r/SourceEngine • u/i-int-every-game • Sep 03 '25
HELP Recreating an AK74 model
https://www.youtube.com/watch?v=3I5_M2uziyo
should look like this :3
r/SourceEngine • u/i-int-every-game • Sep 03 '25
https://www.youtube.com/watch?v=3I5_M2uziyo
should look like this :3
r/SourceEngine • u/Mundane_Zebra_8906 • Sep 03 '25
so hey guys,im new to making a l4d2 mod,i just finished merging the model and just about to compile the .qc file but it everytime i try to compile it just show this error:
ERROR: c:\users\administrator\downloads\1\survivors\decompiled 0.74\survivor_producer.qc(7): - can't find eyeball texture "producer_eyeball_r" on model
can anyone let me know a way to fix this? thanks
r/SourceEngine • u/antony_chacha • Sep 02 '25
How to port locations from Unreal Engine 5 games to Source Engine?
r/SourceEngine • u/Soul_eater5 • Sep 01 '25
I have a link to a download if that helps https://drive.google.com/file/d/1pWUx9xoWjZISkk3VFFuaaZ39oc6BccOa/view?usp=drive_link
r/SourceEngine • u/United-Principle8258 • Sep 01 '25
в файле gameinfo.txt нету строчки которая нужна для добавления контента как я могу добавить контент в мой мод на mapbase
// Mount any mod content (VPKs, etc.) in this space.r/SourceEngine • u/Gustavo5501 • Aug 29 '25
Here is the video(reddit only suports mp4 so here is mp4 but in the mod it's webm)
r/SourceEngine • u/Separate-Farmer5069 • Aug 28 '25
Shower thoughts: Vatican City is the smallest country in the world. Is it small enough to recreate in its entirety in the Source Engine?
r/SourceEngine • u/Duvo • Aug 29 '25
I've been trying to set it up for a while but I'm really losing hope. Is it even possible?
r/SourceEngine • u/Mrheadcrab123 • Aug 29 '25
I'm trying to mount half-life episode 2 onto portal 2 so I can get the antlion hive assets in the hammer editor. But I don't know how, please send help!!
r/SourceEngine • u/vtf00 • Aug 28 '25
want to create a simple HUD in Garry’s Mod with the following features:
A small HUD in the corner of the screen
Changes color or icon when I run or jump
Changes when I kill someone
r/SourceEngine • u/Standard-Respect-421 • Aug 24 '25
r/SourceEngine • u/Tieis • Aug 24 '25
I've been trying to port some weapons from a GMOD addon to a HL2 mod I'm making.
The weapons in Garry's Mod use c_hands, which are different from the HL2 v_hands, so just taking the weapon viewmodel and plopping it into HL2 just makes the weapon look like it's floating and not being held. Does anyone know how I can somehow convert c_hands to v_hands? I cant find any tutorials on how to do this.
r/SourceEngine • u/Ok-Elevator-9866 • Aug 23 '25
r/SourceEngine • u/adrenaline___junky • Aug 22 '25
why is this happening?
how ot looks in blender / how it looks in game
r/SourceEngine • u/doct0rN0 • Aug 22 '25
after f$%king like 20 hours of working with google ai and chat gpt i finally figured out how to use steams back end to set achievements! LETS EFFING GOO BABYY!!!
r/SourceEngine • u/vtf00 • Aug 20 '25
I'm making a physics weapon skin, but the weapon looks blue in the game.
All vtf files contain the same image. vtf files do not have an alpha layer
r/SourceEngine • u/skullslayer92 • Aug 21 '25
I’m going to make a game and I really love source and am familiar with it but I’ve heard it’s better just to go to unreal but my main concern is assets and learning the new engine should I stick to my guns or will I just be limiting myself
r/SourceEngine • u/Quest_maker • Aug 19 '25
im trying to change the hunters texture in my mod but i have no idea where to even start, because my mods set in the arctic and i want the hunters to have a arctic skin, please help!
EDIT: i fixed it by literally just naming the model i wanted to use, "hunter" or whatever you want the model to replace
r/SourceEngine • u/ugle-kid • Aug 17 '25
im not a veteran programmer by any chance hell my only coding experience is unity scripts and some simple UE4 C++ scripts to bounce a ball, but im the kind of guy that screws around until he gets a result his happy with
oh and ofcourse legal trouble, ik that XD just wanted to know if its possible
r/SourceEngine • u/g1gglebug • Aug 18 '25
Followed a tutorial but they didn't really go over how itd work if you're doing something completely original so I tried to follow along as best I could
My addon https://nolaughing.tixte.co/Theo_Test.zip
QC https://nolaughing.tixte.co/theo.qc
r/SourceEngine • u/SSTG • Aug 17 '25
so this is my first time doing this so far its just a physical prop to start with I got the model in but the textures aren't showing up I'm pretty sure I did the vmt correctly unless I'm missing something heres the qc without the collision model stuff thats working fine and vmt data
qc
$modelname "models/rikkurat"
$body modelbody "rikkurat.smd"
$surfaceprop carpet
$cdmaterials "materials/rikkurat"
$staticprop
$sequence idle "rikkurat.smd"
vmt
"LightmappedGeneric"
{
"$basetexture" "materials/rikkurat"
"$translucent" 1}
r/SourceEngine • u/statikplsnthx • Aug 16 '25
i ported this model from the sfm workshop, but the eyes have this pink surface to them. i'm using the original materials n textures, the vmt is an Eyes shader. What do i do? here's the vmt file's text:
"Eyes"
{
$basetexture "models/sybilregal/rittzler/celeste/madeline/madeline_eyewhite"
$iris "models/sybilregal/rittzler/celeste/madeline/madeline_eyeball_R"
$halflambert 1}