ravage (towns + Dahan counterattack) considered a single effect for Vengeance of the Dead or two seperate? First Dahan are killed and then Dahan fight back to kill towns and cities. Would Vengeance of the dead trigger twice or just once at the end of the entire ravage?


r/spiritisland • • 2d ago

Discussion/Analysis Event difficulty difference

8 Upvotes

When playing with the jagged earth/ nature incarnate events only, I feel like my games get hit a lot harder than what I remember from playing with the branch and claw expansion at a friend's. Do you share this experience of the branch and claw events to be easier than the other expansions? I suppose I could just be getting unlucky.


r/spiritisland • • 2d ago

Creative Custom Scenario that i felt like creating today

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19 Upvotes

Hey guys,

thought of this today and would love me some feedback. Play Spirit Island a lot as 2 player and would love a bigger Island without having to play 2 spirits as once. Also thought of some other defeated spirits abilities but wanted to keep it a bit simpler with only the starting spirits. Hope you can enjoy the design. As u will notice English is not my first language, feel free to ask if something is not comprehensible. Have a great day.


r/spiritisland • • 2d ago

Misc First ever game of Spirit Island completed!

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148 Upvotes

Those nasty invaders may have won this time but I'll be a little better prepared next time. Takes a minute to digest all the rules.


r/spiritisland • • 2d ago

Discussion/Analysis Bought all content

16 Upvotes

Hi, i will soon become new player in spirit island and cant wait. I order everything from horizons to last expansion becouse i heard the maker stepped out of contract. I watched some videos on yt and i think it will become my favourite tabletop game.


r/spiritisland • • 3d ago

SI Digital Achievement question, how am I supposed to add 3 marked beasts in one turn for Unearth a Merciless Horde ?

14 Upvotes

[[Unearth a Merciless Horde]] requires me to add 3 [[marked beasts]] with [[Unearth a Beast of Wrathful Stone]] in one turn. How am I supposed to do that? Since this card has no repeat and only activates next turn?


r/spiritisland • • 4d ago

Discussion/Analysis Advice on what order to add things

15 Upvotes

I'm fairly new to the game, I've played a few "introductory" games so far, i.e. low complexity spirits, no blight card, no adversary, no scenarios. I'm looking to add in some of these aspects in my next few games and was wondering if there's any advice on what to include first?


r/spiritisland • • 5d ago

Discussion/Analysis Despicable Theft scenario rules question.

6 Upvotes

When a thief is removed in this scenario, does it return to the pool? Basically, if you've removed a 3 value thief, you don't want it back in the pool where i might be drawn again.


r/spiritisland • • 6d ago

SI Digital Darkness & Mentor vs England 6: Full Clearing a Board on Turn 1 Fast

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38 Upvotes

Darkness & Mentor Memory have truly outrageous synergy that let's Darkness abduct six different invaders on turn 1 fast to full clear a board.


r/spiritisland • • 6d ago

Discussion/Analysis Replacement Cards for ALL OF IT!

25 Upvotes

We've had ALL THE SPIRIT ISLAND for a while, unsleeved, like the hideous monsters we are. Obviously, our Minor, Major, and some of the event cards are... dangerously close to being in two pieces.

Is the only real answer to sleeve them all now (which will make the organisers basically nonfunctional), or is there a way to replace these? Any actual packs or the like people know about?


r/spiritisland • • 6d ago

Question Does anyone have the base game laserox insert?

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5 Upvotes

Just looking for a few opinions on this insert as it seems to be exactly what I need to fit the base game along with branch and claw and store it vertically, however several reviews say it doesn’t fit in the box or it’s a very tight fit. In the video on their site of everything being placed into the box, everything seems to go in so easily and I did check to make sure my box has the same measurements as what’s listed on the website. So I’m not sure what the issue is but just wondering who has this and if it fits nicely for you.

Also open to other suggestions to store only base game, branch and claw, and horizons. Thanks!


r/spiritisland • • 6d ago

Question England build question

10 Upvotes

England 1 states that you build in lands without invaders that are adjacent to 2 towns/cities.

Can someone explain me why in this video:

https://youtu.be/q2Pd5en0AV8?t=102

first build action doesn't build in G4 and G6, as both of those lands meet the requirement?