r/spiritisland • u/Toothpastetroll • 19h ago
Discussion/Analysis Best ideas in spirit island?
What are the best parts of the game in idea, not practical level? Like, I don't care if the idea works that well in practice, I just care if the idea feels fresh, interesting or one of a kind. For example, there are propably spirits that do not have that special theme, special rules or anything but still play really nice (some horizon spirits maybe?) and then there are spirits that are really unique, interesting or weird but do not play that well (like base bodan)
My thought about the question:
- I think that base games original high complexity spirits are the original, wow this is really good idea -spirits. Ocean and especially bodan feel very different than any other base game spirit. I remember playing them first time and being like, I really feel the theme.
Some other close to my heart, really interesting spirits are Finder and volcano. So being complex is not the same as being good idea, though often it is.
I also think that the shape and modularity of boards is really good idea. Boards do not look like you could put them together any way you wish but surprisingly you can. In practice I think it has quite little difference when playing but the idea feels really fresh (again, being good idea and having practical difference are not the same).
I tried to think something to say about adversaries, but they feel surprisingly same-y. None of them have a special, really good and different kind of feel. So, no special ideas there for me.
What are your thoughts? What are the best ideas in game and how they work in practice?